- Location
- America
- Pronouns
- He/Him/His
Millenia in the future, Man has regressed back in to the age of sword and sorcery. The year is 7,000 AC. (After Cataclysm) In the land once called North America, various governments have been established and re-established, fallen and destroyed, refined and reshaped over the millennia. Over the thousands of years that Man has advanced and fallen, they have never managed to replicate the knowledge they once had. We, their would be Overlords have managed to conquer them in both flesh and heart, but there still seems something missing we have yet to conquer. We need not fear their uprising. We are gods. There is no need to fear.
The Gods:
Seven thousand years ago, the Great Cataclysm caused so much suffering and death that the barrier between the world of science and the world of magic was shattered. As a result, deification became reinstated as a fact of life, and some of the old gods may have made a return. During character creation, you choose one of the following for your Warlocks.
Character Creation:
Name:
Sex:
Age:
Appearance:
Description:
Occupation:
Warlock Of: (Put one of the god examples above, if you are a Warlock)
You Are Good At/You Can Do: (What are you capable of?)
RP Premise:
There's a powerful cult growing in America that seems to be benevolent, charitable, and perfectly reasonable. Too good to be true, there have been recent events pointing out clergy of this new Cult to horrendous deeds, and you are tasked with investigating and putting a stop to further insanity.
The Gods:
Seven thousand years ago, the Great Cataclysm caused so much suffering and death that the barrier between the world of science and the world of magic was shattered. As a result, deification became reinstated as a fact of life, and some of the old gods may have made a return. During character creation, you choose one of the following for your Warlocks.
Sinistrals: The Dark Lords. The vast majority of these is evil. Their representing god in the main setting however, is affably evil at worst, and more of an anti hero/anti villain. Xenon, the lord of immortality and the element of shadows. The key to being a Sinistral is in some way having a tie to darkness, not necessarily evil but always being dangerous, lethal or otherwise harmful, thus the name.
Beyonders: If you've played the Elder Scrolls, these Beyonders are basically similar to the Daedric Princes. They are "Beyond", in alternate dimensions. Pocket dimensions loosely tied to the Earth, and they, for the most part, can't enter our planet. They are ni-omnipotent beings in their own dimensions, having always been representative of a certain principle of life, such as chaos, madness, death, etcetera.
Primevals: In real world mythology, these would be similar to the Titans, only these Primevals are more like Prehistoric Animals, for the most part. A few of them even resemble Human giants. Their representative is Baraka, the Ape god, the benevolent god of families and masculinity. Primevals combined elemental powers with the powers of animals for their abilities. One of them is even an intelligent T-Rex. If you need a more simple explanation, think "Magic Kaiju".
Forgotten Ones: These are the Eldritch Abominations that resemble the Elder Gods of Lovecraft's horror works. Their true terror, however, isn't that they regard us as worthless dots in the infinite expanses of space and time, the true terrors among them are they who think of us cattle, or even worse, experiments.
Founders: To the Norse and the Irish, their forefathers were known as the Aesir, the Vanir, and the Tuatha De Naan. To the Humans of Earth, those who were among the most powerful and first to master magic and gain a strong hold in the cosmic order are called "Founders". Odin, Ra, Zeus, these gods are not the originally named deities of Norse, Egyptian and Greek, but rather those driven mad with the power they had possessed. Fortunately for us, some of these gods are only mad in an eccentric, as so far harmless, even beneficial way towards us.
Grandmasters: If you want to think "Grandmasters", think "Shennism with any skin tone". Only not indigineous to China, Grandmasters arose in North America with the resurgence of genuine Shao Lin and it's mystical arts. (As well as in the surviving areas of China). The powers they grant are based more on the martial arts (usually) than straight out witchcraft or mystical power.
Guardian Forces: The protective forces of the universe localized on Earth 7,000 years ago. These people are those who have become god like through mystically transforming into abstract concepts, places or even people through various means. There is a Guardian Force of Good, a Guardian Force of Evil, etcetera. The Guardian Force of Good, Ego, is the representative of Guardian Forces.
Power Mongers: Power Mongers travel the world to grow in power, gaining their abilities from many different sources of strength and power, not focusing on any single one, nor being content to just being jack of all trades. Through special, secret means, Power Mongers combine all their knowledge into their own signature powers and become like demigods, or more. What makes Power Mongers so special is that they stay on Earth when ascending.
Pretenders: The lunatic, turned reasonable folk of Earth, Pretenders are much like Power Mongers, but the difference between them is simple. Pretenders can jump from power far more dramatically, from having a starting point of being weak and powerless, to being more than demi gods. They become Pretender gods through fanatic devotion and belief that they are something other than what they are, and then they can become it.
Otherworldly Patrons: The Otherworldly Patrons are said to be former mortals from another world who became as gods. Thus, nearly identical to the Founders. Otherworldly Patrons operate under different rules than the Founders however. In some ways they are more similar to Beyonders. While Beyonders are tied to specific things, Otherworldly Patrons can be more multifaceted.
