Digimon: Rise of the Primordials

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The story of the digital world is long and seemingly unending but all stories have a beginning, a place where it all originates and you happen to have a link to that beginning... you are an unusual digimon, originally from a mythical place where the rules aren't as set in stone as the true digital world. You see you're from the test Server, the alpha of what the digital world could feasibly become... Usually this would be kept separate from the true digital world as you know it but the barriers between worlds have been weakening lately, something is breaking through and with it misfortune has befallen the test server. What happens next is up to you, will you rise to the challenge and become a hero or has this threat to the test server unleashed a terrible evil upon the true digital world?
The Ignoble Knight / Rise of the Primordial.
Location
County Armagh, Northern Ireland, United Kingdom
Pronouns
No/Preference
"Who goes there that believes they stand a chance of defeating us... Who sees death and laughs, throwing away their last chance of life. Who is it that foolishly threatens the safety and sanctity of the world and who demands our attention?"

The sound of howling winds, the pitter patter of rain upon the leaves of the forest valley below but no response could be heard.

"We grow Irritated by your lack of a response, take this as your final warning... Answer or prepare for combat"

The sounds of pebbles falling from cliffs into bodies of water below, the song of lighting dancing in the skies above but no response could be heard.

"Very well... but remember that we gave you a choice and die with honour"

For a moment the sky which has hung overshadow by the endless influence of the dark mountain burst a bright golden-orange as flames erupted in every direction, the clash of metal sounded like thunder across the valley which caused the rivers and lakes to quake and terrible which tore limbs from trees, for a moment the twin-sided blades of the knight pierced the heaven, tearing the skies asunder as the hopes and possibilities of a safe future shined down upon the world like starlight, illuminated the dark purple of his form and the pink-gold of his ally. "You'll regret everything you've done!" they roared as the golden tails of their armour stretched and rushed at the enemy... a Knight clad in night, silent and unmoving as if only observing the actions and movements of its adversary until... in the final second a series of flashes like fireworks radiated across those same tongues, causing the shattered remains of their metallic shapes to rain as shooting stars upon the earth below... The Pink-gold knight would let out a cry of surprise and pain... if only they had the chance, looking up as the tip of the knight whose body seemed to surrounded itself by darkness came down.
"Lord Knightmon.... You'll pay for this... Waltz's End!" echoed outward across the valley as in one fatal explosion the bodies of two knights, disintegrating into starlight fell, leaving only one clad in darkness remaining...

"As trivial as I had thought... I wanted more than this but you're worthless as you are now... Where are they, I know they're here..."

---

As all things do your story starts darkness, not a despairing darkness or a silent void, stilled by judgement of machinations beyond your knowing but a warm, soft darkness that ebbs into your every being, this is you before you are you, before you have become manifest under your own form and with your own being and ambitions.
Slowly however the darkness which has been all that you have known until this point breaks, giving in to a verdant light forming a spotlight around your shapeless form, it begins to crack before eventually shattering into a trunade of deep green glitter that swirls around you.
This vague thought becomes your first memory as the light begins to form your body, rippling through you, becoming your eyes, your mind and everything else you will come to know. However with it comes a question, a primordial decision made even before you consciousness sets in. What are you, what makes you special in this world of monsters and demons and finally how will you leave your impression?

[] You feel a blizzard in your bones, ice in your blood. You manifest in hail and in snow, a flurry of unusual strength given your limited form.

[] Your breath brings steam, your roars are lined with darkest smoke and your gaze is lit by fire, the primordial flame burns within your soul.

[] You seem at first to be normal, a normal life for a normal little digimon but that is all before you move, before your body erupts in a veritable lightning storm of light and striking tongues, when it rains the heavens call to you and you feel them within yourself.

[] You feel most alive in the light, it flows unto you, through you as if you and it are one, your body even radiates light in the twilight hours of the night, you feel at your best whenever the sun is up but in the dark you are a light, fighting an impossible battle until dawn's first.

[] You remember the darkness, your fondness for it yet grows and as it does you accept it into you, allowing it to flow through you and gaining strength from it... You are rarely seen and only when you permit it, your greatest allies are the shadows and your own abilities.

[] You have heard the outside world from within your egg, many sounds and many people but the one constant sound has been that of the nearby river. It has flooded your thoughts and even in your first memories it too is present. When you awake you will feel that power surging through you and you may crash upon your foes like an adorable little tidal wave.

[] Other.

Your first days, weeks and months were as would be expected. you were just a Botamon after all, a wee black fuzz ball with more joy and happiness than you knew what to do with, your energy often overwhelmed your carers and angered mean ol' Kabuterimon who was in charge of the egg garden and day care. Your first bounces were upon plad and child proof earth, with building blocks the size of houses towering above and hundreds of other tiny spherical forms and eyes filled with wonder surrounding you in your every waking moment... But those happy memories are behind you now, as is always the case the times changed and what you knew came to an end. You've grown quite a bit, You're not sure what you were between then and now. Honestly you only know you were a Botamon because of the roaring sound of a raging Kabuterimon shouting "Where's the damned Botamon, Get it back here before I Electro-Shock your systems!" which along with the fact that she probably wasn't the best caretaker has been lodged in your memory.
Maybe you were a Koromon... or a Wanyamon, Who knows maybe you were even a Pinamon! It all seems so fuzzy now... but... As all things have an end sometimes the end is just the beginning of a new story and as your likely spherical form changed it seemed that your new story probably involved an entirely new concept... Limbs...
But it makes you think, what was it that brought you to this point... how did you learn to use those powers and indeed how do they drive you forward?

[] You're driven by a hunger for glory and more than anything else you want to be known. To this end your power are big, flashy but overally probably not the strongest... maybe that's something to work on?

[] You're driven by compassion, a want to make or contribute to something greater than yourself or perhaps just to help whenever and wherever you can. You use your abilities in service of this, healing or protecting the weak and injured, only going all out whenever others are on the line.

[] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.

[] Strong Friendship boast a bright future and you've made a few good friends along the way. You've got their back and hope they've got yours, You know that when you get into a scrap you won't be alone and so your abilities aren't distracting or flashy and they sure as hell don't leave a crater when you use them but they'll work and they'll save lives too.

GM Notes:
Hey All just wanted to lay out a few things I wanted to cover before anything else. I'd like to be clear about my intentions here So I'd like to list off a few important factors first.
  1. The system incorporates the ability to create Custom digimon based on certain perameters so that is something I want to focus on balancing properly, I don't want custom digimon to be overpowered or underpowered in the system.
  2. I'm also trying to practice my digital art and need an excuse to do so... So I'm probably going to draw key character or custom digimon which appear in the quest and hopefully as my skills and abilities improve it'll be fun to see what kind of weird and wonderful digimon can appear.
  3. I'll be changing the system in response to new influences and situations, (Basically I fully expect to get into a situation where a mechanic becomes abuseable and I'll have to revamp the mechanic or the entire system) so expect changes at times.
  4. Yes Custom digimon will be a thing in this quest as I have mentioned before, though they won't be appearing constantly or anything like that. The main character will be a custom digimon too and I'd like to incorporate a large degree of customizability for the different forms, so if you have suggestions of themes or ideas you think may be fun to see appear in the main character but aren't listed or which I may not have thought about I'd love to hear about them, remember I'll end up drawing the main character so those themes or ideas may end up drawn as well. This is somewhat limited for the Rookie stage however as I don't expect to get a large number of responses for a while or maybe at all, who knows.
  5. The character limit is noticeably small at the moment I know, typically whenever I'm doing this sort of thing it takes me a bit to get into the sway of it so I'll be working on increasing it on a post by post basis and likewise dependant on how much detail a scene requires. I would have liked to put a lot more detail into the battle of knights but unfortunately my words seem to have failed me at the moment, I'll endeavour to do better in the future however.
 
Plan Cold Like Ice
[X] You feel a blizzard in your bones, ice in your blood. You manifest in hail and in snow, a flurry of unusual strength given your limited form.
[X] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.
 
Plan Cold Like Ice
[X] You feel a blizzard in your bones, ice in your blood. You manifest in hail and in snow, a flurry of unusual strength given your limited form.
[X] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.

An impactful choice to say the least. The juggernaut clad in jagged ice spikes, commanding a blizzard as they step into view, ordering the attention of all who bear witness...
That would be my initial interpretation but we'll see how things go and if anyone else votes anything else.
 
