DOOM (nsf56k or baby-men)

WHO'S A MAN AND A HALF

  • I'M A MAN AND A HALF

    Votes: 5 26.3%
  • BERZERKER PACKING MAN AND A HALF

    Votes: 14 73.7%

  • Total voters
    19

Bromeliad

But her friend is nowhere to be seen
Location
NYC



IT'S DOOM

DOOM 4? WHAT'S A 4?
I CAN ONLY COUNT TO 3
DON'T BRING THAT SHIT INTO THIS HOUSE




THAT'S RIGHT PANSIES
TIME TO PUT ALL THEM ANIME WIFE PILLOWS AND DICES AND WORLD MAPS AWAY AND PICK UP A BOOMSTICK!!!!
<===== THIS GIVES ME A BONER

This is the thread where we BLAST IMPS, KICK ASS, CHEW GUM, AND RENDER USING BINARY SPACE PARTITIONING

AND WE ARE ALL OUT OF GUM AND VIDEO RAM

Post here about the finest video game known to mankind: DOOM.
THIS is it, boys and ghouls. The distillation of computational entertainment. Every level, weapon, and monster a masterclass of game design.
Down here the bad guys are big evil carnivals of gore, the guns sound like the world is ending every time you shoot them, and the health comes in 1%s.

WHAT YOU WILL NEED

1. DOOM (Doom 2 is optional but a damn good game which adds the saintly double shotgun.)
2. A SOURCE PORT (Very easy to install and set up. Gets all the shiny modern gubbins and mouselooks and such you whippersnappers need in order to play. I recommend GZDoom.)
3. A HEADFUL OF MAD AND A HANDFUL OF YOUR ENEMIES' VERTEBRAE

WHERE TO GET IT (stolen with affection from SomethingAwful's Early FPS Megathread)
Steam - This links to a package containing Doom 1, 2, Final Doom and the Master Levels, all in DOSbox.
GOG.com (Doom and Doom 2 + Final Doom)
Xbox Live Arcade (Doom and Doom 2) - This is a very vanilla port, and nobody really plays it online anymore. Doom 2 does, however, come with nine new levels!
iTunes App Store - The official port for iPhone and related portables.
Playstation Network - Official PS3 port of Doom 1, 2 (with bonus levels), Final Doom and the Master Levels.

SOURCE PORTS
Chocolate Doom - A direct port of the original MS-DOS game code to every OS under the sun.

While Chocolate Doom is great for authenticity, most mods use the ZDoom family of mods, which add more engine features and modding functions than you've had dinners. They also support Strife and the Raven games.
ZDoom - A powerful source port with lots of modding potential.
GZDoom - A version of ZDoom with 3D Acceleration. Yay, colored lighting!
Zandronum - A modified GZDoom with full online play support.
ScoreDoom - GZDoom with a scoring system and additional, random monsters.

Keep in mind though, that some mods require the very latest, cutting-edge code.
DRDTeam SVN - Builds of the very latest versions of ZDoom and GZDoom.

OTHER NEAT STUFF
ZDL - A useful launcher program. Alternately, try ZDLSharp!
Quickly Launchering GZDoom - A good launcher program by our very own SavageMessiah!
The Doom Comic - Required Reading

To my mind there is a strong argument to be made for DOOM as one of the best video games of all time.
I've played and enjoyed games that run the gamut from The Stanley Parable to Crusader Kings 2. But to DOOM I always come home. It's been alive for over two decades now; I suspect that it's older than some of the people reading this. And yet it still has a massive, dedicated community spread out across countless message boards, IRC rooms, and gif-saturated corners of the web, churning out gigatons of free, quality content. Many would be tempted to call their dedication a result of a lust for hyperviolence or brainlessness or bullheaded nostalgia goggles. But the truth is that for a game as tapped-in to the primal gut of the world as DOOM is, it's one of the smartest-made damn games on the planet.
Don't just think of DOOM as a "game". Think of it as an engine for unfiltered, chrome-polished design from back in the Level Lords era, and dive right in.

Have you ever played it? If not why not?
Got any .wads or mods you want to share with the class? Maybe one you've made yourself?
Want to play online? You can do that, you know.
You can also post about other Retro FPSes here; Quake, Unreal, Wolfenstein, Chex Quest, Duke 3d, et all.
Just remember: There is a king to hail to and it sure as shit ain't Duke Nukem.
 
*shrugs*
Harusame: "Cool. I rate this 8/10."
*goes back to Kantai Collection*
---
What do you think of the reboot, in all honesty?
 
Last edited:
*shrugs*
Harusame: "Cool. I rate this 8/10."
*goes back to Kantai Collection*
---
What do you think of the reboot, in all honesty?
MIXED FEELINGS.

In all honesty, I think it's a return of the Doom 3 Syndrome. It looks like a perfectly fine game, one I might love playing; but not a DOOM game. I'm not complaining about any of the modern flourishes like some of the old bluebloods are, though I can understand why a certain kind of guy can look at cinematic kills and such as the Devil. You gotta understand: this game is really special to a Lot of people. The thing is I think what it's taken from the original is what everyone perceives the pull of DOOM is: messy death and crazy demons and cool rockets.

And that's cool! Honestly! You can dig that!

But what exemplifies doom for those scruffy purists out in their basements making wads and writing thinkpieces about COD in their quake t-shirt is a lot more than a juvenile aesthetic and ludicrous gibs.

Some of us nebulously call it feel, some of us attribute it to how blazingly fast you move, some of us just can't get the bliss of the double barrel shotgun out of their minds.

What I call it is DESIGN. See Doom is the brainchild of the Lennon and McCartney of games: the two johns, Romero and Carmack. Mom and dad. In a really big way.

