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She also kicked the shit out of Vegeta that one time. Which is better than any other female fighter has done in Dragon Ball.

*has not watched super*

Right so 18 would be the villain who was an important catalyst for the Saiyans breaking their limits beyond what even legends implied possible, only to be spared by their mercy, joining their ranks to defend the world against evil.

Her brother was a park ranger who voluntold some random poachers to give their energy to help the future deity Goku to defeat a being widely known as one of the most powerful beings in the universe.


Religion is weird.
 
Right so 18 would be the villain who was an important catalyst for the Saiyans breaking their limits beyond what even legends implied possible, only to be spared by their mercy, joining their ranks to defend the world against evil.

Her brother was a park ranger who voluntold some random poachers to give their energy to help the future deity Goku to defeat a being widely known as one of the most powerful beings in the universe.


Religion is weird.

This religion isn't weird. This religion says that pretty much every fight should be preceeded by a feast, and followed by a feast. Indeed, you might even be able to squeeze in a snack break during the fight, especially if you're pink.
 
This religion isn't weird. This religion says that pretty much every fight should be preceeded by a feast, and followed by a feast. Indeed, you might even be able to squeeze in a snack break during the fight, especially if you're pink.
Hey! I am pink!

Finally, a religion that understands me!
 
Chi-Chi was a good enough fighter that the son she trained fought the kid trained by Vegeta on almost even terms.
 
@PoptartProdigy

Do Saiyan hybrids have the same naturally strong sense of smell that Saiyans do? It's never been shown in the show that they have but it might be different in your game.

Does ki add to a Saiyan's naturally strong sense of smell or does multiply it?
 
@PoptartProdigy

Do Saiyan hybrids have the same naturally strong sense of smell that Saiyans do? It's never been shown in the show that they have but it might be different in your game.

Does ki add to a Saiyan's naturally strong sense of smell or does multiply it?
I'll say they do because it'll never really be significant, so why not?

It...works like the rest, kinda? I have various benchmarks in my head for how ki interacts with the senses, but I haven't modeled it in detail.
 
So I've been putting together a Dragon Ball quest of my own, and have been in discussion with Poptart about using his combat system. I have thus learned that the "involved technique" bonuses and "penalized technique" maluses aren't "in combat" modifiers, they are training time modifiers.

So we should definitely start with Tenshinhan Style, since that will help us with grinding Multiform, and should save Turtle for last since it makes learning other styles and moves harder.
 
So I've been putting together a Dragon Ball quest of my own, and have been in discussion with Poptart about using his combat system. I have thus learned that the "involved technique" bonuses and "penalized technique" maluses aren't "in combat" modifiers, they are training time modifiers.

So we should definitely start with Tenshinhan Style, since that will help us with grinding Multiform, and should save Turtle for last since it makes learning other styles and moves harder.
Wait, what? I'm pretty sure I got some answers somewhere that said that mastery of a Style was the same as two skill ranks in the involved skills or a 20% difference in power.
 
*cracks knuckles*

As part of my general streamlining of the combat system: The involved skills train faster, the penalized skills train slower (unless you practice another style that favors them), and the style still gain bonuses in combat if you use the style's techniques in accordance with the style's practices (i.e., overwhelmingly offensive one-on-one punching for Goku stylists). In essence, nothing there has changed; the bonus you get occurs under the same circumstances. In fact, the new way of doing things adds more stuff by virtue of the training time buffs. Additionally, Mastery in a style now constitutes an acceptable achievement for breaking into Elite+ levels on the involved skills. Finally, the mechanical bonus for a fully-mastered style has been re-balanced so that it now compensates for three skill ranks. So styles now have more benefits. One other thing is that the style gives bigger benefits the higher you go. So while a Novice style or a Practitioner style grant relatively tame (but, in a tight situation, decisive) improvements, Expert and Master will be far more significant. Previously the progression was +5/+10/+15/+20. That did not adequately reflect what I wanted Styles to model, so it is now +5/+10/+20/+30.

The sole nerf is that it only compensates for a 10% difference in PL now, given that while 10% is decisive under BOD, 20% is meant to be overwhelming, and style alone can't compensate for that. But yeah, the bonuses to combat performance for styles were always contingent on the PC fighting in a certain way.

So: aside from the PL compensation, what I've done is, variously, improve styles in general and make them do what they're meant to do in a way that's easier for me given the staggering amount of math the combat system involves.
 
The sole nerf is that it only compensates for a 10% difference in PL now, given that while 10% is decisive under BOD, 20% is meant to be overwhelming, and style alone can't compensate for that.
So if we fought Vegeta and I put 3 of my cookies into power level and the other 2 into Duelling, he'd have no chance of winning?
 
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So if we fought Vegeta and I put 3 of my cookies into power level and the other 2 into Duelling, he'd have no chance of winning?
If this were a quest that allowed more than three on a single action, then he'd likely lose, yes. But that kind of situation is exactly why only three are allowed. And remember that there are always dice rolls. In the situation you suggest, victory for him would be unlikely in the extreme, but would be at least theoretically possible. Also remember that he is a master stylist. That alone would boost his chances quite a bit.
 
So did history record Gokus 'Father of the Year' tendencies? (getting people to beat his sons up when they neglect their training, etc )
 
If this were a quest that allowed more than three on a single action, then he'd likely lose, yes. But that kind of situation is exactly why only three are allowed.
Ah, I thought it was only 3 per skill, not 3 per action. Thanks for clearing that up.

On a related note, what incentive would we have to put 3 cookies into Duelling or Combat instead of PL?

So did history record Gokus 'Father of the Year' tendencies? (getting people to beat his sons up when they neglect their training, etc )
wat
 
On a related note, what incentive would we have to put 3 cookies into Duelling or Combat instead of PL?
Fighting multiple close in power Krillen stylists for one.

While power levels are important, sometimes you just need crisp, perfect technique without any gaps that can be exploited.
 
If this were a quest that allowed more than three on a single action, then he'd likely lose, yes. But that kind of situation is exactly why only three are allowed. And remember that there are always dice rolls. In the situation you suggest, victory for him would be unlikely in the extreme, but would be at least theoretically possible. Also remember that he is a master stylist. That alone would boost his chances quite a bit.
Wait..we know that Lord Vegeta is a master stylist? If so, which style? I mean, I'd assume it to be Vegeta style, but it could be something else.
 
So did history record Gokus 'Father of the Year' tendencies? (getting people to beat his sons up when they neglect their training, etc )

Quite aside from Xenoverse shenanigans, it is recorded that he was less involved than ideal and once punched his son in order to stand him down (fairly unnecessary considering the considerable gulf in power between them).

Ah, I thought it was only 3 per skill, not 3 per action. Thanks for clearing that up.

On a related note, what incentive would we have to put 3 cookies into Duelling or Combat instead of PL?

I am considering nixing the PL boost from cookie functions due to how OP it could conceivably be.
 
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