Dead Space Remake (2023)

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Big Bossu
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Pronouns
They/Them
And yes, it is supposedly a from-the-ground-up remake, not merely a new coat of paint.

The developer is Motive Studio, of Star Wars: Squadrons fame.

Given what we can see of Isaac's suit in the trailer, it seems they're hewing very close to the visual style of the first game (as opposed to DS2 and DS3). The RIG goes up continously instead of in DS2 style bars.



In a press release, EA said: "Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship."

Cautiously optimistic about this one. Pretty much everyone agrees that DS1's best parts had the best sci-fi horror the franchise had to offer. But personally, I'd say that DS1's rough edges bring it below DS2 as a complete package. Towards the end, the game has dispensed with "survival horror" and you're just mowing down necromorphs like grass, but without the mechanical smoothness of DS2.

Star Wars: Squadrons was well received, so maybe Motive Studio has the chops to bring it up to date and refine it.
 
they better keep the BART train noises, I want everyone who plays it to know the same horror so many of us in the Bay do
 
I'm up for this, Dead Space 1 is uniquely suited to a remaster because unlike 2 it hasn't aged too well and unlike 3 it isn't dogshit.

Hopefully, it will go well and we'll see them go and make a new Dead Space game after 1 is remade.
 
It being a remake and not a remaster sounds cool because maybe we can get Ellie bumped up to series deuteragonist to make up for hee getting the shaft in the third game.
 
My dream feature for a DS1 remake would be the entire USG Ishimura being a single, cohesive worldspace that you can travel from one end of to the other without a single loading screen. The Regenerator would be a Mr X style pursuit predator.

It's probably not going to happen, though.
 
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It being a remake and not a remaster sounds cool because maybe we can get Ellie bumped up to series deuteragonist to make up for hee getting the shaft in the third game.
Huh, so you're suggesting them retroactively adding Ellie to Dead Space 1?

That's... an extremely cool idea. I'd be 100% down for her being a surviving pilot on the Ishimura.
 
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I don't think Ellie's character really fits into DS1.

Isaac Clarke's "character arc" in DS1 (in as much as a mute protagonist can have one) is of a madman in denial, manipulated by forces beyond his pay grade and beyond his comprehension.

Driven by guilt and a desperate hope that Nicole might still be alive, he chases Nicole's phantom through the Ishimura. When Isaac is interacting with hallucinatory Nicole - when she pulls switches and interacts with computer terminals to assist him in the game world, yet behaves unnervingly casually and disconnected from reality - the decision to leave Isaac as a mute protagonist works very well. You are left wondering what is going through Isaac's head - does he believe her, or is he simply resigned to not having the luxury to disbelieve her?

But the truth is undeniable. In the last ten minutes, Isaac is forced to confront it: he knew the whole time that Nicole was dead. He simply didn't want to believe. And so he is left alone in a dark, cold universe, his every action having been puppeted by the Earth Government and the Red Marker.


Ellie and her interactions with Isaac is something that works with a voiced Isaac Clarke, as well as an Isaac who - by the end of Dead Space 2 - is implicitly on the road to recovery.

DS1 and DS2 are quite different in tone, as evidenced by both their ending shots (the second of which riffs on the first in a genuinely hilarious manner). Ellie and her interactions with Isaac work pretty specifically within the second game.
 
I hope they keep the Marker actually being mostly helpful even if it was weird uncomfortable and alien.

Having the Marker be explicitly alien and unfathomable but largely benign rather than the Root of All Necromorphs was a neat twist which made the world feel more interesting and gave the impression of a bigger universe.
 
My dream feature for a DS1 remake would be the entire USG Ishimura being a single, cohesive worldspace that you can travel from one end of to the other without a single loading screen. The Regenerator would be a Mr X style pursuit predator.

It's probably not going to happen, though.

This.

The map system and level design were screaming for a sort of Metroid: Prime-esque metroidvania, but all the necromorph spawns were fixed and there was no actual reason to ever backtrack, just forever follow the plotted line...

If you could, f.ex, get dumped with all the tasks to fix the Ishimura at once (and I must confess here I do not remember what those were) and have the option to complete them in any order that could work.
 
I don't think Ellie's character really fits into DS1.

Isaac Clarke's "character arc" in DS1 (in as much as a mute protagonist can have one) is of a madman in denial, manipulated by forces beyond his pay grade and beyond his comprehension.

Driven by guilt and a desperate hope that Nicole might still be alive, he chases Nicole's phantom through the Ishimura. When Isaac is interacting with hallucinatory Nicole - when she pulls switches and interacts with computer terminals to assist him in the game world, yet behaves unnervingly casually and disconnected from reality - the decision to leave Isaac as a mute protagonist works very well. You are left wondering what is going through Isaac's head - does he believe her, or is he simply resigned to not having the luxury to disbelieve her?

