[X] Plan: Don't pull a Syndrome
-[X] Combat organized crime in Doofania
-[X] Poach people from Syndrome
-[X] Host a company retreat
-[X] Build the Toontown Railroad
-[X] Research Adaptive anti-cape AI
-[X] Visit the Magus Bazaar

Quests
-[X] Birds of a Feather
--[X] Goofy, Dennis, Monogram

Doof
-[X] Chat with the Bossman
--[X] Agent Russ
--[X] Mirage
-[X] Read your Spellbook
-[X] Make up with Roger
Goofy
On a Quest
Genghis Khan
-[X] Aid your Descendant
--[X] Combat organized crime in Doofania
Wile E. Coyote
-[X] Work for the Bossman
--[X] Host a company retreat
Francis Monogram
On a Quest
Agent Russ
-[X] Work for the Good Doctor
--[X] Build the Toontown Railroad
Norm Prime
-[X] Follow Father around
Dennis the Duck
On a Quest
Hego
-[X] Do Good Deeds
Technor
-[X] Work for Dr. Doof
--[X] Research Adaptive anti-cape AI
Max
-[X] Hang out with the other teenagers
Mirage
-[X] Work for Dr. Heinz
--[X] Poach people from Syndrome
Vanessa
-[X] Go to a rave
Janna
-[X] Do Stuff for the Doof
--[X] Visit the Magus Bazaar
L.O.V.E.M.U.F.F.I.N.
-[X] Work on an extra action?
--[X] Study the Palladium Chip
Overclock Technor?
-[X] Don't overclock Technor
Activate an Inator?
-[X] Don't activate an Inator

This is basically Doctor Elsewere's plan, I'm just X'ing it since I'm the first person to be interested in the plan and it seems like he isn't online right now...
Here are his explations regarding why he's went for the actions and assignments that he included in the plan:
So to break this plan down, all the actions to increase our actions are really high DCs, that we can expect to lower once we advance our knowledge of AI and grab some bureaucrats from Syndrome, so they can wait a turn.

Crushing Organized Crime may seem like overkill with Khan, but not only will it hopefully critically succeed and hinder crime even further, it will also give Khan a free personal action due to the retreat.

Poaching people from Syndrome not only hurts him, but should also make it easier to gain more stewardship actions, as it mentioned hiring bureaucrats to help organize things. Hopefully Reaching out to Roger will also help with that.

A company retreat will give all our heroes a loyalty boost for the year, and will give most of our heroes a free personal action. Hopefully we can figure out ways to further reduce the DC for moving the castle, since it's still incredibly high.

Toontown railroad has been talked a lot in this thread, and it's the most urgent action in this category that we know of. It would probably be a good idea to set up the spy network next, since intrigue is definitely an area you want to have as many actions as possible.

Our learning actions are focused on looking at the AI Syndrome developed for his Omnidroids, both his original design and his planned upgrade. LOVEMUFFIN is set to work on the Chip while Technor focuses on the Base Omnidroid code. The chip is a guaranteed success and Technor has a good Learning even without the power drain.

Finally, sending Janna to the Magus Bazaar should hopefully get us some good artifacts/books to begin work with. If we're lucky we'll also finish reading our spellbook as well.

Now, the Quests. I don't think Blue Hawaii should be taken without Russ, and he is too important to setting up the Toontown Railroad this turn, and I think that the other Kings have enough on their plates with the fallout of the Sands gala and the West Coast Crime Wave to look into Hawaii at the moment. Instead, we would be better suited looking into the lead we got on Donald's location. The focus will mainly be on figuring out where he went next, rather than what he was doing there, so I think Goofy and Monogram should be more than able to find that out. (Dennis is a given on any Donald action.)

I'm having Doof talk with Russ and Mirage, our two most secretive heroes for a few reasons. 1, Russ needs a loyalty boost, and to touch base on how we've been operating. 2, Now that Syndrome is broken it would be good to see what Mirage thinks of it as well as what she would like/expects to happen next. 3, Russ is one of the two possible canidates for the warning in Wile E. Coyote's dream.

The only other hero assignments I'd like to touch on is Max and Vanessa. While I would like to have Max bond with Goofy I am sending him to Peru so that would be an issue, so instead I'm having him get to know the other teenage interns we have, in the hopes of beginning to form our squad of Teens with Attitude or something. Vanessa is also going to a rave, which should help her connect with what's currently "in" right now, as well as meet some other punks and teens in Doofania, who might lead her to the "Resistance" that has been popping up lately. I'm hoping that these actions might synergize in some way, mainly in Max and Janna making their own connections with the Teens of Doofania.
 
