As for the inator, is our next company retreat this coming turn?
The company retreat is January/February. Next turn is September/October, so not really.
As for the inator, is our next company retreat this coming turn?
The Problinator we're reusing is the supercharged one, so it's the one that affects everyone.And since it's not already supercharged, the Duplicatinator would only affect us, right?
This is a common misconception. Even the normal version affects everyone. Supercharging it makes it affect the RER as well.The Problinator we're reusing is the supercharged one, so it's the one that affects everyone.
Everything else would only affect us.
"Like… like time to ferment." Trengrove said slowly, long-ago memories of banjos and overalls bubbling to the surface.
"Yes, yes exactly!" Wendy cheered, moment of malaise forgotten. "That's brilliant Trevor, that's exactly what I mean."
"Y-yeah." Trengrove said. "I'm brilliant. Came up with it… just now, hah! So uh… have we cracked it?"
"We've cracked something." Wendy replied. "There's a lot we still don't understand, not least why physical robots somehow develop far faster than the same system in a virtual machine. There's room for a lot more research. The reason this was so hard to manage was the sheer number of other variables we needed to control for. There's a lot that still isn't explained. Especially with the most impressive cases…"
guys. GUYS. MCGUCKET KNEW. HE KNEW TWO F*CKING YEARS AGO AND HE TOLD US THE FLIPPING ANSWER!!!!!!!!!!!!!!!!! WHAT ELSE HAS BEEN HIDDEN DEEP WITHIN THE ARCHIVES??!?!"Ah bribed 'em wit' these!" McGucket declares as he pulls a fistful of tickets out of his beard. From the look of them they're all tickets to the gala, including exclusive seating, dinner, and the evening show- easily worth a couple thousand of dollars apiece.
"Anyways." The hillbilly continues, stuffing the tickets back into the horrible morass that is his facial hair, "I'm guessin' ya wash out them Funtelligence cores after a couple thousand cycles? They ain' never gonna ferment that way. Ma meemaw always said that fermentation was the key ta a fine functionin' AI. Or maybe that was moonshine. Ah well."
You try and fail to find anything remotely comprehensible in the man's insane ramblings. The guy's unstable, and this is coming from you.
I mean, yes, it was an obvious callback. Also, yeah. If the cards are right, McGucket is one of an elite few with a higher Learning then Doof himsef. Dude knows his stuff, and robotics seem to be his speciality. That, and neurology.So hey guys. I was just rereading the early parts of the quest, reached Luck be a lady, and something caught my eye, and prompted me to re-read: "tutoring"
guys. GUYS. MCGUCKET KNEW. HE KNEW TWO F*CKING YEARS AGO AND HE TOLD US THE FLIPPING ANSWER!!!!!!!!!!!!!!!!! WHAT ELSE HAS BEEN HIDDEN DEEP WITHIN THE ARCHIVES??!?!
hmmm... what benefits COULD there be for critting the coven? Permanent small boost to occult actions?We currently HAVE 3 Income. But this time we can Invest in Volatility from the crit-inator. In addition, the Coven would pretty much be a guaranteed crit (This will NOT give us three occult actions, but it would probably be pretty good anyway).
No, but she has 27 less learning, which will make us less likely to succeed. I want us to put on a good showing, at the very least.
Not to my knowledge. The boosted effects of crits can be a bit random? We might get a small boost to occult on the person who does the action. We might get a new trait on Doof, or on the person rolling. We might get an easier unlock on the council? We can't really say, only that it will likely be good.hmmm... what benefits COULD there be for critting the coven? Permanent small boost to occult actions?
Actually, did we crit any of the other 4 projects that gave as an extra actions in a slot?
Gomez is better than most of our hero units if we don't put Doof on Ice. If we do, I'd rather avoid the Coven altogether, honestly, just for one turn.As far as the Coven goes, with the lowered DC we may want to consider who we want to complete the action. Our main occult units are Kitsune, Janna, and Mal (if we really wanted to/are willing to forego the crit Juniper or Gomez could probably pull it off too).
Of those three... I guess Janna might be best? Mainly just because of her personality/interests she'd definitely be able to finagle it so that our Coven has that classic mystical aesthetic while still being relatively modern/the roots of it aren't some impractical mess (Mal because he's wizard Doof, Kitsune for shits and giggles). Anyone with other thoughts regarding this?
Okay, that was kind of a mess and it specially sucks that we had two nat1s here.
For the inator, I'm leaning towards the On-Ice die tot he different perspective it would give us, though I'm kind of sad about tht sinc eI had wanted Doof to be invovled with Imagination himself
edit: I had a thought; if we went with ON-Ice-intor, there might be a Learning option to study the frozen Doof to help make safe cryogenics
I'd be 100% down for that.So, it occurs to me. We're never getting a Super Crit turn again if we turn this down (yes, we can reverse engineer inators, but the DC is "VERY HARD" so it's not happening anytime soon at least).
But it is conceivably possible for us (as Doof) to schedule a 2 month vacation and leave Mirage in charge. Without using an Inator.
Actually roll wise this turn was about average to good, on Nationals we had an average roll of 57.4, on Personals 57 and all combined an average of 57.16.Lol seriously. Looks like all our luck got used up earlier in the quest.
Yes we know that, its the 5 inators exactly as they were rolled on those turnsWait are we sure voting for the Duplicatonator won't Super the other 3 -Inators it scoops up.
The probabilinator is going to be super because it was already boosted.Wait are we sure voting for the Duplicatonator won't Super the other 3 -Inators it scoops up.
That's a relief.Yes we know that, its the 5 inators exactly as they were rolled on those turns
Okay. new info from discord:
Arathnorn said:I… no? Why would doof want to ever do that? Why would we let you swap Kings on the fly? I cant imagine how wed even survive if we had to redo your national actions every other turn
'You cant replicate the neat, weird effects of inators for free' is the first rule of inators.