Vote tally - Deeper (Dungeon Quest)

Scheduled vote count started by KlinkerKing on Dec 27, 2021 at 10:18 AM, finished with 25 posts and 7 votes.

Tally configuration

Simple majority
KlinkerKing
Deeper (Dungeon Quest)
Post #71
Post #95

Disabled
Disabled
Disabled
Task
Yes
Enabled
Enabled
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7
25
  • 4

    [X] Plan: securing the estate
    -[X] Save Snippy!
    -[X] [X] Driftwood? Crab Construction? Upgrade: Crabs learn construction. They're not very good at it yet though…yet.
    -[X] Crab… Mermaids? (aquatic) (Cost 1 Depth) into the flooded room's entrance
    -[X] Cordite Claws (cost: 1 Depth) Crab... Mermaids?
    -[X] Expand sideways (1 Depth per tile) X tiles (write-in, For example [East, 14 Tiles, New Room "Corridor", 1 width in tiles])
    --[X] 2 blind corners, from the flooded room's 2 corners, see visual
  • 3

    [X] Plan Homely Snappy Spring.
    -[X] Save Snippy!
    -[X] [X] Driftwood? Crab Construction? Upgrade: Crabs learn construction. They're not very good at it yet though…yet.
    -[X] Geothermal Spring (cost: 3 Depth): warms all water in a flooded area, becoming a hot spring: Increases our attractiveness to Delvers and reduces their hostility towards us.
    -[X] Log-istics, A Log Delivery System (Cost 1 Depth) - a tripwire will send a log (or similar) hurtling towards any Delvers on this tile, if triggered (on hit deals up to 6 damage).
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