Rumblings of the earth
- Location
- Attached to a wall
- Pronouns
- She/Her
This thread is a temporary home for the discussion of a knock-off RP I'm working based on the ideas in:
This will be a temporary thread to allow our role-playing spirits to flow. And for me to talk about balancing issues I might come across.
The opening post will be a work in progress, and might change from time to time.
Chronicles of Divinity (A Council God Quest) Fantasy
Players take on the roles of Gods, both minor and major, great heroes and empires, and shape the history of a world.
forums.sufficientvelocity.com
This will be a temporary thread to allow our role-playing spirits to flow. And for me to talk about balancing issues I might come across.
The opening post will be a work in progress, and might change from time to time.
Soul represents the power the mind. Gods are able to use this power to influence the mortal world.
There are Deities gain soul from energy that is passively given given to the by mortals, who shed the regularly need to shed the excess soul that they generate. This energy is received (every 5th turn), when the barrier between the worlds is thinnest.
The second given through active ritual, which will come at the cost of the Soul of the performer.
1 Grand Soul = 1000 Soul
Abilities and Costs
Divine Ritual - Soul upkeep = (1+uses) * (x)Soul
The Divine are inseparably linked to Rituals. They derive power from rituals of worship, and their followers can in turn ask for mercy or aid from the gods they serve. The Gods should take care to make their rituals sufficiently hard to preform if they do not desire to lose all of their power.
Dreamwalk: 1 Soul
While the body usually protects the Mortals, Their soul will be more open when asleep.
most Watchers are able to project themselves into a dream. The dreamer is at their strongest within their dream.
Divine Inspiration - 100 Soul
The gods can attempt to communicate their will with a select a follower, by spreading visions and messages among the people who have opened their hearts towards them.
Divine projection: 1 Grand Soul
Divine beings can project themselves on the air for a brief amount of time.
Divine incarnation - 10 Grand Soul
It is rumored that deities may walk among the mortal. The vessels they use for this are very vulnerable however, and if tiniest bit of that believe gets absorbed by these vessels will cause them to burst. And send the energy remaining in these vessels to whatever has discovered their nature. This is why deities rarely reveal themselves.
Divine movement – 1 Point per incarnation used
Divine entities need to spend a fraction of their power to move their vessel(s) If they don't do anything with a vessel for a turn then the vessel remains dormant.
Divine love – 1 Grand Soul / Requires incarnation
Love is not only a thing known for mortal souls. The god is able to grant their child a blessing that is carried in their blood. The potency of this blessing is proportional to the purity of the deities blood that flows through their veins. The nature of their incarnation does not matter for their reproductive capability. whether it be as fair men, maidens, fruit trees or even seahorses.
-Children of the gods do not count towards worship-
Divine Soulcraft – 10 Grand Soul / Requires a divine domain and a target inside it.
Among entities of the Soul. Some have the power to bend a soul to their needs, some will take a part of themselves (takes extra DP) for this and others part of another.
--Can not be used on a unwilling Living or embodied subject--
--When used against another being power will be compared, and there will be rolls for side effects-
Divine artifact: 10 Grand Soul, and material
This is a weaker version of a legendary act preformed in a long time ago. It links Soul to Body so that it would be worthy of the gods.
These artifects will never be truly alive, though the soul will always keep their will.
Divine domain - 20 Grand Soul Upkeep 1 Soul * Foreign Souls + 1 Grand Soul * foreign(Body, Life)
The spiritual realm is unimaginably vast, because powerful beings keep adding their own pockets into the space. One of the most remarkable features are the dreams of the gods made physical, A god is virtually limitless within their domain, and even able to take Body into the Spiritual realm.
__________________
Spoiler: God/Goddess Character Claim Sheet
God/Goddess Name: (The Name of your Divine Being)
Title: (Descriptives of your nature or deeds, Ex: The Lord of the Wild Wood, He Who Sulks In The Dark, Queen of the Fresh Waters)Personality: (The general demeanor of your God/Goddess, interest, hopes, feelings, ect.)Description: (A physical description of the form your God most often takes, pics encouraged)Divine Power Stored: (You start with 5)
There are Deities gain soul from energy that is passively given given to the by mortals, who shed the regularly need to shed the excess soul that they generate. This energy is received (every 5th turn), when the barrier between the worlds is thinnest.
The second given through active ritual, which will come at the cost of the Soul of the performer.
1 Grand Soul = 1000 Soul
Abilities and Costs
Divine Ritual - Soul upkeep = (1+uses) * (x)Soul
The Divine are inseparably linked to Rituals. They derive power from rituals of worship, and their followers can in turn ask for mercy or aid from the gods they serve. The Gods should take care to make their rituals sufficiently hard to preform if they do not desire to lose all of their power.
Name:
Conditions and costs for user:
Description:
Conditions and costs for user:
Description:
Dreamwalk: 1 Soul
While the body usually protects the Mortals, Their soul will be more open when asleep.
most Watchers are able to project themselves into a dream. The dreamer is at their strongest within their dream.
Divine Inspiration - 100 Soul
The gods can attempt to communicate their will with a select a follower, by spreading visions and messages among the people who have opened their hearts towards them.
Divine projection: 1 Grand Soul
Divine beings can project themselves on the air for a brief amount of time.
