Down on the Disk (Graverobbing for Fun and Profit in an Original Science-Fantasy Universe)

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Down on the Disk is a quest about stealing the magical and technological secrets of ancient ruins and tombs for your own purposes. Explore the Disk, an enormous Alderson Disk at the center of a mysterious solar system on the edge of a fantastical galaxy; find artifacts, explore tombs, encounter strange anomalies that defy even the magical physics of this world, and study them all in order to make sure your name goes down in history (or bring about the fabled 'end of history')
Introduction/Character Creation 1

CuttleFish2.0

Friendly neighborhood cuttlefish
Location
Seattle, Washington.
Mu. Tomb of Empires. Godling Pyre.

The Jewel Star. The Slaughterhouse System

Graveyard of Empires.

Here is where the story begins, far beyond the civilized and well-settled edges of the galaxy. Though never far from the ambitious dreams of its expectant warlords, hungry heirs, slavering hordes, and mad savants. For eons uncounted, ever since mortal eyes looked beyond the bright rim of the galaxy and saw it sitting there — like an empty throne — it has been the ultimate prize. An irresistible beacon for any and all who might wish to bend the cosmos to their will.

And no part of it more so than the literal and metaphorical centerpiece of the system; the Disk.

Unimaginative so far as names go, yes, but when confronted with a disk thousands of kilometers thick and billions of kilometers in diameter hung around a star as if it were a bauble, words are likely to fail even the greatest poets. Not that those first contenders were the greatest of poets, mind, but the point stands.

For all that its name might be stale, it is a true wonder unmatched in all the galaxy. One accompanied by yet more wonders; stations and worlds guarding secrets of life and death and war. Their names too are known across the galaxy. Atlantis, perpetually sinking. Zerzura, shining world city. Cibola, glittering star forge. Kitezh, the labyrinth of the dead. Hesperides, garden of immortality. And more, each a prize for which empires have fought and died.

Filling the orbits of the system with the ruins of dead fleets caught in their death throes.

Scattering ruins and tombs into every shadow and hidden hole during each brief reign.

As for who built the Disk, who built Atlantis and Cibola and all the rest? There is only a name; nearly as unimaginative as the Disk, the Wrights.

What awaits you? Glory. Power. Danger. Wealth. Enemies.

All can be found on the Disk, so come ye mad, desperate adventurer — graverobber, looter, secret stealer, pillager — and meet destiny.



From the Desk of your Friendly* QM:

So what is this?

Have you ever wanted to play as Indiana Jones or Lara Croft, but with laser guns, cybernetics, and magic powers?

Then this is the quest for you!

Down on the Disk is all about exploring an ancient Alderon Disk — conveniently left behind by mysterious precursors and subsequently filled with ruins and tombs by the march of history — in search of artifacts and strange anomalies to study and exploit. All in service of gaining fantastical power, uncovering hidden truths, and ultimately… uh, doing something impressive. Maybe ascend to godhood? Bring everyone who ever doubted you to their knees? Oh, oh, or topple the gods and lay waste to the cosmos.

Really it's up to you.

Eventually.

First you'll have to survive, not just the Disk and its wildlife** but also rival adventurers, bandits, jealous gods, and of course keep yourself from starving in the meantime. You won't be starting at literal rock bottom, but you're at the bottom of a deep hole the path up is long and treacherous.

Gameplay will consist mainly of two parts; expeditions to the various sites where you will find artefacts, structures, and anomalies to study and then the actual studying of said artefacts, structures, etc. In between you will have to build your facilities, sell off sites and objects to fund your work, meet the locals, and fight off the wildlife as well as rivals. This will be a mechanics light (and those that do exist will be all but invisible to you all), narrative focused quest.

So come along and let's get started.

But… who are you?

Note: This is the first of 3 stages of character creation. Here you're setting up the basis of your character, next you'll be choosing their background and overall ambitions. And in the final stage you will be making purchasing tools and resources to start your adventure, as well as gaining companions and rivals.

