You guys are all too hard on LOVEMUFFIN. They were a free action! We could have put them on the Other Dimension-Inator with high chances of success and had it done now - we could be putting them on Greevil Recycling this turn, or even had a decent chance at the Split/Second sponsorship, with a free action. Their stats were bad but they were probably in the top half of our hero units in terms of usefulness. I would have rather lost Dennis, Vanessa, Max, Monogram, maybe even TECHNOR or Hego than LOVEMUFFIN.
 
You guys are all too hard on LOVEMUFFIN. They were a free action! We could have put them on the Other Dimension-Inator with high chances of success and had it done now - we could be putting them on Greevil Recycling this turn, or even had a decent chance at the Split/Second sponsorship, with a free action. Their stats were bad but they were probably in the top half of our hero units in terms of usefulness. I would have rather lost Dennis, Vanessa, Max, Monogram, maybe even TECHNOR or Hego than LOVEMUFFIN.
And you give them too much credit, Monogram is about to get a notable boost and Hego has a locked in character arc, THECHNOR is just too useful to get rid of and Max might get some notable improvement when his training is done, and Vanessa is our daughter. An extra action was not worth putting up with their massive ego and inability to be content with working on projects at their level.
 
Our mistake with LOVEMUFFIN was looking at actions from the standpoint of "chance to succeed" instead of "chance to not critically fail" for many turns in a row leading to the mad science fiasco to begin with.

For comparison sake look at Ludivine.

DC 165 action, crit fail on 82
We get +82 bonus for learning actions she is assigned to.

And with XP the upper range of 'safe' DC with Ludivine is 185.

So we can really go nuts with high DC learning actions with her.

(In fact, it's arguably better to go for high DC learning actions because her swapping to flubber is less likely)
 
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They were a free action!
I'm not going to say that the free action isn't a worthwhile benefit, but the way everything was going keeping them wasn't much better. Notably, it would have tanked Monogram's OWCA thing when it was less than 10 away from completion, we lost 3 income and a good amount of our rep for a loyalty bonus that didn't even get them out of the negatives, and they absolutely would have clamoured to do more mad science again in the future regardless of what we put them on. Not to mention we were probably also reaching the point we would have starting pissing people off to keep them (for example, Janus Lee).
 
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The fiasco was still more our fault than LOVEMUFFIN's. We did vote and decide to put them on doing mad science when we could have used their free action for low-DC stuff instead. I still think we should have kept them after that, but more importantly we shouldn't have told them to do mad science to begin with. Losing LOVEMUFFIN is going to set us a fair ways behind in action economy over the coming turns.

There was also that action floating around before to restructure LOVEMUFFIN, which we'll never be able to take now.
 
We did vote and decide to put them on doing mad science when we could have used their free action for low-DC stuff instead.
This is just flat out wrong. They kept getting larger permanent loyalty penalties because they felt sidelined from the low DC actions. So doing even more of what was already pissing them off is simply a dumb idea.

We should have assigned them a relatively challenging but not too bad learning action (DC 100+) but we got manipulated/sabotaged into mad science. Either way, once we got in that position arresting them was the right call.

The only thing we can do now is keep moving forward. And the best way to do that while also benefiting from LOVEMUFFIN being fired is to have Doof chat with Monogram and be psychoanalyzed by Technor. To hopefully help him realize what he actually wants.
 
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I still think we should have kept them after that, but more importantly we shouldn't have told them to do mad science to begin with.
The loyalty malus from consistently not putting them on mad science was getting to the point where we would have to worry about them trying to kill us. We couldn't even put them on important projects like the Other-Dimension-Inator because delaying their inevitable betrayal by a couple turns wasn't worth making exactly what they did this turn hurt more.
 
The fiasco was still more our fault than LOVEMUFFIN's. We did vote and decide to put them on doing mad science when we could have used their free action for low-DC stuff instead. I still think we should have kept them after that, but more importantly we shouldn't have told them to do mad science to begin with. Losing LOVEMUFFIN is going to set us a fair ways behind in action economy over the coming turns.

There was also that action floating around before to restructure LOVEMUFFIN, which we'll never be able to take now.
In theory, we could have put them on lower DC stuff, but most of the lower DC stuff were things they either didn't like (I'm sure they would have reacted great to being delegated to something involving the garbage system), or something we probably shouldn't let them touch at their then current loyalty threshold of "start planning to backstab us".