[X] Plan: Wait for it:

- [X] Combat organized crime in Doofania
- [X] Recruit from Rolodex.
-- [X] Von Drake
- [X] Host a company retreat
- [X] Build the Toontown Railroad
- [X] Research the Chip
- [X] Visit the Magus Bazaar
Quest:
- [X] Operation: Blue Hawaii

Doofenshmirtz
- [X] Read your Spellbook
- [X] Give a project your 'personal attention'
-- [X] Build the Toontown Railroad


Goofy
- [X] Help Doof
-- [X] Recruit from Rolodex

Genghis Khan
- [X] Help Doof
-- [X] Combat organized crime in Doofania

Wile E. Coyote
- [X] Work for Dr. Doofenshmirtz
-- [X] Host a Company Retreat

Francis Monogram
- [X] Operation: Blue Hawaii


Agent Russ
- [X] Operation: Blue Hawaii
-- [X] Quest Leader

Norm Prime
- [X] Operation: Blue Hawaii

Dennis the Duck
- [X] Operation: Blue Hawaii

Hego
- [X] Talk To Shego

Technor
- [X] Operation: Blue Hawaii

Max:
- [X] Operation: Blue Hawaii

Mirage:
- [X] Work for Dr. Heinz
-- [X] Build the Toontown Railroad

Vanessa
- [X] Prep for college

Janna
- [X] Do stuff for the Doof
-- [X] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
- [X] Work on an extra action?
-- [X] Study the Palladium Chip

Overclock Technor?
- [X] Don't overclock Technor

Activate an Inator?
- [X] Activate an Inator
Quoting myself so as not to get last-paged.

[] Plan: Let's Maximize Our Results
You need an X or it won't count it.
 
i like maximise our results but honestly as long as the toontown railroad is being done i don't care which vote wins
 
[x]Plan: Prepare for Tomorrow

My big issue with 'Maximum Results' is its controlling Crime rather then eliminating it. Thats a nono for me.
 
[X] Plan: Double Quest, and All Hands on Deck.

I'm all for the plans that get us more turn options. We can't keep holding this off every time something new pops up. Best to expand our power and I highly doubt Kronos will stop sinking by the next turn so I think that can wait.
 
[X] Plan: Let's Maximize Our Results

Regarding the crime assimilation, given the growing drug rings and after the sheer amount of consolidation that just happened in the criminal underworld we kinda need those underworld contacts.
 
[X] Plan: Let's Maximize Our Results

Regarding the crime assimilation, given the growing drug rings and after the sheer amount of consolidation that just happened in the criminal underworld we kinda need those underworld contacts.
Isn't that a little immoral? I mean, yeah, we're evil, but we're not, ya know...EVIL.
 
My big issue with 'Maximum Results' is its controlling Crime rather then eliminating it. Thats a nono for me.

I mean, if we just stomp out Organized Crime there's a chance they'll come back later anyway, and with a shadowy criminal group running around, we're almost certainly going to have to keep bashing it back down until we take out every member of those other criminal groups. And, if we do take out organized crime, than the drug pushers from Middleton can simply take their place... basically meaning that we'll have to chase them out of Doofania without any criminal contacts. So it's best to get them in line and then throw them at our shadowy enemies.
 
Honestly, I agree with the assimilate option. The only reason I can't vote Maximize Results is because I think getting the Think Tank operational is vital.
 
[x]Plan: Prepare for Tomorrow

I feel strongly that we need to start taking extra action actions and if we keep waiting until there is not something more urgent or time limited they will never get done.
 
Might as well officially put my plan up.

[X] Plan: Lots of Hard Work
-[X] Combat organized crime in Doofania
-[X] Update the City Council
-[X] Host a company retreat
-[X] Build the Toontown Railroad
-[X] Form a think tank
-[X] Visit the Magus Bazaar
-[X] Operation: Blue Hawaii
--[X] Team Leader: Technor
--[X] Russ
--[X] Khan
-[X] Birds of a Feather
--[X] Team Leader: Wile E. Coyote
--[X] Dennis
--[X] Norm
--[X] Max
-[X] Dr. Doofenshmirtz
--[X] Give a project your 'personal attention' (3 personal actions)
---[X] Host a Company Retreat
--[X] Tinker with your Inators
-[X] Goofy
--[X] Work for Dr. D
---[X] Update the City Council
-[X] Monogram
--[X] Work for Doctor Doofenshmirtz
---[X] Combat Organized Crime in Doofania
-[X] Hego
--[X] Work for your evil boss
---[X] Host a Company Retreat
-[X] Mirage
--[X] Work for Dr. Heinz
---[X] Build the Toontown Railroad
-[X] Vanessa
--[X] Work for dad
---[X] Form a think tank
-[X] Janna
--[X] Do Stuff for the Doof
---[X] Visit the Magus Bazaar
-[X] L.O.V.E.M.U.F.F.I.N.
--[X] Work on an extra action?
---[X] Study the Palladium Chip
-[X] Don't Overclock Technor
-[X] Activate an Inator
 
[X] Plan: Let's Maximize Our Results:

-[X] Don't Overclock Technor
-[X] Don't activate an Inator.
Your plan's formatting was bothering me (some lines didn't have brackets, some were dashed wrong, where the double dash and the single dash were out of order, etc.). So I fixed it.