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[X] You seem at first to be normal, a normal life for a normal little digimon but that is all before you move, before your body erupts in a veritable lightning storm of light and striking tongues, when it rains the heavens call to you and you feel them within yourself.
[X] Strong Friendship boast a bright future and you've made a few good friends along the way. You've got their back and hope they've got yours, You know that when you get into a scrap you won't be alone and so your abilities aren't distracting or flashy and they sure as hell don't leave a crater when you use them but they'll work and they'll save lives too.
 
[X] You feel a blizzard in your bones, ice in your blood. You manifest in hail and in snow, a flurry of unusual strength given your limited form.
[X] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.
 
[X] You have heard the outside world from within your egg, many sounds and many people but the one constant sound has been that of the nearby river. It has flooded your thoughts and even in your first memories it too is present. When you awake you will feel that power surging through you and you may crash upon your foes like an adorable little tidal wave.
[X] You're driven by compassion, a want to make or contribute to something greater than yourself or perhaps just to help whenever and wherever you can. You use your abilities in service of this, healing or protecting the weak and injured, only going all out whenever others are on the line.

Protector of the Digital Seas
 
[X] You have heard the outside world from within your egg, many sounds and many people but the one constant sound has been that of the nearby river. It has flooded your thoughts and even in your first memories it too is present. When you awake you will feel that power surging through you and you may crash upon your foes like an adorable little tidal wave.
[X] You're driven by compassion, a want to make or contribute to something greater than yourself or perhaps just to help whenever and wherever you can. You use your abilities in service of this, healing or protecting the weak and injured, only going all out whenever others are on the line.
 
[X] You feel a blizzard in your bones, ice in your blood. You manifest in hail and in snow, a flurry of unusual strength given your limited form.
 
[X] You seem at first to be normal, a normal life for a normal little digimon but that is all before you move, before your body erupts in a veritable lightning storm of light and striking tongues, when it rains the heavens call to you and you feel them within yourself.
[X] Strong Friendship boast a bright future and you've made a few good friends along the way. You've got their back and hope they've got yours, You know that when you get into a scrap you won't be alone and so your abilities aren't distracting or flashy and they sure as hell don't leave a crater when you use them but they'll work and they'll save lives too.

Ecstatic, Perhaps a powerful leader, empowering their allies and subordinates with energy based might or striking powerful forks and tongues of lightning with extreme precision as you assault opposition?
Only time will tell...



[X] You have heard the outside world from within your egg, many sounds and many people but the one constant sound has been that of the nearby river. It has flooded your thoughts and even in your first memories it too is present. When you awake you will feel that power surging through you and you may crash upon your foes like an adorable little tidal wave.
[X] You're driven by compassion, a want to make or contribute to something greater than yourself or perhaps just to help whenever and wherever you can. You use your abilities in service of this, healing or protecting the weak and injured, only going all out whenever others are on the line.

Protector of the Digital Seas

Perhaps a great dragon or legendary knight, a new royal knight or Vortex Warrior perhaps... Or of course there's always the oppertunity to make something new, an aquatic themed faction or individual to shake the power structure of the digital world. Perhaps you'll learn to command water as if it was an extension of your body or use it to power your attacks, creating protective shields and of course healing the sick and injured.
All are possible options, so too is something entirely different, I wonder what it'll be.
 
[X] You seem at first to be normal, a normal life for a normal little digimon but that is all before you move, before your body erupts in a veritable lightning storm of light and striking tongues, when it rains the heavens call to you and you feel them within yourself.
[X] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.

I am ready to Digi quest like never before. :D
 
[X] You seem at first to be normal, a normal life for a normal little digimon but that is all before you move, before your body erupts in a veritable lightning storm of light and striking tongues, when it rains the heavens call to you and you feel them within yourself.
[X] Legacy be damned, all that matters is the strength to push forward! You've had some hard times, gotten into arguments and scrapes but you've always pulled yourself out of them and you haven't needed to rely on anyone yet. You've learned to use your powers surrounding yourself, you can bolster your physical weaknesses so that they're not so glaring or increase your strength to tear down those who think they're as strong as you are, to the weak of perception you seem like a Juggernaut, breaking through every obstacle in your path.

I am ready to Digi quest like never before. :D

perhaps at first you'd seem normal, an iron-clad mega with a jagged horn and which projects a field of static. Your body large and muscular, perhaps similar to Vikemon or an Impundulu or dragon, the first sign that anything is wrong being is when the winds pick up, the skies begin to stir soon after, striking the ground with increasing ferocity. your foes learn to quake at your approach as to gain your ire is to call down a cataclysm upon the world.
Or perhaps something else, we'd have to see which route that would take.
 
The Ignoble Knight / Rise of the Primordial Minor Update (Scheduling)
The Quest will be updated tomorrow, in the event that there is no clear winner in votes then it will be a minor update, lowering the choices to only the most voted and then that will be left up for a day before updating the quest again.
 
The Ignoble Knight / Rise of the Primordial Midway Point
A flash, then an explosion ring out across the deep forest.. a monstrous roar echoing from the darkness of the undergrowth and the sounds of digimon scattering... though you are no more than a rookie and perhaps not even that yet you know that this may be your first challenge, you can hear the fear, the panic of other digimon, those that you remember from the egg garden as they flee the scene whilst other, more heroic natured digimon begin to round up the weak, standing as sentinels against attack... The ground rumbles and the sounds of snapping branches ring forth as the trees begin to tremble and shake but you're still dgiivolving, your body dematerializing in deep white energy, swirling and flowing as pieces of a new you begin to rematerialize... bone-like chitin.... Four arms and mandibles... you have no eyes though sight isn't an issue as it's like you can sense the world around you as if through sight. Your body is strong and finally a set of puny wings manifest under your shell, not useful now but perhaps later.
As the glowing dies down your colours fade in though as they do you feel that power surging once more within you... you feel cold but not like you'd expect... you've felt cold before and a need to heat up but in this case the cold fills you with a sense of comfort, you can feel it spreading through you... your chitin armour is hardening, gleaming in the light as a thin ice glaze covers you, your mandibles feel heavier but more powerful too and your claws grow a few inches of ice which all comes to a jagged point.. as the air approaches your body it cools rapidly, this too has no real purpose.. at least not right now... However your body begins to change colour, turning a light grey and the markings on your head become a dark red, the colour of the champion Kuwagamon form

the trees explode outward, hailing splinters of their once-trunk across the clearing in which you stand and a hulk form stomps out, growly and snorting as its eyes with no hint of emotion scan the clearing, falling upon you. The digimon is vast, clearly a champion of some kind, with a grey dinosaurian form, clad in black plates and with a horn pointed skyward. Its head is covered with a helmet of black plates and an armoured frill built from seven plated bones which grow from the back of the creatures head, each connected to the others with a large plate and tilted back to protect the digimon's neck. occasional red strips can be seen along these plated bones.
As the digimonstomps forward it's clear that something's not right, the digimon is weakened somehow, damage can be seen across its form, recent slash and gashes dug into its side and even down its plated back but in particular along its side there's a large scorch mark, still radiating black fire which grows as if eating away at the digimon's data.
But the digimon pays this no heed, letting out an earth shaking roar as it begins to charge, tilting its head toward you... your first decision as a rookie... will it be your last?

What will you do?

You are currently in a clearing of the forest which sits between the opening to the deep forest (Where this digimon came from) and a plains where the majority of rookie in training digimon reside, on the far end of this plain, next to the river which feeds the valley all of this is located in is the Egg Garden where Grumpy Kabuterimon resides.
Immediately surrounding you is uneven and unstable ground in the form of mud patches which in theory could be used to to slow the digimon, tall grass which could in theory be used to hide from the digimon and of course other digimon. Particularly the group you were with whenever you started to digivolve... It's made out of two Wanyamon, a Nyaromon and a Dracomon (Another rookie level digimon)

The forest behind the attacking digimon is dark and very claustrophobic, with trees which reach high into the sky and yet are so tightly spaced that at times it can be difficult to move and which have multiple off-shooting branches, even from lower points of the tree, some trees have assortments of lights which don't work but have always been there and there are hiding trees which are known about within the forest.