We let them do their thing with a space program for a turn and it gave a one turn boost of +5 loyalty and nothing else. Even with the increased action economy from their extra action we were starting to actively plan around them in terms of things they liked and trying to fix them would most likely have been an action sink in and off itself
 
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In theory, we could have put them on lower DC stuff, but most of the lower DC stuff were things they either didn't like (I'm sure they would have reacted great to being delegated to something involving the garbage system), or something we probably shouldn't let them touch at their then current loyalty threshold of "start planning to backstab us".

We let them do their thing with a space program for a turn and it gave a one turn boost of +5 loyalty and nothing else. Even with the increased action economy from their extra action we were starting to actively plan around them in terms of things they liked and trying to fix them would most likely have been an action sink in and off itself
We could have put them on humiliate-our-enemies duty for a few turns- they had reason to hate Mark Beaks, after all, and the fallout from critfails probably would have been a lot less severe for something that low-stakes. In retrospect, that probably would have been a pretty solid way to keep them occupied while attempting to get them back to the point of being reliably helpful.

Still, spilled milk at this point.
 
I'd rather roboclone a hero unit like Wendy or Alan. It would be easier than copying a historical figure and have more practical/mechanical benefits.

We should get roboclones to augment our existing hero units or provide passive boosts instead of competing with them for actions.

Also an evil corporation creating a robotic copy of Mr Rogers in order to profit off his memory would be bad PR.
 
I'd rather roboclone a hero unit like Wendy or Alan. It would be easier than copying a historical figure and have more practical/mechanical benefits.

We should get roboclones to augment our existing hero units or provide passive boosts instead of competing with them for actions.

Also an evil corporation creating a robotic copy of Mr Rogers in order to profit off his memory would be bad PR.
Objection! Contrary to our branding, we're really more a Chaotic Neutral corporation then anything else.

The fiasco was still more our fault than LOVEMUFFIN's. We did vote and decide to put them on doing mad science when we could have used their free action for low-DC stuff instead. I still think we should have kept them after that, but more importantly we shouldn't have told them to do mad science to begin with. Losing LOVEMUFFIN is going to set us a fair ways behind in action economy over the coming turns.

There was also that action floating around before to restructure LOVEMUFFIN, which we'll never be able to take now.
Not telling them to do mad science is fair, but keeping them...No. No we should not. OWCA has taken 4 turns, we should not have lost all that progress.

This is just flat out wrong. They kept getting larger permanent loyalty penalties because they felt sidelined from the low DC actions. So doing even more of what was already pissing them off is simply a dumb idea.

We should have assigned them a relatively challenging but not too bad learning action (DC 100+) but we got manipulated/sabotaged into mad science. Either way, once we got in that position arresting them was the right call.

The only thing we can do now is keep moving forward. And the best way to do that while also benefiting from LOVEMUFFIN being fired is to have Doof chat with Monogram and be psychoanalyzed by Technor. To hopefully help him realize what he actually wants.
Manipulated/sabotaged? What are you talking about?
 
I'd rather roboclone a hero unit like Wendy or Alan. It would be easier than copying a historical figure and have more practical/mechanical benefits.

We should get roboclones to augment our existing hero units or provide passive boosts instead of competing with them for actions.

Also an evil corporation creating a robotic copy of Mr Rogers in order to profit off his memory would be bad PR.
Partially why I want an Elvisbot is because I think it could fit into Jumba's already existing heroball very well.
 
I feel like a lot of people are overestimating how effective creating a doppelganger robot will be. While the action certainly isn't useless- you'll see narrative and mechanical effects in the event of a success- you shouldn't expect to get new hero units or dramatic increases in stats or traits. Doppelganger bots are expensive and extremely difficult to make, even for a megacorp- Sinatron cost billions of dollars and collective years of intense programming, and look how that turned out for Syndrome. Getting a hero unit out of a doppelbot will be rare, if it happens at all. Not only are you nearing your hero cap and experiencing some hero bloat, but there's also the matter of whether or not we can write that unit as an interesting character.
 
A doppleganger of Star would be extremely useful for putting Toffee at a disadvantage to find the real Star.

I'm not sure that we should be putting too much stock in how well a doppleganger of a dead celebrity will boost our reputation, though. While they'd probably boost our public perception somewhat, the QMs have mentioned that people's opinion of us is more complicated than a sliding scale and that doing things people like doesn't make them forget things that damage our reputation.

