Down on the Disk (Graverobbing for Fun and Profit in an Original Science-Fantasy Universe)

Voting is open
Adhoc vote count started by CuttleFish2.0 on Oct 16, 2021 at 4:36 PM, finished with 31 posts and 20 votes.

  • [X] Plan Trust me, I'm an Engineer!
    -[X] Name: Ivan Dmitryov Korvinsky
    -[X] Human
    -[X] Male
    -[X] Major Discipline: Engineering
    -[X] Minor Discipline: Electronics
    -[X] Minor Discipline: Metallurgy
    -[X] Minor Discipline: Material Sciences
    -[X] Description: A young, enterprising engineer with a knack for improvising solutions and keeping equipment running with little more than duct tape, random pieces of junk, and cheerful ignorance of the impossible. Ivan should really be dead several times over by now, but a combination of dumb luck and excessive, automated firepower and use of explosives have kept him in alive in the field of disk-archaeology where prudence and experience wouldn't. If it can be solved by scrap metal and high explosives, Ivan can solve it. If it can't, you clearly just need more scrap metal and high explosives. It should also go without saying that Ivan can drink near anyone under the table.
    [X] Plan Feels Like A Reference
    [X]- Plan Babble On:
    -[X] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.
    -[X] Name: Roach Babbler Keatings
    -[X] Neither
    -[X] Major Discipline: Divinity
    -[X] Minor Disciplines: History, Linguistics, Biology
    -[X]- Description: Roach Babbler Keatings is a collection of chemical addictions poorly disguised as a human bean. Lho-lho deathsticks festoon their ears and at this point their blood counts as a toxic waste dump. They drink like a fish, lie like a carpet, and hasn't slept in thirty days. Their dirty sweatpants and sweatshirts spell something that hints at something vaguely academic, and they cannot be seperated from their small pile of theological works. Also, they appear to be unable to blink, and their eyes are shot with a violent purple.
    [X] Plan Bug Magic Thing
    -[X] Species: Cosmetic and narrative choice. Mostly changes how people will act/react to you.
    --[X] Khar: Standing between 2 and 3 meters tall, the khar loom menacingly over most other species in the galaxy. Worse yet, their large multifaceted eyes, mouths full of twitching mandibles, and serrated forelimbs do them no favors. Ranging in color from dull browns to lively greens to riots of pastels there are stories of them plying the stars for long eons as cold hunters out of nightmare and ravenous swarms. (Giant praying mantis people.)
    -[X] Name: Manfred "Pickles" Religate
    -[X] Gender:
    --[X] Male
    -[X] Major Discipline Runes
    -[X] Minor Discipline Flesh-shaping, Biology, Metallurgy
    [X] Plan Student of Souls
    -[X] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.
    - [X] Name: Elkhana Rivers
    - [X] Gender: Female
    - [X] Major Discipline: Pneumatology
    - [X] Minor Discipline: Geomancy
    - [X] Minor Discipline: History
    - [X] Minor Discipline: Linguistics
    [X] Blue Skinned Space Babe Runologist
    - [X] Yddr
    - [X] Name: Kirsea zun Phrarasho "Kirry"
    - [X] Gender: Female
    -[X] Major Discipline Runes
    - [X] Minor Discipline: Thaumaturgy
    - [X] Minor Discipline: Linguistics
    - [X] Minor Discipline: History
    [X] Romancing the Stone
    - [X] Yddr
    - [X] Name: Cerathyl Ydni Fiodioria or Indy
    - [X] Gender: Male
    - [X] Major Discipline: Divinities
    - [X] Minor Discipline: Geomancy
    -[X] Minor Discipline: Metallurgy
    - [X] Minor Discipline: Runes
    - [X] Description: Ydni or Indy to his friends since they often say his name wrong comes from a poor family of scholars but through, luck, talent, scheming and some say a bit of divine intervention became the toast of their worlds. However, the sins of his not-so-honorable ancestors are about to catch up to him and the Disk is his only hope. Indy's skin is dark blue almost black and he has a cyan mohawk as hair with a ready grin on his face as well as several earings as lucky charms. He also fancies wearing dark long coats and a brimmed hat.
    [X] Blue Skinned Space Babe Runologist


Result seems fairly clear, looks like we're going all in on the Science side of the Science-Fantasy genre.