[] Species: Cosmetic and narrative choice. Mostly changes how people will act/react to you.
[] Dveugr: Wide, stocky bodied, the dveugr hide their features behind thick armor and wild manes of wiry, coarse hair. Known across the galaxy as obsessive crafters and greedy merchants, they are one of the oldest species still living and have, in that time, spread themselves far and wide and fractured into hundreds of petty kingdoms and empires. Typically standing between 1.2 and 2 meters. (Grey/black skinned dwarves in space.)​
[] Yddr: Tall and lanky, with skin ranging from light blue to navy so dark it is almost black, the yddr are one of the oldest species still active in the galaxy. Ranging on average from 2 to 2.5 meters, with wide expressive eyes and delicate features, they are typically stereotyped as graceful acrobats and fragile thinkers. (Blue space elves.)​
[] Sylth: One of the youngest species in the galaxy. Brought to life by either a deity (though no one agrees on which one) or a mad wizard (so far no one has accepted blame), this herbaceous species has many varied forms, all by nature sessile. Require advanced systems to achieve locomotion. Stereotyped as gregarious and talkative merchants or flimflammers. (Plant people in encounter suits.)​
[] Aadad: Short, with thin limbs and a thick hunched body, the aadad have skin that appears at first glance slimy but is actually covered in a thin layer of waxy substance which helps them retain moisture. Usually standing no more than 1.25 meters tall with coloration ranging from black to various shades of greens and browns they are often seen as sneaky thieves and merciless killers. (Frog/toad people.)​
[] Uurz: Broad and hairless, with two pairs of small tusks jutting up from their lower jaw and skin ranging from dusty tans to muted yellows to dull reds, uurz are often thought of as savage berserkers and thoughtless bruisers. With faces typically described as 'pinched' and 'scowly,' they typically stand somewhere just under 2 meters in height. (Orcs in other words.)​
[] Khar: Standing between 2 and 3 meters tall, the khar loom menacingly over most other species in the galaxy. Worse yet, their large multifaceted eyes, mouths full of twitching mandibles, and serrated forelimbs do them no favors. Ranging in color from dull browns to lively greens to riots of pastels there are stories of them plying the stars for long eons as cold hunters out of nightmare and ravenous swarms. (Giant praying mantis people.)​
[] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.​

[] Name: Whatever you want, so long as it's not offensive or too memey.
[] Gender:
[] Female​
[] Male​
[] Neither​
[] Major Discipline (Choose 1 from List)
[] Minor Disciplines: (Choose 3 from List)

  • Biology: Whether you want to make exotic toxins, targeted poisons, or edit genes to create monstrosities no god would ever sanction, biology is the field for you.
  • Electronics: If you want to command drone armies, control a fleet from the comfort of your bed, or trap your enemies in virtual prisons to torture them for simulate eternies then electronics is wher its at.
  • Life-Shaping: Use magic to bend the energies of life to your whim; molding servants, warriors, and monsters out of raw flesh.
    • Gain 'Enchanter' Trait.
  • Thaumaturgy: Magic is the ultimate toolset. Break reality over your knee and force it into your preferred shape by spell and ritual.
    • Gain 'Caster' Trait.
  • Metallurgy: Zinc, copper, steel, titanium. You know the secrets of working with all of them. Moonsilver, orichalcum, mithril, adamantine, and others. These too you have mastered.
    • Gain 'Metalsmith' Trait.
  • Linguistics: Studying a language can tell you much about those that used it, even beyond what the actual literal translation of text or speech offers.
  • Material Sciences: If it's not living, purely magical, weird beyond all normal laws of the universe, or the realm of theoretic physics you can figure out how to make, unmake, or recreate it.
  • Necromancy: Death and Unlife. Whether you want to raise shambling hordes of zombies and skeletons, anchor your soul against death, craft servants from corpses, or steal souls from the afterlives this is the field of study for you.
    • Gain 'Caster' Trait.
  • History: Those who do not understand history are doomed to repeat it. Or something like that. If nothing else it'll be helpful in finding those sites not yet discovered.
  • Engineering: Whether you need to build a machine or a structure you have the know how and skills necessary to do it. Eventually.
  • Runes: In order to make magic permanent and long lasting (without dumping absurd amounts of raw power into it) you need some way to guide it, that way is runes. Highly prized and often ill-understood, you know how runes work.
    • Gain 'Enchanter' Trait.
  • Geomancy: The Sacred Art. Though to whom it is sacred is not often made clear. An immensely useful art that takes the freely available energy (arcane, elemental, divine, and otherwise) in the universe and turns it to productive ends through the building of precise structures.
    • Gain 'Caster' Trait.
  • Pneumatology: Whether you want to curse people with malicious trickster spirits or bind them into a weapon pneumatology will allow for it. Along with many other options.
    • Gain 'Enchanter' Trait.
  • Divinities: None can deny the hands of the gods at work in the world. But few make a study of it (mostly because the gods tend to object, and be in possession of divine power and armies of fanatics), you have though. Whether because you hope to steal godhood, break it, or simply exploit it.