Right now, the big negative thing about how people percieve us is probably that we're irresponsible. Which, to be fair, we are, because it's in character and makes for a more entertaining story. We did research into Flubber, we carelessly gave LOVEMUFFIN carte blanche to rampage through town, we routinely fire off Inators that inconvenience people, and DoofOS's flaws have been going unresolved for months (not for lack of trying, but the average consumer is unlikely to be aware of how much effort we've been putting in). Building a robot Mr. Rogers or Elvis will be appreciated, but won't do anything to change that perception.

I believe that our best bet for improving our reputation would be doing stuff that provides solid, tangible benefits to society. Curing genetic diseases, for instance, and pursuing Greevil tech. Dinosaur parks and robot celebrities are fun, and they remind people that mad science doesn't have to be harmful, but I think that people seeing us make an effort to improve society instead of just distract it will be better for our reputation in the long run.

Additionally, considering how closely our name is tied to Toons, we might not want to have a reputation for "entertaining, but obliviously detrimental to society".
 
Partially why I want an Elvisbot is because I think it could fit into Jumba's already existing heroball very well.
How? Elvis isn't a super-genius. An Elvisbot might be able to boost Jumba's loyalty but it wouldn't be able to help him do mad science any better than some office drone.
A doppleganger of Star would be extremely useful for putting Toffee at a disadvantage to find the real Star.
It is way too early to pick a fight with Toffee by baiting him to our headquarters.
 
Our last relevant info on what Star looks and acts like is from four or so years before the current day. Toffee's most current information on Star's appearance and personality is a few months ago.

Remind me, how exactly is it supposed to do shit?
Fair point, I hadn't considered how outdated our information would be in that regard.

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It is way too early to pick a fight with Toffee by baiting him to our headquarters.
I was thinking that we'd send Star Botterfly somewhere other than Doofania to create fake sightings.
 
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I just want Wendy to make a doppelganger of herself for research purposes, potentially buffing her stats, and get AI research moving again.

She is willing, is our AI and robotics expert, and would make the most of it.
 
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Fair point, I hadn't considered how outdated our information would be in that regard.
It's probably not that outdated, we know Angela was a friend of Star. But I am unsure of a path to take that would convince her to tell us all about Star's habits and the like so we can make a perfectly accurate doppel. Oh, and the doppel would be sapient, they wouldn't necessarily agree to doing the decoy.

I imagine it would have a hideous high DC check, which we aren't really prepared to deal with.
Toffee
[ ] Hunt for Star
DC 170
1+50+22=73
Critical Failure!

To be Continued in Interlude: Hate
Oh, and Toffee has an Intrigue of 50. Just lovely. Either that or Martial but that seems like an Intrigue action.
 
It's probably not that outdated, we know Angela was a friend of Star. But I am unsure of a path to take that would convince her to tell us all about Star's habits and the like so we can make a perfectly accurate doppel. Oh, and the doppel would be sapient, they wouldn't necessarily agree to doing the decoy.
Pretty sure our current intel on Star is pretty close to the same as Toffee's, actually. We're both working off the information from her time in New York, right? That, plus our having extremely detailed information about what she was like before courtesy of Janna, Marco, and Tom, should mean that we have about as good a shot as it's possible to get at replicating her personally. And somehow, I don't think that talking a robot with anything like a replica of Star's personality into doing something insanely dangerous will be all that difficult.

Not that I'm convinced that this is a good idea, but that's not because I don't think it's doable.

Oh, and Toffee has an Intrigue of 50. Just lovely. Either that or Martial but that seems like an Intrigue action.
That's a pretty believable Intrigue score for him. Toffee is no slouch at being sneaky.

Ok, maybe I wouldn't have put him at 50, but it's still believable.
 
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Pretty sure our current intel on Star is pretty close to the same as Toffee's, actually. We're both working off the information from her time in New York, right? That, plus our having extremely detailed information about what she was like before courtesy of Janna, Marco, and Tom, should mean that we have about as good a shot as it's possible to get at replicating her personally. And somehow, I don't think that talking a robot with anything like a replica of Star's personality into doing something insanely dangerous will be all that difficult.

Not that I'm convinced that this is a good idea, but that's not because I don't think it's doable.

That's a pretty believable Intrigue score for him. Toffee is no slouch at being sneaky.
I corrected myself in the post your second quote responds to. I had forgotten about Angela. But the Star before and after Toffee won is going to be very different.

She would be dead otherwise.

I'm not surprised at him having 50 Intrigue, it's just extremely unpleasant to have to think about. :V
 
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