From Carmack it got its precision. Every monster has its hidden, specific place. The Pink Devils aren't here to damage you but to herd you. The Archvile is despised not because of its damage but because the MECHANISM with which that damage is delivered deprives you of freedom of movement. The Revenants, if you get close enough, switch from their pain in the ass missiles to an easily dodged punch, and if you know their timing you can use them as a bony shield against their buddies. It's a grand, polished dance and they're your partners, and each demands a certain dance from you, and they all want it at once, so you tango between them, dealing a ubiquitously intimate kind of death. Every level was actually designed as an experience entire. You can start it with nothing but the starting pistol and win. It's as much a puzzle game as a shooter sometimes. The vets call their paths around the level "choreography".

From Romero it got its soul. I challenge anyone to find a gun in gaming that feels better than Doom's shotgun. It's every lonely teen's high school notebook and metal band infatuation all bum rushing you at the same time. And I mean secrets! Who does secrets anymore? Other games want to entertain you; Doom makes you family. Not for nothing do a million mspaint artists draw heartwarmingly shitty meme comics of this game. The bad guys are all rich with personality, even if all they can do is shoot and groan like alien dogs and die. Even if your only possible interaction is point and shoot. Like here comes old crazy uncle mancubus again! Get out the chaingun! The scream of a cyberdemon is every inch of fear an early game Big Daddy gives to you in one soundbite. I'd rather date an imp than a Quarian. I know so much more about them (and as always there's a mod for that. Don't look it up if you value your sanity).

I'm rambling. Look, the point is. The point is that it probably doesn't seem like it to the skeptics but this game has a raw, beating, beautiful heart. Doom 4 just kind of... takes from the surface. The obvious, flashy part of the appeal. What made it a phenomenon, not what made it DOOM. That's not such a tragedy, since the original is still healthy. I'm sure it will be fun and good. It's just kind of disheartening to see the promotional material so far to a crazy old doom head like me. Hope that is an ok summation.

TLDR looks pretty cool but not what I was looking for
 
Last edited:
The new DooM looks for all the world like someone at iD saw Brutal DooM and went "Actually, let's just do that." Which is, like, fine, that's cool, I like brutal DooM. But I can easily see the point that it's not quite the same as the DooM that came before.

Really, though, I don't know that anyone is capable of replicating the guttural, deep-in-the-bones feel that DooM gives--or really why anyone should want to. For one thing, basically 100% of people describing DooM as being great are doing it from a position where they were *there* to experience it when it was the hottest shit in town, and that is a real and palpable bias--not necessarily a bad thing--upon whose back is carried all of the opinions and expectations of the person in question. It is nearly impossible for a DooM lover to give an unbiased accounting of the games sins or virtues. I say that as a DooM lover.

I really don't want iD to make a DooM game that tries to recapture what DooM is or was. I'd prefer for them to make a game that can ride on the power of its own strength, design, and sensibility. Whether or not they keep calling it DooM is probably objectively irrelevant, but subjectively I'd prefer to see them continue exploring original properties.

Unfortunately they have no idea how to do that and none of the people paying for their electricity wants them to do that, either.
 
Really, though, I don't know that anyone is capable of replicating the guttural, deep-in-the-bones feel that DooM gives--or really why anyone should want to. For one thing, basically 100% of people describing DooM as being great are doing it from a position where they were *there* to experience it when it was the hottest shit in town, and that is a real and palpable bias--not necessarily a bad thing--upon whose back is carried all of the opinions and expectations of the person in question. It is nearly impossible for a DooM lover to give an unbiased accounting of the games sins or virtues. I say that as a DooM lover.

That's probably fair, tho at the same time I've managed to hook newbies on it before. I wouldn't call it 100%; maybe more like 75. My wife is almost as big a fan as I am now and she'd never touched it till last year. I think that scratch is more easily replicable than you might think, and it comes from genuine lasting craft as much as it does nostalgia.

e: As an example for all you anime lovers out there on the fence:
Peep DEMONSTEELE
Free mod for Doom.

First Person Bullet Hell Devil May Cry.


You pick an anime waifu

(technically theyre korean and chinese but they still count)
That's Sun Shi Hong on the left who kills with her fists and eats doritos and Jun Hae-Lin on the right. She likes mutilating demons and hot peppers.

Then you do this
 
Last edited:
Oh hey, that one. I stumbled across it a week ago or so and was sold immidately. It just looks so fucking badass to rocket jump into the middle of a mob of demons and promptly turn them and everything else within twenty meters into a fine paste. The problem is that I cannot seem to convince either ZDoom or GZDoom to actually launch a modded game - starting the port directly just gives me the vanilla version, and the Launchers don't seem to do much of anything other than give me a completely uninformative error message every time I try to launch something. Anything, doesn't matter. It doesn't work.

I have no idea why and it really bothers me.

Also, Bromeliad? Your picture of the protagonists is broken.
 
I'm a broken man
E. If that doesn't work for you the creator of demonsteele, Terminus Est, actually recently released his own fully featured doom clone game for a fps jam. Fully original sprites and systems, ho!

It also has a story with, like, dialogue and stuff. I didn't know games could have those. NOCTURNE IN YELLOW. Free and standalone even if you don't own doom.
 
Last edited:
I have written a short PWAD for Doom. It lacks both tuning and polish, being written in the "get shit out the door" mode. It runs in Chocolate Doom, so should run in literally every desktop computer version of Doom. It is not particularly difficult.

I have called it "Devil Trauma" (because I am that kind of guy) and it is here. (The level is stored as E3M1.)
 
Back
Top