[]Plan: Let's Maximize Our Results:

-[] Assimilate organized crime in Doofania

-[] Poach people from Syndrome

-[] Host a company retreat

-[] Build the Toontown Railroad

-[] Develop a flying car

-[] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
-[] Work on an extra action?
--[] Study the Palladium Chip

Quest Actions
-[] Operation: Blue Hawaii
--[] Agent Russ
--[] Major Monogram
--[] Gengis Khan

-[] Birds of a Feather:
--[] Wile E. Coyote
--[] Max
--[] Goofy
--[] Dennis the Duck

Dr. Doofenschmirtz
-[] Make up with Roger
-[] Give a project your 'personal attention' (3 personal actions)
--[] Build the Toon Railroad

Goofy
(On a quest)

Genghis Khan
(On a quest)

Wile E. Coyote
(On a quest)

Francis Monogram
(On a quest)

Agent Russ
(On a quest)

Norm Prime
-[] Help Doof
--[] Assimilate organized crime in Doofania

Dennis the Duck
(On a quest)

Hego
-[] Help Doof
--[] Host a company retreat

Technor
-[] Help Doof
--[] Poach people from Syndrome

Max
(On a quest)

Mirage
-[] Help Doof
--[] Build the Toontown Railroad

Vanessa
-[] Help Doof
--[] Develop a flying car

Janna
-[] Help Doof
--[] Visit the Magus Bazaar

Overclock Technor?
-[] Don't overclock Technor

Will you activate an Inator next turn?
-[] Don't activate an Inator.

But the biggest issue I just noticed is that you just added "Don't activate an Inator"? I really think we should activate inators every turn.
 
Might as well officially put my plan up.

[X] Plan: Lots of Hard Work
-[X] Combat organized crime in Doofania
-[X] Update the City Council
-[X] Host a company retreat
-[X] Build the Toontown Railroad
-[X] Form a think tank
-[X] Visit the Magus Bazaar
-[X] Operation: Blue Hawaii
--[X] Team Leader: Technor
--[X] Russ
--[X] Khan
-[X] Birds of a Feather
--[X] Team Leader: Wile E. Coyote
--[X] Dennis
--[X] Norm
--[X] Max
-[X] Dr. Doofenshmirtz
--[X] Give a project your 'personal attention' (3 personal actions)
---[X] Host a Company Retreat
--[X] Tinker with your Inators
-[X] Goofy
--[X] Work for Dr. D
---[X] Update the City Council
-[X] Monogram
--[X] Work for Doctor Doofenshmirtz
---[X] Combat Organized Crime in Doofania
-[X] Hego
--[X] Work for your evil boss
---[X] Host a Company Retreat
-[X] Mirage
--[X] Work for Dr. Heinz
---[X] Build the Toontown Railroad
-[X] Vanessa
--[X] Work for dad
---[X] Form a think tank
-[X] Janna
--[X] Do Stuff for the Doof
---[X] Visit the Magus Bazaar
-[X] L.O.V.E.M.U.F.F.I.N.
--[X] Work on an extra action?
---[X] Study the Palladium Chip
-[X] Don't Overclock Technor
-[X] Activate an Inator
why make technot the quest leader for blue hawaii? i don't really understand your reasoning there
 
My biggest heck no is trying to do the toontown railroad and Blue Hawaii in one turn. They're both way too important to fob off on a secondary intrigue hero when our primary intrigue hero is uniquely suited to both of them. I'll vote against any plan that stretches us too thin.
 
As I mentioned last night, the earlier we get the 'extra action' actions out of the way, the better. That sort of thing is crucial to increasing our options, and investing early in extra actions can only pay dividends later.
 
My biggest heck no is trying to do the toontown railroad and Blue Hawaii in one turn. They're both way too important to fob off on a secondary intrigue hero when our primary intrigue hero is uniquely suited to both of them. I'll vote against any plan that stretches us too thin.
To be fair, he does personal attention on the Railroad, which makes it much more likely to succeed than if Russ were on it alone.
 
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