Part 2
2010, March 3th
I summoned up more Builder Devils and worked with Vigorn to set up the strongest bones the dungeon could have. Replacing the flimsy brick with enchanted granite, steel girders alchemicalised into a gnomish honeycomb manasteel beams, and finally burning runes into the structure. I argued with Vigorn for a long time about limiting the building into a divination focus he wanted to expand it into a fate weaving device and said he knew a demon that could help but fate is a temperamental force and not one I want to mess with when there are at minimum on outer god parasite wandering about.
The interior has been stripped clean and the upper floors are nicely furnished though several discrete inquiries to local shops. Apparently, the merchant perk is super effective in an area where villains you do not want to mess with already operate. I have a fully furnished office and the other rooms are filling out slowly due to low resources. I was tempted to summon up some imps to start stealing but funds would be an issue once the dungeon is up and running. There is a reason dungeons are considered an artificial miracle even by divinity and demonic forces. A dungeon at the end of the day is a mana reactor using the complex decay of the void to generate even more using said mana in a stable fusion reaction to generate solid and real matter... Dangerous and Wondrous is the bare minimum any dungeon can be due to its innate powers. Mechanical cores rely on manual building having sacrificed the manipulation aspects of the core for greater material and space generation, the good thing is that the construction can be done by anyone. Summoning up some imps and Kobalts, bind them to the dungeon an easy fix for a developing dungeon...
While waiting for the BD's to have everything finished up between putting some personal touches on the building and working on several sketches for the initial floors I began tinkering with the Tinker tech Chash... It is a wonder of technology to be honest. Reading through some at random showed that I really need to pace myself or nothing will get done, thankfully the cache is organized in 'tech levels' 1-20 though the cache only has one example of level 20 technology something called 'Nano reality condenser' in simplified language... I really don't want to know, but about 90% of the blueprints show up to tech level 19 things like Universals galaxy-wide warp field and magnetron manipulation generators. Heavy stuff that looks ridiculously complicated that runs on the oscillation of the universal axis and stuff like that.... In all honesty, I feel comfortable up to levels 3-4 which have seemingly billions of schematics for all sorts of objects. I selected two to tinker with in my spare time; a laser that works through an electron gell-thing and a mini builder bot that is honestly worst than the run of the mill magitech bot but has potential if I can fiddle with it enough.
"Do you think it's ready? It has only been two months." I asked Vigorn if he has been working sleeplessly with the BD's to complete the initial construction.
"As ready as it is going to get for now, honestly, you are far more particular than my last contractor. He would have put down that core during the first week."
"That guy also got his eyeballs eaten."
"They were delicious and I see your point," Vigorn said with a slight smirk.
We traveled into the core room. The heart of the dungeon and difficult to craft since they are almost immediately pulled into the out-of-phase dimension that dungeons generate as they grow. How else can you have thousand-floor dungeons take up a single mountain? The room is made of black and white marble with a barely functioning star map using silver stars and bronzed constellation outlines for 88 Hellenistic constellations that will circulate the observation sphere. All along the ground, I inlay several different runic geometries that should help stabilize the magic... Over all the room like most core rooms looks appropriately auspicious. I took out the mechanical core from the pack on my back. The Mechanical core in the un-activated form looked like a glowing metallic ball covered with crystalline runes along all several axies I approached the plinth in the middle of the room. "Slowly now." Floating the sphere with a bit of magic I began to spin it faster and faster closer to the plinth till it was in the center of the room. The opening hymn is an old practice that few dungeon builders preform in the current era, it is never the same but it embeds a feel into the core and focuses it's intent.
"
Like the horizon that meet the heavens and the earth
So to are you boundless.
Shatter the constraints of this world and become a wonder, a miracle.
The Dungeon of Armillary Solace - Heavenly Surveyor"
The core exploded into concentric rings of an Armillary sphere the machines around the room shutter as the core takes the room. The entire building vibrates as the rings begin spinning erratically till a wave of mana rolled off the sphere. Just as quickly as the light show began it stopped leaving the Armillary sphere-looking core spinning in the air the plinth having disintegrated in the start-up.
My hands splayed out, conducting an invisible orchestra integrating the core into the greater spell and etching work done on the rest of the building. Man surged through dormant channels, and the star map came alive and began rotating tille it matched the sphere. Faintly stars began to rise out of the stone into a star field that flowed above my head, it s the little things that make dungeons into the mortal miracles that they are known for. The major magical pathways are filled and the Keystone enchantments are beginning to charge up, within a ten days the major enchantments should be running and the divination focus should be active.
"Never seen one in person, always believed that it was just an exaggeration that cors are magical but that was something else...." Vigorn said in a soft voice.
"It will get more fantastic with time and a lot of elbow grease. Lets get some rooms done I need to place a call out to some kobolds and poke around for some mechanical bits for the core to learn. Maybe some of those wind up toys..."
"I really hate to recommend this but couldn't you summon up a mechanist? Those celestials, while annoying, know what they are doing with machinery..."
