Dark Souls I: The Legend Never Dies

And there is nothing wrong with Mid-Rolling or even Heavy-Rolling, as long as you know how to accommodate for it.
Oh yeah, by the way, you get different rolls depending on what percentage of your encumbrance you make use of. >50% and you get the fat roll, >25% but <50% and you get the mid roll, and <25% and you get the fast roll. The lighter the encumbrance for the roll the more invincibility it has.
 
Remember the pre-patch version where none of the Skeleton enemies dropped Souls?
Actually, from a Lore perspective, they still don't.
That's a complete gameplay separation from the established setting explicitly to make the game less bullshit difficult.

And there is nothing wrong with Mid-Rolling or even Heavy-Rolling, as long as you know how to accommodate for it.
What are mid and heavy rolling?
 
Remember the pre-patch version where none of the Skeleton enemies dropped Souls?
Actually, from a Lore perspective, they still don't.
That's a complete gameplay separation from the established setting explicitly to make the game less bullshit difficult.

And there is nothing wrong with Mid-Rolling or even Heavy-Rolling, as long as you know how to accommodate for it.
Their is a lot of things wrong with heavy rolling. I 100% do not recommend ever going into heavy roll territory.
 
If you are going for heavy you should just tank it anyway.
I wouldn't recommend trying to outtank everything in the game. Their are a lot of bosses you're better off dodging, and lcoations you don't won't to be stuck trying to fatroll/run through, like Sen's funhouse, or Shrek's home.
 
I wouldn't recommend trying to outtank everything in the game. Their are a lot of bosses you're better off dodging, and lcoations you don't won't to be stuck trying to fatroll/run through, like Sen's funhouse, or Shrek's home.

Who's Shrek? And I basically tanked Seath while poking him to death with a BSS. Same with Nito.
 
Who's Shrek? And I basically tanked Seath while poking him to death with a BSS. Same with Nito.
Shrek lived in a tree in the middle of a swamp, so it's probably a reference to Lower Blighttown or the Great Hollow, or perhaps specifically the boulder-rolling ogres barbarians guarding Quelaag's Domain.

(TIL: Aural Decoy works against Capra's puppers.)
 
Tanking everything isn't optimal, but with a 100% shield it is legitimate and probably a lot better for knights and such than trying to roll around.
 
Shrek lived in a tree in the middle of a swamp, so it's probably a reference to Lower Blighttown or the Great Hollow, or perhaps specifically the boulder-rolling ogres barbarians guarding Quelaag's Domain.

(TIL: Aural Decoy works against Capra's puppers.)
Yes.

Edit: Bad news, Bonewheel boss skellies give no fucks about the power of Christ.
Good news, it's a bug and not an intentional design choice, and will be patched in the next release.
 
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Been taking so long to get through DS1 in part because I've periodically stopped playing it for fairly long durations a couple times, after meeting roadblocks, intending to come back to them in a day or two, and then ending up playing other stuff. Actually stopped at Gwyn last, after an evening of fruitless attempts at his fight. I'm to understand that parrying makes him really easy, but I'd parried nearly not at all the entire game so I wasn't able to really take advantage of that and without it the fight is quite frustrating.
Started it up again tonight, just to practice parrying, get a feel for them and then make attempts on Gwyn tomorrow or sometime when I'm better rested. Just doing the run to gwyn but killing all the knights along the way with parry and ripostes. Anyway, I killed Gwyn.
 
Been taking so long to get through DS1 in part because I've periodically stopped playing it for fairly long durations a couple times, after meeting roadblocks, intending to come back to them in a day or two, and then ending up playing other stuff. Actually stopped at Gwyn last, after an evening of fruitless attempts at his fight. I'm to understand that parrying makes him really easy, but I'd parried nearly not at all the entire game so I wasn't able to really take advantage of that and without it the fight is quite frustrating.
Started it up again tonight, just to practice parrying, get a feel for them and then make attempts on Gwyn tomorrow or sometime when I'm better rested. Just doing the run to gwyn but killing all the knights along the way with parry and ripostes. Anyway, I killed Gwyn.
I didn't struggle too much with Gwynn, and I can't parry to save my life. I just roll out of range and smack with a Zweihander, or some other fuckhuge two handed blade.

The key to DS1 bosses is just learning their patterns, and then their ranges with their various attacks. Except with Manus who fights like he's on cocaine, just wail on him and try not to die...
 
Well there were a couple problems for me. One was that there was no way to heal that was remotely safe and reliable. The usual tactics for that of just run far enough away or just avoid his attack string and do it while he's recovering didn't work, because he runs to fast to get enough distance from and he recovered from his attacks to fast to heal during his recovery. Parry and riposte him then chug while he's on the ground is pretty reliable, sure, but only if you hit the parry, and if you don't you're probably dead. Getting one of those rock formations between you and him and chugging while he's locked into an attack the rock formation blocks was safe, but it wasn't reliable. It rarely got me killed, but a lot of the time he just doesn't use an attack that stalls him long enough to finish chugging in time to dodge the next hit. Then there's all the times where he'd, I dunno, break my poise or something and just kill me in one combo while I'm too staggered to dodge out of it for some reason. A single mistake sometimes meaning death and the mistakes I do survive being very difficult to recover from made for a very punishing, frustrating fight. I was using the Astoran straight sword, maybe the reach and better poise damage (assuming you were able to stagger him) were giving you more safety than the greater speed of the straight sword gave me.
The key to DS1 bosses is just learning their patterns, and then their ranges with their various attacks.
I mean, yeah, I made it to Gwyn, I know that.
 
Just kicked open DS1 as a change of pace from DS3.

Took the Master Key as a starting gift. Took the shortcut through the Valley of Drakes to the Undead Church, then killed the gargoyles. Ran back to Firelink Shrine, dashed through Blighttown, grabbed a Falchion and upgraded it to +4 with some purchased Titanite. Used it to kill Quelaag.

Two Bells of Awakening, two bosses. Not bad.

Ran in Sen's Fortress, picked up the Lightning Spear, upgraded it with Titanite Chunks that were lying around. That spear carried me through the fortress and killed the Iron Golem.

TL; DR: I skipped most of the Undead Burg, all of the Depths, and most of Blighttown, and made it to Anor Londo in one night.
 
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