Divine incarnation - 10 Grand Soul
It is rumored that deities may walk among the mortal. The vessels they use for this are very vulnerable however, and if tiniest bit of that believe gets absorbed by these vessels will cause them to burst. And send the energy remaining in these vessels to whatever has discovered their nature. This is why deities rarely reveal themselves.
Divine movement – 1 Point per incarnation used
Divine entities need to spend a fraction of their power to move their vessel(s) If they don't do anything with a vessel for a turn then the vessel remains dormant.
Divine love – 1 Grand Soul / Requires incarnation
Love is not only a thing known for mortal souls. The god is able to grant their child a blessing that is carried in their blood. The potency of this blessing is proportional to the purity of the deities blood that flows through their veins. The nature of their incarnation does not matter for their reproductive capability. whether it be as fair men, maidens, fruit trees or even seahorses.
-Children of the gods do not count towards worship-
Divine Soulcraft – 10 Grand Soul / Requires a divine domain and a target inside it.
Among entities of the Soul. Some have the power to bend a soul to their needs, some will take a part of themselves (takes extra DP) for this and others part of another.
--Can not be used on a unwilling Living or embodied subject--
--When used against another being power will be compared, and there will be rolls for side effects-
Divine artifact: 10 Grand Soul, and material
This is a weaker version of a legendary act preformed in a long time ago. It links Soul to Body so that it would be worthy of the gods.
These artifects will never be truly alive, though the soul will always keep their will.
Divine domain - 20 Grand Soul Upkeep 1 Soul * Foreign Souls + 1 Grand Soul * foreign(Body, Life)
The spiritual realm is unimaginably vast, because powerful beings keep adding their own pockets into the space. One of the most remarkable features are the dreams of the gods made physical, A god is virtually limitless within their domain, and even able to take Body into the Spiritual realm.
__________________
Spoiler: God/Goddess Character Claim Sheet
God/Goddess Name: (The Name of your Divine Being)
Title: (Descriptives of your nature or deeds, Ex: The Lord of the Wild Wood, He Who Sulks In The Dark, Queen of the Fresh Waters)Personality: (The general demeanor of your God/Goddess, interest, hopes, feelings, ect.)Description: (A physical description of the form your God most often takes, pics encouraged)Divine Power Stored: (You start with 5)
Existence is a constant struggle against the spirits of entropy that desire for everything to be the same.
For the mortals this means that if they don't eat and that if they don't constantly repair their stuff that nature take it away.
Pop will represent 1000 people for each unit of Pop
And Econ which represents the Capacity of a people to produce food and maintain their belongings.
If upkeep costs exceed the necessary resources then structures will fall into disrepair and people will starve or rebel. And the surplus can be used for other things, but they can not be stored.
Exploration, migration and conquest:
Civilizations do not micromanage how their people move or what they do. Their leaders can express influence the general direction their peoples move towards by describing the landmarks the desire to explore.
Institution:
People differ from beasts, because they subject themselves to creatures they have never seen or met. By combining their minds into institutions the mortals impossible things. The rulers would be powerless without institutions to direct their subjects and the means they hold.
Institutions can hold knowledge for longer than any individual mortal can, but if the key figures of the institution fail to pass on their title then the institutions will break down.
For the mortals this means that if they don't eat and that if they don't constantly repair their stuff that nature take it away.
Pop will represent 1000 people for each unit of Pop
And Econ which represents the Capacity of a people to produce food and maintain their belongings.
If upkeep costs exceed the necessary resources then structures will fall into disrepair and people will starve or rebel. And the surplus can be used for other things, but they can not be stored.
Exploration, migration and conquest:
Civilizations do not micromanage how their people move or what they do. Their leaders can express influence the general direction their peoples move towards by describing the landmarks the desire to explore.
Institution:
People differ from beasts, because they subject themselves to creatures they have never seen or met. By combining their minds into institutions the mortals impossible things. The rulers would be powerless without institutions to direct their subjects and the means they hold.
Institutions can hold knowledge for longer than any individual mortal can, but if the key figures of the institution fail to pass on their title then the institutions will break down.
[After the from bellow is filled out dice will be rolled on the effects of the institutions based on and a difficulty rating.
Name:
Type: [Political/ Spiritual/ Civil/ Economic/ military]
Leadership: [Seats of power]
investment:
Description:
Type: [Political/ Spiritual/ Civil/ Economic/ military]
Leadership: [Seats of power]
investment:
Description:
Stats:
Soul: The abstract and the knowledge of oneself. Life and Body can learn and imagine with Soul.
Life: The force that changes things into more of itself. Body and Soul can restore and copy themselves.
Body: The physical acts as a medium one thing to be different from the other. Soul and Life can shield themselves themselves with Body.
Entropy: Usually observed only through inference. The force that makes all equal to their surroundings.
Soul: The abstract and the knowledge of oneself. Life and Body can learn and imagine with Soul.
Life: The force that changes things into more of itself. Body and Soul can restore and copy themselves.
Body: The physical acts as a medium one thing to be different from the other. Soul and Life can shield themselves themselves with Body.
Entropy: Usually observed only through inference. The force that makes all equal to their surroundings.
Through experimentation and observation players can discover more about how the system works.
Archaeology can also be used to learn from the ancient peoples.
Archaeology:
Memories of a faded soul
Arcane:
Mundane:
Archaeology can also be used to learn from the ancient peoples.
Archaeology:
Memories of a faded soul
Arcane:
Mundane:
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