Days Gone By - Fantasy Denmark Quest

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Ongoing
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This thing all things devours,
Birds, beasts, trees, and flowers.
Gnaws iron bites steel,
Grinds...
Introduction: All Things Devours

Chehrazad

Someone's Daughter
Location
Denmark
Pronouns
She/Her
This thing all things devours,
Birds, beasts, trees, and flowers.
Gnaws iron bites steel,
Grinds hard stones to meal,
Slays king, ruins town,
And beats high mountain down



Days Gone By

You grew up among the lands of Dahniz, it which is named for its king whose own name had been Dahn the elder, who slew the great serpent that threatened to eat the entire world and gnaw at the roots of the tree with a thousand roots and he did make of its bones many relics for the good men and good women of his manifold descendants. And with these weapons did the companions of Dahn drive away the dominion of the giants of old which ruled the land of Dahniz and were given the name of the Dahns, for they are ever since the descendants of Dahn.

Your name is Dagmar Axelendatter and you live in the castle of jarl Knud Guldhaend Jansoen who is well-known for his wealth and his generosity and had lost his left hand in the southern kingdoms. From the spoils did he melt down his gold and make for himself a new hand which failed to preserve the functionality of his old one of flesh and blood, but was very beautiful to see and spoke well and far of his fabulous wealth.

Your mother is Adhelin Biaverdatter of the castle by the fjord which is named Vajala and lies in the lands of Juel, your father's name is Axelen Detlefsoen who comes from distant Sjae and trades both in the silver coinage of your home and the currencies of the southern kingdoms and the great empire that is said to unite them. For he is a trader who travels sometimes with the longships and was appointed hirdsman to the jarl for but three summers ago and then does he bring home gifts for you and your mother which are manifold and delightful. Six summers ago, when your father returned from the longships, he did so in a great coat of blue and gold which he had taken from a wealthy southern chieftain. From the spoils did he give you a gift which you value much and find to be of great value still.

This gift was a:

[ ] Rusty Blade - Rusty blade taken from the sea; this sword is simple and unadorned, blunt and rusty. Its only markings are a set of now-unreadable letters upon it's blade. Belonged to a friend of your father who rests now in the halls of the wife of the sea king. His sword remains with you; useless as it is.

[ ] Fine Chalice - Feast-chalice used by wealthy hirdsmen of the south; it is a gaudy thing inlaid with cinnabar and made of crystal. It is pretty and you sometimes like to pretend you are a wealthy chieftain's daughter of the south.

[ ] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.

In the old days, the longships would return and all the women and the children would stand at the harbour by the shores of the great fjord and await the return of their husbands and fathers, who would be bedecked in gold and other treasures and return with many stories of distant plunder and valour in the southern lands. These days are different; the winters are longer, the longships return with less and less every summer that passes and the harvests are barren. They say that the gods have cursed the land because the king has failed to honour them, and certainly do rumors from the royal seat of Jaellang pass even here that he is growing fat and old and that the cult house is ignored and that the sacrifices are used for lavish feasts instead.

Five summers ago, a woman came who said that she had no name and that she would be called by Sees-The-Ocean-From-Above and you knew that she stood among the ranks of the wisdoms, for they are a strange lot and believe that to name something is to diminish it and control it and their sorts who do not care for the commands of jarls or kings. She stayed there for a winter and a summer and you found her strange, but friendly and she taught you many things such as the names of the flowers and what lies at the end of the old, crooked road by which you have never traveled. At the end of her stay she asked your father if she could take you with her and teach you in the wise ways and make you a wisdom, and with his permission did you leave with her and were imparted the secrets of:

[ ] Uruz - You have understood the secrets of the auroch, which is the king of all beasts that walk the land. You speak the language of the animals that walk the earth and graze upon the fields, but not the birds for only the goldcrest is king of the birds and none but the old dragons control the goldcrest.

