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In the midst of a great depression and a cold war, you are simply a homeless drifter hoping to finally settle down somewhere. A simple slice-of-life story set in a rural mountain town.
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Like A Tumbleweed

ColdGoldLazarus

Contrary Quester, Spreadsheet Queen, Pink Flamingo
Location
Challenger Deep
Pronouns
She/Her
The train's usual rattling had lulled you off to sleep for a while, but a sudden bump sends you jolting wide awake again. Sitting upright, you crawl across the dusty, hay-strewn floor over to the wall, peering through a knot-hole in the wooden boards to see where you're at. The train's still moving, speeding along down the tracks, but the landscape has changed since the last time you took a peek; what were once just dark smudges in the far distance have resolved into high mountain peaks, outlined by the horizon's dying glow. Fields of long grass and wheat whisk by, but the terrain is much hillier now, and more and more trees are appearing to break up the monotony of endless farmland. You're getting close to your destination, you know it.

Backing away from the wall, you straighten up to survey your more immediate surroundings. In the car's dim light, it's difficult to make out too much, but you've spent the better part of a day in here already, so memory easily fills in the gaps; the back half is filled with stacks of hay bales, including the pile you were using as a makeshift bed, while the front half is filled with wooden crates marked as containing various foodstuffs. You tried to get one open earlier, but all you've gotten for your efforts are blistered hands and a growling belly. Oh well, it's not like you're not used to hunger.

Returning to 'your' hay bale, you quickly get your meager belongings together; a dusty leather coat (with pockets full of various miscellania) you'd draped over the straw for some semblance of comfort, a folded-up railway map that had led to you where you're going now, and small pouch with a handful of coins gathered from panhandling in the last city or two. You're not sure if it will be enough to start a new life, but you're feeling optimistic.

Pulling a small piece of a broken mirror (left over from an automobile accident you'd happened to witness; you'd picked it up off the ground while the vehicles were being towed away) out of your pocket, you give yourself a quick looking-over. With the lifestyle you've lead, there's no way to avoid a certain amount of scruffiness, or do much about the smell, but you still try to do what you can to seem at least a little bit more respectable. You hope it's enough, self-consciously brushing off of your skirt, and adjusting your hair a bit.

You can feel the train beginning to slow, and know that as soon as it stops, you'll have to be ready to slip out without getting caught as a stowaway. Still, it'll be several more minutes yet, and you find yourself thinking wistfully of what could be. This is the chance for a new life, to properly put down roots and build a home, instead of subsisting on charity and sleeping in public spaces. Yet you're nervous too, aware of how tenuous this chance is, worried that the people of this town may not accept you from the outset. It's a bitter sort of feeling, but you do your best to quell it, resolving to just hope for the best and see what happens. If your name can be one people say in joyful greeting, rather than disgust, that alone would be worth it.

What is your name?
[][Name] Write-in


Glancing back at the mirror shard, you do some final touch-ups before putting it away, taking care to check over your unique features and groom them as nicely as you can.

What are you?
[][Race] Fox
Your ears and tail are still a bit matted, not as fluffy as you like, but isn't that the story of your life? They've certainly been worse, at least you can say that much.
[][Race] Deer Your antlers are in as good condition as you can get, but the tips are rather dull - safer and more socially acceptable, perhaps, but not as attractive.
[][Race] Falcon Your wings have been preened as best as you could manage; they're still a bit dull and dusty, but at least your feathers are all pointing in the right direction.
[][Race] Moth Your antennae are a bit more droopy than they used to be, and your wings could definitely use maintenance, but hopefully this change can help them perk back up a bit.
[][Race] Shark Living this far inland has been hard on you, but at least the town has a lake. Your teeth are sharp, but your poor fins and gills could certainly use the moisture.

