me too! love these back stories. they really paint a picture of a world in chaos.I wonder what America looks like given an independent Cascadia and (probable) insurgent Quebec.
exactly.@BlackBishop can correct how I'm approaching things, but I've been assuming Mother is currently operating at roughly Siri levels of "intelligence". So not truly responsive as a true AI, but able to process simple, pre-set commands. Log dumps, diagnostics, soft reboots, file transfer, that sort of thing.
Not totally necessary but recommended as you won't have mother's help to fly the ship.What are the crew requirements for the recon shuttle? Does it require a copilot?
So I will admit that the "maintenance tunnel" bit was me kind of trying to keep things moving, and also the fact that we don't have a super-detailed layout of the ship. I was picturing something akin to the Jefferies Tubes of Star Trek, complete with separate access hatches. Are those hatches something we'd have to still get to via the main Lift tunnel/hatch? In my mind, the "ease" of access (not locked behind a giant armored door) is counter-balanced by being dark, narrow tubes we have to manually traverse and navigate (probably several decks of climbing ladders). And we're on the clock and all.A lot has happened, but really only a few minutes have passed in game. Here's the skinny...
- Power, engines, comms and life support are down. Ark primary functionality must be restored in engineering.
- The blast door to the main lift, the most direct route to engineering, is malfunctioning and sealed shut.
- Zoric has pointed out maintenance access hatches would bypass the lift, yet the sealed door remains an obstacle.
- A team is assembled under Lt. Hartman, preparing to board the Nostra and survey the exterior of the Ark.
- Lt. Stone has assembled a security team and are headed toward the Bridge, with Cmdr Sevchenko and Dr. Dinabi to follow.
- Captain Bischoff is missing, his cryotube empty, and unresponsive on the short range comms.
- Commissariat Amari has been confined to quarters by order of Cmdr. Sevchenko.
- Ensgn Walker, a security officer, is suffering an apparent seizure in the cryo chamber.
So I will admit that the "maintenance tunnel" bit was me kind of trying to keep things moving, and also the fact that we don't have a super-detailed layout of the ship. I was picturing something akin to the Jefferies Tubes of Star Trek, complete with separate access hatches. Are those hatches something we'd have to still get to via the main Lift tunnel/hatch? In my mind, the "ease" of access (not locked behind a giant armored door) is counter-balanced by being dark, narrow tubes we have to manually traverse and navigate (probably several decks of climbing ladders). And we're on the clock and all.
I'll try to get an IC post up either way, just trying to point out where I'm coming from.
That works for me! Either way, the goal is not climbing down an elevator shaft and risking a lift dropping onto us or slamming up from below.Totally okay with that though I misunderstood your post, thinking the access way runs parallel down the lift on the other side of the door. You were actually so very close to what I envisioned as an alternate route - not a maintenance hatch, but a ventilation shaft. The ventilation would be a tight squeeze as well, though Zoric would be aware of intermittent fans that would have to be disabled and passed through in order to reach the lift shaft - from there they can take the maintenance hatches down to engineering.
you worry too much. 😁That works for me! Either way, the goal is not climbing down an elevator shaft and risking a lift dropping onto us or slamming up from below.