[ ] Kaunan - You have studied the plagues and diseases and you know how to curse as a sailor and curse as a witch, you can brew plagues in your bowl and curse men who offend you with ulcers, but this is a risky path to walk for it is not seen well amongst many.

[ ] Raido - You learned the true way of the journey and horses obey you and understand you and all roads lead to your destination and you travel with a brisk pace that is not slowed by hunger or thirst or tiredness.

[ ] Hagalaz - The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.

You mastered the runes of seidrara which they say is the language that the gods speak in their ancient great halls, when they feast upon the flesh of their enemies and suck the marrow from their bones. And the sign of mastery of such a rune is a staff by which one shall know that a wisdom is approaching and that one should be afraid and in awe for wisdoms are not quick to anger, but their ire is a terrible thing. At the end of your apprenticeship, which was this summer, your master gave you one such staff; a hand-made staff of iron-capped oaken wood which was a sign of the end of your youth for the wise are children as long as they are beholden to a master and she informed you that it was ancient custom to never wield one's staff before lightning had struck it:

[ ] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

[ ] Meridianist - Your master struck lightning into the staff and gave you several sun-turns of rations and wished you well on your way, for such is the way of the wealthy southern wisdoms who are named praester and this is a sign of confidence in one's abilities and trust in one's master.

After you took on your staff, your teacher gave you a name, to reflect your training and your apprenticeship, as well as one particular deed which you performed that either impressed or disappointed her faith in you. The second name protects you from rivals and others, so that you do not find yourself in the thrall of some wisdom who came to learn your first name and so that you can walk in the world of spirits as an equal to they who bear their nature as their names:

[ ] What is your name? - The second name is often a title, which describes a particular specialty of yours; you do not need to come up with a name but should mention one single deed that impressed or disappointed your mentor, as well as a general theme for your character, from which I will produce a name.

Finally, you went on your way into the lands of Dahniz, where you had been born and raised and would now travel abroad on your return to the familiar fields and palisades of Aelberg in which you expect to arrive threescore sun-turns from the passing of the winter solstice that was three days ago.

---XXX---​

This is an original quest, focusing on the land of Dahniz, roughly analogous to the pre-Christian Denmark of the early medieval; you play as a wisdom, a sort of wandering priest-magician role, studying the seidrara, a language which describes the secrets of the worlds and all which they contain.

This quest is a narrative quest; there will never be a choice which is strictly worse than other choices, you will not be killed or punished for voting wrong, you will not be rewarded for voting correctly. It is a story first and foremost, albeit a highly interactive and mutable one. Therefore, I will not be using the normal voting system, every vote after this one will come with an associated modifier based on the character's personality. I will lock the thread after the designated voting period has passed and count every vote by hand; I reserve the right to dismiss any vote that does not come with a rationale associated with it. This quest does not respect rationalistic arguments made from the basis of a system or a modern, materialistic worldview. This quest uses no system but what I keep for myself.

Any statement that I make over any platform of communication is to be taken as non-canon unless I explicitly state so. I will never lie to you, but I may mislead you, either due to dramatic buildup, misunderstandings or simply because it amused me to do so.
 
[x] Rusty Blade - Rusty blade taken from the sea; this sword is simple and unadorned, blunt and rusty, it's only mark being a set of now-unreadable letters upon it's blade. Belonged to a friend of your father who rests now in the halls of the wife of the sea king, but his sword remains with you; useless as it is.

A Rusty Blade of a fallen friend harkens back to tradition and family. I'd prefer a more traditionalist character core rather than what we would get with the foreign tome or the chalice.

[x] Raido -
You learned the true way of the journey and horses obey you and understand you and all roads lead to your destination and you travel with a brisk pace that is not slowed by hunger or thirst or tiredness.

Personally I just like travel and adventure so of the rune choices the Rune of Journey is pretty mint. Other runes might be more useful sure, but I just really want the Rune of Journey because it's interesting.

[x] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

Ties back to the Rusty Blade, Tradition and all that.