Nothing for it, really; this is as good as you'll get. Standing up and stiffening your shoulders, you make ready to dart through the doors the moment they open. The train comes to a juddering halt, floodlights casting bright stripes across the crates and bales through the gaps between wood planks. You listen carefully as the muffled shouts of workers draw nearer, followed by the jangling of a padlock.

You waste no time in launching yourself out as soon as the door slides open; the angry yells behind you drowned out by the wild beating of your own heart as you hit the ground and flee into the night, just barely avoiding slipping on the loose gravel and shale around the tracks. You don't stop until you can no longer see the lights of the train depot, slumping to catch your breath and take a look at your surroundings.

You're standing right at the edge of a steep but grassy ridge that leads invitingly down toward the town of Goldenleaf Hollow, your destination. It's a very small valley (or perhaps a large gully) surrounded by the high jagged mountains you saw earlier, shaped approximately like a particularly skinny triangle. That same shape is reflected by the lake in the very center, a narrow but still sizable body of water fed by two rivers on the far end, and letting out into a slightly larger one closer to you. The town itself is built in the slender middle-spaces between rocky cliffside and rippling reservoir, a triangle of lights beneath the treetops ringing the shore, with a few others scattered among the slopes overlooking it all.

After one last check to make sure you weren't pursued, you begin making your way down the slope, a mix of hope and anxiety churning in your gut, and plans brewing in your mind.

Where to first?
[][Action] The Bars
If you're going to introduce yourself, where better to do it? Your scruffy appearance isn't as liable to stick out, and you can get to know the locals. Might have to worry about drunkards hitting on you, and avoid wasting your small savings right away, but you're used to that stuff already, and the risk could be worthwhile.
[][Action] An Inn You slept a bit on the train, but that doesn't mean much. A proper bed and a shower would do you wonders after being on the road, and you can start tomorrow feeling clean and fresh in a way you haven't experienced in a while. May need to scrounge up more cash if you want to stay past the first night, but it's as good a foothold as any.
[][Action] A Diner Aside from the last of your jerky at noon, you haven't eaten much; some real food would do you a world of good without cutting into your funds too badly. There's more risk of being turned away for your ragged appearance, but it may still be worth your while - especially if you can convince a fellow customer to put you up for the night afterward.



New quest! While there is the possibility of this winding up in the gutter again, I'm feeling confident in the direction of this one. (And for anyone who's read Mystical Mechanistics, I'm actually considering bringing that back soon; I think I've figured out how to deal with some of the problems I was having with it.) But anyway, this is a thing. I did want to note that I won't be allowing write-ins unless explicitly specified (such as for the name, in this round of voting) so just keep that in mind. And, I hope we all have fun with this!
 
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[X]Name: Wilhelmina Outis
[X]Race: Moth
[X]Action: Diner

I have no real commentary at this point beyond being immensely pleased at the possibility of a moth girl quest.
 
what's this? OwO

[X]Name: Wilhelmina Outis
[X]Race: Moth
[X]Action: Diner

debated a little bit between moth and shark, might still go back.
 
[X] Name: Glauca
[X] Race: Shark
[X] Action: Diner

Liked the name Glauca a little better than Lika, though going for a Moth (along with Fox) was tempting. Then again SV does have a high-profile moth girl Quest (Number None), and I even used to run a fox-girl quest. Not that we couldn't use more of those, this just tipped my decision.
 
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[ ][Name] Amber
[ ][Race] Deer
[ ][Action] An Inn

Not sure what to think of this yet, but I'm glad to hear about Mechanistics

Edit: changing my vote.
[X][Name] Glauca
[X][Race] Shark
[X][Action] An Inn
 
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[JK]Name: Nemo Elcobuzier
...No?
[X]Name: Malikaiya Outis
[X]Race: Moth
[X]Action: Diner

...I didn't like Wilhelmina and wasn't feeling clever enough to make a name. Then I saw Tayta Malikai's name.
 