But the truth is undeniable. In the last ten minutes, Isaac is forced to confront it: he knew the whole time that Nicole was dead. He simply didn't want to believe. And so he is left alone in a dark, cold universe, his every action having been puppeted by the Earth Government and the Red Marker.


Ellie and her interactions with Isaac is something that works with a voiced Isaac Clarke, as well as an Isaac who - by the end of Dead Space 2 - is implicitly on the road to recovery.

DS1 and DS2 are quite different in tone, as evidenced by both their ending shots (the second of which riffs on the first in a genuinely hilarious manner). Ellie and her interactions with Isaac work pretty specifically within the second game.
Maybe it's just me, but "your girlfriend was stuffed in the fridge all along". Isn't that brilliant of a twist anymore. It's a serious horror game cliche.
 
Maybe it's just me, but "your girlfriend was stuffed in the fridge all along". Isn't that brilliant of a twist anymore. It's a serious horror game cliche.
While a vain hope remained for Isaac until the last 10 minutes of the game, anyone who took that long to call it was as deep in denial as Isaac.
 
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I hope they keep the Marker actually being mostly helpful even if it was weird uncomfortable and alien.

Having the Marker be explicitly alien and unfathomable but largely benign rather than the Root of All Necromorphs was a neat twist which made the world feel more interesting and gave the impression of a bigger universe.

...what was the Marker like, before DS 2/3/etc? I never remember it being benign, but I'm perhaps spoiled by later lore.
 
...what was the Marker like, before DS 2/3/etc? I never remember it being benign, but I'm perhaps spoiled by later lore.
The Red Marker on Aegis VII was manmade. It's aura did Bad Things, so it was sealed away on the planet.

Fast forward to the timeframe of DS1, the Unitologists on the Ishimura (your obligatory lovecraftian cultists) decide it would be a good idea to unearth the Red Marker. Cue Bad Things happening again.

But what made the Red Marker unique among the Markers of Dead Space is that when it interfered with and manipulated the crew of the Ishimura (for example, inducing Isaac's hallucinations of Nicole) it was for a very specific purpose: to seal away the Marker yet again, which would stop its own "dead space field" from driving people crazy and creating necromorphs. Hence, we have a surprising example of an eldritch object actively attempting to prevent itself from doing more harm.

Contrast with the Marker of DS2, which was leveraging its own versions of the hallucinations and madness to create "convergence."
 
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The Dead Space remake will have no loading screens.

One big change that Dead Space fans can look forward to in the remake is the complete lack of loading screens. Thanks to the SSDs in the PS5 and Xbox Series X consoles, the Dead Space remake will have zero loading screens, which should allow for increased immersion. This is one of the advantages of the Dead Space remake being a next-gen only game, as it will be able to take full advantage of the new consoles.
 
Weird flex for a game that has elevators in it which are a time honored tool for hiding loading without hurting immersion but OK, cool.
 
Weird flex for a game that has elevators in it which are a time honored tool for hiding loading without hurting immersion but OK, cool.
I mean, given that the game is being changed it seems misguided to assume they'll be keeping that.

If anything this should be seen as evidence that the elevator loading screens won't be present.
 
I would be all up for this Dead Space Remake being the start of a reboot. Serves as a good resaon to blow up Tau Volantis. It's a game built around stuff in... you know, fucking space. It's in the damn name.

Still, glad to see Dead Space is back.
 
I'm just glad the series can return to a more simple not yet tainted by the 3rd...


Not saying all of 3 was bad I mean... It had those weird lesser divider enemies and... Boss fights I guess



Edit: still was pretty bad tho from moment one ( that moment where you return to play as Issac and the story turned him into a creepy ex boyfriend stalker type that drinks his life away in a whiskey bottle who would rather let everyone become necromorphs to get back at his ex girlfriend)
 
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Boulder Punch did a video on his thoughts on the DS remake and the Callisto Protocol, a spiritual successor made by Glen Schofield (Original Dead Space's producer whose spent the past couple years working on CoD titles for Activision) and funded by PUBG.

Mostly, we're dealing with the question "What is a Dead Space Remake?". It's not a remaster, but are we going to see changes on par with REmake? Will it be a Blue Point style remake with no real plot changes and just cleaning up gameplay? Will it be expanded beyond just calling forward to games that came after?

Right now the only real info we have is that they will be emulating Dead Space 2 in making the game have no cuts. Dead Space 1 bookended each chapter with a tram ride, so will that be the case just in real time or will those sections be altered?
 
I saw some comments floating around from former devs that seem to suggest that it's a remake because now that Visceral has been shut down there's no one around he really understands how the original Dead Space's engine really works, making it difficult to remaster.
 
So basically the problem is that they didn't have a Petroglyph to Visceral's Westwood?
 
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