[] Attempt to flee

[] Ready for battle

[] Other

Digimon: Alpha Kuwagamon
Level: Rookie
Type: Insect, Ice-snow
Attribute: Data
Field: Nature Spirits, Deep Savers

Bio:
Extremely rare in the digital world to the point of being seen as an extinct species this is an elemental Kuwagamon capable of channeling primary elements of the digital world, changing its appearance and niche based on exactly which element it channels.
Kuwagamon in general are seen as terrifying and often unthinking monsters though this is not always the case, they are the natural rival of the Kabuterimon line and their natural mega "Gran Kuwagamon" is considered one of the most powerful insect digimon in the digital world, it's attack "Dimension Scissors" is capable of cutting through space itself making this attack nearly unblockable.
Alpha Kuwagamon on the other hand can digivolve into the kuwagamon line naturally but can also digivolve down its own line. Fire Kuwagamon eventually digivolve into "Tyrant Kuwagamon" A primordial rival to Tyrant Kabuterimon which was out competed in the true digital world due to changing climates and its tenancy to try and conquer the world causing the Royal Knights to take action against it.
It is possible though rare for Individual Alpha Kuwagamon to channel multiple elements, most notably was one that combined fire and water, digivolving into a champion named "Haze Kuwagamon" which created illusions that could burn enemies and then launched surprise attack after surprise attack, this individual was however later deleted after encountering a Skull Greymon.
For sake of time whilst Alpha Kuwagamon is the type of digimon and the name should typically be written as "Alpha Kuwagamon (Ice)" the name is usually shortened to Ice Kuwagamon.

  • Ice Kuwagamon are tougher and stronger than their counterparts, however due to the relatively small number of tundra forests around and their colourscheme obvious meant for frosted environments no Ice Kuwagamon has made it to their ultimate stage, and as a result of which their ultimate stage remains a mystery. Their special attack is "Frost-Byte"
  • Fire Kuwagamon are explosive, capable of creating massive damage with no regard for friend or foe, sometimes even hurting themselves with their attacks, Their special attack is "Coal-Dust Bomber"
  • Electric Kuwagamon are capable of greater overall speeds and channelling electricity in their every attack, causing muscle spasms in foes and allowing them to overpower even stronger enemies, their special attack is "Electro-Claw"
  • Water Kuwagamon are denizens of the deep jungle and most rare of their peers, they control the water within vines and plants to ensnare enemies to take their time with, their special attack is "Jungle Ambush"
  • Light Kuwagamon are capable of flight as in their alpha stage Kuwagamon's wings are too small to carry their heavy bodies. Light Kuwagamon can utilize light to enlarge and strengthen their wings, their special attack is "Chitin Fall"
  • Shadow Kuwagamon are known as "Assassin Kuwagamon" for their ability to fade into the shadows, only emerging to use their terrible mandibles to decapitate unsuspecting prey, their special attack is "Shadow in your heart"





Needless to say I'll be handling everything to do with the stats, these are the base stats and from this point on loading digimon will grant memory which can be added to stats or be used to purchase traits and ability modifiers at will.

Stats:
**These stats are liable to change and develop as the quest does, you have been warned**
Health: 150/150
Power: 10 (1)
Special Finesse: 5 (0)
Skill: 5 (0)
Strength: 20 (2)
Agility: 10 (1)
Intelligence: 10 (1)
Potential: X

Digicore: 20 (2)
Willpower: 10 (1)
Nimbleness: 10 (1)
Sanity: 10



Abilities:

Inherited Ability:
(Unlocked after digivolution to Champion) Gain damage resistance to Frost damage (reduces damage resistance by 1d6+digicore modifier)
Passive: (Glacial Juggernaut) Using ice based attacks grants a buff to you and a debuff to their target, reducing their agility by 10% with each attack to a max of 50% and increasing your Health by 1d10 temporary hitpoints, to a maximum of 30.

Frost-Byte: Channelling the power of a blizzard into its mandibles Alpha Kuwagamon (Ice)bites into the foe, dealing massive damage and injecting ice crystals into their digicode to lacerate their internal code.
Shots: 8 (Frost-Byte shares shots with its ranged form)
Damage: 1d8+2 Frost damage Plus an additional 1d8 Piercing damage

Frost-Byte (Ranged): Channelling the power of a blizzard into its mandibles Alpha Kuwagamon (Ice) lets out a roar of wind and brutal cold to damage and reduce the target's agility by 10% with each hit to a max of 50%
Shots: 8 (Frost-Byte shares shots with its melee form)
Damage: 1d8+2 Frost Damage

Frozen Claw: You attack with your powerful claws, clad in ice reinforcement, dealing damage to enemies within melee range of you and on a critical hit injecting Ice crystals into their digicode to lacerate their internal code.
Shots: X
Damage: 1d6+2 Piercing damage

Unarmed Strike: This is a standard attack which all digimon have, it can deal non-lethal damage at will and is mainly here to make sure not digimon is left without an option if all of their shots run out.
Shots: X
Damage: 1d6+Physique or skill modifier

Shots: Every digimon has a set number of times that it can use an attack before they simply run out of energy or ammunition, the number of times you can use an attack can be upgraded. Shots are that limitation on how many times you can use an ability, if an ability has X where its shots should be that means it can be used an infinite amount of times, typically because it's an inherent ability within the digimon itself, for example in this case Alpha Kuwagamon (Ice) isn't manifesting ice around its claws for Frozen claw, that's just how it is naturally so it's essentially just hitting someone where as Frost-Byte is specifically channelling energy into its mandibles.



Traits:

Climber:
Whilst all Kuwagamon can climb to one extent or another Ice Kuwagamon's reinforced claws allow it to climb even more solid structures such as smooth metal or ice with ease, either by freezing itself to the structure or by piercing the surface and creating a hold.



Power Tally Results:

You feel a blizzard in your bones- (3 votes)
You seem to be normal at first- (2 votes)
You have heard the world from outside of your egg- (2 votes)

Drive Tally Results:

Legacy be damned- (3 votes)
You're driven by compassion- (2 votes)
Strong friendships boast a bright future- (1 vote)

Result: Cold as Ice

Additional Notes: If this isn't the route you wanted don't worry as due to the nature of digimon there will be a chance to add on to your Ice abilities or replace them all together with each evolution, it is still possible to gain electrical or water based abilities and quite likely as these could all be considered "Storm powers" and it is natural for a person's driving force to change given enough time and events.


Final Note: I'll be working on a few things you can spend points on as well as drawing a visual reference for the rookie Ice Kuwagamon, if there are any physical traits you'd like to see in the digimon let me know and we'll see how it turns out. Additionally I'll be detailing how digivolution works in the system in a minor update shortly.
 
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[X] Ready for battle
[X] Be sure to use the unstable grounds & mud patches to your advantage when attacking while making sure you do not get stuck or slip in it. Do not use up all of your powers and try to extend the fight in order to give any lingering rookies time to flee and see if help will arrive soon afterwards.

EDIT: We can't let this guy progress any further if it means other Digimon could potentially die from this guy.
 
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[X] Ready for battle
[X] Be sure to use the unstable grounds & mud patches to your advantage when attacking while making sure you do not get stuck or slip in it. Do not use up all of your powers and try to extend the fight in order to give any lingering rookies time to flee and see if help will arrive soon afterwards.

EDIT: We can't let this guy progress any further if it means other Digimon could potentially die from this guy.

A valiant choice for such a small digimon, especially when facing such a large digimon. The strategy to fight defensively against a digimon as defensively plated that this may not be a bad one, and with your Ice element you can likely harden the mud mud to grant you a better footing than something so large and heavy. There are other possible strategies but this is indeed a good one.
 
Evolution Options, Memory Shop and MC Character sheet
Every time you digivolve I'll be adding one of these soon after the post.
The point of this is to create a threadmark which is easily accessible and which shows your stats, abilities, traits and etc. It'll also show your possible digivolution routes and de-digivolution routes. Since This is the first post of this type I'll include an introduction to both Digivolution and De-digivolution below, This post will also include the memory shop which will include a variety of ability modifiers, traits and more which you can purchase with memory. This post will be regularly updated and expanded on whilst you are on the Rookie level and whenever you digivolve into Champion like I said a new one will be created, in this case the memory shop will be 'upgraded' gaining more options, including more advanced ones.

