You know, something's been bugging me, and I think I finally put my finger on it. Perry apparently being dead. Doof is many things. But a killer isn't one of them. At most I'd have expected him to do something like stasis-lock Perry and put him inside the statue for the memorial park, or petrify him and do the same. But not something that's 110% irreversible.
Given the sheer number of villains and catastrophes going around its entirely possible that Doof didn't mean to kill Perry, but something happened which did kill him. Given the existance of the Perry memorial park it probably wasn't intentional.
Suggested inators have to have some kind of potential mechanical function, see the post I quoted right below for an example- maluses or bonuses, mostly.
Bad inator: The Advertise-Inator! This Inator will make advertisements of you all the time, giving a diplomacy malus.
Good Inator: The Bright Side-Inator (name pending due to a previously better name being forgotten): All your actions (unless it's completely and obviously evil) will be seen as a good thing to everyone, making a malus for enemies trying to frame, deprecate, etc. you.
In canon, and this quest, Doof was gleefully evil (or at least his personal brand of it) from the first opportunity he could get instead of falling into it due to some misunderstandings. That being said, don't worry about it! It's only a minor thing and I really enjoyed reading the omake.
With all this talk about Doom... anyone think that there's a chance that he's the reason that Goofy's wife isn't around? I mean... they even say it in the movie.
Pretty sure Scroogie is either dead or he and his family have been imprisoned in some kind of magical stasis. Alternatively... he lost his #1 Dime and thus all his luck. He had a large array of enemies after all, and most of them are the gloating type to want to keep him around to rub their success in his beak.
I do have to wonder, which version of Ducktales is this? Reboot or Classic?
Scrooge (or his ghost) would smack you with his cane for saying his #1 Dime was lucky and therefore the reason for his success! He earned it by being tougher than the toughies and smarter than the smarties, which is why the Dime has mystical significance.
To my knowledge, MiH isn't either version of Ducktales, per say. Its Uncle Scrooge and the Duck Comics with some Ducktales elements bolted on.
This is correct, I'm drawing mostly from the Uncle Scrooge comics with some details from both series that I enjoy. I mentioned earlier in the thread, this has some implications like Glomgold being an actually ruthless and competent businessduck instead of his more unstable and incompetent counterpart as seen in the reboot.
I mentioned earlier in the thread, this has some implications like Glomgold being an actually ruthless and competent businessduck instead of his more unstable and incompetent counterpart as seen in the reboot.
So I just realised that on turns where we can afford to we really should have Doof working on his Inators, the ability to choose which of two we get could be really useful even if only to pick the lesser of two evils
/*She had to. The others looked up to her; she had seen the first and last User to grace the Game Grid. She was the Simulator, the Deliverer, the one who stole programs away from the vast network of Grids and Data Mines into the waiting arms of the Resistors.*/
/*Over the past cycles, though, the smile had grown fake. She had seen the User, yes. She believed- still believed!- in his quest with all her heart. She, the User, and her love had journeyed to the Citadel, so that programs could be free from the iron grip of the MCP.*/
/*And yet they had failed. The User had been derezzed, a fate she barely escaped. Her love, her Tron, suffered even worse. For so long, the MCP's victory was absolute, and hope in scarce supply. So she smiled, because even if she didn't feel it, all the programs she was responsible for would.*/
(ERROR! COULD NOT FIND VAR<guyMan>!)
(ERROR! COURSE COULD NOT BE PLOTTED! SUGGESTING ALTERNATE COURSES…)
/*Even now the Recognizers were bearing down on her degrading Solar Sailer. Even now one of her passengers was snatched away by a Call to his program. But she kept smiling, and kept going. Tron had started this objective, and she would finish it. Or at least-*/
(COURSE FOUND! NEW DESTINATION LOGGED: <doofUs>)
/*What? That wasn't the nomenclature the MCP used, nor that of any of the resistance movements. Those that she knew of, anyway. Nevertheless, she shifted the construct under her onto a new circuit, and reached out to see if she was leading her remaining charge to his death.*/
(DESCRIPTION FOR: <doofUs>
//Really, guys? This typo? It's supposed to be DoofOS, not Doofus!
//I know it's only a provisional name, but still!
//How do you even get that typo, the keys are on the opposite side of the keyboard!
//Unless you're using QWERTY.
//Were you people really using QWERTY!? Come on!
//Everyone knows real evil programmers use DVORAK!
//What else have you messed up?
//I'll have to come down and take a look at what you rejects have been up to.
