Disciples of Red Dew Sect (Cultivation Riot Quest)

Admittedly, the relative lack of mission might just be due to Thanksgiving, so we'll see how that plays out. But I'm thinking about just cultivating this turn, since Spirit Stones can't be used till you've Tempered your lungs, which takes at least 12 success total to reach. Plus, between the Red Dew Tech, the Harmony of Heaven and Earth tech, and just base cultivation, there's a lot of stuff within reach that can boost your dice pool.
 
Character Sheet
Name: Liang Xinyue
Description: A man dressed only in pitch black and pure white, with a perfectly trimmed beard and short hair and black line tattos covering both of his eyes, with a serene and unconcerned expression on his face.
Personality: His voice is low and soft, almost monotone. His movement are calm and his manners precise, exactly as his fighting style, that eliminate the enemies utterly with the most damage without unnecessary movements. He believes that all things not only are fated to end, but to be reduced to particles so small to become useless, like dust and ashes.
Element: Fire
Path: The Path of Ash, Cinder and Dust.
[X] Technique Manual: You found a rare technique manual that will surely give you a leg up in your cultivation. The Twelve Step of the Ash-Maker (Combat Techniques).

Hope everything is good.
 
Admittedly, the relative lack of mission might just be due to Thanksgiving, so we'll see how that plays out. But I'm thinking about just cultivating this turn, since Spirit Stones can't be used till you've Tempered your lungs, which takes at least 12 success total to reach. Plus, between the Red Dew Tech, the Harmony of Heaven and Earth tech, and just base cultivation, there's a lot of stuff within reach that can boost your dice pool.

I'll join in if you're willing. Want to cultivate to get a base going.
 
Admittedly, the relative lack of mission might just be due to Thanksgiving, so we'll see how that plays out. But I'm thinking about just cultivating this turn, since Spirit Stones can't be used till you've Tempered your lungs, which takes at least 12 success total to reach. Plus, between the Red Dew Tech, the Harmony of Heaven and Earth tech, and just base cultivation, there's a lot of stuff within reach that can boost your dice pool.
I'd be willing to join forces if you're ok with it.
 
I'd be willing to join forces if you're ok with it.

I'm not opposed to it, but I would note that mathematically, it's not ideal.

With 2 people cultivating together, you want to have a combined dicepool of 3, since that means both parties are pretty likely to get at least 1 success from the endeavor, with a chance of 1 person earning 2.

With 3 people, you want to have a combined dice pool 6 or 7 in order for everyone to have a good chance of getting at least 1 success. Unfortunately, people who start with a Tech that can't be applied to cultivation can only contribute 1 die to the combined pool, so it'd be more effective for you to pair your cultivation with someone who has 2 dice, rather than joining a pair of cultivators who only have a combined dice pool of 3-4.

If had to give a suggestion, I do think you'd be better of joining in on one of the current missions, as your Tactics technique would allow you to apply it towards the mission, and net you some resources you can use to boost your cultivation. Either that, or pair off your cultivation with someone who has 2 dice.

Speaking of dice:

@Arcanestomper

What limits are there to what we can substitute fortune for?
 
Luck can be substituted for anything, though it also means you roll for bad luck and thus bad stuff can happen to you.

What exactly do you mean by roll for bad luck? Is it just that bad stuff happens if we don't roll any successes, or is there an entirely separate roll that determines if bad luck strikes?
 
Do we know anything about the ancient devil forest mentioned in the opening post?

It is a very dangerous forest that fills the north eastern portion of the sect's lands. It is filled with dangerous spirit beasts, deadly plants, and malevolent mists that drain the very energy out of those who enter. The old baron used to send heavily armed expeditions with cultivator guards to harvest timber to export and local use.

Any specific examples?

Of the technique in your manual? It's most concerned with speeding up and slowing down your personal time.

@Arcanestomper Is there anything noteworthy about roaring furnace city aside from proximity to the sect? do they have a large smithing industry or a magma vent or something to give them that name?

