Okay, first; cut the condescending tone.
You've been doing it too.

Second, their minions will talk. When gangs brush up against gangs, someone inevitably says something that can clue a good spymaster in on who those gangs belong to. Trying to threaten a rival with a higher-up, the way they talk, even the way they dress. All of that can clue you in on who they may be working for.
I see a contradiction here. Here, you are assuming we have "a good spymaster" actively engaging with and investigating the outside intruders... but...

But if we crush crime? We have none of those potential insights.
...here you're not. We can still bring outside infiltrators under observation, we just won't have the observers themselves be criminals. Criminals don't have a special ability to be invisible to everyone except other criminals, a category that everyone who now works for us does not occupy. "A good spymaster," someone like Mirage, is still going to be able to detect outside infiltrators (accompanied by a spiking crime rate) whether or not they're socially rubbing elbows with organized gangster rings already under our control.

Given the general history of this quest; I honestly doubt that.
The double-action actions are all DC 100 or higher without situational boosts and groundwork. There is a reason we didn't take them in the first 5-6 turns of the quest; some of them have only been available for a short time, and others are monstrously unlikely to succeed unless we configure the whole turn around making them succeed AND have the right heroes. Getting our relevant ducks in a row has taken time, but we're neerly there.

Maybe it'll be easier to set up the network if you have some sort of roots in place?
We already have the tools to set up a good spy network if we're willing to put in the time and effort with the right heropower. It's just that these actions are massively difficult, something like DC 100-120, and so you have to plan ahead and only take on one or two of them at a time unless you don't mind failing a lot.
 
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... if I'm being honest, I don't actually care if we do assimilate crime or destroy it. The, original, reason I chose Assimilate Organized Crime was because... well, we only needed to roll a seventeen on it. Then I thought about the other things we could get from the assimilate option and preferred them to the dismantle option.

But, yeah, I never really cared abiut what our Martial action was this turn. I cared more about doing the Toon Railroad action and the Blue Hawaii quest. While also putting the Think Tank option off for a turn.

So, to everyone who voted for my plan, would you really care if I switched the assimilate vote for the dismantle vote? I mean... we do have actions to investigate the Middleton drug ring and the guys in L.A., so we could just spend a turn crushing them as well.

Edit: Plus, we do have a piece of fanart called the "Infiltrator". We could spend an action to make those guys a real part of the quest and have them, well, infiltrate the underworld.

Hmm... not sure if I should ping everyone who voted for my plan or not.

... eh, might as well, just to make sure.

@Rivenscryr @Mr.W @jonasquinn @Alex Sol @AlysPower @Rovos @KA$H @Shade31415 @kfrar @TempestK @Alexander Sturnn @LaughingMad @Zaratustra @ThatGuyWithIdeas @Froggo Fantastic @J.I.M.S @antsx @LiamOfOrmonde @AProcrastinator @TheBiggerFish @Dezron @catlover2011 @Travler66
 
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Approval voting isn't a thing here. Anyone who votes for more than one plan at once is getting their votes thrown out.
 
Also, if anyone changed their votes, delete your old post or remove the X from it. I'll be hard enough to count these already.
 
That relies on us actually even knowing they're there. If they're setting up in the places we cleaned out and then forgot about? We have no forewarning until they get their hook in.
We've been able to detect them moving into territories we don't control, detecting them moving into areas we do control will be far easier, especially since we already know they exist.
 
Doesn't SV do that automatically? I thought I read that somewhere
It does. There is a vote tally. You don't need to manually count.
Adhoc vote count started by PyrrosWarrior on Jul 28, 2020 at 5:59 PM, finished with 320 posts and 61 votes.