END DESCRIPTION)
/*The comments. Those were rare now, with the Users above falling under the influence of the MCP. The MCP's iron grip was crushing everything, entire swaths of code going undocumented in the bueraucratic excess. Comments were a means to be a guide for Users and programs both, and the MCP couldn't abide by anyone not marching to its tune.
This Destination wasn't just a hideout for some resistance group. It was a new Grid made by Users!
Yori opened the sails to full, determined to reach her new destination. A real smile graced her face, embodying the thrill of the flight, and a new hope.*/
Drew on my own half remembered Java lessons for some of the formatting here. I figure Yori would be good at Learning & Intrigue. Sadly, Ram- an insurance program, and therefore good at Stewardship- is probably dead. He couldn't escape that fate in canon, so... We make do with what we have.
Changed it so that the "DoofOS" name was provisonal at this time. Should fix the timeline.
So I just realised that on turns where we can afford to we really should have Doof working on his Inators, the ability to choose which of two we get could be really useful even if only to pick the lesser of two evils
Yeah, I've been hoping to get a chance to use all 4 personal actions on personal stuff, rather than spending 3 for personal attention or for going on a quest.
Edit: Could we use 'personal attention' on a personal action? I think it could be useful.
For those unaware, Yori was a program from the original TRON. She would be a very old program by now, unless of course someone had been upgrading her over time from a basic script to a more combat-capable infiltrator in ENCOM cyberspace.
This omake deserves an answer. I'll see what I can do tonight from another program's perspective.
-200 points for reminding me of my own experience with Java!
Seriously though, that was a great read. The formatting was a nice change of pace and seeing things from unusual perspectives is always a treat. You've earned 500 XP and a canonization!
Hell yeah. I was deliberately vague on what happened to Tron, other than that Yori believes him to have suffered a fate worse than death. Could be he was Rinzler'd. Could be he's leading his own resistance movements, unaware of his love's continued survival. If we could recruit and reunite these two programs... that's loyalty assured right there.
-200 points for reminding me of my own experience with Java!
Seriously though, that was a great read. The formatting was a nice change of pace and seeing things from unusual perspectives is always a treat. You've earned 500 XP and a canonization!
Quests are a series of interludes connected by choices and challenges. Quests always begin with you designating a Party Leader (If Doofenshmirtz is on a Quest, he is always the party leader.)
Two things can happen on Quests: Choices and DC challenges.
For choices, questers are presented with a dilemma with multiple options, and can choose or write in how to respond. Choices often lead to DC challenges.
For DC challenges, you roll against a DC to accomplish some goal. You add the stat of the Party Leader plus the stat of the highest other person present. So, if it is an Intrigue challenge with Doof as party leader, as well as Monogram and Russ, you add Doof's intrigue plus Russ' intrigue, but not Monogram's because his is lower than Russ'. You then roll 1d100 and try to beat the DC. The only exception is combat- combat consists of a series of martial rolls, and depending on who an enemy chooses to target and how well they roll, they might be able to test their martial against your heroes even if that hero is not particularly good at fighting.
Martial challenges are challenges that require you to fight a foe or perform a physical feat.
Diplomacy challenges require you to convince others of things or keep the party together when arguments arise.
Stewardship is used when solving puzzles, performing feats of logic, or deciding how to allocate resources.
Intrigue is used when trying to lie, stealth, trap or misdirect someone.
Learning is used to know stuff about things.
There's more room for granularity in quests than in actions- what happens when beating someone in a fight by 5 points is very different from what happens when you beat them by 50.
Successful checks lead to neutralizing threats, progressing forwards, and possibly finding optional rewards.
Quest rewards are really varied. You can improve hero units, improve loyalty, get a bonus to income, find new hero units, find new research or personal action options, improve relations with other factions, discover more about the world, and more!
Not all quests are dungeon delves. A fraught shareholders meeting with an opposing King can be just as much a quest as a castle to explore.
Characters that are good 'all-rounders' make good leaders of quests, since their rolls apply to every quest DC, unless the party gets separated or something. Otherwise, you'll want to focus on heroes who are specialized in one or two areas, especially if you expect that challenge to come up.
Choosing certain hero units might unlock (or conversely, lock) certain actions. For example, having Goofy in your party could let you begin diplomacy with an otherwise intractable toon.
Criticals are still unchanged. Nat 1 or under half DC is a crit fail, nat 100 or double DC is a crit success.
You step off the B.O.A.T. to the smell of pickled herring and doonkleberries. An overwhelming mixture of nostalgia and indigestion flows through you as a dozen backstories flash through your head.