It's got a decent artisan district as far as mortal crafts go. In addition there are a few dozen loose cultivators that live in who run various refining workshops for pills, elixirs, and basic artifacts. And then of course the Red Dew distilleries take up an entire quarter.

Okay. So it looks like my character got a technique manual as an outcome of her mission, and I'm assuming the post giving her a Body Tempering elixir is valid too even though it's not threadmarked.

Doesn't look like the outcome of the primary Training action as posted, though. Are you just keeping track of those in the background?

I thought that I mentioned everything, but if I didn't post the result of an action it means you failed it. I have also threadmarked the elder rewards just to make them official.

Character Sheet
Name: Liang Xinyue
Description: A man dressed only in pitch black and pure white, with a perfectly trimmed beard and short hair and black line tattos covering both of his eyes, with a serene and unconcerned expression on his face.
Personality: His voice is low and soft, almost monotone. His movement are calm and his manners precise, exactly as his fighting style, that eliminate the enemies utterly with the most damage without unnecessary movements. He believes that all things not only are fated to end, but to be reduced to particles so small to become useless, like dust and ashes.
Element: Fire
Path: The Path of Ash, Cinder and Dust.
[X] Technique Manual: You found a rare technique manual that will surely give you a leg up in your cultivation. The Twelve Step of the Ash-Maker (Combat Techniques).

Hope everything is good.

Looks fine.

What exactly do you mean by roll for bad luck? Is it just that bad stuff happens if we don't roll any successes, or is there an entirely separate roll that determines if bad luck strikes?

It is an entirely separate roll. You can succeed on your action and still have bad luck happen.
 
@SootCube @moon-llama @Clockwokis @CedeTheBees
Pan TingFeng is considering the merits of riceballs laced with Red Dew liquor and poppy milk for forgetting about attracting the attention of the scary Elder drugging Granite Pheasants to make them easier to fight/capture.
I think this would require the auxiliary action as making the drugged bait.
Does this interest you?
Cant help due to being almost blackout drunk and wandering around the countryside looking for rare fruits
 
Another question then:

Can Spirit Stones be swapped for Elixirs? Is that just a thing Disciples can do without an action, or does it require an action to make the swap?
 
Can multiple elixirs be used on the same action?

Oh, and what stat is rolled to train the Red Dew Technique?
 
One elixir per action, but as many pills as you want.

Since Red Dew is so broad I'd allow any stat to train it.


Alright, so I've think got a plan then.

@LinkOnScepter

I propose that we both combine out dice pools and go all in on training the Red Dew Technique.

Here's my justification:

The Red Dew Technique is the fastest way to increase our dice pools, requiring only 3 successes to yield +1 die on just about any action we want in a turn. Comparatively, training Cultivation Base takes 5 successes to actually get any dice, which would take most people around 3 turns to actually get done. And that's just for the first organ.

But, if we train Red Dew, then we immediately get a +1 die that we can use to train Base, take missions, or really just about anything due to it's general applicability.

(Small side note but @Arcanestomper , can Elixirs be used to help train techniques?)

If we combine our dice pools, and use both our main and our aux actions, we'll get an average about 3.2 successes split both ways, so odds are we'll get a split of 1 person getting 2 successes, and one person getting 1 success.

(2 Main dice = 1 average success (.5+.5), 2 Aux dice = .6 average success (.3.+.3))

This is technically inferior to just training the tech on our own, save for 1 fact. There is a 12.25% chance of getting diddly squat if we trained on our own.

(.5*.5 )(.7*.7) = .1225

However, if we train together, then the chance of us getting no successes goes from 12.25% to 1.5% (.1225*.1225 ~ 0.015) , while still preserving a good chance for at least one of us to net 2 successes.

If we do this twice, then we have very good odds of the Red Dew Tech trained up and immediately netting us a boost to our dice pools for most of our actions.

