Military Department (Major)
The all new corvette is beginning to gather a bit of dust, perhaps it is time for us to send it to one of the two systems that are within its range? A few signals were detected heading towards our planet. So far the signals appear to be sending some kind of message that we can't decipher yet.
[] System Dareel (Has something)
[] System Stravid (Has minerals)
[] Signals en route (???)
- Takes 0.5 turns to arrive
Science Department (Major)
The small projects that the researchers were working on originally quickly caught the attention of the science department head and now most of the think tank is being focussed on them to accelerate progress towards the projects completion. (All research slots full) (You can spend an
AP to decrease research time required by 1 turn)
[] Government Programs
- Increases morale by 10
- Increases AP by 1 on even numbered turns
- Takes 2 turns to research
[] Robotics
- All production buildings are more efficient
- All farming buildings are more efficient
- Takes 4 turns to research
Engineering Department (Major)
The engineering department has recently received many more building requests and requires your input on what should be prioritized. The welfare department requests more large scale plantations given that our homeworld is undergoing an all time low on food due to the recent population boom. Despite this, the majority of the military department is almost demanding the creation of more colony ships and corvettes. Both sides will yield to your decision but if the food problem grows too large, a rebellion may occur.
Current engineering points 12
[] Build large scale plantations.
- Increases food generation by 2
- Uses 5 points to build
[] Build automated factories.
- Increases available engineering points at round start by 2
- Generates 0.5 wealth
- Uses 4 points to build
[] Build Laboratory.
- Increases science generation by 1
- Consumes 0.5 wealth
- Uses 4 points to build
[] Build scout ships
- Allows the scanning of an additional nearby system
- Health: 3
- Unarmed
- Fission Drive (Faster Than Sound speed)
- Uses 7 points to build
[] Build corvettes
- Health: 10
- Armed:
- Nuclear space missiles
- Damage: 1D4
- Fission Drive (Faster Than Sound speed)
- Uses 10 points to build
[] Build a colony ship
- Health: 1
- Unarmed
- Fission Drive (Faster Than Sound speed)
- Uses 25 points to build
[] Don't build anything
- Saves a small portion of your engineering points for next turn
Policy Department (Major)
From the information received, it appears that there are, in fact, other beings in space so thus it is important to prepare a first contact protocol and what to do in the case of hostilities. Currently three proposals have been drafted up and it is up to you to decide on which one to follow.
[] Big stick diplomacy
- In the event of contacting another civilization that is around the same level as ours, bring a quarter of our home fleet into the system immediately to potentially intimidate the other civilization into signing an unequal treaty. If that fails proceed to attempt to acquire an equal treaty. If they turn out to be hostile, immediately declare war.
- In the event of contacting a far stronger civilization, do not attempt to intimidate, instead immediately bring an equal treaty to the table.
- In the event of contacting a far weaker civilization, force the civilization into an unequal treaty or declare war on them.
[] Pacifistic diplomacy
- Always attempt to create an equal treaty. If hostilities are certain to occur, retreat and regroup.
[] Quiet Observation diplomacy
- Do not contact civilizations on first contact, instead, observe until more information has been acquired on the civilization. Then create a treaty or declare war based on the information found.
[] Write In
Public Relations Department (Minor)
The welfare department is one of the newer departments formed and it is in charge of trying to keep the population happy. With the current food crisis solved, the next problem will be the lack of space because the current world doesn't have enough space for one trillion Quanta. (Since this is a minor department, it only requires 0.5 AP)
[] PR: Explain that we will be colonizing planets soon
- Morale + 30%
- Must colonize a planet within the next two turns otherwise Morale - 40%
[] PR: Blame the aliens for everything
- Morale + 25%
- Must declare war on the next alien race encountered otherwise Morale - 50%
[] PR: Push for efficiency regarding everything
- Morale - 10%
- Chance to gain a new trait Efficient (1D20 rolling a 15 or above)
- All buildings and ships now require 20% fewer engineering points to build
- All food consumption reduced by 10%
- All ships have 20% less health
- +1 to all harvest rolls made
Education Department (Minor)
Currently, the educational materials are outdated meaning that we should most likely update them to explain more about the latest technology. This means that many of our scientists and engineers have to perform on the job learning about the new technologies making them less efficient than a fully trained one.
[] Update the Education materials
- Increases chance of free hero creation by 5%
- Science and production point generation increased by 5%
[] Instill additional belief of the government in the youth
- Increase Max Morale by 10%
- Science and production point generation decreased by 5%
Recruitment Department (Minor)
With the population increase, the recruitment department has managed to find a few very talented quanta to potentially hire. However, multiple other companies are also competing to hire the talented but if more resources are used, the chance of successfully hiring a talented person will be higher. (Every additional
AP used decreases difficulty by 10)
[] Hire Zun (Difficulty: 95)
- Science production x 20%
- Consumes 1 wealth
- Adds an additional action ( Research Mania )
- All Engineering Points, 10% of all excess Energy Points, and Excess resource generation is converted into Research points
- Action will be performed after all other actions are completed
- Action requires 2 AP
- Action has a two turn cooldown
[] Hire Qolia (Difficulty: 95)
- Population efficiency increased by 50% (Each population now multiplies all production by 1.15)
- Consumes 1 wealth
- Add an additional action ( Global Work Order )
- Doubled # of engineering points at the start of next round
- Morale -20%
- Action will be performed after all other actions are completed
- Action requires 1 AP
- Action has a one turn cooldown
[] Hire Yuvnot (Difficulty:75)
- All starships require 10% fewer engineering points to create
- Consumes 0.5 wealth
- Adds an additional action ( Specialized Combat Tactics )
- In the next combat that occurs
- All damage rolls are doubled
- Tiebreak all speed ties
- If no combat occurs in the next round, morale -10%
- Action will be performed before all other actions are completed
- Action requires 1 AP
- Action has a three turn cooldown
You only have 2
APs currently.