[X] Plan Crab-Shells for the Crab-Shell-Throne!
-[X] There will be blood on these walls…
-[X] Well, un-break it! (Gain 1 Necro-crab) -[X] Expand sideways (1 Depth per tile) 8 tiles total: [South, 2 Tiles, New Room "Corridor", 1 width in tiles] followed by [South, 2 Tiles, New Room "Tide Pools", 3 width in tiles, centered on "Corridor"] -[X] Crabs (cost: 1 Depth) - 1 tile worth of crabs 3x along the southern boarder of "Tide Pools" -[X] Tide pools (cost 1 Depth) - 1 room. Tiles in this room have pools where sea creatures live. Sometimes there may be treasure there @ Room "Tide Pools" -[X] Kung-Fu Crabs (cost: 2 Depth) - All Crabs in a room of your choice gain 1 threat (room costs 1 extra Depth per tile to expand after applying this upgrade) @ "Tide Pools"
[x] Only living crabs need apply
-[X] Huh. Guess the crabs can die. -[X] Waste not… (Entrance room Crabs gain trait "recycler") -[X] Expand sideways east 2 tiles, then south 1 tile from south-easternmost tile (bottom right) - L corridor (3 depth) --[X] Expand 3x3 room at the end of L corridor, room connects to the corridor by the north-westernmost tile (upper left) - prep room; Permanent Flooding (9+2=11 depth)
[X] Plan: Sad Crab Gets Fed
-[X] Our Crab!!!
-[X] Well, un-break it! (Gain 1 Necro-crab)
-[X] Expand west, 4 tiles, Crab Cafeteria, 2 width, Tide Pools (9 depth)
-[X] Kung-Fu Crabs (cost: 2 Depth) - All Crabs in a room of your choice gain 1 threat (room costs 1 extra Depth per tile to expand after applying this upgrade)
[X] Plan: Crab Dies=Revenge
-[X] There will be blood on these walls…
-[X] Well, un-break it! (Gain 1 Necro-crab)
-[X] Expand west, 4 tiles, Crab Cafeteria, 2 width, Tide Pools (9 depth)
-[X] Kung-Fu Crabs (cost: 2 Depth) - All Crabs in a room of your choice gain 1 threat (room costs 1 extra Depth per tile to expand after applying this upgrade)