"Perhaps one would help but you are right they are too rigid for most dungeon environments, helping with deign and repair should be fine. Had to work with one for a project and he was annal retentive to the extreme." Vigorn looked pleased with trash-talking the celestial.
Using the link to the dungeon core I began my invisible orchestration again. Bring out several schematics I preloaded them into the core directing the mana to develop seven rooms, four are going to be challenge rooms for minigames, and two are going to be used for minion usage. Space warped and rumbled as the rooms came into being.
"File in!" The devils appeared in eager flares of sulfur. "Would you lot like to contract with this dungeon or remain freelance?" Of the twelve present seven entered into a contract with the dungeon, and Vigorn glee fully took command getting them to work on processing everything....
"Alrighty the dungeon will start synthesizing materials and you lot should be able to summon them, lets get to work and drive some adventures mad!" The devils chitterd excitedly at the prospect and Vigorn gave a throaty chuckle.
2010, March 4th
Opening the door into the warehouse is a bit weird to be honest, the place is a blank star field with the only anomaly being the wooden door into the benefactor lounge... I am avoiding that thing for the time being. I collected the contact listing from one of the few structures standing in the void. They appear to be a series of shelves made of stone next to the contact listing is an interesting sphere the size of a softball... I pocketed it. Brushing across my mind was the 'Warehouse AI'. The simple mind reminded me of the imps that have served me in the past. Capable of action and thought but almost no personality, my connection to the entity behind all this informed me that it should grow and change during each of my lives... what an odd thought that my soul has chosen countless reincarnations instead of rest. The Warehouse or should I start calling it Home? The warehouse feels more malleable than any other structure I have ever worked with. I'll need to experiment but I have things to do now.
It wears a leather-bound tome with bright canary yellow coloring... upon the front was MMSS Inc . Quickly exiting the warehouse into my lair was a relief... creepy place... anyway. The MMS was weird each page had three to five being listed out by type, behavior, habitat, and alignment. Finally, on the last page were numerous shifting options to contact the service: a number to call, a postal address, and a psionic/magical message wavelength. Over this thing is really cool and I wish I had it back in Viloth all that time convincing a band of goblins to move in wasted...
I called up a troupe of Kobalts; "What you want? This is the Monster Messaging Service and Staffing hot line how can I help you today?"
"I'm looking for a troupe of Kobalts..."
"Yes, I see any preference in work experience. Demonic, Religious, Cultist, or Draconic experience is a must for a well-rounded Kobalt. Also, any particular wish on the sub-specie or coloration of the Kobalt? Development level?"
"I don't have any particulars in mind beyond having them be well versed in trap making and tinkering; they won't be doing much fighting directly so a calmer temperament or a tricky temperament would be preferred."
"A trapper... That is doable how many do you need and do you need a breeding population?"
"I need twelve for now and a breeding population would be acceptable... though only adults are going to be contracted to a dungeon so they need to be prepared for that..."
"I see... I see... I have a clan grouping that is looking to relocate... it would cost 3,000$ local, and if you want, I can throw in a Kolbinoid sorcerer for 200$?"
"Hmmm.... I'll take that is a wire transfer accepted or a direct summoning?"
"Interdimensional wire transfer is acceptable sweety..." A little while later, after some annoying clerical work... "Alright, that is good to go! Your minions will appear at the designated warp point in two to five business days Sidgle Calendar... About Three local."
That was relatively easy... I wonder about some of the higher-end minions in the book... There are darklings, goblins, minor daemons, celestials, elementals, fae, and many more though none are listed as being very powerful... not really an issue with a dungeon's core. One of the significant benefits of binding oneself to a core beyond the resurrection ability within the dungeon is the mutagenic capability of the core. A weak kobalt could become a dragon-kin with enough mana investment, developing further to have fantastical powers is reasonably straightforward for dungeon masters to guide and develop, especially at lower floor levels where the mana density is higher than natural.
2010, March 7th
The skulk of Kobalts appeared in the dungeon bright and early. For the clan they had the roughed-up look normal to most Kobalts humanoid lizards with intelligence and culture that ranges from medieval to caveman-esque. The is group according to the MMSS receptionist is coming from a dragon layer that was wiped out... they are dressed in a collection of brown clothing and hemp. The Sorcerer that was taken on is a bit taller than the rest and colored yellow, and is clothed in a hemp robe.
"Alrighty, individual introductions can come later, for now just to check you all are alright with entering a dungeon pack?"
The Elder of the Kobalds and the Sorcerer came forward, "Yes! Yes! Clan Brumu will become dungeon kin!"
The Sorcer was a bit calmer and squeaked, "Daess will become dungeon kin."
"Excellent now I understand Clan Brumu has experience trapping?"
"Lost of practice! Hunt swamps and Cliffs for the last lord.."
"Very good I have some devils that will teach you how to build better traps, and you will help with building several, and hopefully you can help me make more." this led to a lot of excited chittering, and with a flash of light each of the Kobalds where bound to the dungeon.