I'll be honest and say I was not expecting that! Next stage of character creation should be up fairly shortly.
 
Character Creation 2
Five thousand kilometers thick (not counting the vast, atmosphere breaking glaciers) at the edge and spanning more than a billion from edge to edge the Disk dominates your vision. This far in you can't even see anything beyond it in the lower half of your vision, just an endless plane of green and blue fading towards sun-scorched tan ahead of you and to glittering white behind you. All else is the star strewn black field of space and the burning beacon of Mu ahead.

Well, and the pearlescent form of Zerzura growing in your viewports.

Zerzura, the White City. Zerzura, crown jewel of Mu. Zerzura of innumerable empty halls, lonely manses, and lifeless promenades.

A planet which is a city.

No one knows how deep it truly goes. If there is some rocky, planetary core beneath all the layers of labyrinthine construction. Those who go too deep never return and those who do not go quite so deep, but skirt the edges, say that things have taken up residence. Others say that Mu's ancient owners still lurk, warding off intruders from their final, greatest work.

Whatever the truth, Zerzura is the first and (usually) last stop for anyone coming to or leaving Mu and the Disk. It has been the capital of empires and the tomb of emperors. Billions call it home. Living in its towering crystalline spires, trading in its vast squares and avenues, playing in the gardens tended by inscrutable servitors.

It is to here that you bought passage. There are star ports on the Disk itself of course, thousands of them, but if you had landed there you wouldn't have been able to browse the markets of Zerzura. Everything that comes to or leaves Mu passes through Zerzura at some point.

A dozen stations orbit the planet, connected directly down to the planet by gargantuan elevators. Ten around the equator and one each at the poles. At any point there are thirty-seven thousand ships docked between them; ranging from tiny single pilot skiffs, to titanic cargo haulers nearly ready to collapse under their own weight. Your own humble carriage is some ancient dveugr built mammoth serving as a passenger liner.

Once it might have been an impressive craft; edges carved to neat, imposing lines and surfaces brandishing stark reliefs of warriors and monsters from legend and myth. But when you saw it — for all of five minutes granted — while boarding, it was a timeworn and pockmarked shape dimly resembling five moth-eaten mountains tied together by wild sprays of gantries, swaying tubes, and crumbling bridges, all sat on a squashed, shallow pyramid and set on its side.

And the less said about its interiors the better. You would curse its name, but if it ever had one it is long consigned to history, lost even to its crew.

While aboard you spent your time...

[] [Journey] helping maintain some of the ventilation and life-support systems of the ship in exchange for a pitiful wage. +3000 Credits.
[] [Journey] making friends amongst your fellow passengers. +1 Companion.
[] [Journey] making enemies amongst your fellow passengers. +1 Rival. +6000 Credits.
[] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[] [Journey] Write-in: Have an idea? Write it in. Subject to approval.

Now, as the rays of Mu dip down behind Zerzura and you watch the glittering constellations of lights down on the surface dance through several complex arrangements you wait to begin your journey with baited breath.

Who were you before?

[] [Background] Nobody: You were no one in particular. An unremarkable talent who passed beneath everyone's notice, you scraped and scrounged and saved and stole to pay for your passage to the Disk. Good news is, no one is going to come looking for you. Bad news is, no one is going to come looking for you.
Gain: +7000 Credits.
[] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.
[] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
Gain: +14000 Credits. +1 Companion. +1 Rival.
[] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
Gain: +1 Rival. Choose Additional Major Discipline.
[] [Background] Write-in: Have an idea? Write it in. Subject to approval.

And why did you come?

[] [Ambition] You'll prove them all wrong! You have a theory about something that you aim to prove in the most visceral way possible.
[] [Ambition] You want it all! Gold, jewels, swords, guns, ships, exotic creatures. Anything and everything you can imagine, and plenty of stuff you can't.
[] [Ambition] You just want to see it burn! The world is so tiresome and irritating, but once you've put it all in shambles and rebuilt it in your image it won't be.
[] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
[] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.
[] [Ambition] Write-in: Have an idea? Write it in. Subject to approval.