[x] Name - There was that one time you set fire to your Mentor's home, completely by accident of course. General themes of impulsivity and directness.

I will be the first to admit I'm utter shit at backgrounds. Someone who aligns themselves a Rune of Journey however does not sit right with me being someone who is calm and calculated instead being someone who wants to go out there and do stuff. That gives me to impulsivity and speed as a defining character trait. Those in turn make me think of Fire or Lightning, and I just can't think of a way You could accidently Lightning so I went with Fire.
 
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[x] Southern Tome

Even if it can't be read, it seems to be more useful than a rusty sword or a gaudy chalice to me.

[x] Kaunan

Seems the most versatile, despite the ill reputation.

[x] Meridianist

Because of the name/character attitude thing; humility would be unfitting.

[x] Name:
The wisdoms have a proud tradition and lineage, but must they always be so dour? You respect the traditions, but yet you also make mock of them - all in good spirit, though. You earnestly learn how to cure ulcers, but at the same time you also jest about how people might have gotten them. You learn to curse those who have crossed you, but you'd rather use your own sharp tongue. The only reason your master puts up with that is that, at the end of the day, you have learned what you were supposed to learn and aren't bad in applying it. Still, this has caused some embarrasment now and then when your master met with others of hr kind.
 
[X] Rusty Blade - Rusty blade taken from the sea; this sword is simple and unadorned, blunt and rusty, it's only mark being a set of now-unreadable letters upon it's blade. Belonged to a friend of your father who rests now in the halls of the wife of the sea king, but his sword remains with you; useless as it is.
[X] Hagalaz - The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.
[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.
[X] What is your name? - Skuld

Your father knows who you are, you're were not born as his daughter, but as the daughter of the gods, arm was not made to sew clothes or spin wool, but to gut, decapitate spread the wailing of the weaklings of the south. You're no peace cow, you wasn't born to sent on marriage, you was already born married to the gods.

You're daughter of Rán , and you will be jealous of the sea, the weather will be your weapon, and anyone that dares call them master of sea, will have to deal with you, a Viking, a woman viking nonetheless.
 
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[x] Fine Chalice - Feast-chalice used by wealthy hirdsmen of the south, it is a gaudy thing inlaid with cinnabar and made of crystal; it is pretty and you sometimes like to pretend you are a wealthy chieftain's daughter of the south.

'you sometimes like to pretend you are a wealthy chieftain's daughter of the south.'

Aaaand sold.

[x] Uruz - You have understood the secrets of the aurochs, which is the king of all beasts that walk the land. You speak the language of the animals that walk the earth and graze upon the fields, but not the birds for only the goldcrest is king of the birds and none but the old dragons control the goldcrest.
[x] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

[x] Your name is Shouts-the-Avalanche. How you earned it was suitably embarrassing and impressive in equal measure.
 
[X] Rusty Blade

This is actually a blade of incomprehensible power instead of just a rusty old thing, right Manus?

Right?

[X] Uruz

This seems highly useful.

[X] Traditionalist

[X] What is your name?

Once, when you were alone in the woods after dark in defiance of the warnings of your mentors, a pack of wolves thought you to be easy prey. In this hopeless situation, the exemplary cunning you showed in your efforts to evade the beasts won the day and saved your life. There was no escape from the legendary scolding your mentor gave you, however.
 
Wheee you finally posted it!

[X] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.

[X] Hagalaz - The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.

[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

I'll need to think on names/themes.
 
[X] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.
Knowledge from far lands, which will synergize with:

[X] Raido -
You learned the true way of the journey and horses obey you and understand you and all roads lead to your destination and you travel with a brisk pace that is not slowed by hunger or thirst or tiredness.
My reading of this is 'immune to the debilitating effects of hunger, thirst, and exhaustion' which seems very useful to me, especially for:

[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.
We fasted for this, right? Well, if a master of Raido does not feel hunger, thats no big deal

[X] Name: Wordbearer, bringer of news and knowledge, connector of lands far and near.
I just like the idea of being a symbol of news and change, both good and ill. No Storm Crow, we, but a herald of things to come all the same

Anyway, can't wait for the adventures of our protagonist, whose narration goes off on 3 tangents in one sentence
 
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[X] Rusty Blade - Rusty blade taken from the sea; this sword is simple and unadorned, blunt and rusty. Its only markings are a set of now-unreadable letters upon it's blade. Belonged to a friend of your father who rests now in the halls of the wife of the sea king. His sword remains with you; useless as it is.