[] Description: Physically describe your character. Completely Optional. I reserve the right to tweak winning options and/or steal bits from non-winning ones. Again, just don't be offensive or too memey and I probably won't touch it much.

Vote by Plan
Feel free to ask questions!

Special Thanks to @Xantalos for bouncing ideas off of and giving feedback, though all blame belongs to me.
*management reserves the right to alter 'Friendliness' of QM at any point.
**not guaranteed to meet technical or lay definitions of either 'wild' or 'alive.'
 
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Character Sheet
Name: Ivan Dmitryov Korvinsky
Species: Human
Age: 29
Gender: Male
  • Major: Engineering, Life-Shaping
  • Minor: Electronics, Metallurgy, Material Sciences
    • Synergy: Mad Scientist
    • Combining all the mundane arts of science you know how to push the boundaries of good sense and safe laboratory practices to not get yourself killed. Mostly. So what if half of what you build ends up exploding? While it works it is glorious. And you always learn such interesting things from each successive failure.
    • Synergy: Flesh to Machine
    • Golac is a world of mines, canyon cities, and thundering machines. Magic is little trusted there. Flesh magic even less so, so you had to keep your second major subject of study secret from all save those you were closest with… so basically just Natya and Nosta. You know the art of working the little magics of blood and skin and sinewy and hope to one day marry it to your knowledge of machines.
  • PalmDiv, All-Purpose Scanner
  • Samshi SurvivalistTM Hammerpick
Description: You stand approximately 1.7 meters tall. Lean and with a boyish appearance, what muscle you have on your frame comes from shoving recalcitrant support struts into places, helping move industrial machinery, and running from the inevitable explosion. Your squarish face is framed by a messy mop of coal black hair, masking you look constantly as if you have just awakened from a bad sleep. Not that your sleep schedule would be called 'healthy' by anyone sane. Muddy green eyes stare out from your soft features.

Most often you can be found wearing dull red coveralls stained with machine oils, grease, and metal dust. This has the advantage of making you look bulkier than you are because of the protective padding stitched into the fabric, not to mention all the tool belts, harnesses, and other protective gear you wear over that. When called on to wear other clothes (which you avoid at all costs) your style can best be described as desultory. And primarily involves grabbing whatever is closest and looks cleanest.
 
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Oh baby, it's on!

Me being me I wanna pick Geomancy as primary, with maybe … Runes, Engineering, and either Divinities or Necromancy. Then we go with a Khar, invite a bunch of other space bugs, and build a self-maintaining colony of ghost workers powered be magic in space while we delve for treasure. No downsides whatsoever!

Aside from all the downsides, of course. And the total lack of knowledge about where we're going. But who needs that? Shmucks, that's who.

Oh, I should also clarify: I don't know anything that's planned in the future of the quest or anything, I just helped proofread and check over some of the intro bits here. Got no spoiler knowledge guiding my decisions.
 
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I'm leaning towards Materials Science, backed up by Metallurgy, Electronics and Engineering.

... I don't have a preferred species, name or description, however.

Hm.
 
