[X] Try to negotiate a complete cease-fire. It'll mean making promises backed by your position of authority, and definitely will take some of your people scrambling to get Meerak to a radio to vouch for your sincerity and trustworthiness, but if you convince enough of the scouts that a fight isn't necessary right now, you may be able to pressure the leader into admitting that a surrender is his only choice. But you're not even sure if it's possible...
[x][AIM] Forget the fight; make certain that the four scouts showing signs of trying to figure out what to do don't join the fight. Get them to surrender.
[x][AIM] Forget the fight; make certain that the four scouts showing signs of trying to figure out what to do don't join the fight. Get them to surrender.
-[x][AIM] Request that some of Berra's reinforcements help protect civilians.
[X][AIM] Fight to withdraw you and your friends from the press and help the teams protecting the civilians.
-[X] Create two Multiforms at the same PL level to accomplish other tasks at the same time.
[x][AIM] Forget the fight; make certain that the four scouts showing signs of trying to figure out what to do don't join the fight. Get them to surrender.
---[X] Ask them about their Scouters limitations, and relay that to your dad.
--[X][AIM] Go straight for the leader.
---[X] Pin him down, without harming him. If needed, go up to 1 or 1.5 million. If you need more then that, you should probably leave it to dad.