Digimon: Alpha Kuwagamon
Level: Rookie
Type: Insect, Ice-snow
Attribute: Data
Field: Nature Spirits, Deep Savers

Bio:
Extremely rare in the digital world to the point of being seen as an extinct species this is an elemental Kuwagamon capable of channeling primary elements of the digital world, changing its appearance and niche based on exactly which element it channels.
Kuwagamon in general are seen as terrifying and often unthinking monsters though this is not always the case, they are the natural rival of the Kabuterimon line and their natural mega "Gran Kuwagamon" is considered one of the most powerful insect digimon in the digital world, it's attack "Dimension Scissors" is capable of cutting through space itself making this attack nearly unblockable.
Alpha Kuwagamon on the other hand can digivolve into the kuwagamon line naturally but can also digivolve down its own line. Fire Kuwagamon eventually digivolve into "Tyrant Kuwagamon" A primordial rival to Tyrant Kabuterimon which was out competed in the true digital world due to changing climates and its tenancy to try and conquer the world causing the Royal Knights to take action against it.
It is possible though rare for Individual Alpha Kuwagamon to channel multiple elements, most notably was one that combined fire and water, digivolving into a champion named "Haze Kuwagamon" which created illusions that could burn enemies and then launched surprise attack after surprise attack, this individual was however later deleted after encountering a Skull Greymon.
For sake of time whilst Alpha Kuwagamon is the type of digimon and the name should typically be written as "Alpha Kuwagamon (Ice)" the name is usually shortened to Ice Kuwagamon.

  • Ice Kuwagamon are tougher and stronger than their counterparts, however due to the relatively small number of tundra forests around and their colourscheme obvious meant for frosted environments no Ice Kuwagamon has made it to their ultimate stage, and as a result of which their ultimate stage remains a mystery. Their special attack is "Frost-Byte"
  • Fire Kuwagamon are explosive, capable of creating massive damage with no regard for friend or foe, sometimes even hurting themselves with their attacks, Their special attack is "Coal-Dust Bomber"
  • Electric Kuwagamon are capable of greater overall speeds and channelling electricity in their every attack, causing muscle spasms in foes and allowing them to overpower even stronger enemies, their special attack is "Electro-Claw"
  • Water Kuwagamon are denizens of the deep jungle and most rare of their peers, they control the water within vines and plants to ensnare enemies to take their time with, their special attack is "Jungle Ambush"
  • Light Kuwagamon are capable of flight as in their alpha stage Kuwagamon's wings are too small to carry their heavy bodies. Light Kuwagamon can utilize light to enlarge and strengthen their wings, their special attack is "Chitin Fall"
  • Shadow Kuwagamon are known as "Assassin Kuwagamon" for their ability to fade into the shadows, only emerging to use their terrible mandibles to decapitate unsuspecting prey, their special attack is "Shadow in your heart"





Needless to say I'll be handling everything to do with the stats, these are the base stats and from this point on loading digimon will grant memory which can be added to stats or be used to purchase traits and ability modifiers at will.

Stats:
**These stats are liable to change and develop as the quest does, you have been warned**
Health: 150/150
Power: 10 (1)
Special Finesse: 5 (0)
Skill: 5 (0)
Strength: 20 (2)
Agility: 10 (1)
Intelligence: 10 (1)
Potential: X

Digicore: 20 (2)
Willpower: 10 (1)
Nimbleness: 10 (1)
Sanity: 10

Memory Bank: 75



Abilities:

Inherited Ability:
(Unlocked after digivolution to Champion) Gain damage resistance to Frost damage (reduces damage by 1d6+digicore modifier)
Passive: (Glacial Juggernaut) Using ice based attacks grants a buff to you and a debuff to their target, reducing their agility by 10% with each attack to a max of 50% and increasing your Health by 1d10 temporary hitpoints, to a maximum of 30.

Frost-Byte: Channelling the power of a blizzard into its mandibles Alpha Kuwagamon (Ice)bites into the foe, dealing massive damage and injecting ice crystals into their digicode to lacerate their internal code.
Shots: 8 (Frost-Byte shares shots with its ranged form)
Damage: 1d8+2 Frost damage Plus an additional 1d8 Piercing damage

Frost-Byte (Ranged): Channelling the power of a blizzard into its mandibles Alpha Kuwagamon (Ice) lets out a roar of wind and brutal cold to damage and reduce the target's agility by 10% with each hit to a max of 50%
Shots: 8 (Frost-Byte shares shots with its melee form)
Damage: 1d8+2 Frost Damage

Frozen Claw: You attack with your powerful claws, clad in ice reinforcement, dealing damage to enemies within melee range of you and on a critical hit injecting Ice crystals into their digicode to lacerate their internal code.
Shots: X
Damage: 1d6+2 Piercing damage

Unarmed Strike: This is a standard attack which all digimon have, it can deal non-lethal damage at will and is mainly here to make sure not digimon is left without an option if all of their shots run out.
Shots: X
Damage: 1d6+Physique or skill modifier

Shots: Every digimon has a set number of times that it can use an attack before they simply run out of energy or ammunition, the number of times you can use an attack can be upgraded. Shots are that limitation on how many times you can use an ability, if an ability has X where its shots should be that means it can be used an infinite amount of times, typically because it's an inherent ability within the digimon itself, for example in this case Alpha Kuwagamon (Ice) isn't manifesting ice around its claws for Frozen claw, that's just how it is naturally so it's essentially just hitting someone where as Frost-Byte is specifically channelling energy into its mandibles.



Traits:

Climber:
Whilst all Kuwagamon can climb to one extent or another Ice Kuwagamon's reinforced claws allow it to climb even more solid structures such as smooth metal or ice with ease, either by freezing itself to the structure or by piercing the surface and creating a hold.

De-digivolution is something that can sometimes occur within the world. generally speaking it can result in rather strange circumstance, such as a war greymon becoming a piedmon with all of the personality traits, experience and history associated with being a piedmon. In this case however it can be another method of gaining a desired outcome for your character, as each different form opens up new routes and possibilities, including new inherited abilities. Though remember that if you're a war greymon and de-digivolve to an agumon you will lose all inherited abilities above agumon.

Wanyamon
Attribute: Free
Damage type: Acid
Field: Nature Spirits
Type: Lesser
Passive Ability: FLEE! - Wanyamon if being chased Wanyamon can combine its agility and Intelligence modifiers to hide.
Inherited: This digimon gains a +2 bonus to hiding
Natural Trait: Lesser Nine Lives - if this digimon takes four or less damage from an attack it's treated as non-lethal
Description:
Wanyamon is a digimon whose data is comprised of a mix mess from dogs and cats, as a result of which it shows traits from both, the unrivalled affection and protective nature of a dog which sees you as a part of its pack and the apathetic treatment of a cat which although likes you might decide it wants to bite you in about two seconds time, but then again it might not.
Wanyamon is the entry stage of of both the Gryzmon and Gaomon lines.

Nyaromon
Attribute: Free
Damage Type: Bludgeoning
Field: Virus Buster
Type: Lesser
Passive Ability: Curious - Nyaromon can make an intelligence check to decide whether or not it knows of a specific digimon.
Inherited: Loner - Nyaromon's Power and Strength stats are increased by 5 whenever it's on its own.
Natural trait: Capricious - Once per day Nyaromon can choose to re-roll a dice.
Description:
Nyaromon is a digimon which is known for being catlike in appearance and perhaps due to this reputation has become catlike in attitudes, being simultaneously social and loners like the common housecat whilst also being overwhelmed with curiosity.
This digimon attacks by beating enemies with its tail, an action which doesn't have much affect on anything with any degree of defences.
Nyaromon is the entry stage of both the Angewomon and Leomon lines.