A simple thing, a broken weapon that likely won't be recreated or maybe just discarded. But, beasts know that conflict is part of life and to be without fang or claw or hoof is to be ill-equipped. Even if the fang is a broken rusted thing...

[X] Uruz - You have understood the secrets of the auroch, which is the king of all beasts that walk the land. You speak the language of the animals that walk the earth and graze upon the fields, but not the birds for only the goldcrest is king of the birds and none but the old dragons control the goldcrest.

It may not be curses hurled with malice or nudging the very sky to your liking, but it is not to be underestimated. Many a tale tells of the humble and loyal hunting hound protecting its master and his kin. The wisdom of the auroch is what I was taught, and I would not have it any other way...

[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

This has been the way for years uncounted, surely there is a reason for such? Humility is a virtue even to the man who holds not the gods close to his heart.

[X] Name - It is said that one cannot know one's own worth before knowing the worth of those around them, for the worth of a being is much lessened and harder to grasp if it is lonesome. That is what my Master told me before she introduced me to an old hound and told me to learn all I could from it, and I learned much. The wisdom of beasts may be different from that of man, but it is not lesser for it.

Now if only I could convince that ornery old mother goat to not spread the embarrassing tale of having to learn to speak with her own kids...

(psst, a kid is a baby goat :) )
 
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[X] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.

[X] Hagalaz - The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.

[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.
 
[X] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.

[X] Raido - You learned the true way of the journey and horses obey you and understand you and all roads lead to your destination and you travel with a brisk pace that is not slowed by hunger or thirst or tiredness.

[X] Meridianist - Your master struck lightning into the staff and gave you several sun-turns of rations and wished you well on your way, for such is the way of the wealthy southern wisdoms who are named praester and this is a sign of confidence in one's abilities and trust in one's master.


Grass swords are a great name for totally-not-scimitars! I'm stealing it.
 
[X] Southern Tome

Images and beasts of far away? They spark the imagination and set your mind journeying before your feet even have boots on. But you must catch up...

[X] Raido - You learned the true way of the journey and horses obey you and understand you and all roads lead to your destination and you travel with a brisk pace that is not slowed by hunger or thirst or tiredness.

...and to do that you mastered the art of the viking and the traveler. The road goes ever onward, and so do you.

[X] Traditionalist

But you also know patience. Sometimes you must wait for something to come to you. A hunted prey, a lesson, a ship... the patience to wait for the next part of the journey to reach you was a well-taught lesson from your master.

[X] What is your name?

Sees-The-Other-Side-Of-The-Hill your master once called you, after the day you described to her in detail a place you had never been, but your master had. You were so driven to find the place beyond where you'd already been that you could see it somehow. Not clairvoyance, but... something. Something in your soul is utterly driven by wanderlust, so much so that it races ahead of your body, and you are always on the way to catch up.
 
[X] Rusty Blade - Rusty blade taken from the sea; this sword is simple and unadorned, blunt and rusty, it's only mark being a set of now-unreadable letters upon it's blade. Belonged to a friend of your father who rests now in the halls of the wife of the sea king, but his sword remains with you; useless as it is.
[X] Hagalaz - The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.
[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.
[X] What is your name? - Skuld
Your father knows who you are, you're were not born as his daughter, but as the daughter of the gods, arm was not made to sew clothes or spin wool, but to gut, decapitate spread the wailing of the weaklings of the south. You're no peace cow, you wasn't born to sent on marriage, you was already born married to the gods.