"So. Doofenshmirtz." Monogram asks as he climbs down onto the boardwalk with you. "You want to tell me why we've sailed to what my travel atlas calls 'the globe's only fourth-world country?"
"Oh, because they don't have an airport. Actually they only have the one dock."
You pause for a moment. "Oh, oh you mean Why-why! Gotcha, sorry. Norm, cue the slideshow!"
"You got it boss!" Norm replied, springing out a projector.
"You see Monobr-er, Monogram. After weeks of study, I have discovered that my own distant ancestor was a powerful warlock! Well. He was defeated by four angry villagers and their little spitzenhound too, so maybe not that great, but still. He had an ancestral castle and everything!"
"An evil warlock?" Francis asked.
"I dunno, probably? Drusselstein hates magic in general, just on principle, that's why everyone has a lawn gnome for mystical defense, so there's really no way to tell. But anyway yeah. We're here to check out his old ruins outside of Gimmelshtump, see if we can find anything neato that will aid me in my multitudinous plans!"
"Oh yes, that's right. You're from here."
"Proud immigrant ever since the day my parents tricked me onto the boat!"
"Tricked you?"
"Oh yes, they were desperate to be rid of me. It's been a while since I've been back. Oh look, there's the Gunther Goat Cheese's where I had to throw my own party! And there's the Public Wetness Maker where my father shamed me for my cowardice. Do you want to grab a pretzel? Drakkenblad's are the best! Just uh, don't ask how he makes them. I had to work there for a while until I was fired for lack of coordination, I never got the stains out. Man, all the backstories are just flowing back."
DC Challenge: Diplomacy- will Monogram feel empathy for Doof's tragic backstories?
DC 55 needed: 47+15+9=71
Success!
Monogram looks at you, obviously waiting for the punchline. He even clears his throat once or twice, and awkwardly breaks eye contact when he realizes that you're actually serious. "Sooooo… what kind of country is this, anyway? My guidebook only had a picture of a thin black line labeled 'do not.' Not 'do not enter', just 'do not.'"
"Well, officially, Drusselstein is a free city of the Holy Roman Empire."
Francis looks at you incredulously. "That disbanded over two hundred years ago!"
"Yyyyyeah… about that. They forgot to mention Drusselstein on the treaty, so in some way, the HRE still endures! Actually, I'm surprised it was even on your guidebook in the first place. After the Cartography Incident of 1406, the rest of the world collectively agreed to expunge Drusselstein from all of their records."
"Why? What happened?"
"It's a long story, but the short version involves the Frumentarii, an official of the Holy Roman Empire, a latrine pit, and a huge cultural misunderstanding."
You're met with silence for approximately thirty seconds. "…I'm still using my old Junior Woodchuck guidebook."
"So. We have a bit of time before we have to get going. What should we do? I know all the hot spots."
"Haven't things changed since you lived here?"
"Oh no no no, change is illegal in Drusselstein."
Pick One:
[ ] Visit Doof's Childhood Home
[ ] Acquire some Doonkleberries
[ ] Buy some Drakkenblad pretzels
[ ] Write-In
Voting is open immediately and will stay open for six hours from time time of posting! If there seems to be an obvious landslide I may close the votes sooner.
Correct, you'll get the interludes once you get back from Drusselstein. You usually have to choose to go on quests, but some might crop up without warning under certain circumstances.
[ ] Visit Doof's Childhood Home
Loyalty Gains probably.
[ ] Acquire some Doonkleberries
I have no clue.
[ ] Buy some Drakkenblad pretzels
Pretzel Wizard.
I personally love pretzels and goat cheese. I had some at a local Oktoberfest a few years ago and it was awesome with the heavy German beer I had. Man. All those memories huh?
The Pretzels may also be an in to Drakken. Also an interesting note. Remove one of the "k"s from Drakkenblad and it goes from "Drakken Leaf" (Drakken blad) to "Dragon Blade" (Drakenblad). Just a neat thing I noticed.
Edit: That translation is from Swedish rather than German though...
Just had a thought. If the new OS makes enemy digital actions harder and King Candy has only been able to keep himself in check by raiding the internet, what does our new OS mean for the state of Litwick's Arcade?
Norm should know where his creator comes from. After all, based on the Adopted Parent clause, Machine Source Material, and these backstories Norm is part HRE. He may now go around saying he's Roman.
Loyalty gains with Monogram and bonding with Norm seems best, plus i don't want to bloat our quest log (as he'll no doubt tell us to go fetch his daughter).