I realized I never actually closed the votes like I said I would. And honestly, given the distracting shitshow this past week has been, what with the quarantine and election nonsense, I've decided to leave it open here for a few more days. So please, anyone reading this who has yet to vote, feel free to do so!
 
Alright, heads-up that I'll be closing votes (for real this time!) this time tomorrow, so that'll be a thing.
 
Locking votes now! Looks like Moth and Diner are clear winners, and it's a tie for the name.
Adhoc vote count started by ColdGoldLazarus on Mar 19, 2020 at 5:37 PM, finished with 21 posts and 16 votes.
 
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Drifting Into Town
It takes a little while to find a diner, and a little while longer to find a second diner that's actually open. The walk is nice though, as you descend beneath the tree canopy and the grassy hillside is replaced by paved road beneath your feet. And, well, there's the streetlights. Maybe you're just playing into stereotypes, but the comforting golden glow illuminating your pathway is incredibly pleasant and just a tad distracting, and if it weren't for your stomach continuing to make odd noises, you'd almost be tempted to sit down underneath one for a little while, just to soak in the scenery.

The road winds across the southern edge of the lake's triangle, houses transitioning to a wide schoolhouse yard, and then further west of there, a collection of small two-story shopfronts and secondary avenues splitting off to your left. According to a sign, one leads back up the ridge toward the train station, making you glance around in sudden irrational paranoia, half-expecting a cadre of railroad bulls to come screaming down on you to enact brutal punishment for your illegal ride. But no, it's late evening and everyone's tucked cozily in their homes, and you're safe. Continuing on, it isn't long before you find the first eatery, but it's already closed for the night. There is a bar just across the street that seems to be open, but after staring at it for several long moments, you decide against entering. Your stomach only grumbles more in response, though, and your feet begin to drag the further you walk.

Still, you keep going, soon crossing a wide but short bridge across one of the rivers feeding the lake; glancing up, you see how it winds up between the mountain slopes, with several waterfalls visible here and there. You also see the railroad continuing on and moving up alongside the rushing water, before vanishing around a bend, presumably to loop back around to a much taller, longer, and narrower trestle bridge that looms high in the middle distance, spanning the gap between the opposing rocky faces. Oddly enough, you think you see something else among or behind the complex frame holding up the bridge, some sort of blinking red light? But after staring at it for several long minutes, nothing happens and nothing changes, just the light blinking on and off at a slow and steady pace, so you shrug and keep moving.

You're now on the shortest edge of the lake, the narrow shore space between the two feeding rivers, and on the complete opposite end from where you started out. Here, there's a bit less tree cover, and you see more official sorts of buildings - a fire station, a post office, a library, and what appears to be the town hall. Still, there's plenty of other places of interest as well, and it's here that you finally find what you're looking for.

On a short side-street that ends at the base of a steep cliff face, the aptly-named Cliffside Diner welcomes you in with the warm golden glow from the windows, and a sign indicating it doesn't close for another hour at least, if your rough estimate of the current time is accurate. Stepping inside, you find the furnishings to be cozy, several booths lining the walls, with low-hanging shaded lamps that provide most of the light. In the middle of the floor is a wrap-around counter area with hanging cabinets above, leaving a narrow open space for a tired-looking waitress with a short ponytail and tall, fashionably sharp antlers to survey her domain in every direction. Dim indirect lighting is cast on the ceiling within that area, lending her an oddly ethereal-yet-earthly appearance.

"Hello," you greet awkwardly as you approach, and she looks up from the glass she's polishing to squint in your direction. You suddenly feel conscious of your raspy voice and disheveled presentation, but there isn't much you can do about it now but try to rake your long, curly hair out a bit, and smooth out the feathery antennae laying back across your head, and hope that that's enough.

"Hello," she says in response, voice low and flavored with a slight southern twang. "I ain't seen you around before. New in town? What's yer name?" Her tone isn't unfriendly, but she still sounds guarded more than actually curious, head shifted to one side even as she fixes you directly with a suspicious stare.

