Did Lizzy getting a occult score make the coven dc go down?

Also, nice interlude. The personalities are really coming through and meshing together.
 
I kinda am afraid Lizzy will learn magic in order to be a Bug caster. I can see her summon Lava ants from the ground at her foes with her usual deadpanned expression. Basically I hope we can turn Lizzy into Disney Weaver.....expect WAY less messed up and traumatized with life......I wonder what's Marco reaction to Janna being motivated to learn.
 
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Wait...

Taking a simple piece of paper, Kitsune marked out a circle, then a large flat triangle within it. Before she could finish it, however, the paper caught alight and flared into a blaze. Kitsune tried twice more, each time creating a heatless flame before she could even finish the strokes.

"She's a fish trying to teach you how to swim." Feldrake confided smugly. "Why don't you let me do this part?"

"Do you have fingers?" Janna asked.

"...touche."

A third time Kitsune traced the circle and a triangle within it, then a line bisecting them both. She crowned the line with a shape like a hat, and then finished the shape with two diagonal lines in the very center.

Is this Bill? Is the triangle in a circle with a hat Bill?

Why is she drawing Bill!?!
 
Janna has gained 2 Occult!
Kitsune has gained 1 to all her stats.
Lizzy refused to leave until she had been told how the bugs work. She gains an Occult score of 4!
Janna now has 17 base Occult with Felldrake brining that up to a total of 29, and in Combat she totes around thirty eight cumulative Martial.

While Kitsune has 23 Occult now, but now she has +1 stats everywhere else. So in, say, a Martial/Intrigue action where she is sabotaging someone she has a bonus of 32.

Lizzy continues to be hilarious. I really want to see what happens when she uses that Occult score.
 
Janna, no... your only suppose to induce anxiety, not raise it.


Janna the rebellious teenager! Spray-painting walls and turning them into cheese.

....

Interesting symbols acting as a magical focus. Which can be rapidity drawn...

This is an Avenue to pursue further. Maybe we could use some sort of Inator to paint a spell
Across a vast area which can then be charged with a magical spell?
 
....

Interesting symbols acting as a magical focus. Which can be rapidity drawn...

This is an Avenue to pursue further. Maybe we could use some sort of Inator to paint a spell
Across a vast area which can then be charged with a magical spell?
Behold!

The Mono-Spell-Inator
A reworked concept of your Monogram-Inator, this will stitch a giant magical rune across the entire TRI (still only two and a half) STATE AREA, roll twice on the next large scale Occult action preformed in DEI territory and take the better roll.

The Spell-Disruptor-Inator
Yu've grown worried about a magical attack on Doofania as of late, well this should help keep things in check... So long as you don't hit the on butto- mosquito on the on button! Smack. Roll twice on the next large scale Occult action preformed in DEI territory and take the worse roll.
 
Janna is not exactly easily distracted, but she rarely chooses to bash her head against something that does not hold her interest. When Janna is assigned to a National Action, roll 1d6. On a 6, Janna does not complete the action as it proves insufficiently engaging for her. Instead, she approaches DEI's problems from a different angle. If the action would not have been a critical failure, a random Occult action in your action pool has its DC reduced by 10. If the action would have been a crit failure, a random Occult action in your action pool increases its DC by 15 instead.
Well. It is better than not doing anything.
Acquiring a non-sentient, permanent Focus for Janna can now remove her Non-Practicing Practitioner trait!
Useful!
Kitsune has gained 1 to all her stats.
Casual buffs for a Casual Fox
Lizzy refused to leave until she had been told how the bugs work. She gains an Occult score of 4!
HAHHAHBWABAJAJAH
 
So, how long until Lizzy starts genetically engineering magical bugs?

She probably couldn't create bugs with new magic powers but I wouldn't be surprised if she could, say, make larger, more powerful lightning bugs.
 
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Janna's trait has changed to "I Got a Little Bored, so I Tried Something New"
Janna is not exactly easily distracted, but she rarely chooses to bash her head against something that does not hold her interest. When Janna is assigned to a National Action, roll 1d6. On a 6, Janna does not complete the action as it proves insufficiently engaging for her. Instead, she approaches DEI's problems from a different angle. If the action would not have been a critical failure, a random Occult action in your action pool has its DC reduced by 10. If the action would have been a crit failure, a random Occult action in your action pool increases its DC by 15 instead.
Acquiring a non-sentient, permanent Focus for Janna can now remove her Non-Practicing Practitioner trait!
Janna has gained 2 Occult!
Kitsune has gained 1 to all her stats.
Lizzy refused to leave until she had been told how the bugs work. She gains an Occult score of 4!

So instead of just "wasting" an action slot on a 1:6 chance, now Janna can decide to faff around with the DC of other Occult options with an indirect, variable chance to fuck that one up - I am not complaining about that, but it´s essentially and Occult, explody/chaotic version of Ludivines "Absent-Minded" trait.

...Next order for Janna: Get a magical focus, so we can at least theoretically use her for Occult options that rely on practical experience.

Stats upgrades are always nice, especially now that Lizzie *Technically* counts as an Occult unit as well - even though she still got the second-lowest *known* Occult score of all our HUs (with Doof himself sharing her 4 and Vanessa bottoming out at a 3)

We never expected Janna, Lizzie, and Tobe to be the aces we thought they'd become but I'm glad it happened.

Well, Janna was always pretty talented - just very unenthusiastic about applying herself.

But Lizzie and especially Tobe really don´t have any excuse being that good (for crying out loud, Tobe and his ninjas are essentially our Mauve Shirt goons concept-wise - a bit of personality and ability, but ultimately utterly disposable nobodies)

It's actually the light Glyph from The Owl House.


Maybe she initially botched the OH Glyph, making it *become* a Bill Glyph, which Kitsunes super-strong wards immediately took offense to and caused the paper to combust in retaliation?

Like a translation/transcription error that causes editorial control to take offense because now the word is "naughty", you know?
 
So instead of just "wasting" an action slot on a 1:6 chance, now Janna can decide to faff around with the DC of other Occult options with an indirect, variable chance to fuck that one up - I am not complaining about that, but it´s essentially and Occult, explody/chaotic version of Ludivines "Absent-Minded" trait.
Eh. I see it as a straight advantage.

Ludivine's trait is problematic because there's a real danger when we put her on many of the most appealing actions for her that she'll fuck off and invent Flubber tech instead and suddenly we're a pariah.

Janna's trait never actually makes things worse except in the case of a critical failure (which screws us over anyway). It usually makes things a little better, since lower DCs are pretty much pure benefit for us.
 
So I have an idea for the Toxic Jungle, unless it's for some reason not in this quest.
  1. Research Bug Tech from Lizzy
  2. Reach Toxic Jungle
  3. Find out if the Ohmu maintain their apparent loving nature when not enraged
  4. Continue our space program and research controlled environment tech
  5. Try and establish communication with the Ohmu hive-mind if possible
  6. If no contact is possible use tech to try and gain control of at least some of them
  7. Create an artificial habitat in space for Ohmu and begin transporting them
  8. Use Ohmu shell in research since it's apparently stronger then ceramics
Thoughts?
 
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