You surveyed the sprawl of land around you, looking at the beginnings of the base formed. A Runway, some fixed defenses and Sensors, A Barracks, Mess Hall, and Armory, and a Motor Pool. A Stockpile rounded off the base, presenting a small encampment instead of a professional military installation. Already, your logistically inclined mind could see the better ways to expand the base, preserving the most efficiency and making the most out of what you had in terms of space...
Which was exceptional, to say the least. Some would say that a wide open plain was suboptimal for defenses, but you knew that most great bases needed room to grow, and frankly you were more used to having artificial defense you could decide where it went instead of not.
For now, Ustio High Command wanted this base up in running as soon as possible, so you would need to get on it. You had 3 major groups to aid you: The 43rd Mechanized Infantry Battalion, The 25th Recon Air Squadron, and the 9th Mixed Air Group. For right now, that was all you could support, but with enough time and love this could easily become a main installation.
For now, it was enough. For later, it was unacceptable. So why not change that?
Choose
1 of each:
Politics:
[] Officer Sound off: Officially get to know the officers under your command. What do they specialize in? What kind of quirks do they have? How can they contribute to the building of this base? DC: 20. Reward: Officer Blurbs, Potential for special Characters. Time: 1 turn.
[] Recruit an advisor: Take on of the Officers under your command for bureaucratic purposes. DC: ???. Reward: +1 Action to Given Category. Time: 1 Turn.
-[] What Category do you choose? (MUST SELECT)
[] Request Reinforcements: Use your line to command to request additional units to come in. Current Capacity 3/3. Too little capacity.
Industry:
[] Resource Survey: Have some troops survey the surrounding area, trying to find potential resources to exploit. DC: ??? Reward: Further Industry Options. Time: 3 turns.
-[] What Group do you assign? (CHOOSE FROM AVAILABLE TROOPS)
[] Zone the base: You must make sure that you zone the base properly, otherwise all you're going to do is have a jumbled mess of a base. DC: 50. Reward: Official Initial Space for facilities. Time: 2 turns.
Operations:
[] Base Patrol: Take one of your troops and patrol the area around the base. DC: 30. Reward: +10 to Defense Roll. Time: 1 Turn.
-[] What Group do you assign?
[] Scouting: Take one of your troops and scout out the surrounding area for any threats. DC: ???. Reward: Scouting Roll. Time: 5 turns.
-[] What Group do you assign?
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Just out of the plane, the you of now is nothing like the you of yesterday. The you of yesterday got down and dirty, dropping from choppers and Assaulting positions at the risk of your own life. The You of today is a fresh newbie, barely out of flight school as a Regular old Airman, taking to planes and never seeing the whites of your enemy's eyes. It'll be jarring, to say the least.
Still, nothing to it. You look along to see...
[] The F-4... (Eventual End F-22A)
[] The MiG-21 bis...(Eventual End Su-57)
that was assigned to you by the flight school instructors being taxied to the Hangar, who cited that you would do well in the plane. You look at your own flight, the...
[] Write-in Flight Name
Flight, with you being the dead last. Well, not dead. Now, let's see what you can do...
Choose
2 actions
[] Interact with your flight mates: Talk with them, get to know them, such and so forth. DC 40, +1 Relationship Level, introduce OCs.
[] Interact with the Flight Lead: It's best to know the chain of command, and this is the one you'll be interacting with the most. DC 50, +1 Relationship Level.
[] Do some simulations: Take some time on the computers to improve your capabilities. DC *, D100 EXP to Stat. (DC calculations are as follows: Stat x 10 -100=DC. If DC<0, then it becomes DC 0.
-[] What stat do you improve on?
[] Do some Patrolling: Your squad was called up to patrol by the Base commander. Good way to get some experience, even if it'll be boring... DC 30. (CAN ONLY BE TAKEN IF BASE PATROL IS TAKEN BY 9TH AIR GROUP.)
(AN: This will be open for 36 hours.)