  • [X]Plan: Let's Maximize Our Results:
    -[X] Assimilate organized crime in Doofania
    -[X] Poach people from Syndrome
    -[X] Host a company retreat
    -[X] Build the Toontown Railroad
    -[X] Develop a flying car
    -[X] Visit the Magus Bazaar
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Operation: Blue Hawaii
    --[X] Agent Russ
    --[X] Major Monogram
    --[X] Gengis Khan
    -[X] Birds of a Feather:
    --[X] Wile E. Coyote
    --[X] Max
    --[X] Goofy
    --[X] Dennis the Duck
    -[X] Make up with Roger
    -[X] Give a project your 'personal attention' (3 personal actions)
    --[X] Build the Toon Railroad
    -[X] Help Doof
    --[X] Assimilate organized crime in Doofania
    --[X] Host a company retreat
    --[X] Poach people from Syndrome
    --[X] Build the Toontown Railroad
    --[X] Visit the Magus Bazaar
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
    --[X] Develop a flying car
    [x]Plan: Prepare for Tomorrow
    -[x] Combat organized crime in Doofania
    -[X] Poach people from Syndrome
    -[X] Host a company retreat
    -[x] Investigate the cape scene
    -[x] Form a think tank
    -[X] Visit the Magus Bazaar
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Operation: Blue Hawaii
    --[x] Agent Russ (leader)
    --[X] Goofy
    --[x] Norm Prime
    --[X] Max
    --[X] Dennis the Duck
    -[x] Give a project your 'personal attention'
    --[x] Form a think tank
    -[x] Read your Spellbook
    -[X] Help Doof
    --[x] Combat organized crime in Doofania
    --[X] Host a company retreat
    --[x] Investigate the cape scene
    -[x] Try Talking to Shego
    --[X] Poach people from Syndrome
    -[x] Job shadow Doof
    --[X] Visit the Magus Bazaar
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
    [X]Plan: Let's Maximize Our Results (But Morally)
    -[x] Combat organized crime in Doofania
    -[X] Poach people from Syndrome
    -[X] Host a company retreat
    -[X] Build the Toontown Railroad
    -[X] Develop a flying car
    -[X] Visit the Magus Bazaar
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Operation: Blue Hawaii
    --[X] Agent Russ
    --[X] Major Monogram
    --[X] Gengis Khan
    -[X] Birds of a Feather:
    --[X] Wile E. Coyote
    --[X] Max
    --[X] Goofy
    --[X] Dennis the Duck
    -[X] Make up with Roger
    -[X] Give a project your 'personal attention' (3 personal actions)
    --[X] Build the Toon Railroad
    -[X] Help Doof
    --[x] Combat organized crime in Doofania
    --[X] Host a company retreat
    --[X] Poach people from Syndrome
    --[X] Build the Toontown Railroad
    --[X] Develop a flying car
    --[X] Visit the Magus Bazaar
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
    [X] Plan: Double Quest, and All Hands on Deck.
    -[x] Combat organized crime in Doofania
    -[x] Update the City Council
    -[X] Host a company retreat
    -[X] Build the Toontown Railroad
    -[x] Form a think tank
    -[x] Research Alchemy
    -[X] Operation: Blue Hawaii
    --[x] Team Leader: Agent Russ
    --[x] Genghis Khan
    --[x] Technor
    -[X] Birds of a Feather:
    --[x] Team Leader: Francis Monogram
    --[x] Wille E. Coyote
    --[x] Dennis
    --[x] Janna
    --[X] Max
    -[X] Make up with Roger
    -[x] Give a project your 'personal attention'
    --[x] Form a think tank
    -[x] Work for Dr. D
    --[x] Update the City Council
    -[x] On a Quest
    -[x] Work for Father
    --[x] Combat organized crime
    -[x] Work for your evil boss
    --[X] Host a company retreat
    -[x] Work for Dr. Heinz
    --[X] Build the Toontown Railroad
    -[x] Work for dad
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
    [X] Plan: Increasing Our Options
    -[x] Combat organized crime in Doofania
    -[x] Update the City Council
    -[X] Host a company retreat
    -[X] Establish a Formal Spy Network
    -[x] Form a think tank
    -[X] Visit the Magus Bazaar
    -[X] Operation: Blue Hawaii
    --[X] Agent Russ
    --[X] Major Monogram
    --[X] Max
    --[x] Norm Prime
    -[x] Read your Spellbook
    -[x] Give a project your 'personal attention'
    --[x] Form a think tank
    -[x] Work for Dr. D
    --[x] Update the City Council
    -[X] Aid your Descendant
    --[X] Host a company retreat
    -[X] Visit Little Toontown
    -[x] Try Talking to Shego
    -[X] Work for Dr. Doof
    -[x] Work for Dr. Heinz
    --[X] Establish a Formal Spy Network
    -[X] Prep for college
    -[X] Do Stuff for the Doof
    --[X] Visit the Magus Bazaar
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
    [X] Plan: Wait for it:
    --[x] Combat organized crime in Doofania
    - [X] Recruit from Rolodex.
    -- [X] Von Drake
    --[X] Host a company retreat
    --[X] Build the Toontown Railroad
    - [X] Research the Chip
    --[X] Visit the Magus Bazaar
    - [X] Operation: Blue Hawaii
    - [X] Read your Spellbook
    - [X] Give a project your 'personal attention'
    -- [X] Build the Toontown Railroad
    - [X] Help Doof
    -- [X] Recruit from Rolodex
    -- [X] Combat organized crime in Doofania
    - [X] Work for Dr. Doofenshmirtz
    -- [X] Host a Company Retreat
    -- [X] Quest Leader
    - [X] Talk To Shego
    - [X] Work for Dr. Heinz
    - [X] Prep for college
    - [X] Do stuff for the Doof
    -- [X] Visit the Magus Bazaar
    - [X] Work on an extra action?
    -- [X] Study the Palladium Chip
    - [X] Don't overclock Technor
    - [X] Activate an Inator
    [X] Plan: Don't pull a Syndrome
    -[x] Combat organized crime in Doofania
    -[X] Poach people from Syndrome
    -[X] Host a company retreat
    -[X] Build the Toontown Railroad
    -[X] Research Adaptive anti-cape AI
    -[X] Visit the Magus Bazaar
    -[X] Birds of a Feather:
    --[X] Goofy, Dennis, Monogram
    -[X] Chat with the Bossman
    --[X] Agent Russ
    --[X] Mirage
    -[x] Read your Spellbook
    -[X] Make up with Roger
    -[X] Aid your Descendant
    --[x] Combat organized crime in Doofania
    -[X] Work for the Bossman
    --[X] Host a company retreat
    -[X] Work for the Good Doctor
    --[X] Build the Toontown Railroad
    -[X] Follow Father around
    -[X] Do Good Deeds
    -[X] Work for Dr. Doof
    --[X] Research Adaptive anti-cape AI
    -[X] Hang out with the other teenagers
    -[x] Work for Dr. Heinz
    --[X] Poach people from Syndrome
    -[X] Go to a rave
    -[X] Do Stuff for the Doof
    --[X] Visit the Magus Bazaar
    -[X] Work on an extra action?
    --[X] Study the Palladium Chip
    -[X] Don't overclock Technor
    -[X] Don't activate an Inator
    [X] Plan: Lots of Hard Work
    -[x] Combat organized crime in Doofania
    -[x] Update the City Council
    -[X] Host a company retreat
    -[X] Build the Toontown Railroad
    -[x] Form a think tank
    -[X] Visit the Magus Bazaar
    -[X] Operation: Blue Hawaii
    --[X] Team Leader: Technor
    --[X] Russ
    --[X] Khan
    -[X] Birds of a Feather:
    --[X] Team Leader: Wile E. Coyote
    --[x] Dennis
    --[X] Norm
    --[X] Max
    -[X] Dr. Doofenshmirtz
    --[X] Give a project your 'personal attention' (3 personal actions)
    -- [X] Host a Company Retreat
    --[X] Tinker with your Inators
    -[X] Goofy
    --[X] Work for Dr. D
    ---[X] Update the City Council
    -[X] Monogram
    --[X] Work for Doctor Doofenshmirtz
    -- [X] Combat organized crime in Doofania
    -[X] Hego
    --[X] Work for your evil boss
    -[X] Mirage
    - [X] Work for Dr. Heinz
    -- [X] Build the Toontown Railroad
    -[X] Vanessa
    --[X] Work for dad
    ---[X] Form a think tank
    -[X] Janna
    - [X] Do stuff for the Doof
    -- [X] Visit the Magus Bazaar
    -[X] L.O.V.E.M.U.F.F.I.N.
    - [X] Work on an extra action?
    -- [X] Study the Palladium Chip
    -[X] Don't overclock Technor
    -[X] Activate an Inator.
 
