Mechasaurian
Big Bossu
- Location
- Lost among fields of history
- Pronouns
- They/Them
And yes, it is supposedly a from-the-ground-up remake, not merely a new coat of paint.
The developer is Motive Studio, of Star Wars: Squadrons fame.
Given what we can see of Isaac's suit in the trailer, it seems they're hewing very close to the visual style of the first game (as opposed to DS2 and DS3). The RIG goes up continously instead of in DS2 style bars.
In a press release, EA said: "Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship."
Cautiously optimistic about this one. Pretty much everyone agrees that DS1's best parts had the best sci-fi horror the franchise had to offer. But personally, I'd say that DS1's rough edges bring it below DS2 as a complete package. Towards the end, the game has dispensed with "survival horror" and you're just mowing down necromorphs like grass, but without the mechanical smoothness of DS2.
Star Wars: Squadrons was well received, so maybe Motive Studio has the chops to bring it up to date and refine it.
The developer is Motive Studio, of Star Wars: Squadrons fame.
Given what we can see of Isaac's suit in the trailer, it seems they're hewing very close to the visual style of the first game (as opposed to DS2 and DS3). The RIG goes up continously instead of in DS2 style bars.
In a press release, EA said: "Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship."
Cautiously optimistic about this one. Pretty much everyone agrees that DS1's best parts had the best sci-fi horror the franchise had to offer. But personally, I'd say that DS1's rough edges bring it below DS2 as a complete package. Towards the end, the game has dispensed with "survival horror" and you're just mowing down necromorphs like grass, but without the mechanical smoothness of DS2.
Star Wars: Squadrons was well received, so maybe Motive Studio has the chops to bring it up to date and refine it.