July 1st, 2017. 4 Months since the outbreak
It's been a tough few months. When the first...
It's been a tough few months. When the first...
User | Total |
---|---|
Admiral Kol | 5 |
As much as you'd like to stay in bed all day and pretend things aren't awful, you need to get things done if you're going to continue to survive. And you have no intention of just rolling over and dying, not after everything you've already lived through. Besides, you've got your namesake to live up to. While you wish your parents didn't name you after their favorite horror movie actor, the spirit of Bruce Campbell may just have been with you here in Sydney when so many others had died.
You're currently staying in a derelict house, one which you found the keys for at a local Real Estate Agents. You chose this one because (rolled 1d6 = 1) it had a rainwater tank installed. With the water supply no longer viable, a source of good clean drinking water was vital, not that it's helped recently, you haven't had much rain. You could go straight to the source, since you're not too far from one of the water storage facilities, but it's still a fairly tough journey that you would be dangerous to make to often. You're in a suburb called Westmead, which puts you near several hospitals as well as relatively close to one of the major commercial centers, Parramatta. You're also close to Parramatta river, but from what you've heard the water quality in the river was so awful the local government wouldn't even allow fishing in the river for risk of contamination. You'd have to be truly desperate to drink from that, but at least it'd be close.
Thankfully you're in Australia during the winter, you had originally arrived for your backpacking trip in summer. In Perth. You know that's a bad idea NOW, but it would have been nice to be told before you started. Sydney was your last stop before heading home, but then the UK started quarantine and all flights were cancelled. Not that it helped much, last you heard London was being overrun. You're not sure they'll have managed any better than over here.
The normal zombies are easy enough to avoid, they mostly shamble along aimlessly unless they hear something. And despite what the zombie movies might tell you, it turns out being dead doesn't do wonders for the senses either, so you have to be pretty loud for them to hear you.
Of course, things never would have gotten this bad if that's all there was. There are other, special zombies that you've seen around, and some of them are pretty deadly. Like one you like to call the 'summoner' (you're such a nerd). It's senses are better than most other zombies, and even though it's slower (if just a thing were possible), it's more than loud enough to alert any of the basic horde around to your presence. You can easily pick one out, not only are they missing both arms, but their throat's nearly twice the size of a normal head.
Of course, the biggest threats are the infected more directly geared for combat. There's one you call a vampire, a smaller, sneaky thing that grabs you from behind and bites you. You try not to think too hard about the implications of it being smaller than an adults size.
The biggest threat is of course the giant. If someone took steroids on steroids, and then cross-bred that with the giant guy from game of thrones, this is what you'd get. Rage, strength and the complete inability to know when to die all wrapped up in one giant package. The only saving grace is that these appear to be few and far between, and aren't much faster than the normal shamblers. Not like the ferals, galloping along on all fours like some sort of dog. Except instead of wanting to lick your face, they want to eat it, preferably with the rest of the organs to follow. You could have sworn you heard one of them go 'parkour' once, but it's probably your imagination.
You've also noticed a recent uptick in the number of shamblers wearing armor. Most of it looks like riot gear, but there's homemade armour as well, you even think you spotted a couple of professional army suits around. Part of you wants armour like that, but the more sane part is telling you that it didn't help them much.
AN:
[x] - Backpacker
No. of votes: 4
[x] - Male
No. of votes: 6
[x] - Bruce/Sheila
No. of votes: 4
[x] - United Kingdom
No. of votes: 4
[x] - shambling -1
No. of votes: 5
[x] - direct transmission
No. of votes: 6
[x] - sick with possibility +1
No. of votes: 6
[x] - turn always if infected +1
No. of votes: 6
[x] - summoner - screams loudly when spotting humans
No. of votes: 6
[x] - feral - faster travel on all fours, can jump a considerable distance
No. of votes: 6
[x] - armoured - a poor soul who was wearing some form or armour when they turned
No. of votes: 6
[x] - vampire - sneaks, bites from behind
No. of votes: 5
[x] - City
No. of votes: 6
[X] - giant - Much bigger, filled with rage, difficult to take down
No. of votes: 3
[x] - poison - emits a virus-filled gas mix, after some build-up can become a fire hazard
No. of votes: 3
Since these two were equal, I rolled a 1d2 (flipped a coin) and giant won over poison.