We've been able to detect them moving into territories we don't control
No. We heard about criminals setting up in different areas, crime going silent for a little bit before suddenly exploding again. That's literally something that can be picked up from watching the news or reading a news blog. It's not definitive information.
 
Pros to assimilate crime:

• Potential new revenue stream
• Being able to set Doof Crime™ policy
• New contacts

• Potential early warning system
• Easier access to underworld information

Cons to assimilate crime:

No cons
• Potential backlash if discovery happens
• Morally grey
• Possible moles in criminals organization

Pros to crush crime:

• Crime is hampered in Doofania
• Boost to public opinion
• Crime breather
• Moral high ground

• Therapy


Cons to crush crime:

• Sets up a vacuum for crime
• Potential loss of information
• Unproductives put into jail
• A potential jail break Negaduck

• Crime adapts to Doofania
• Takes longer to establish underworld presence


Did I miss anything? I'm trying to be as objective as I can but I did vote for assimilate so take this as you will.
 
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No. We heard about criminals setting up in different areas, crime going silent for a little bit before suddenly exploding again. That's literally something that can be picked up from watching the news or reading a news blog. It's not definitive information.
Basically we would get first hand info instead of the rumor mill info.
 
Did I miss anything? I'm trying to be as objective as I can but I did vote for assimilate so take this as you will.
I mentioned that the "underground contacts" is still an option under "Crush" since we can still set up a Spy Network independently of that. It would just be a bit harder.
 
No. We heard about criminals setting up in different areas, crime going silent for a little bit before suddenly exploding again. That's literally something that can be picked up from watching the news or reading a news blog. It's not definitive information.
There are other ways to gather information on who in your own territory is being victimized by crimes, than to have your own criminals sitting around waiting to tell you about it.
 
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