[X]- Plan Babble On:
-[X] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.
-[X] Name: Roach Babbler Keatings
-[X] Neither
-[X] Major Discipline: Divinity
-[X] Minor Disciplines: History, Linguistics, Biology
-[X]- Description: Roach Babbler Keatings is a collection of chemical addictions poorly disguised as a human bean. Lho-lho deathsticks festoon their ears and at this point their blood counts as a toxic waste dump. They drink like a fish, lie like a carpet, and hasn't slept in thirty days. Their dirty sweatpants and sweatshirts spell something that hints at something vaguely academic, and they cannot be seperated from their small pile of theological works. Also, they appear to be unable to blink, and their eyes are shot with a violent purple.
 
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I want to be part of the Khar race, but have no ability to name things.
For skills, maybe Geomancy (magical construction), material science, engineering, and electronics? Though metallurgy and runes could also fit.
 
I think I'll put this plan right here.


[X] Plan Trust me, I'm an Engineer!
-[X] Name: Ivan Dmitryov Korvinsky
-[X] Human
-[X] Male
-[X] Major Discipline: Engineering
-[X] Minor Discipline: Electronics
-[X] Minor Discipline: Metallurgy
-[X] Minor Discipline: Material Sciences
-[X] Description: A young, enterprising engineer with a knack for improvising solutions and keeping equipment running with little more than duct tape, random pieces of junk, and cheerful ignorance of the impossible. Ivan should really be dead several times over by now, but a combination of dumb luck and excessive, automated firepower and use of explosives have kept him in alive in the field of disk-archaeology where prudence and experience wouldn't. If it can be solved by scrap metal and high explosives, Ivan can solve it. If it can't, you clearly just need more scrap metal and high explosives. It should also go without saying that Ivan can drink near anyone under the table.

Because there's nothing engineering cannot solve.

Except Architects.
 
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[X] Plan Feels Like A Reference
- Aadad (Space Frog)
- Name: Kreebik Stargulper
- Gender: N/A
- Major Discipline: Geomancy
- Minor Disciplines: Engineering, Runes, Pneumatology
- Description: Kreebik's skin is perfectly smooth, dark emerald, and their eyes are solid black, looking as if they're gazing directly at you from any angle. They seldom speak, and when they do it's in a deep tone that seems to be underlaid with oily hints of strange noise. Their mouth is disconcertingly wide, almost enough to swallow someone whole - but that's silly. The near-total lack of body language does make it hard to tell what they're thinking, though.

I'm a hack, of course I'm gonna put forward a plan for a geomancy-focused space frog. I'm not really referencing any specific character so much as just making an Enigmatic Creepy Space Guy with Kreebik.
 
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I'm leaning towards Materials Science, backed up by Metallurgy, Electronics and Engineering.

... I don't have a preferred species, name or description, however.

Hm.
Description can be left blank.
[X] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.
[X] Name: Roach Babbler Keatings
[X] Neither
[X] Major Discipline: Godhood
[X] Minor Disciplines: History, Linguistics, Biology
[X]- Description: Roach Babbler Keatings is a collection of chemical addictions poorly disguised as a human bean. Lho-lho deathsticks festoon their ears and at this point their blood counts as a toxic waste dump. They drink like a fish, lie like a carpet, and hasn't slept in thirty days. Their dirty sweatpants and sweatshirts spell something that hints at something vaguely academic, and they cannot be seperated from their small pile of theological works. Also, they appear to be unable to blink, and their eyes are shot with a violent purple.
Please do put this into plan format. And I assume you mean divinities for the major discipline.
 
[X] Plan Trust me, I'm an Engineer!

I'd prefer being a Khar, and having a bit more magic, but with a plan name like that... I like engineering anyways, unless I see something even better I think this one works pretty well for me.
 
