Name: Silanea Wyrnridge
Level: 10
HP:
84/
84
AC: 18 (Enemies have disadvantage due to cloak of displacement)
Movement: 30' in any direction, including walls and ceilings due to slippers
Ability | Score | Mod | Save
Str | 12 | +1 | +2
Dex | 20 | +5 | +6
Con | 16 | +3 | +4
Int | 20 | +5 | +9
Wis | 14 | +2 | +6
Cha | 18 | +4 | +5
Skill Name | Total | Proficiency | Ability Mod
Athletics | 2 | 0 | 2
Acrobatics | 5 | 0 | 5
Sleight of Hand | 5 | 0 | 5
Stealth | 3 | -2 | 5
Arcana | 15 | 6 | 9
History | 13 | 4 | 9
Investigation | 13 | 4 | 9
Nature | 9 | 0 | 9
Religion | 9 | 0 | 9
Animal Handling | 6 | 0 | 6
Insight | 10 | 4 | 6
Medicine | 6 | 0 | 6
Perception | 12 | 6 | 6
Survival | 6 | 0 | 6
Deception | 4 | 0 | 4
Intimidation | 4 | 0 | 4
Performance | 4 | 0 | 4
Persuasion | 4 | 0 | 4
Cantrips: Chill Touch | Friends | Mage Hand | Mending | Ray of Frost | Spare the Dying
Faery Fire 1/day
1st Level: 4/4 Burning Hands, Charm Person, Feather Fall, Sleep
2nd Level: 3/3 Hold Person, Ray of Enfeeblement, Suggestion
3rd Level: 3/3 Animate Dead, Counterspell, Vampiric Touch
4th Level: 3/3 Black Tentacles, Blight, Stoneskin
5th Level: 2/2 Dominate Person, Negative Energy Flood
Rituals: Alarm | Animal Messenger | Arcane Lock | Augury | Comprehend Languages | Contact other Plane | Detect Magic | Identify
Spells Known:
1st Level: Burning Hands, Charm Person, Comprehend Languages, False Life, Feather Fall, Find Familiar, Mage Armor, Magic Missile, Protection from Evil and Good, Sleep
2nd Level: Acid Arrow, Alter Self, Blindness/Deafness, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gentle Repose, Hold Person, Mirror Image, Ray of Enfeeblement, See Invisibility, Suggestion
3rd Level: Animate Dead, Bestow Curse, Counterspell, Dispel Magic, Fear, Fireball
Haste, Lightning Bolt, Protection from Energy, Remove Curse, Slow, Vampiric Touch
4th Level: Banishment, Black Tentacles, Blight, Dimension Door, Ice Storm, Stoneskin
5th Level: Cloudkill, Cone of Cold, Dominate Person, Negative Energy Flood
Spells Can Be found:
Wizard Spells - 5th Edition SRD
Negative Energy Flood
You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn't make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.
Feats & Abilities
Darkvision 120'
Fey Ancestry - Advantage vs charm and immune to sleep
Trance - 4hrs rest needed
Sunlight Sensitive - Disadvantage in sunlight
Ritual Casting
4th Level Ability Score +2 Int
6th Level Ability Score +1 Dex +1 Cha
Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature.
Reaper
At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Grim Harvest
Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.
Undead Thralls
When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever you create an undead using a necromancy spell, it has additional benefits:
• The creature's hit point maximum is increased by an amount equal to your wizard level.
• The creature adds your proficiency bonus to its weapon damage rolls.
Inured to Undeath
You have resistance to necrotic damage (take half damage), and your hit point maximum can't be reduced.
Items:
Cloak of Displacement
Slippers of Spider Climbing
Bracers of AC + 4
Bag of Holding: 1 skeleton of a goblin inside