Not a plan vote.
 
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[x] [Journey] making friends amongst your fellow passengers. +1 Companion.
[x] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.
[x] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
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[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[X] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.
[X] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.

Seems like it would suit Ivan, and I like the spread of benefits. Great stuff so far @CuttleFish2.0 !
 
[X] [Journey] helping maintain some of the ventilation and life-support systems of the ship in exchange for a pitiful wage. +3000 Credits.
[X] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
[x] [Journey] making enemies amongst your fellow passengers. +1 Rival. +6000 Credits.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[x] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.

Especially those pesky laws of physics, always getting in the way of true engineering.

A prodigious megalomaniac with grand ideas and the initiative. Not quite a mad scientist yet, but that will depend on our findings.
 
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[X] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.

I find the 'Coward' background a very interesting source of plot and narrative, and something that we can work around and through. Habing a character who has fear and isn't exactely brave seems fun. The journey is interesting, though I might switch tomaking friends, and the ambition seems the most fun.

@Lapin Lune Ah, Cuttlefish 2.0 said this wasn't a plan vote.
 
[x] [Journey] making friends amongst your fellow passengers. +1 Companion.
[x] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.
[x] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
[X] [Journey] making friends amongst your fellow passengers. +1 Companion.

[X] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.

[X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.
Conditionally Gain +20 Credits if you make a name for yourself and survive on the disk.

@CuttleFish2.0

Can we get some of the other planned characters from the first vote as companion options?
 
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[X] [Journey] making friends amongst your fellow passengers. +1 Companion.

[X] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.

[X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.
Conditionally Gain +20 Credits if you make a name for yourself and survive on the disk.

@CuttleFish2.0

Can we get some of the other planned characters from the first vote as companion options?
I am thinking about it, but... companions aren't doing the same thing as you are so if they do show up they will be different.

You're write-in ambition is too small. Something more appropriate would be;

'[-] [Ambition] The other guy in the bar said you couldn't, and you said you could. Well you'll show him, you'll be the richest fucker on the Disk.'

An ambition is about a goal, about defining why Ivan has decided to risk death and mutilation far from the comfortable, uncomplicated sort of life he could have led literally anywhere else in the entire galaxy. There has to be a little more to it than just pride.

@Lapin Lune Ah, Cuttlefish 2.0 said this wasn't a plan vote.
That was not there when they posted. It should not be a huge deal anyways.
 
An ambition is about a goal, about defining why Ivan has decided to risk death and mutilation far from the comfortable, uncomplicated sort of life he could have led literally anywhere else in the entire galaxy. There has to be a little more to it than just pride.
The idea was to establish Ivan wasn't exactly smart enough to realize that this is a bad reason, so his ambition in this vote was intended to be a comedic reasoning followed by sunken cost fallacy.
 
The idea was to establish Ivan wasn't exactly smart enough to realize that this is a bad reason, so his ambition in this vote was intended to be a comedic reasoning followed by sunken cost fallacy.
That is a particular dumbness and unwillingness to give up on a bad decision that he shares with approximately 99% of his fellow passengers. Good decisions don't lead you to Mu unless you were born there.
 
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[x] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
[x] [Journey] making enemies amongst your fellow passengers. +1 Rival. +6000 Credits.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[x] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.

To be honest, I just want the Additional Major. It will come in handy in the future.
 
[X] [Journey] helping maintain some of the ventilation and life-support systems of the ship in exchange for a pitiful wage. +3000 Credits.

With my background vote, I don't want to make more enemies, but I do want some money.

[X] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
Gain: +1 Rival. Choose Additional Major Discipline.

I want another major discipline, so we can actually play around with magic stuff (unless that's not how it works, and we upgrade a minor to a major, but still fun to do it that way)

[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.

This one works for me, but I don't have strong opinions on ambition.
 
If we're going to choose the major discipline/rival option for our background, we may as well at least get a Journye that gives us a companion, because we're gonna need someone to
1. Curb our ego that looks to be pretty large.
2. Have our backs in general.
3. Shenanigens. Always go for shenanigans.
 
[X] [Journey] making friends amongst your fellow passengers. +1 Companion.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[x] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.
 
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