Crystal Entities: Crystal Entities are living, intelligent beings empowered by magical crystals that grant them powers over natural phenomenon. Crystal Entities aren't nearly as good at dabbling in magic outside natural forces as other gods, but they are the best at what they are focused on.
Archfiends: Devils, demons and evil spirits are called Archfiends. Similar to Sinistrals, only Archfiends are always evil and always unredeemable. Xenon and other Sinistrals may possibly show benevolence, but Archfiends are just jerks.
Mazoku: The Mazoku are god like creatures originally from Japanese mythology and folklore, taken up to eleven in this setting. They are similar to Sinistrals however, in that while they have an evil bent, they aren't always evil and unredeemable demonic creatures like Archfiends are.
Beyonders: If you've played the Elder Scrolls, these Beyonders are basically similar to the Daedric Princes. They are "Beyond", in alternate dimensions. Pocket dimensions loosely tied to the Earth, and they, for the most part, can't enter our planet. They are ni-omnipotent beings in their own dimensions, having always been representative of a certain principle of life, such as chaos, madness, death, etcetera.
Primevals: In real world mythology, these would be similar to the Titans, only these Primevals are more like Prehistoric Animals, for the most part. A few of them even resemble Human giants. Their representative is Baraka, the Ape god, the benevolent god of families and masculinity. Primevals combined elemental powers with the powers of animals for their abilities. One of them is even an intelligent T-Rex. If you need a more simple explanation, think "Magic Kaiju".
Forgotten Ones: These are the Eldritch Abominations that resemble the Elder Gods of Lovecraft's horror works. Their true terror, however, isn't that they regard us as worthless dots in the infinite expanses of space and time, the true terrors among them are they who think of us cattle, or even worse, experiments.
Founders: To the Norse and the Irish, their forefathers were known as the Aesir, the Vanir, and the Tuatha De Naan. To the Humans of Earth, those who were among the most powerful and first to master magic and gain a strong hold in the cosmic order are called "Founders". Odin, Ra, Zeus, these gods are not the originally named deities of Norse, Egyptian and Greek, but rather those driven mad with the power they had possessed. Fortunately for us, some of these gods are only mad in an eccentric, as so far harmless, even beneficial way towards us.
Grandmasters: If you want to think "Grandmasters", think "Shennism with any skin tone". Only not indigineous to China, Grandmasters arose in North America with the resurgence of genuine Shao Lin and it's mystical arts. (As well as in the surviving areas of China). The powers they grant are based more on the martial arts (usually) than straight out witchcraft or mystical power.
Guardian Forces: The protective forces of the universe localized on Earth 7,000 years ago. These people are those who have become god like through mystically transforming into abstract concepts, places or even people through various means. There is a Guardian Force of Good, a Guardian Force of Evil, etcetera. The Guardian Force of Good, Ego, is the representative of Guardian Forces.
Power Mongers: Power Mongers travel the world to grow in power, gaining their abilities from many different sources of strength and power, not focusing on any single one, nor being content to just being jack of all trades. Through special, secret means, Power Mongers combine all their knowledge into their own signature powers and become like demigods, or more. What makes Power Mongers so special is that they stay on Earth when ascending.
Pretenders: The lunatic, turned reasonable folk of Earth, Pretenders are much like Power Mongers, but the difference between them is simple. Pretenders can jump from power far more dramatically, from having a starting point of being weak and powerless, to being more than demi gods. They become Pretender gods through fanatic devotion and belief that they are something other than what they are, and then they can become it.
Otherworldly Patrons: The Otherworldly Patrons are said to be former mortals from another world who became as gods. Thus, nearly identical to the Founders. Otherworldly Patrons operate under different rules than the Founders however. In some ways they are more similar to Beyonders. While Beyonders are tied to specific things, Otherworldly Patrons can be more multifaceted.
Crystal Entities: Crystal Entities are living, intelligent beings empowered by magical crystals that grant them powers over natural phenomenon. Crystal Entities aren't nearly as good at dabbling in magic outside natural forces as other gods, but they are the best at what they are focused on.
Archfiends: Devils, demons and evil spirits are called Archfiends. Similar to Sinistrals, only Archfiends are always evil and always unredeemable. Xenon and other Sinistrals may possibly show benevolence, but Archfiends are just jerks.
Mazoku: The Mazoku are god like creatures originally from Japanese mythology and folklore, taken up to eleven in this setting. They are similar to Sinistrals however, in that while they have an evil bent, they aren't always evil and unredeemable demonic creatures like Archfiends are.
Character Creation:
Name:
Sex:
Age:
Appearance:
Description:
Occupation:
Warlock Of: (Put one of the god examples above, if you are a Warlock)
You Are Good At/You Can Do: (What are you capable of?)
RP Premise:
There's a powerful cult growing in America that seems to be benevolent, charitable, and perfectly reasonable. Too good to be true, there have been recent events pointing out clergy of this new Cult to horrendous deeds, and you are tasked with investigating and putting a stop to further insanity.
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