DispraChess

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A fun strange game between SV and SB
Rules and Introduction
This will be a fun game between Sufficient Velocity and Space Battles. A game of DispraChess. Who will win and earn meaningless internet points and bragging rights?

Pieces
Each piece in DispraChess has but one characteristic. Card capacity, each type of piece is under the effects of up to that many cards at once. These cards will effect movement, effect capturing, and even grant royalty. See the card section for the list of cards, effects, and movements.

  • Capacity 4

    Default Cards
    Lateral Defense
    Diagonal Defense
    Adjacent Movement
    Royal​

  • Capacity 3

    Default Cards
    Diagonal Movement
    Hop
    Swap

  • Capacity 3

    Default Cards
    Lateral Movement
    Block
    Diagonal Defense​

  • Capacity 3

    Default Cards
    Diagonal Movement
    Lateral Movement
    Adjacent Defense​

  • Capacity 2

    Default Cards
    Cone
    Swap​

  • Capacity 2

    Default Cards
    Hop
    Adjacent Defense​

  • Capacity 2

    Default Cards
    Diagonal Movement
    Diagonal Jump​

  • Capacity 2

    Default Cards
    Lateral Movement
    Forward Jump​

  • Capacity 1

    Default Cards
    Push​
Cards
  • Lateral Movement: Move any number of spaces forward, backward, left, or right, from your position, this movement is stopped by pieces, and voids, and can be used to capture.
    Diagonal Movement: Move any number of spaces diagonally from your position, this movement is stopped by pieces, and voids, and can be used to capture.
    Adjacent Movement: Move to any adjacent space, this movement is stopped by pieces, and voids, and can be used to capture.
    Forward Jump: Move two spaces forwards of your position, this movement jumps pieces and voids but can not end on a void or uncapturable piece. This movement can be used to capture.
    Diagonal Jump: Move two spaces diagonally forward from your position, this movement jumps pieces and voids but can not end on a void or uncapturable piece. This movement can be used to capture.
    Hop: Move to any space that can be reached by a 2-step lateral movement, followed by a 1-step lateral movement perpendicular to the first movement from your position, this movement jumps pieces and voids but can not end on a void or uncapturable piece. This movement can be used to capture.
    Cone: Move to any space between those marked by a 2-step forward diagonally movement, including the diagonals.
  • Lateral Defense: This piece can not be captured by a piece that starts its turn within a lateral movement of it.
    Diagonal Defense: This piece can not be captured by a piece that starts its turn within a diagonal movement of it.
    Adjacent Defense: This piece can not be captured by a piece that starts its turn within an adjacent movement of it.
    Block: Pieces can not use jump movements that would take them over this piece or voids adjacent to it.
  • Push: This piece can always capture a piece 1 space laterally forwards of it if another allied piece is adjacent to both this piece and the target piece. Allows 1 step forward lateral movement if no piece is there.
    Swap: This piece can switch places with a piece that it could move to the position of if it was not there.
    Royal: If no pieces with the royal effect are on the board at any time the player loses.
    Sacrifice: If this piece is captured the capturing piece is removed from play.
    Blank: This card has no effect.
Board

The position of places on the board depends on the side viewing the board for white, blacks home is scattered, and white is scattered on black's board. Movements are valid based solely on the moving player's board so movements may not be continuous for white but in a straight line for black. Take advantage of the scattering in your home and keep it in mind when attacking the other side's home.
This labels the position of places before and after scattering.
Rules
Players start with an arbitrary amount of blanks, and a single sacrifice.

On a player's turn, they must move 1 and only 1 piece. Swapping, and capturing count as only one movement of one piece. After moving they then may choose to place any card from their hand into any piece type and take one card from that piece type. However, if a piece type has no pieces on the board it can not have a card placed into it.

Then the turn changes to the next player. Play continues until at any time a player has no royal pieces in play. As such when the royal card is swapped out it must be immediately played.

At the start of the game, white may choose to move first or allow black to take the first move. The player that does not move first may place a card as above before they take their turn.
 
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SV will be playing as black. Please wait until SB completes their choice.

Each voting period will be open for just under a day with most votes alternating between SV and SB. This is the only vote where SV may not be able to take an action for two periods.
 
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If possible, I'd prefer having the view of the other board to see what movements are available to them. Personally, I find the idea of a different board overcomplicates things.

Hexagonal pieces look very similarly to their round counterparts, especially when there is no visible border line (J4/I3). I suggest making the hexagonal ones (Dal/Raa) have a colorful border to discern them better. Perhaps a yellow one, seeing how the color is already present?

Of course, it'd be better if they were a rhombus or something equally distinct.

On a player's turn, they must move 1 and only 1 piece. Swapping, and capturing count as only one movement of one piece. After moving they then may choose to place any card from their hand into any piece type and take one card from that piece type. However, if a piece type has no pieces on the board it can not have a card placed into it.
Does this apply to your own pieces, or to all pieces? Basically, do we have the same pieces with the same cards for both sides, or does the opponent get their own set with their own rules, and I would have no knowledge of what cards they have in them?

[x][Move]G11 to F9
[x][Card]Diagonal Movement to Dal for Swap

...what are "Orders"?
 
Okay actually not closing the vote, sorry. But I've had a busy day and haven't been able to respond. There is a picture of the board from bothsides in the instructions sheet.

If possible, I'd prefer having the view of the other board to see what movements are available to them. Personally, I find the idea of a different board overcomplicates things.

Hexagonal pieces look very similarly to their round counterparts, especially when there is no visible border line (J4/I3). I suggest making the hexagonal ones (Dal/Raa) have a colorful border to discern them better. Perhaps a yellow one, seeing how the color is already present?

Of course, it'd be better if they were a rhombus or something equally distinct.


Does this apply to your own pieces, or to all pieces? Basically, do we have the same pieces with the same cards for both sides, or does the opponent get their own set with their own rules, and I would have no knowledge of what cards they have in them?

[x][Move]G11 to F9
[x][Card]Diagonal Movement to Dal for Swap

...what are "Orders"?

The cards apply to only your own side. Each side will have different rules you can only gleam as the game goes on. Orders are directing pieces and placing cards. You know they start with the same cards.

Finally you can only use cards you have in your hand, that starts with empties and one sacrifice. You can use them to grab other cards from other pieces.
 
There is a picture of the board from bothsides in the instructions sheet.
I meant the current position. It's for the future turns., not necesarily this one. You are posting their version of the board on the other forum anyway, so why not post it on ours as well?

Chess is as much about predicting the next move of the opponent as it is about making yours.

Finally you can only use cards you have in your hand, that starts with empties and one sacrifice. You can use them to grab other cards from other pieces.
[x][Move]G11 to F9
[x][Card]Blank to Baa for Diagonal Movement
 
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