Vote tally - Developing Total War Warhammer as Creative Assembly quest

Scheduled vote count started by Karlov on May 24, 2022 at 9:07 AM, finished with 27 posts and 4 votes.

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Karlov
Developing Total War Warhammer as Creative Assembly quest
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  • [X] Plan Call a Doktor!
    -[X] - Vampire Counts. These are representatives of the predominantly vampire family of von Carsteins, on whom the gameplay is similar and will be concentrated, since in addition to them only Blood Dragons are widely represented on the game map. In terms of game mechanics, each of their heroes can be a magician, thanks to which they have the potential to be one of the strongest in this part of the battle, they have powerful healing, as well as monsters of colossal power. But as a disadvantage, the rest of the army is slow, and they themselves do not have normal rifle troops.
    -[X] - Dogs of war. We could well take them and present them in... very different versions. Historically, they are numerous units of mercenaries that various factions can use. But we could make it a little less classic, based on the ancient series of tactical strategies and the main character, Morgan Blackheart, with his wandering army.
    -[X] - Empire of Sigmar. Yes, we could reduce the formal number of parties by changing the Empire of Sigmar much deeper and making it possible to play as virtually every province in the Empire. After all, all Electors except Wissenland are good fighters. But in the case of Wissenland, we can refer to the book about Tamurkhan.
    -[X] - Azhag. The second option suggests using an unusual orc who is also a magician. However, his magical art is not the result of training and study of magic - which the orcs are simply incapable of - but the result of the possession of Nagash's crown, which is trying to send him south to revive his owner.
    -[X] What We're Excluding:
    --[X] - Joining squads. From us, this will require significant attention and time, however, we can quite implement the change of units by joining the hero to a unit of a similar type. On the one hand, this can make the hero more vulnerable due to the lesser mobility of units, but on the other hand, he will be much more protected among the fighters.
    --[X] - Access to new weapons. As the level increases, heroes and lords get the opportunity to arm themselves with new weapons. Most start with only hand weapons, but then they get access to halberds and two-handed weapons, which give a bonus against the corresponding categories of opponents, as well as small arms.
    [X] Plan That's going in the Book
    -[X] - Vampire Counts. These are representatives of the predominantly vampire family of von Carsteins, on whom the gameplay is similar and will be concentrated, since in addition to them only Blood Dragons are widely represented on the game map. In terms of game mechanics, each of their heroes can be a magician, thanks to which they have the potential to be one of the strongest in this part of the battle, they have powerful healing, as well as monsters of colossal power. But as a disadvantage, the rest of the army is slow, and they themselves do not have normal rifle troops.
    - [X] - Greenskins. Despite the fact that they are an enemy faction, it is also possible to make them a playable side as well. For strategies, there is nothing unusual when it is possible to play for purely negative representatives as well. True, we will have a question with the position of which character will be narrated.
    - [X] - Dwarves, because you can't have Orcs as the bad guys without dwarves. That's going in the book.
    -[X] - Azhag. The second option suggests using an unusual orc who is also a magician. However, his magical art is not the result of training and study of magic - which the orcs are simply incapable of - but the result of the possession of Nagash's crown, which is trying to send him south to revive his owner.
    - [X] - Access to new weapons. As the level increases, heroes and lords get the opportunity to arm themselves with new weapons. Most start with only hand weapons, but then they get access to halberds and two-handed weapons, which give a bonus against the corresponding categories of opponents, as well as small arms.
    - [X] - Joining squads. From us, this will require significant attention and time, however, we can quite implement the change of units by joining the hero to a unit of a similar type. On the one hand, this can make the hero more vulnerable due to the lesser mobility of units, but on the other hand, he will be much more protected among the fighters.
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