"Yeah, I am," you confirm. "And you can call me… Mal." Malikaiya Wilhelmina Outis is your full name, technically, but everyone's always just called you Mal, so it seems simpler to just go with that. "And what's yours?"

"Amber," she grunts, setting her glass down and cricking her neck a tad. "Where yeh from, Mal?" You freeze, trying not to avoid her gaze as you try to find a sufficiently vague answer.

Where Are You From?
[][Background] "Eh, Nowhere Important"
You came from the big city in the east, from a family of great wealth and greater infamy. You abandoned everything you knew to leave as soon as you could; you can only hope the dangerous life you wanted to avoid will never catch up...
[][Background] "Oh, Here And There" You were drafted to serve as a medic for the army, and sent to help in an unpopular war overseas; on returning home all support dried up, leaving you to your present state. Even without fighting directly, the things you've seen haunt you…
[][Background] "Not From Around Here" Your parents were immigrants, and their country of origin has long been locked in a bitter cold war with this one, so despite being born and raised here and calling it home, you've been faced with nothing but suspicion for most of your life…
[][Background] "Just Yonder Thataway" You grew up on a reservation, where they lumped the indigenous peoples of several different tribes together in the name of manifest destiny. You wanted to go out into the world beyond those borders, but haven't had much luck since then...

"Heh, a'right. Well, what can I git'ya?" She still seems wary, but at least the faint glimmers of a friendly smile seem to play across her lips, amused at your evasive response.

After scanning the menu and pulling out your bag of coins, you decide to treat yourself. "How about that Clam Chowder?" She nods, gestures wordlessly to the multitude of empty booths, and vanishes through a back door. You aren't sure if she's talking to the cook or if she is the cook, but either way it gives you time to survey the place, and begin thinking about your second concern for the night - lodging. You probably can't afford an inn now, so you may have to try to convince someone to let you shack up overnight, or else find someplace decent to sleep under the stars. Wouldn't be the first time you've done either, though neither is exactly easy to do, for different reasons.

There are at least a couple other people present, you realize, not having spotted them before due to the soft lighting. In one corner, there's a woman with rounded bear ears sitting before an emptied plate, her pastel flower-print sleeveless dress at odds with her rather intimidatingly muscular stature, and her expression is unreadable as she gazes out the window. In the opposite corner, a decidedly elegant-looking woman with foreign features is picking at a salad, the singular oddly-shaped horn jutting from her forehead telling you she's a… Kirin, you think? And just by the door, a rather skinny man with bright carrot-orange hair and ferret ears is happily munching his way through an oversized burger, completely oblivious in his own way.

Who To Pester Talk To?
[][Lodging] The Bear Woman
She seems rather scary, and if you get on her bad side it could end poorly for you, but maybe you won't; you shouldn't judge a book by its cover.
[][Lodging] The Kirin Lady Someone that fancy may look down on you, but she doesn't look unkind either; maybe you can try to make an appeal and hope she's the sympathetic sort.
[][Lodging] The Ferret Man Even if you're a bit hesitant to sleep in a man's home, this one seems quite harmless; you feel like he could make a good friend.
[][Lodging] Amber There are bar-stools around the counter here, so why not pull one up? You've already started talking to her, maybe you can convince her to loosen up a tad bit more.
[][Lodging] Nobody Maybe it's not worth the risk. If you anger one of them, or just come off as too annoying or needy, you could become known as a vagabond and undermine your efforts to build a proper life here. You'll just eat your dinner, and go looking for a nice... 'comfortable'... public bench or something.
 
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I wonder how the backgrounds might affect us? Here and There has some possible skills associated with it, and Nowhere Important or Yonder Thataway might give plot hooks?


[X][Lodging] The Bear Woman (She seems rather scary, and if you get on her bad side it could end poorly for you, but maybe you won't; you shouldn't judge a book by its cover.)

I do know I want to talk to the bear, though.
 
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