[X] Plan Bug Magic Thing
-[X] Species: Cosmetic and narrative choice. Mostly changes how people will act/react to you.
--[X] Khar: Standing between 2 and 3 meters tall, the khar loom menacingly over most other species in the galaxy. Worse yet, their large multifaceted eyes, mouths full of twitching mandibles, and serrated forelimbs do them no favors. Ranging in color from dull browns to lively greens to riots of pastels there are stories of them plying the stars for long eons as cold hunters out of nightmare and ravenous swarms. (Giant praying mantis people.)
-[X] Name: Manfred "Pickles" Religate
-[X] Gender:
--[X] Male
-[X] Major Discipline Runes
-[X] Minor Discipline Flesh-shaping, Biology, Metallurgy

Er...I thought the Khar were cool, and I figured it'd be interesting to play one. The scientific name for praying mantises is Mantis Religiosa so I just tried to build off that. In order with the discipline, well who wouldn't want Immortal Metal and Flesh servants made immortal by carving runes with your bare....claws? Build-an-Abomination your way, right here at McDonlads.
 
[X] Plan Student of Souls
- [X] Human: It's a human. You can be one if you want. Known as the cockroaches of the galaxy.
- [X] Name: Elkhana Rivers
- [X] Gender: Female
- [X] Major Discipline: Pneumatology
- [X] Minor Discipline: Geomancy
- [X] Minor Discipline: History
- [X] Minor Discipline: Linguistics

in terms of description / explanation... perhaps someone so consumed by curiousity that they're prone to turning their enemies into weapons just so they can study them further and glean their secrets. that kind of character
 
You know the competition's good when you're tempted to abandon your own plan.

Bah! All disk need is vodka, elbow grease, and several kilotons of ANFO! That unearth all the secrets!
 
[X] Blue Skinned Space Babe Runologist
- [X] Yddr
- [X] Name: Kirsea zun Phrarasho "Kirry"
- [X] Gender: Female
- [X] Major Discipline: Runes
- [X] Minor Discipline: Thaumaturgy
- [X] Minor Discipline: Linguistics
- [X] Minor Discipline: History

General Idea: Plucky Space Elf archaeologist with a specialty in ancient runes and their meanings and implementation.
 
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[X] Romancing the Stone
- [X] Yddr
- [X] Name: Cerathyl Ydni Fiodioria or Indy
- [X] Gender: Male
- [X] Major Discipline: Divinities
- [X] Minor Discipline: Geomancy
- [X] Minor Discipline: Metallurgy
- [X] Minor Discipline: Runes
- [X] Description: Ydni or Indy to his friends since they often say his name wrong comes from a poor family of scholars but through, luck, talent, scheming and some say a bit of divine intervention became the toast of their worlds. However, the sins of his not-so-honorable ancestors are about to catch up to him and the Disk is his only hope. Indy's skin is dark blue almost black and he has a cyan mohawk as hair with a ready grin on his face as well as several earings as lucky charms. He also fancies wearing dark long coats and a brimmed hat.


Edited: to gain trait Caster, Metallurgist and Enchanter

Edit2: we are magical ironman now with runes!
 
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[X] Romancing the Stone
- [X] Yddr
- [X] Name: Cerathyl Ydni Fiodioria or Indy
- [X] Gender: Male
- [X] Major Discipline: Divinities
- [X] Minor Discipline: Geomancy
- [X] Minor Discipline: Metallurgy
- [X] Minor Discipline: Runes
- [X] Description: Ydni or Indy to his friends since they often say his name wrong comes from a poor family of scholars but through, luck, talent, scheming and some say a bit of divine intervention became the toast of their worlds. However, the sins of his not-so-honorable ancestors are about to catch up to him and the Disk is his only hope. Indy's skin is dark blue almost black and he has a cyan mohawk as hair with a ready grin on his face as well as several earings as lucky charms. He also fancies wearing dark long coats and a brimmed hat.


Edited: to gain trait Caster, Metallurgist and Enchanter

Edit2: we are magical ironman now with runes!
Just to be clear, making an actual 'Ironman' type suit would fall under either Electronics or Engineering. You can make something with does the same things, just mostly via magic with this. I'm guessing that's what you're going for, but I want to be sure you're getting what your aiming for.

Anyways, very happy to see the sheer variety of plans! Voting won't close until at least this afternoon; I'll hold it open later if its still ongoing and contested, but will definitely close it by Sunday morning.
 
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