Botamon
Attribute: free
Damage type: Force
Field: Virus Buster, Nature Spirit
Type: Slime
Passive Ability: Intimidating Bubbles - instead of dealing damage your attack rolls are to decide how intimidating you look.
Inherited ability: Quick learner - Gain an additional 5% memory from all sources
Natural trait: Not a threat - You'd have to be awfully evil to attack a Botamon.
Description:
Botamon is a digimon which has only recently been born, its body is soft and slime-like with a layer of black fuzz on every side. It has no combat abilities and can only create bubbles with its mouth, as a result of which these digimon are largely ignored by older digimon other than bullies and the especially evil.
Botamon is the entry level to Agumon, Agumon (Black), Yuki Agumon and can even digivolve directly into Airdramon. Additionally it's also the entry level to Alpha Kuwagamon.
Digivolution Tutorial said:
Digivolution is a standard part of the lifespan of a digimon, it can occur through natural aging or through experiencing combat or even through emotional stress, the loss of aloved one or an incredibly strong drive such as the need to survive.
Digivolution typically elevates the digimon one step higher from where they currently are (Rookie-in-Training>Rookie>Champion>Ultimate>Mega) Some digivolutions have requirements that you must achieve or a catalyst to the digivolution, additionally if you want to gain certain traits through digivolution you can use certain evolution catalysts to gain those traits. For example utilizing a type of Chromo Digizoid will grant the form you digivolve into chrome digizoid of that type. Similarly equipment from certain digimon can be used to digivolve to gain traits from that digimon, for example let's say you came across Imperialdramon Paladin mode's Omega sword somehow... utilizing that as an evolution catalyst would destroy the sword in the process but unlock an 'Omega' or an 'Paladin' form, gaining traits associated with either Imperialdramon or Omnimon and hybridizing their abilities with your own as well as taking on some physical traits of that digimon.
Similarly the Legendary Digi-eggs can be used as evolution catalysts to gain forms empowered by the crests, The Digi-Egg of Courage = Crest of Courage, etc.
Of course just by being a certain digimon you gain access to various digivolution routes, you can for example assume that an Agumon has access to various Tyrannomon and Greymon variants from the start due to their close relations.
Every digimon additionally has a passive ability and an inherited ability. Until you meet these digimon these abilities will be hidden from your view, you may still digivolve into the digimon if you meet the requirements but you won't be able to see what their abilities are until it's possibly too late.
You will always be able to see the abilities of digimon in your primary evolution lines however, even if you've never seen or been them. An Agumon knows the abilities of Greymon and Greymon variants and the same goes for Greymon with Metal greymon, etc. However you can only see one step up, Champions can see ultimates but not megas.
It is important to know what an inherited ability is as that may inform your decision on what digimon you want to be. An inherited ability is an ability which is unlocked after digivolving away from that form, For example Alpha Kuwagamon's is:

Inherited Ability: (Unlocked after digivolution to Champion) Gain damage resistance to Frost damage (reduces damage resistance by 1d6+digicore modifier)
These Inhereited abilities stack with each other, meaning by the time you're a mega you'll have Three in total, possibly four whenever your rookie in training form is decided upon and these affects will either combine to become a stronger one or stack.

De-digivolving from a form will lose inherited abilities, however gain options for new ones which you may not have had whenever you initially digivolved. You can also be forced to de-digivolve by being defeated and deleted in a fight... this process will regress you to your rookie-in-training form and you will benefit from being able to grow much faster the second time than the first but also lose all inherited abilities. However on the bright side you'll also be able to choose new forms with greater clarity, likewise you'll always have an affinity for your starting element, in this case that's ice and even if you take a form which doesn't have ice traits, such as Flare Lizardmon you will still have the ability to unlock Ice abilities in the Memory store.


Known Choices for Champion:

Kuwagamon - Qualified

Attribute: Virus
Damage type: Piercing, Crushing
Field: Nature Spirits, Wind Guardians
Type: Insect
Passive Ability: Crushing Grip: Kuwagamon deals +4 Crushing damage in addition to physical attacks.
Inherited Ability: Eternal Fury - This digimon is unaffected by attempts to enrage or confuse it.
Natural Trait: Ravenous - Gain +10% memory from all sources
Description:
A physically strong and sturdy digimon, found commonly in forests and jungles where its bright red colouration can blend in with local flora. Kuwagamon is known for being aggressive toward just about anything that moves but especially with its rival; Kabuterimon. The two insect digimon have a rivalry where only conflict exists between them, this rivalry continues through each of their levels.
Kuwagamon is known for gripping prey in its powerful claws and crushing the life out of them.

Snow Kuwagamon - Qualified
Attribute: Virus
Damage type: Piercing, Frost
Field: Nature Spirits, Deep Savers, Nightmare Soldier
Type: Insect, Snow-Ice
Passive Ability: Tundra Warrior - Snow Kuwagamon gains 1d4 frost damage resistance.
Inherited Ability: Frozen Chitin - increase the health, strength and digicore stats by 15 points each.
Natural Trait: Jagged - attempts to attack Snow Kuwagamon come with the risk of damage one's self in melee (Whenever a dice rolls one of the three lowest results to attack Snow Kabuterimon in melee they take 1d6 piercing damage)
Description:
The champion form of Alpha Kuwagamon (Ice) this digimon's size has increased to be larger than even an ordinary Kuwagamon, mostly bolstered by Ice plating which now covers much of its body. Two of the four arms of this digimon end in large spikes which can be driven through tough armour with relative ease and the ice surrounding Snow Kuwagamon's mandibles and claws has grown Jagged.
Snow Kuwagamon are known for using their superior strength and toughness to brawl with even powerful opponents, utilizing Lacerating abilities to weaken them and out sustain enemies with a combination of special abilities and brute force.

Wave Kuwagamon - Qualified
Attribute: Vaccine
Damage type: Piercing, Force
Field: Nature Spirit, Deep Savers, Unknown
Type: Insect
Passive Ability: Water Manipulator - Wave Kuwagamon gains +2 all damage resistance except piercing and electric whilst in water.
Inherited: Water Magic - This digimon has gained access to the Water spellbook in the Memory shop and in addition has gained a link to Witchelny.
Natural Trait: Hidden Potential - Due to an innate ability to sense the movement of nearby water this digimon cannot be ambushed.
Description:
The champion form of Alpha Kuwagamon (Water) this digimon's body is physically weaker than its kin and it doesn't tend to use its claws or mandibles for much of anything, instead using its heightened power and special finesse stats to control water in the local environment to become its weapon or its armour.
Wave Kuwagamon are known for living in snowy locations or at the side of bodies of water, due to their nature they often form beneficial alliances with water digimon like Seadramon.

Shock Kuwagamon - Qualified
Attribute: Data
Damage type: Piercing, Electric
Field: Nature Spirit, Wind Guardian, Jungle Troopers
Type: Insect
Passive Ability: Chain-link - Electric attacks deal half damage to any additional enemies within melee range of the first enemy hit.
Inherited: lightning reflexes - Increase Agility and Nimbleness by 20 points each.
Natural Trait: Carried Momentum - Physical attacks from this digimon deal X additional Force damage where X is your Agility modifier.
Description:
The champion form Alpha Kuwagamon (Electric) This digimon's body physically weaker than its kin, being the second weakest of Kuwagamon forms however its speed and power stats have drastically increased, gaining the ability to fire lightning from its claws and/or mandibles or create a large static wave with its wings, causing rookie level digimon to freeze as their data is shocked and Champion level digimon to lose 10% of their maximum health per attack up to 30%.
Shock Kuwagamon are known for launching surprise attacks from the sky, using their superior speed to slam their full body weight into a digimon's head before using their confusion to shock them furthere.

Kabuterimon - Unqualified
Requirements: 10 Skill, 10 Special Finesse, Wind Guardian Field.
Attribute: Vaccine
Damage type: Piercing, Electric
Field: Nature Spirit, Wind Guardian, Jungle Troopers
Type: Insect
Passive Ability: Icon - Allied digimon of a lower level (Rookie or below) gain +10 to all stats whenever fighting alongside Kabuterimon
Inherited: Lightning Rod - gain damage resistance to electric damage (reduces damage by 1d6+digicore modifier)
Natural Trait: One of many - for each Kabuterimon family digimon nearby gain +1 to all rolls (Applies to Tentomon, Kabuterimon, Mega Kabuterimon Blue & Red, Hercules Kabuterimon and the X-Antibody of all prior mentioned.)
Description:
The champion form of Tentomon; Kabuterimon is a beacon of justice in the digital world, always standing up for the weak and its personal ideals. This digimon is powerful but contrary to Kuwagamon (Its rival) has a more powerful ranged attack than physical, staying at range and using its wings to keep out of reach whilst shooting lightning, only using its great physical strength whenever it feels save to do so.

Ebidramon - Unqualified
Requirements: 50 Strength, 50 Power, Deep Savers Field.
Attribute: Data
Damage type: Crushing, Force
Field: Deep Savers
Type: Aquatic
Passive Ability: ???
Inherited: ???
Natural Trait: Regeneration - Ebidramon regenerates twice as much health from all sources.
Description:
An aquatic digimon with a body much like a shrimp or lobster Ebidramon is the exception to what dramon digimon are supposed to look like, a trait which many mistake as a reason misjudge or underestimate these digimon, This is often a fatal mistake as whilst Ebidramon is physically different from other dramon digimon it is still an offensively orientated digimon, and as such capable of dealing great damage.

