Vote tally - Deeper (Dungeon Quest)

Scheduled vote count started by KlinkerKing on Jan 21, 2022 at 7:08 PM, finished with 42 posts and 5 votes.

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KlinkerKing
Deeper (Dungeon Quest)
Post #249
Post #290

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5
42
  • 3

    [X] Plan: Civilization, at last...or the beginnings, at least (72 depths)
    -[X] [Eel] Keep her alive, but contained. (Spend 5 Depth, acquire Eel Prison)
    --[X] Placement (Tile, must be Underwater/Shrine) Ask Nulumi if we can put the eel prison in the shrine room, if the answer is yes, AG 20, if its no, AK 21
    -[X] [Recycle] Message in a bottle (???)
    -[X] [Crab Construction] That's not a castle… what do you mean it's a forge? You want us to do what with geothermal vents?!?
    --[X] Write in Location (Tile - Must be placed in the Geothermal Spring room) AK 23
    -[X] [Feature] Crustacean Nursery (28 Depth) - A tile full of baby (weight class 0) crustaceans - The nursery does not have a limit on heritable trait slots, and can (with an expand) create a weight class 1 tile of any crustacean type you currently own for the standard cost of such a tile. This new tile may spawn with any combination of heritable traits applied to the Nursery, with the normal restrictions. This Nursery cannot defend itself, and 2 hostile actions will eradicate this feature. This tile can be placed inside the Shrine.
    --[X] Placement (Tile) southeastern tile of shrine room, AI22
    -[X] [Upgrade] Spiny Shot (22 Depth)
    --[X] Placement (Creature Tile(s) - Spiny Lobsters/Nursery only, no extra cost for multiple tiles) all 3 Spiny lobsters and the nursery
    -[X] Expand Spiny Lobsters (17 Depth) flooded room
  • 2

    [X] Plan: Forges and sea cucumbers go hand in hand, lobviously. 61 Depth.
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