[X] Plan: securing the estate
-[X] Save Snippy!
-[X] [X] Driftwood? Crab Construction? Upgrade: Crabs learn construction. They're not very good at it yet though…yet.
-[X] Crab… Mermaids? (aquatic) (Cost 1 Depth) into the flooded room's entrance
-[X] Cordite Claws (cost: 1 Depth) Crab... Mermaids?
-[X] Expand sideways (1 Depth per tile) X tiles (write-in, For example [East, 14 Tiles, New Room "Corridor", 1 width in tiles])
--[X] 2 blind corners, from the flooded room's 2 corners, see visual
[X] Plan Homely Snappy Spring.
-[X] Save Snippy!
-[X] [X] Driftwood? Crab Construction? Upgrade: Crabs learn construction. They're not very good at it yet though…yet. -[X] Geothermal Spring (cost: 3 Depth): warms all water in a flooded area, becoming a hot spring: Increases our attractiveness to Delvers and reduces their hostility towards us. -[X] Log-istics, A Log Delivery System (Cost 1 Depth) - a tripwire will send a log (or similar) hurtling towards any Delvers on this tile, if triggered (on hit deals up to 6 damage).