Bruce Stevens
Fatigue - 0
Base: House in Westmead - lightly secured(+5 to defense rolls)
food - 3
water - 7
medicine - 1
materials - 2
fuel - 0
Special items present: Water tank
AN: You need 1 food and water unit per person per 24hrs. Going without is possible, but will have detrimental affects. Medicine is used only if sick, materials is used for construction or repairs and fuel is used for generators and vehicles.
July 1st 8AM - You have 12 hours to work with. Divide your time with the below:
[ ] - scavenge
[ ] - for food
[ ] - for water
[ ] - for medicine
[ ] - for materials
[ ] - for write-in
[ ] - plant a vegetable garden (needs seeds, min 4 hrs, moderate check)
[ ] - move base (min 2 hrs)
[ ] - to Parramatta
[ ] - to the reservoir
[ ] - to the hospital
[ ] - to the local school
[ ] - to the local church
[ ] - gather water from reservoir (3 hrs)
[ ] - try and find a bike (min 1 hrs, easy check)
[ ] - try and find a car you can use (min 1 hrs, difficult check)
[ ] - barricade the house (very easy check, [ ] - 1 materials)
[ ] - set up a power grid (min 8 hours, nigh-impossible check)
[ ] - reclaim another house (easy check, min 2 hours [ ] - 2 materials, potential loot in the house)
[ ] - rest (restores morale and fatigue) AN: You don't have morale as the player character (and stubborn Brit that you are), but others who join your group will have it, and if it gets too low may refuse commands or leave altogether. You gain 1 fatigue every 24 hours where you haven't had at least 6 hrs rest. Encounters will be different in the day or night-time, so plan you're sleep cycle accordingly. You may also get well-rested bonuses if you rest for longer than the required 6 hrs.
[ ] - write-in (check and validity will be determined)
Any left-over time, or time gained from something being completed early will be added onto the next turn's votes
AN: So, I still don't quite know what I'm doing, but now I know who I'm doing it with. Welcome to the quest! I'll update with the character sheet in the next day or so, and will try to update the quest several times a week. As another note, I don't live in, nor have I regularly visited Parramatta. I have however been there before and I know the type of area quite well, so we're going with that.
Some checks will be easier with specific equipment. A car that you can use is very easy if you have a set of car keys for example. Some have a minimum time requirement that's listed above, the job will auto-fail without that time. Each statistic uses a skill that are all set to 10 (a very easy check is 20). You can level these stats to make it so you can auto-pass some actions.
Vehicles will make travel much faster, allowing scavenging at longer distances as well as reducing travel time in some actions (like gathering water).
What are our options around radios? I assume we don't already have one?
[X] Plan Basic Start
Not sure what's supposed to go inside the brackets for barricading the house, but that's something we should definitely get done sooner rather than later. I'm also having us rest partially during the day, as we'll probably be in for a bad surprise if we try resting for 6 straight hours during the night.
Not sure about the vote format you want, but with the time being limited, plan format is probably the one.
Also how does investing more time into an activity work? Does it give more rolls, and we get to take the best one?
Why are there square brackets inside some of the options? Are they resource requirements?
How does 'reclaim another house' work?
[x] Plan Looting Spree
-[x] - scavenge
--[x] - for materials x2h
-[x] - go looting
--[x] - to the hospital (min 1 hrs) x2h
--[x] - reclaim another house (Moderate check, min 2 hours, -2 materials, potential loot in the house) x4h
--[x] - check out that explosion (min 4 hours, ? check) x4h