Yuki Greymon - Unqualified
Requirements: 250 memory Cost, 75 Strength, 75 Power, Deep Savers Field.
Attribute: Vaccine
Damage type: Bludgeoning, Slashing, Frost, Fire
Field: Nature Spirit, Machine Empire, Deep Savers,
Type: Dinosaur
Passive Ability: ???
Inherited: ???
Natural Trait: Greater Ambush - Whenever engaging an enemy which doesn't see you. Your first attack is assumed to deal maximum damage.
Description:
Although rare Yuki Greymon are ambush predators of the tall mountains and deep forests, partially mechanical in nature they use this alongside their ice themes to cool their bodies and reduce energy output, laying in wait for days or weeks until prey wanders past before, in less time that it often takes for the prey to know they're prey dispatching their foes with one of their two powerful special abilities.
Memory Bank: 75

Ability Modifiers

Ability modifiers are an option in the shop designed to allow for existing abilities of a digimon to be used in alternative ways, allowing for a greater variety in play style. In lore this would be considered a minor change to the structure of a digimon's data, taking in the traits of its surroundings or gaining a greater understanding of its abilities. However in game and if you meet the requirements this is how you can create the basis of new attacks, modifying the characteristics of an existing one, or after you reach the ultimate level you can create new attacks from scratch.

Increase Damage
Cost: 25 Memory (This option increases by 5 cost after each purchase)
Result: Select a damaging ability other than 'Unarmed Strike' and increase the damage of that attack by +1
(Whenever the bonus damage from this ability modifer reaches one point over half the damage a dice can roll remove all bonus damage and gain a second dice. For example if the ability were to deal 1d6 damage whenever you gain a +4 by purchasing this ability modifier four times instead the damage stat becomes 2d6.)

Increase Range
Cost: 30 Memory
Result: Select a damaging, ranged ability you have and increase its range by 10 ft.

Increase Shots
Cost: 50 Memory
Result: Select an ability you have and increase the maximum shots of that ability by 1 (This only stacks five times on each ability.)

Change Damage type
Cost: 35 Memory
Result: Select one of your abilities which deals elemental damage, change that damage to another element supported by one of your existing fields.

Add New Damage type:
Cost: 50 Memory
Result: Select one of your abilities which deals elemental damage, select a damage type supported by one of your existing fields, that attack now deals +2 of that damage.

Nature Spirits - Poison, Force, Fire
Deep Savers - Force, Frost
Nightmare Soldiers -Frost, Fire, Electric
Wind Guardians - Electric, Frost
Metal Empire - Force, Electric
Unknown - Corrosion, Poison, Acid, Electric
Dark Area - Dark, Force, Frost
Virus Busters - Holy, Force, Fire
Dragon's Roar - Fire, Force, Electric
Jungle troopers - Poison, Acid, Fire



Traits

Traits come in two forms. Natural and acquired, Natural traits are gained through digivolving into certain digimon... for instance Yuki Greymon's Greater Ambush trait may regularly cost a lot or be difficult to get but Yuki Greymon has it be default.
Acquired traits on the other had can gained here by the use of memory or on the other hand through accomplishing great feats. Unless gained through a great feat/accomplishment traits are all refunded upon digivolution to the next stage, additionally new traits will appear based on your type, field, specific digimon and level. Right now the list is limited because you are a rookie but it will expand with time.

Digger
Cost: 20 Memory
Result: You may make a strength check to create a stabilized tunnel
(The tunnel is large enough for you to crawl through it and is stable enough to be used once but will collapse within the hour.)

Swimmer
Cost: 20 Memory
Result: You gain +2 to strength rolls whilst swimming

Ambush
Cost: 25 Memory
Result: whenever you engage an enemy without them noticing you... you may take an additional attack.

Enhanced Defense
Cost: 25 Memory
Result: Increase your Digicore stat by 5 and your health stat by 50



Digivolutions

Don't like the digivolution choices you have by default? Each time you digivolve or de-digivolve you'll gain access to new digimon in this shop, however each digimon is suited for an individual form. Digivolving from Wormon you may be able to become a Stingmon or purchase a Kabuterimon from the shop but if a Biyomon digivolves it may not have the base requirements to become a kabuterimon by default.

Yanmamon - 100 memory
Requirements: Insect type or the ability to fly and Jungle Troopers Field or A Kuwagamon, Kabuterimon or Stingmon form.
Attribute: Data, Virus
Damage Type: Electric, Force
Field: Jungle Troopers, Nature Spirit
Type: Insect
Passive Ability: ???
Inherited Ability: ???
Natural Trait: Full Speed - This digimon gains an additional +8 to numbleness
Description:
A cheap dragonfly champion digimon who specializes in speed and long ranged strafing runs, digivolving into Yanmamon unlocks Brachiomon as a potential Ultimate.

Dokugumon - 100 Memory
Requirements: Insect Type or Climb trait or Unknown field.
Attribute: Virus
Damage type: Bludgeoning, Poison
Field: Nature Spirit, Jungle Troopers, Nightmare Soldier, Unknown
Type: Insect
Passive Ability: ???
Inherited Ability: ???
Natural Trait: Greater Climber - this digimon doesn't need to make strength checks to climb rock, wood, dirt or rough ice. Additionally this digimon gains +2 nimbleness whilst on a wall or ceiling.
Description:
A spider insect digimon whose very being has been combined with a corruptive computer virus, causing it to corrupt and destroy programs in a proximity to it. Dokugumon has a high speed stat and may climb walls freely, however is most fearsome with its ability to poison enemy digimon. Digivolving into Dokugumon unlocks Arachnemon as a potential ultimate.

Frigimon - 100 Memory
Requirements: Deep Savers
Attribute: Vaccine
Field: Nature Spirits, Deep Savers, Nightmare Soldiers
Type: Ice-Snow
Passive Ability: ???
Inherited Ability: ???
Natural Trait: Contrary nature - All of Frigimon's attacks have the ability to deal non-fatal damage.
Description:
A snowman digimon whose body is constructed from snow crystals which though at first appearing to be imposing often have kind hearted natures and are the core of the community. These digimon have no clear ultimate level and as such digivolving into Frigimon unlocks Monzaemon, Were Garurumon and Garudamon as potential ultimates

Seadramon - 100 Memory
Requirements: Deep Savers or Aquatic type
Attribute: Data
Field: Deep Savers
Type: Aquatic
Passive Ability: ???
Inherited Ability: ???
Natural Trait: Strong Swimmer - Seadramon doesn't need to make swim checks unless in extreme circumstances.
Description:
A sea serpent, water dragon digimon with a legendary reputation for being bad tempered and cold around outsiders. this digimon utilizes frost and water based attacks. Digivolving into Seadramon unlocks Mega Seadramon and Waru Seadramon as potential ultimates



Stat Modifications

Increase or decrease your existing primary stats at the cost of memory. **The costs of these options increase periodically**

Increase a stat
Cost: 10 memory
Result: Place 5 memory into one of your primary stats
(Health/Power/Special Finesse/Skill/Strength/Agility/Intelligence)

Decrease a Stat
Refund: 5 Memory
Result: Remove 5 Memory from one of your primary stats
(Health/Power/Special Finesse/Skill/Strength/Agility/Intelligence)

Attacker's Bundle (Physical)
Cost: 17 Memory
Result: Increase Strength and Skill by 5

Attacker's Bundle (Ability)
Cost: 17 Memory
Result: Increase Power and Special Finesse by 5

Survivalist's Bundle
Cost: 17 Memory
Result: Increase Health and Agility by 5

Academic Bundle
Cost: 17 Memory
Result: Increase Intelligence and Special Finesse by 5

Saving Grace
Cost: 20 Memory
Result: Increase a security stat by 5
(Nimbleness, Willpower, Digicore, Sanity)



Fields

All digimon have one or more fields, these fields decide what sort of digimon they can digivolve into. Each field has a general archetype that exists within it, including powerful mega level digimon. Fields can be requirements for digivolution forms.

