[X] Plan: Civilization, at last...or the beginnings, at least (72 depths)
-[X] [Eel] Keep her alive, but contained. (Spend 5 Depth, acquire Eel Prison)
--[X] Placement (Tile, must be Underwater/Shrine) Ask Nulumi if we can put the eel prison in the shrine room, if the answer is yes, AG 20, if its no, AK 21
-[X] [Recycle] Message in a bottle (???)
-[X] [Crab Construction] That's not a castle… what do you mean it's a forge? You want us to do what with geothermal vents?!?
--[X] Write in Location (Tile - Must be placed in the Geothermal Spring room) AK 23
-[X] [Feature] Crustacean Nursery (28 Depth) - A tile full of baby (weight class 0) crustaceans - The nursery does not have a limit on heritable trait slots, and can (with an expand) create a weight class 1 tile of any crustacean type you currently own for the standard cost of such a tile. This new tile may spawn with any combination of heritable traits applied to the Nursery, with the normal restrictions. This Nursery cannot defend itself, and 2 hostile actions will eradicate this feature. This tile can be placed inside the Shrine.
--[X] Placement (Tile) southeastern tile of shrine room, AI22
-[X] [Upgrade] Spiny Shot (22 Depth)
--[X] Placement (Creature Tile(s) - Spiny Lobsters/Nursery only, no extra cost for multiple tiles) all 3 Spiny lobsters and the nursery
-[X] Expand Spiny Lobsters (17 Depth) flooded room