Daggerfall in SPAAACE - Starfield

11.11.22...we will never escape the Shadow of Skyrim, so I'm one hundred percent certain that the ending will be to visit the final planet, and then...'You're finally awake!'

But seriously, looks like they are still using the same engine (boo, hiss!) and the gunplay and AI clearly still need work...however if those ships are not linked straight to my veins, I will personally set Uranus on fire. The whole planet. All of it. On fire.
 
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I'm really hyped for the customized spaceship and the greater settlement mechanic, combat seems... fine but this is Bethesda so expecting more was never going to be happen.

I also really like the alternate starting traits, they immediately had me side-eying the Alien DNA option.
 
The lack of dialogue options shown makes me worried but they'll probably just rip it off from 76. No melee combat is also worrying because the best melee Bethesda has made is in Skyrim and Skyrim combat feels terrible.

The 100 planets means a good chunk of it is gonna be randomly generated which worries me endlessly because they haven't done that since fucking Daggerfall.
 
I think it looks like a lot of fun. I've not really been a big Bethesda playing guy since Morrowind, but this really engages the lobe of my brain that is exclusively for thinking about going into space and exploring.
 
Some predictions:

1. Lead writer is the same guy who was the lead writer for Far Harbor, so it will at least be somewhat good vs complete garbage fire.
2. The game is gonna run badly, that footage dropped to 20 FPS at times, geez.
3. It will have Fallout 4 gunplay, which is both bad and good; bad because it is average at best, good because it can't get any worse.
4. Settlement building will be fun but likely will not affect the main storyline at all. It will be barren/basic, and likely won't even come with a search function.
5. Ship building will have IMMENSE pathfinding issues with AI crew.
6. The main quest will not be as well written as the sidequests.
7. Pre-gen planets will be basic because Bethesda doesn't have anywhere enough experience in that.
8. Floating non-gravity combat is gonna be JANKY as fuck.
9. Melee will still suck and we won't have good Unarmed options.
10. Modders will fix the main problems a couple years down the line.
 
Skyrim, for all that it was eurojank as fuck without being euro, was incredibly ambitious and had incredibly coherent art direction and striking aesthetics. You can see it in the vistas and every horizon you look to.

If Starfield is similarly consistent -- and I certainly hope it will be -- then it will its audience even if it as jank as we expect it to be from a Bethesda title.
 
It is honestly impressive how far they've stretched the gamebryo engine, sorry "Creation Engine". But the tooling pipeline is reportedly very good which allows them to create what is art-wise ridiculously massive games fairly effectively.

If Starfield is similarly consistent -- and I certainly hope it will be -- then it will its audience even if it as jank as we expect it to be from a Bethesda title.
The game does look decent. I really do like what is suggested around base design and including ship design.
 
This looks like a Bethesda Open World game to me.

Meaning it's probably going to be something I'll buy on launch, play through and enjoy immensely, then put down and not play again for a year or so. At that point, there will be a zillion mods available, and I'll pick the ones that let me be absolutely anime, and play six or seven more times. In other words, it looks like a fun and enjoyable game for me.

If there's anything I'd request be dropped from past Bethesda games, I certainly wish gear degradation will not be in the game.
 
well, it's got procedurally generated planets... so no bethesda environmental world building... which means that the story will have to survive off of bethesda's golden writing alone.
 
It's a good setting to elaborate on the building concepts in FO4. The post apocalyptic setting was suitable, but there's an additional flexibility with SF.
I don't think elaborating is something that's in Bethesda's toolhouse right now, based off their previous games it will be more likely be a streamlined and simplified version of settlement building.
 
I expect that the planets will have a couple of hand made stuff for quests story moments setpieces itself, conveniently visible from orbit, with the rest being rng planet you can sleepwalk through
 
The fact that the settlement building we did see was a zoomed out version of the map (as it should have been!) it's likely much more improved. You don't even need a first person mode, the Sims figured this out 22 years ago.

My main worry (aside from us needing mods to achieve its full potential) is that it will be me building like twelve different settlements which will not have any affect on the game world in a story sense. That and raiders spawning in bases, which has led to more than a few people feeling that base building is useless (but I think this will actually be addressed).
 
The other main concern is that the game is being made with a massive amount of crunch, and if I am being honest, I have to assume that this is the case as with FO76.

So I hope that I can hear some reporting on that before launch. Probably won't get it as a launch title anyway.
 
I'm more than a little cautious about this because nobody's managed to make The Big Space Game work quite as advertised before and there's no reason for me to believe that this attempt will be an exception.

That said Todd did a damn fine job of pitching it, and as long as they don't Fallout 76 it the result should at least be an interesting game.

If nothing else, it should be a sight better than BC3K. Not that that's a difficult bar to clear, mind you.
 
Have to admit, it didn't really grab me when they started the presentation. But the longer it went on, the more hyped I became. I'm still a bit worried about the 1000 planets, because I always felt that Bethesda was outstanding with their world building and environmental storytelling. But if they actually manage to somehow combine that with the procedural generation they (probably) need for that many planets?
Definitely looking forward to it and I'm really happy about the change in how settlements are built. I liked the idea in FO but building them in 1st/3rd person was always a pain for me.

Oh, and if you're worried about a voiced protagonist?

View: https://twitter.com/BethesdaStudios/status/1536369312650653697?s=20&t=pamHFFiEcPfM9t2pJnCo1w
@BethesdaStudios said:
Yes, dialogue in
@StarfieldGame
is first person and your character does not have a voice.
 
Fallout 76 was an utter mess at launch, but by all accounts the currently playable version of Fallout 76 is basically a playable game now and has some much needed engine improvements that should show up in Starfield.
 
Fallout 76 was an utter mess at launch, but by all accounts the currently playable version of Fallout 76 is basically a playable game now and has some much needed engine improvements that should show up in Starfield.
Hey, I look forward to playing Starfield in a few years, too. But that doesn't mean anyone should let Bethesda off the hook if the game has major problems on release. (They have a bit of a pattern going, there.)
 
MMO's are virtually always a janky mess at launch. Many of the major limitations of F76 was it lacked many of the features/content expected from Fallout games, which got patched back in.

The Elder Scrolls Online used a heavily modified 3rd party engine, and F76 reverting to using Bethesda's traditional Gamebryo/Creation engine indicates there was some serious shortcoming to the engine they used in TESO.
 
The Elder Scrolls Online used a heavily modified 3rd party engine, and F76 reverting to using Bethesda's traditional Gamebryo/Creation engine indicates there was some serious shortcoming to the engine they used in TESO.
Not necessarily. While TESO is published by Bethesda Softworks, it wasn't made by Bethesda Game Studios. I honestly doubt that BGS even considered using anything besides a further developed Creation Engine for their spin-off title. After all, it's what they know and, usual internet comments aside, they are pretty good in using and developing it.
 
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