Okay, that was kind of a mess and it specially sucks that we had two nat1s here.

For the inator, I'm leaning towards the On-Ice die tot he different perspective it would give us, though I'm kind of sad about tht sinc eI had wanted Doof to be invovled with Imagination himself

edit: I had a thought; if we went with ON-Ice-intor, there might be a Learning option to study the frozen Doof to help make safe cryogenics
 
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So hey guys. I was just rereading the early parts of the quest, reached Luck be a lady, and something caught my eye, and prompted me to re-read: "tutoring"
"Like… like time to ferment." Trengrove said slowly, long-ago memories of banjos and overalls bubbling to the surface.

"Yes, yes exactly!" Wendy cheered, moment of malaise forgotten. "That's brilliant Trevor, that's exactly what I mean."

"Y-yeah." Trengrove said. "I'm brilliant. Came up with it… just now, hah! So uh… have we cracked it?"

"We've cracked something." Wendy replied. "There's a lot we still don't understand, not least why physical robots somehow develop far faster than the same system in a virtual machine. There's room for a lot more research. The reason this was so hard to manage was the sheer number of other variables we needed to control for. There's a lot that still isn't explained. Especially with the most impressive cases…"
"Ah bribed 'em wit' these!" McGucket declares as he pulls a fistful of tickets out of his beard. From the look of them they're all tickets to the gala, including exclusive seating, dinner, and the evening show- easily worth a couple thousand of dollars apiece.

"Anyways." The hillbilly continues, stuffing the tickets back into the horrible morass that is his facial hair, "I'm guessin' ya wash out them Funtelligence cores after a couple thousand cycles? They ain' never gonna ferment that way. Ma meemaw always said that fermentation was the key ta a fine functionin' AI. Or maybe that was moonshine. Ah well."

You try and fail to find anything remotely comprehensible in the man's insane ramblings. The guy's unstable, and this is coming from you.
guys. GUYS. MCGUCKET KNEW. HE KNEW TWO F*CKING YEARS AGO AND HE TOLD US THE FLIPPING ANSWER!!!!!!!!!!!!!!!!! WHAT ELSE HAS BEEN HIDDEN DEEP WITHIN THE ARCHIVES??!?!
 
Another thing to keep in mind is that we just formed a research agreement with the Imagination Institute, and I don't want Mirage in charge of that. Don't get me wrong it would be nice to look at our actions from an outside perspective but we can't afford to have someone so much worse at Learning than us be the base for a collaboration with them.
 
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So hey guys. I was just rereading the early parts of the quest, reached Luck be a lady, and something caught my eye, and prompted me to re-read: "tutoring"


guys. GUYS. MCGUCKET KNEW. HE KNEW TWO F*CKING YEARS AGO AND HE TOLD US THE FLIPPING ANSWER!!!!!!!!!!!!!!!!! WHAT ELSE HAS BEEN HIDDEN DEEP WITHIN THE ARCHIVES??!?!
I mean, yes, it was an obvious callback. Also, yeah. If the cards are right, McGucket is one of an elite few with a higher Learning then Doof himsef. Dude knows his stuff, and robotics seem to be his speciality. That, and neurology.
 
We currently HAVE 3 Income. But this time we can Invest in Volatility from the crit-inator. In addition, the Coven would pretty much be a guaranteed crit (This will NOT give us three occult actions, but it would probably be pretty good anyway).
hmmm... what benefits COULD there be for critting the coven? Permanent small boost to occult actions?

Actually, did we crit any of the other 4 projects that gave as an extra actions in a slot?
 
Also where did this all of the recycled Inators will be boosted thing come from? It's completely false, only the the same one that was boosted will be boosted, and the next one we roll. All of the recycled ones are being recycled as they were.

Edit: The sheer amount of fear mongering and paranoia in the thread is ridiculous
 
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I am advocating or the Freeze-Inator for one reason: It sounds fun. I would be having more fun if we got to play Mirage Quest for a turn then all the stress of the Proabillinatior.
 
hmmm... what benefits COULD there be for critting the coven? Permanent small boost to occult actions?

Actually, did we crit any of the other 4 projects that gave as an extra actions in a slot?
Not to my knowledge. The boosted effects of crits can be a bit random? We might get a small boost to occult on the person who does the action. We might get a new trait on Doof, or on the person rolling. We might get an easier unlock on the council? We can't really say, only that it will likely be good.
 
As far as the Coven goes, with the lowered DC we may want to consider who we want to complete the action. Our main occult units are Kitsune, Janna, and Mal (if we really wanted to/are willing to forego the crit Juniper or Gomez could probably pull it off too).

Of those three... I guess Janna might be best? Mainly just because of her personality/interests she'd definitely be able to finagle it so that our Coven has that classic mystical aesthetic while still being relatively modern/the roots of it aren't some impractical mess (Mal because he's wizard Doof, Kitsune for shits and giggles). Anyone with other thoughts regarding this?
 
As far as the Coven goes, with the lowered DC we may want to consider who we want to complete the action. Our main occult units are Kitsune, Janna, and Mal (if we really wanted to/are willing to forego the crit Juniper or Gomez could probably pull it off too).

Of those three... I guess Janna might be best? Mainly just because of her personality/interests she'd definitely be able to finagle it so that our Coven has that classic mystical aesthetic while still being relatively modern/the roots of it aren't some impractical mess (Mal because he's wizard Doof, Kitsune for shits and giggles). Anyone with other thoughts regarding this?
Gomez is better than most of our hero units if we don't put Doof on Ice. If we do, I'd rather avoid the Coven altogether, honestly, just for one turn.
 
So, it occurs to me. We're never getting a Super Crit turn again if we turn this down (yes, we can reverse engineer inators, but the DC is "VERY HARD" so it's not happening anytime soon at least).

But it is conceivably possible for us (as Doof) to schedule a 2 month vacation and leave Mirage in charge. Without using an Inator.

EDIT: This theory has been Jossed.
 
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I'm going to be perfectly honest, I wasn't leaning towards either option in particular, but all the fear-mongering regarding recycling has made me lean very heavily towards doing that just to spite them.
 
Okay, that was kind of a mess and it specially sucks that we had two nat1s here.

For the inator, I'm leaning towards the On-Ice die tot he different perspective it would give us, though I'm kind of sad about tht sinc eI had wanted Doof to be invovled with Imagination himself

edit: I had a thought; if we went with ON-Ice-intor, there might be a Learning option to study the frozen Doof to help make safe cryogenics

Lol seriously. Looks like all our luck got used up earlier in the quest.
 
So, it occurs to me. We're never getting a Super Crit turn again if we turn this down (yes, we can reverse engineer inators, but the DC is "VERY HARD" so it's not happening anytime soon at least).

But it is conceivably possible for us (as Doof) to schedule a 2 month vacation and leave Mirage in charge. Without using an Inator.
I'd be 100% down for that.
 
I'd be 100% down for that.
Okay. new info from discord:

Arathnorn said:
I… no? Why would doof want to ever do that? Why would we let you swap Kings on the fly? I cant imagine how wed even survive if we had to redo your national actions every other turn

'You cant replicate the neat, weird effects of inators for free' is the first rule of inators.

So if we pass up the On-Ice-inator we can't just go on vacation and replicate it.
 
Nevertheless, I think we can aim for another crit turn, and it should be fine. There's nothing that we'll urgently need to do like last time, and we can crit on our collab with the II.
 
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