[x]plan more crab
-[X] His ability as a leader does not go to waste. -[X] Driftwood: Definitely useful in crab construction! -[X] Driftwood Door! It is a door! Well, two of them..where to put them? (must be placed between two tiles: when closed, all creatures lose 1 vantage on stealth checks passing through the door (has 2 health - can be sealed and take this much damage before being unsealed) (entrance to the cave) -[X] Large Crabs (weight class 2) (cost 7 Depth)(with the other crab) -[X] Crab-e Diem (cost 5 Depth) - on all future turns, if you pick an "Expand" upgrade option, you may also pick a second non-Expand upgrade option.
[X] Plan Welcome, to your dreams, do you want it blessed or nightmarish?
-[X] Write in
-- [X] To center themselves. She should, at least, know a place here that welcomes here anytime in her travels if she decides to continue it. She may teach our crabs if she so decides and who knows? She may learn something in return. -[X] Driftwood: Definitely useful in crab construction!
-[X] Driftwood Door! It is a door! Well, two of them..where to put them? (must be placed between two tiles: when closed, all creatures lose 1 vantage on stealth checks passing through the door (has 2 health - can be sealed and take this much damage before being unsealed) (Write-In placement)
-[X] Barnacled Borehole (cost 3 Depth): Creates a small but deep hole whose surface is entirely covered in barnacles. At the end of the hole sits a large open clam with a pearl inside. Increases attractiveness to Delvers. This feature will not be cleared if a Delver takes the pearl but will be cleared if the clam itself is taken, and can only be eradicated by destruction of the hole.
-[X] Crab-e Diem (cost 5 Depth) - on all future turns, if you pick an "Expand" upgrade option, you may also pick a second non-Expand upgrade option. (cost 9 Depth)
-[X] Expand sideways (1 Depth per tile) X tiles (write-in)