This math changes if we can apply elixirs to the roll, giving us a much higher chance of getting 2 successes each, and a decent shot of at least one of us finishing the training in one turn.
 
Turn 2: Zhu Saqiang's Mission
Yet another note is placed on the outer disciple bulletin board.

I, Elder Zhu Saqiang would request several volunteers for the highly dangerous task of inspecting a spirit stone mine that had been shut down with me and Elder Yesui, and clearing it of monsters. The mine itself is soldier grade, although it is filled with very strong monsters of an unknown nature. Because of the danger, you will stay behind to cover the miners or aid them in mining if you would like to, while your senior brothers and the elders engage the monsters. There will be a reward of at least 30 peasant spirit stones, and further rewards may be given depending on the opinion of my fellow elders or if you manage to kill a small beast.
 
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Alright, so I've think got a plan then.

@LinkOnScepter

I propose that we both combine out dice pools and go all in on training the Red Dew Technique.

Here's my justification:

The Red Dew Technique is the fastest way to increase our dice pools, requiring only 3 successes to yield +1 die on just about any action we want in a turn. Comparatively, training Cultivation Base takes 5 successes to actually get any dice, which would take most people around 3 turns to actually get done. And that's just for the first organ.

But, if we train Red Dew, then we immediately get a +1 die that we can use to train Base, take missions, or really just about anything due to it's general applicability.

(Small side note but @Arcanestomper , can Elixirs be used to help train techniques?)

If we combine our dice pools, and use both our main and our aux actions, we'll get an average about 3.2 successes split both ways, so odds are we'll get a split of 1 person getting 2 successes, and one person getting 1 success.

(2 Main dice = 1 average success (.5+.5), 2 Aux dice = .6 average success (.3.+.3))

This is technically inferior to just training the tech on our own, save for 1 fact. There is a 12.25% chance of getting diddly squat if we trained on our own.

(.5*.5 )(.7*.7) = .1225

However, if we train together, then the chance of us getting no successes goes from 12.25% to 1.5% (.1225*.1225 ~ 0.015) , while still preserving a good chance for at least one of us to net 2 successes.

If we do this twice, then we have very good odds of the Red Dew Tech trained up and immediately netting us a boost to our dice pools for most of our actions.

This math changes if we can apply elixirs to the roll, giving us a much higher chance of getting 2 successes each, and a decent shot of at least one of us finishing the training in one turn.

Sounds good to me!
 
So offering up a preliminary look at what I'm planning to use for the Red Dew Baron Memorial Mission:

[ ] [Name]
-[ ] Main Action: Complete Sect Missions
--[ ] Group Charity Project: Accept Elder Jingai's "Improve the Realm" Mission
-[ ] Auxiliary Action: 'Improve the Realm' Supplemental
--[ ] Preserve and Promote the memory and legacy of the Red Dew Baron by informing those helped that it is being done in memory of the fallen Baron, and that the best way for those who benefit from such aid to show their thanks is by showing the same generosity to others that they can help in turn.
 
Elder Nianzu will not be posting a mission this month as he is performing closed door cultivation. However, at some point in the coming months, he will host a public lecture on the Red Dew School technique.
 
Hmm. Well that changes things considerably.

In theory, the best time to train the technique would be during said lecture. The issue is, we don't know exactly when that lecture will happen, and the value of the technique is how quickly it can be obtained, and how broadly applicable it is.

Which leaves anyone who wants to train it in the unenviable pickle of deciding between training it now and potentially losing an action on it compared to people who train under an Elder for it, or waiting who knows how many turns for the lecture to be held and missing out on the extra die in their dicepool.

EDIT: Personally, I'd still just try to get it done now, considering that it'll likely only take 2-3 turns to get it trained, though depending on if Elixirs can be used to train techniques, then the math changes significantly to the point where it could feasibly be done in 2, maybe even 1 turn if we're lucky.
 
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