[X] Plan: the growing swarm (34 depth)
- [X] Skali learns the "Nulumi's Nexus" spell
- [X] Black Sand
- [X] Coral Castle? That's definitely a tiny fort… Isn't it? (Does nothing this turn. Please wait warmly while the coral stays still enough for crab masonry to be perfected)
- [X] Blue Algae (7 Depth)
- [X] Colossal Crustaceans I (8 Depth): Whenever you Expand a Crustacean tile (of any kind), you may choose to apply the Monstrous Mettle I trait to either the new OR old feature paying extra Depth equal to their new weight class. If they have no free ability slots, you may replace another ability they didn't start with (can be used the turn it's purchased).
- [X] Expand Cordite Lobsters (8 Depth)
- [X] Expand sideways (1 Depth per tile) X tiles (write-in) expand the flooded room with 9 tiles south, in a 3x3 way.
[X] Plan Magic Crabby Rooms (Total Depth Expenditure : 39)
-[X] (Spell) Skali learns the "Nulumi's Negation" Spell
-[X] (Recycle) Black Sand
-[X] Expand 24 Tiles (24 Depth)
--[X] Expand the central crab room down another nine tiles, and use three tiles of growth to mirror the lower right pathway, and then grow the spot where the pathways intersect into a 4x4 room extending to the right.
-[X] (Construction) Coral Castle? That's definitely a tiny fort… Isn't it? (Does nothing this turn. Please wait warmly while the coral stays still enough for crab masonry to be perfected)
-[X] (Feature) Small Mound (3 Depth)
--[X] In the main central room, at the front of the path to the entrance.
-[X] (Upgrade) Spiny Soirée (6 Depth)
-[X] (Crab-e Diem) Expand Spiny Lobsters (6 Depth)