I mean I do want to, but with how rolls have been going lately (aside from Hego finally becoming the man he wants to be) I actually don't trust Mirage to make the DC. She's surrounded by people who want to know, and likely won't take no for an answer, and high enough in intrigue to catch any bullshit.

In my ideal world we'd be lying until the world ends and keeping Mirage on staff with our PR as high as ever, with any dirty laundry swept under the rug and carefully forgotten, and then once the public eye is off of us, erasing any speck of evidence before it can be used against us.

But I'll take the hit to our coffers and PR as the most likely result of telling the truth, so long as we manage to keep Mirage on our team after, she's too good to let slip.

So, grudgingly tell the truth, plan to devote several actions to get over the PR hump of Complicit In Genocide, hopefully profit.
Who said anything about a PR hit? Only a few people will even know, if we roll well enough...And, besides, keeping up lying would drive Mirage fucking insane.
 
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I'm beginning to think the dice hate us. Can we switch to a nicer method of random number generation? Like Russian Roulette?
Russian Roulette-Inator
You've briefly heard of a game called "Russian Roulette" and, while you didn't hear the details, you did hear you have a 5 in 6 in winning it, and damn if those aren't good odds. So you made this Inator to make any action like Russian Roulette to increase your odds of the action succeeding. What could go wrong?
...Wait, Russian Roulette involves what?!

Next turn, when creating plans, specify 1-5 National Actions to be effected by this Inator. Instead of the usual d100+moddifiers vs DC roll, these actions only have to roll dice of decreasing value, with the first listed action rolling a d6 and each subsequent action getting a die of one lower. If a die does not roll a 1, the associated result will count as a Basic Success, regardless of DC. But if it does roll a 1, that action will Critically Fail. Luckily, there's only one "bullet" in this game, so if an action Critically Fails, all subsequent actions effected by the Inator cannot fail, though they will only count as Exact Sucesses. This Inator cannot be used on actions with Hero Units assigned to them for safety reasons.
 
Nothing but pride for our boy. A villain, for all their vitriol, respects a hero who throws off the limitations of both society and their own nature. Hego has waded through failure up to his hips, been a good man while sitting at the same table with the bad, and torn through the bars of a gilded prison constructed for him for reasons of deeply buried love and no small amount of shame. He was dense as osmium all the way back to his mother's womb, his luck is legitimately cursed to the point it belongs in Doof's own childhood backstory, and he still made himself the hero today.
 
Why are people choosing lie? Given our luck, it's probably not gonna work, plus it's almost guaranteed to blow up in our faces later down the line if the narration is any indication
 
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