Change Fields
Cost: 20 Memory
Result: Select a field to replace one of your existing field. (Nature Spirits, Deep Savers, Nightmare Soldiers, Wind Guardians, Metal Empire, Unknown, Dark Area, Virus Busters, Dragon's Roar, Jungle troopers)

New Field
Cost: 10 Memory (Increases by 20 for every purchase)
Result: Select a field to gain in addition to existing fields (Nature Spirits, Deep Savers, Nightmare Soldiers, Wind Guardians, Metal Empire, Unknown, Dark Area, Virus Busters, Dragon's Roar, Jungle troopers)

Remove Field
Cost: 10 Memory
Result: Remove a field which you currently have.

GM Note:
If there's any confusion over anything then please ask so that it can be clarified.
 
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In the blink of an eye you and the champion move at once... it's faster than you, charging with the tip of its horn like a spear pointed directly at your chest, the digimon snarling and growling as each tramendous, earth shaking stomp brings it closer to its target though in this moment a certain stillness fills the air, a calmness which flows through you as the beast bears down upon you, catching your rookie form in its shadow as it eclipses the skies above you... though even in this most dire of situations a certain calm quality still purvays your movement and yes whilst a direct strike from that horn would spell doom... you know that won't happen as though indeed the champion was faster than you... you were closer to your target than it, the digimon letting out a sudden, panicked roar as its step slides in the mud, pulling it off its balance and you take a step back, away from its piercing horn, the digimon tilting before falling with a crash into the mud.

"Baby Breath!" a voice rings out, the dracomon letting loose a breath which distorts the air around it, a breath of extreme heat that washes over the digimon's side, causing it to roar with ever great rage as the rookie in training digimon retreat back into the tall grass, hurrying in the direction of the egg garden.

The dracomon's mouth shuts tight as it lowers its head, clearly a recent evolution too as it seems as if it's trying to maintain its cool in this situation.
Meanwhile the scaled Behemoth claws its way to its feet, noticing the new adversary before lifting its fore limbs into the air and thrusting to the side, kicking its back legs up as it builds horizontal momentum, spinning in place as you realize that it's about to try and hit both of you with a tail whip though perhaps a bit too late, feeling something solid ramming into your side as you crash onto the ground a few steps away... (Your HP: 125/150) Though as you came to a stop it became clear that you didn't really feel all that much pain, glancing at where you were struck revealed that it had shattered a thin layer of glass-like ice which had formed the instant before the impact though this was swiftly re-forming even now.

Dracomon nimbly dodged under the tail, taking a step back to get out of immediate reach as the creature turned back around, roaring at her as the only one left standing... The rookie bounced back, glancing at you as you pull yourself to your feet before looking back in time to see the creature lurch forward, narrowly dodging once more, the tip of the horn scratching down the side of his face, to her jaw line, causing her to shut her eye in pain.

The eye of the champion locks on to you once more as its body turns toward you, attempting another charge though falling short as the uneven mud gives way once more, causing the creature to stumble though this alone doesn't stop the digimon as it quickly claws its way to its feet and having lost much of its momentum instead lifts its head, its cheeks glowing with igneous light as it points directly at you.

What do you do?

[] Attack it before it can attack you (If so what attack do you use)

[] Prepare an attack but attempt to side step the digimon (If so which attack do you prepare)

[] Attempt to dodge

[] Other

You are currently in a clearing of the forest which sits between the opening to the deep forest (Where this digimon came from) and a plains where the majority of rookie in training digimon reside, on the far end of this plain, next to the river which feeds the valley all of this is located in is the Egg Garden where Grumpy Kabuterimon resides.
Immediately surrounding you is uneven and unstable ground in the form of mud patches which in theory could be used to to slow the digimon, tall grass which could in theory be used to hide from the digimon, The battle has started and in an attempt to prevent the Champion from attacking the rookie in training digimon it was with Dracomon has also joined the fight. Undoubtedly Kabuterimon will come whenever the in training digimon reach the egg garden, the question is whether you can last till then or perhaps even beat the champion.

The forest behind the attacking digimon is dark and very claustrophobic, with trees which reach high into the sky and yet are so tightly spaced that at times it can be difficult to move and which have multiple off-shooting branches, even from lower points of the tree, some trees have assortments of lights which don't work but have always been there and there are hiding trees which are known about within the forest.
 
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[X[ Quickly Dodge out of the way & dive quickly into the tall grass. Quickly make your way to the Champion's damaged sides while it still has not noticed you yet, start climbing and start using Frozen Claw as many times as
possible to attack the damaged areas while also using Frost-Byte three times to give a bit more damage. Quickly get off the Champion if they start doing death rolls/start reaching towards you. Dive back into the grass,
get some distance from the Champion, go to where there are mud patches while staying slightly close to the tall grass. Prepare to use the mud patches as temporary exit drops(for you or Dracomon) incase the Champion
focuses hard on one of you and quickly freeze the mud puddle that either of you are in. Make sure that there is a great length distance between each other so the both of you don't end up in a fatal trap so close together.
[X]Before having to resort to using mud patches as temporary exits, If the Champion is very focused on Dracomon, or you, prepare to use Frost-Byte(Ranged) four times in order to avoid lethal blows. If the Champion​
slips on the mud ice again/distracted by Dracomon quickly dive into the grass again for camouflage, quickly climb up their back and use Frost Byte two times and Frozen Claw to attack the damaged sides again.​

Hey The Great Oak I have a couple questions if you don't mind answering. I don't want this to sound like a demand or anything but is it possible we can have a more detailed "Fight or Flight" when in these situations.
Like having different planned attacks/strategies. Second question, we would also have a Memory Bank Storage in our character datasheet that we can keep track of, right?
 
[X] Quickly Dodge out of the way & dive quickly into the tall grass. Quickly make your way to the Champion's damaged sides while it still has not noticed you yet, start climbing and start using Frozen Claw as many times as
possible to attack the damaged areas while also using Frost-Byte three times to give a bit more damage. Quickly get off the Champion if they start doing death rolls/start reaching towards you. Dive back into the grass,
get some distance from the Champion, go to where there are mud patches while staying slightly close to the tall grass. Prepare to use the mud patches as temporary exit drops(for you or Dracomon) incase the Champion
focuses hard on one of you and quickly freeze the mud puddle that either of you are in. Make sure that there is a great length distance between each other so the both of you don't end up in a fatal trap so close together.
[X]Before having to resort to using mud patches as temporary exits, If the Champion is very focused on Dracomon, or you, prepare to use Frost-Byte(Ranged) four times in order to avoid lethal blows. If the Champion​
slips on the mud ice again/distracted by Dracomon quickly dive into the grass again for camouflage, quickly climb up their back and use Frost Byte two times and Frozen Claw to attack the damaged sides again.​
 
[X[ Quickly Dodge out of the way & dive quickly into the tall grass. Quickly make your way to the Champion's damaged sides while it still has not noticed you yet, start climbing and start using Frozen Claw as many times as
possible to attack the damaged areas while also using Frost-Byte three times to give a bit more damage. Quickly get off the Champion if they start doing death rolls/start reaching towards you. Dive back into the grass,
get some distance from the Champion, go to where there are mud patches while staying slightly close to the tall grass. Prepare to use the mud patches as temporary exit drops(for you or Dracomon) incase the Champion
focuses hard on one of you and quickly freeze the mud puddle that either of you are in. Make sure that there is a great length distance between each other so the both of you don't end up in a fatal trap so close together.
[X]Before having to resort to using mud patches as temporary exits, If the Champion is very focused on Dracomon, or you, prepare to use Frost-Byte(Ranged) four times in order to avoid lethal blows. If the Champion​
slips on the mud ice again/distracted by Dracomon quickly dive into the grass again for camouflage, quickly climb up their back and use Frost Byte two times and Frozen Claw to attack the damaged sides again.​

Hey The Great Oak I have a couple questions if you don't mind answering. I don't want this to sound like a demand or anything but is it possible we can have a more detailed "Fight or Flight" when in these situations.
Like having different planned attacks/strategies. Second question, we would also have a Memory Bank Storage in our character datasheet that we can keep track of, right?

Don't worry about it, you don't sound demanding at all ^^

Now to answer your questions my concern with detailing more than just fight or flight in the choices is that it may limit responses from the players. I don't want to have just yes or no answers, I'd like the situation to change based on the ingenuity of the player and see how they perceive the situation, I think things would be much more fun that way for everyone involved. if I make the choices more detailed I am concerned that it'll come across as 'These are the choices and you may not think outside of the box' Thus is why I've been keeping the choices so restricted in terms of descriptions, I'm trying to create generalist options whilst at the same time placing an emphasis on the players describing what they want to do rather than just being along for the ride.

