Looks like we're going to be playing an Arisen with a focus first on the social approach, and second on the social. Hopefully, I'll get the next update up soon with @BungieONI !
Scheduled vote count started by QafianSage on May 21, 2022 at 2:09 PM, finished with 45 posts and 24 votes.
[X] Mighty. Whatever may face you, your body has not failed you, and will not. Immortal, imperishable, and fuelled by the life of centuries, no mortal man can match you in strength.
[X] Genius. All the power in the world is useless unless applied. You have the perception and wit to understand the world, and the will to make use of it.
And with that, we have the next stage of character creation done! The next update won't be up today, and may well not be up tomorrow - because it's my birthday, and I'm taking a bit of a rest - but it should go up soon.
Scheduled vote count started by QafianSage on May 23, 2022 at 7:08 PM, finished with 51 posts and 22 votes.
[X] Helel's smile among the thickets of the first garden
-[X] Bound as Fingers in a Fist
- [X] Heraf-Het.
- -[X] Familiar Face
- [X] an album of photographs
[X] …reconnoitering your Tomb and moving to regain control of it. Talk to your Contacts, consider your memories, spy upon the location of your Tomb in western Suffolk. All of these will need to be done
- [X] Use Bound as Fingers in a Fist to help with reconnoitering
- [X] Get in close contact with Mer by convincing him to use his influence to help take away the tomb
- - [X] use the ability of Familiar Face
- - - [X] hint at the vast possibilities of Helel, and then use sweet promises to win him over to your side (use a Pusher)
[X] … searching directly for the Keystone; checking newspapers for signs, calling your Contacts, wrestling with the 'computers' Gracie shows to you, and exploring around Ipswich and Colchester in eastern Suffolk.
[X] …reconnoitering your Tomb and moving to regain control of it. Talk to your Contacts, consider your memories, spy upon the location of your Tomb in western Suffolk. All of these will need to be done
Scheduled vote count started by QafianSage on Jun 11, 2022 at 11:11 AM, finished with 13 posts and 10 votes.
[X] Track down those University of London students who work at the Hall and attempt to extract information from them. They will be lower-level members, but they work there and thus may have insight into how the cultists think and act, and talking to them may be less obvious.
[X] Investigate the strange occurrences in Twilight; the paper nests and the lack of spirits. This may lead to nothing useful, but on the other hand it might reveal a possible danger or opportunity.
[x] Attack by night. There will likely be fewer to face within the house after sundown. You will go to your former home, confront any squatters that linger and destroy the Amkhat. Overnight, you will have time to examine your Tomb, and in the morning your remaining enemies will present themselves to you. A direct approach, but one that will likely lead to difficulties if you are forced to resort to lethal force either tonight or tomorrow.
Scheduled vote count started by QafianSage on Jun 25, 2022 at 6:24 PM, finished with 22 posts and 11 votes.
[X] "I am the mistress of this house. I laid the stones of its ten-times predecessor when Boudicca walked the Isles. You will serve me." These mortals have blasphemed against your purpose and violated your sanctum - but their deaths would be a waste. Satisfying, certainly, to you and your Judge, but a waste nonetheless. You shall bring them under your sway whether they wish it or not, and put an end to the Amkhat.
[x] "I am Helel of the Rectifier, and today you die." These foolish creatures have stolen and desecrated your home and blasphemed against your Judge. Nothing less than their deaths and that of their creature shall suffice to make amends - and you cannot pretend there will be no vindictive catharsis in the doing.
-[x] Library 2 (Occult, the bargains and offerings of the Devourer). A Shining Coin (Vestige 2) that when shown to another can inflame their greed. A series of Levantine poems on parchment and a vase that once held flowers from the coast of Cyprus, now long dead and the vase left empty.
-[X] Library 2 (Occult, spiritual Wounds on the world, and their inhabitants) A Sheriff's Badge (Vestige 2) which helps the wearer convince others to commit violence. An old hat from the California Gold Rush and faded photos from the start of photography, of friends whose names you don't remember.