- Location
- Peterborough, NH, USA
You know, Final Fantasy XIII did a thing where if you'd beaten the previous games, the sequels awarded you with an in-universe trophy of some kind.
Do you think the Remakes following this might do something similar?
I also had a fanfic idea. In Dead Space 2, Isaac suffers Bag of Spilling due to a PTSD/Marker exposure-caused mental breakdown landing him in an institution. What if he'd gotten all his stuff back from a holding locker or the like right outside the hospital we start the game in? Basically, start the game with at least one weapon fully upgraded and the Marine Suit(60% Armor) equipped. Does this change much if we take it at face-value?
Do you think the Remakes following this might do something similar?
I also had a fanfic idea. In Dead Space 2, Isaac suffers Bag of Spilling due to a PTSD/Marker exposure-caused mental breakdown landing him in an institution. What if he'd gotten all his stuff back from a holding locker or the like right outside the hospital we start the game in? Basically, start the game with at least one weapon fully upgraded and the Marine Suit(60% Armor) equipped. Does this change much if we take it at face-value?