"Daess you are a sorcerer, correct? What were your teachings?" I looked towards the little sorcerer. The rest of Clan Brumu were eyeing them in interest, one of the benefits of dungeon keeping is the built-in sope opera that comes with collecting numerous being in a mana-charged area... nothing like the fall out of a love triangle between a hydra, demi-lich, and an animated suit of armor- dungeons are weird romance wise. Like that, though the child ended up becoming the boss of the 70th floor of that dungeon, a steel-skinned necrotic hydra is a scary thing for an unprepared adventures party to face especially one with family angst.
Daess's response broke me from my soap's memory. "I am of dragon-kin; lightning and storms in blood! Got Taught from Dragoning welp to teach welp!" That explains the little bit of pride the little drake has, he was a dragon whelps first practice student, not a very common practice where I came from but the Kobalts normally end up being very competent if more arrogant than most. The Bruma Clan ood and ahhed, causing Daess to preen.
"A bit of lightning could be useful around here. When the next floor develop, I will set you up with a nice station. For now, how good are you at enchanting?"
Daess drooped "Not so good, can make stone spark a little... I be very good at spell slinging though Mastar Kalekinth's Dame was very pleased with my learning."
"That is alright Kalekith probably didn't have time to finish your tutoring; Vigorn is the manager and will help teach you how to enchant and help you prepare for adventures." with another flash of light, the yellow kobalt became dungeon kin, and I just set up both Vigorn and Daess for some headaches.
2010, March 13th
The privacy screen is starting to fail, it was never supposed to hide an entire dungeon, and all of the locals are incredibly paranoid when it comes to anything 'stranger effect' related even simple illusion or hypnosis effects are terribly scary to them... I heard about that one singer that can hypnotize with her voice getting really popular and is starting to get surrounded by controversy due to her power. She has a show soon... maybe I could recruit her... I can just give her a jumping stone to the dungeon, those things are relatively simple to make and only take a day or two.
The local minor gangs are getting to curious about what is behind the tarp, and the ward patrol that passes through there is convinced that snooping is well within their remit. On a smaller level, such as a door or passage way the effect should be extremely potent, but it is diffuse over an entire building. It is hard to hide a building with a simple sign, especially as the Heavenly Serveyer enchantment is starting to function fully night sky is far brighter than it ever was in the city, riveling the light in downtown Boston. The moon is luminescent, and it is making the news as people have gradually noticed that the sky is far more bright than it ever has been. During the day, it is also noticeable as children's moon became a daily occurrence lately despite it remaining the same for the surrounding states. The PRT is frantically trying to figure out what is happening, the only reason it is not a full state of emergency is that the effect has been benign.
While the side effects have been plaguing the locals, the enchantment has been a great boon to me. I performed a few divinations the other day, and the information was highly accurate and detailed. I added when the best option to get a new human underling would be, and apparently, the whole give cannery a warp stone is the best option also, I need to provide her with a power filter that targets warlock packs and a note that words can hurt. The other divination I performed is to find the first customer and what they would want; a complex ritual later involving several candles and a computer tablet brought up several profiles—many of the local gang leaders and several more international groups. Apparently, the government was not in the market right. One that stood out was Accord, a gang leader to the west of me that is famous for his Thinker ability to make complex plans. With Blank working there really should be no danger from him since his Thinker power should be unable to predict me. His compulsive and violent OCD will be unpredictable since it could lead to a power interaction, pulse I remember from Rex's life that he was associated with Coil. Anyone that would willingly associate with that creep should be watched with caution. The ritual suggested something interesting it gave me imagery of clockwork and a picture of the bane god of tyranny and machinist the god of clockwork.... I think something like the spell 'Eternal order' should work well. 'Eternal order' is a divine spell that essentially forces the world to act in a supernatural orderly way, a great curse to use in melee combat as it turns even the most adept combatant into a predictable enemy. A bit of tweaking it could reduce disorder in a more general sense of the word... or I could use an enchantment that warps his power, so it no longer changes his viewpoint and reduces his OCD issues, perhaps making his plans less destructive? I seem to remember that many of his plans ended up having 'side effects' like preventing a candidate from being elected, but a more corrupt one takes their place... something to think about.
2010, March 21st
The new floor... is ready to manifest and the clocking is going to go down in a few days think we have enough time to place several rooms down for the second floor. The first is developed but just needs some personal touches a full two dozen 'adventuring' rooms and a dozen staff and game rooms. I have a nice facility set up for tinkering and forging equipment and loot for the dungeon. Bribing adventures is a time-honored and vital part of dungeon management. Especially ones with strange dimensional parasites that should generate novel materials and unique supernatural phenomena fueling dungeon growth and inspiring advancement.
I have had the Kolbalts trained up in sword play, and Daess has helped by teaching them how to channel a little bit of lightning into their blades like a third the strength of a taser. The Kobalts are extremely excited about adventures and are extremely proud of the traps and tricks. I had intended to allow Vigor to be the floor boss, but we decided that he should have one of the later floors though he is filling in until one of the Kobalts are ready to take the mantle Daess is going to be the second-floor boss. He is very excited about it too, trying to come up with a 'supervillain' rant after hearing the news. Tomorrow I plan on removing the tarp and just letting who ever is around into the dungeon.