Yes or no answers are fine but I also want to have some player input in how they want to react to a situation.

As for the memory bank. At the moment you don't have any memory, having just digivolved and not actually done anything in the quest as of yet, however at the end of this battle I was intending to introduce the first amount of memory... how much you start with depends entirely on your actions in the fight and how things go. Whenever you recieve memory it will be listed at the bottom of your stats and at the top of the Memory store for ease of access.
 
Whenever in a situation like this, a fight with something much larger and more powerful than you the feelings and emotions that comprise who you are seem numb, every second seems like an eternity as you're trying to figure out what their next move is and in turn as they try and figure out what yours will be, hope and fear awash in a wave that feels like constant, guarded motion which suddenly and all at once, with the connection of a punch or kick crystalizes within you. The knowledge that whatever lead you to this point, the mistakes made along the road or the choices made and options taken. Right now none of that matters, Right now you and the great beast which bears down upon you are of one mind, with only one option as with its eyes you see fear and you see hate but beyond that it's as if they aren't reacting to you at the same rate as you are to it and yet its movements are swift and fluent,.
The earth shakes and the mud surrounding immediately dries and cracks as its maw opens, rays of crimson light parting between its teeth and it throws its head forth, unleashing a Ball of magmatic fire directly toward you, It twists and coils around itself, dark black smoke pluming in its wake as the sphere of desolation rushes toward its insectoid target.
Though your first instinct is to dodge out of the way it seems that the attack is too fast, slamming into and spreading over your body as you're covered in an intense, burning pain though nowhere near what you know you should be feeling... you can hear it, the ice covering your form sizzling and steam being released around you as even now your natural defences battle the burning attacking. ( 105/150 )

Soon though the magmatic flames cool and vanish, leaving only the dark smog around you which makes it difficult to draw breath, the beast's eyes glued to you as it lumbers closer.

Knowing that you won't stand a chance in a direct fight since with the hardened back, spines and how much damage it's able to throw around without any signs of slowing down you'd wager that's exactly what it's designed for you move rapidly, running before diving head first into the tall grass, at first your position given away by the steam that rose from your sizzling body but after only a few seconds and some swift movements you are sufficiently lost in the undergrowth, the digimon growling as its massive head sways to the left and then to the right, seeking any indication and any clue of your location.

Its eyes dilate as it feels it, that sharp pain as the already damaged, burned flesh upon its side is suddenly introduced to piercing cold. It roars in pain as your attack meets its target. 'Frozen Claw!' you declare as you plunge six piercing claws into its already damaged side, ice covering the wounds though not quite in the nice way, this isn't to seal in the bleeding or reduce damage but rather a side effect of the lacerating ice beginning to enter the digimon's system, soon after vanishing as the ice delves deeper... (9 total damage dealt)

The digimon begins to buck, moving its lumbering body with fury as it begins to sway, threatening to topple over and onto your form, the moment that causes you to break away, leaping into the air as you ready your next attack.

In the meantime from your elevated vantage point you see the treeline behind the digimon shake as the head of the familiar Dracomon peers out, stepping into the clearing once more. Had she been taking this time to flank the digimon whilst you were holding its full attention?
Fire leaks from her maw, wrapping and coiling around her snout as she holds her head back, building power for her attack, the behemoth of a digimon focused entirely on you and thus unable to even register that it may be in danger from the other side and thus in addition unlikely to be able to dodge or put up a defense to her attack.

All at once the attacks are unleashed, You roar "Frost-Byte!" as your tusks fill with the frigid energy that you call upon, forming a light like that of the sun reflecting on snow and a sudden gust of super cold winds rush down upon the beast, causing it to roar in response as snow forms upon one side. Whilst on the Other a cry of "Baby Flame II!" can be heard and an explosion of fire leaps from the dragon's opening maw, wrapping back around her as it inverts upon itself, forming a superheated plasma beam which slams into the dinosaurian digimon's side, catching it completely by surprise. You see the immediate panic in its eyes as it looks back the other way, toward the Dracomon and it growls, its body giving off an aura of light as winter meets summer around it, illuminating its position for miles around. (7 damage from your attack, 6 from Dracomon's > 24 damage total )

As the glow comes to an end the beast still stands, its body covered in simultaneous ice and with a burning corona as for a moment it's still, inhaling deeply as the ice covering its body begins to crack, the snow melts and over the next few seconds it all turns to water which trickles and drips from its form on to the ground below...

You land with a wet thud nearby as the digimon's throat begins to glow, crimson light filtering from its teeth and yet it's not looking at you, nor is it looking at Dacomon... slowly its head lulls downward, toward the earth, pushing its back upward slightly as it inhales once more, the water underneath it hissing and turning to steam its eyes open wide.

"Mega Flame!" it speaks in a deep, gravelly and echoing voice as all at once, like a flood fire rushes from its throat, onto the ground below it and outward in every direction, toward you and toward Dracomon at the same time, barely leaving enough time for you to do anything and Dracomon no time at all as flames immediately wash over her.
The mud dries instantly to this extreme heat, the nearby trees burn and the tall grass incinerates as the beast's eyes are focused solely on you.

At the same time you can hear something in the distance, swiftly repeating sound not from behind or in front but rather above? The sound is like one you've heard in the forest before whenever you found an electric strimmer imbedded in a tree.

What do you do next?

[] The Behemoth is occupied, attack now and risk the fire to deal as much damage as you possibly can. (You'll make a nimbleness save to half damage and gain the opportunity to attack in close range.)

[] The damage you'd take isn't worth what you'd deal, race the flames and attempt to retreat out of range. (You'll make a nimbleness save to negate all damage)

[] The Behemoth is busy with its attack, would it not be impolite to return the favour? Charge Frost-Byte before unleashing it for extra damage. (You'll take the full damage from the wave of fire)

[] Other (You're unsure of a specific situation or what something in the above message could mean or what to do something more inventive and interesting than the options I've given.)

Whilst you were previously in a clearing, with trees on one side, mud surrounding you and grassland to your back the environment has drastically changed due to the Mega Flame attack.

Now your environment is much more barren, you stand on dried and cracked mud, the remains of the grass you had been hiding in are but ash on the ground surrounding you and the treeline is still burning, there are no other digimon nearby that you can see other than Dracomon who is taking the brunt of the enemy digimon's attack. You know that reasonably speaking only the surface layer of the mud has been dried and that thanks to the nature of the underground springs and rivers in this area there is likely more under that but at the same time this environment supports the enemy digimon more than it does you. No more tall grass to lose you in, no more mud to prevent it from unleashing its full, terrible power.
You did well to use your environment to your advantage but it's only reasonable that your opponent would seek to remove that advantage... what next, will you find a new advantage or wait for a sign from the heavens?

Stat Changes:
  1. Frost-Byte: Although the plan was to unleash three Frost-Bytes you weren't granted that much time and instead only used one, at range. You now have 7 shots left with Frost-Byte (Both Ranged and Melee)
  2. Frozen Claws: You managed to use this ability twice, it doesn't have a shot count so you don't need to worry about that (I'm just bringing this up to cement that there are abilities that don't require shots and others that do)
  3. Your health thanks to this battle has been reduced to 105 out of 150, meaning you have taken 45 damage.
  4. You have thus far dealt 24 damage from a combination of your attacks and Dracomon's, the individual numbers are 9 + 7 + 6 and in addition to this Dracomon also hit with a Baby flame the post prior, dealing 2 damage so overall total for the entire fight is 26 damage. That said neither of you have used your most powerful attacks yet and you're fighting a digimon who is statistically more powerful than you though not quite as fast as you so I'd say that you're doing very well all things considered.
  5. You have also injected your lacerating Ice into the target which will allow that damage to climb.
Well Done!

GM Notes: I had initially delayed the next post in case I received another response or vote, however I don't believe that I can afford to delay any further so I'll be updating now.
 
[X] The Behemoth is occupied, attack now and risk the fire to deal as much damage as you possibly can. (You'll make a nimbleness save to half damage and gain the opportunity to attack in close range.)
 
[X] The Behemoth is occupied, attack now and risk the fire to deal as much damage as you possibly can. (You'll make a nimbleness save to half damage and gain the opportunity to attack in close range.)
 
Voting is open
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