You're daughter of Rán , and you will be jealous of the sea, the weather will be your weapon, and anyone that dares call them master of sea, will have to deal with you, a Viking, a woman viking nonetheless.
 
[X] Southern Tome - Far southern tome of learning from lands beyond the south, where they say men and women dress alike and swords curve like blades of grass. The book is unreadable, written in some snaking, curling script, but it is full of flowery illustrations and beautiful creatures of distant myth. How it arrived in southern hands is unknown.

[X] Hagalaz -
The hail is the truth that your master imparted to you; the mastery of the weather is a harsh one, for one must wrestle with the rams that drive the thunder and chase the clouds and many a weather-wisdom has found herself outmatched by their thunderous gait.

[X] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.


[X] What is your name?

There came a day when your mentor sent you to a village to fetch supplies. You had no staff then, and there was no sign of the wisdoms upon you, such that the villagers thought you a vagrant. You had coin with which to trade, but rare is the vagrant who has coin, and rare is the noble who dresses like a simple apprentice, and so the villagers thought you some manner of thief or outcast. Three slights were done to you to that day: a man spat on you when you asked to buy his bread; a woman took your coin with a smile but gave you fruits which were rotten inside; and a warrior of noble bearing, upon seeing you toss away the rotten fruit, accused you of insulting the woman, and ordered you to eat all you had purchased. Then the villagers laughed you out of their town.

When you came to your mentor, and she asked you why you had brought no supplies, you lied, the first time you ever lied to her. You told her you had foolishly lost the coin in the weeds. That night rotten fruit gripped your stomach, and you twisted and turned on your cot in the grip of a dreadful fever. You slept all through the day, your mentor unable to wake you; and the fever inside you roiled and roared until it became a storm, and that storm filled your body and your mind until it must be let out or destroy you.

And when the sun set on that second night, you woke up with wide, unblinking eyes, and got up from your cot, and wandered away while your mentor slept. And with each of your steps the storm bled out of you into the world, and with every ten step you spoke out a rune which flared in the sky as lightning, and with every hundred step you pulled a weed from the road and wove it into a link; and when you reached the village the chain of all these weeds was very long indeed, and your runes crackled in the sky, and the wind laughed in your footsteps, and already rain battered the roofs of the village, soon to become hail. And you reached the marketplace, and entered the small peasant's shrine; and with your chain of weeds you bound its door, such that the village would be cast out of the eyes of the gods and faith could grant no protection.

The villagers came and beat at the door, begging and shouting, but none could break the chain of weeds save one who had not laughed at your misfortune, and there was none among them. So you sat in sanctuary, and listened to the screaming and wailing and gnashing of teeth, until the storm had bled out of your soul.

And when the morning came, and the wind fell asleep, you broke the chain and walked out, amongst the ruins of the village. None dared to look at you, none dared to challenge you. You went back to your mentor, and she asked where you had been. And you said:

"I brought home the rain."


Your way is the whirlwind and the storm, and clouds are the dust of your feet. You are not the master of the elements, but the vessel of their wrath. Power moves through you, and you dance to its tune. Your will is the will of the storm, and from this came your second name.
 
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[x] Fine Chalice - Feast-chalice used by wealthy hirdsmen of the south, it is a gaudy thing inlaid with cinnabar and made of crystal; it is pretty and you sometimes like to pretend you are a wealthy chieftain's daughter of the south.

[x] Uruz - You have understood the secrets of the aurochs, which is the king of all beasts that walk the land. You speak the language of the animals that walk the earth and graze upon the fields, but not the birds for only the goldcrest is king of the birds and none but the old dragons control the goldcrest.
[x] Traditionalist - You placed your staff into the ground and sat before it and waited and fasted until lightning struck it, for so it was ancient custom amongst the wise of Dahniz and the wise of Juel and a sign of humility and submission to the will of the gods.

[x] Your name is Shouts-the-Avalanche. How you earned it was suitably embarrassing and impressive in equal measure.
 
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