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And now a message from CD PROJECKT RED

It's been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and... went dark. Normal procedure for these kinds of things - you announce a game and then shut up, roll up your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.
As soon as we concluded work on Blood and Wine we were able to go full speed ahead with CP2077's pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. Something meaningful and substantial. This is because we do realise you've been (im)patiently waiting for a very long time, and we wouldn't want anyone to feel that we're taking this for granted. On the contrary - it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :).
But to the point. Today is the day. If you're seeing this, it means you saw the trailer - our vision of Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilised life, and gangs rule the rest. And, while this world is full of adrenaline, don't let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You'll be able to create your own character and..., well, you'll get to know the rest from what we show at our booth at E3. Be on the lookout for previews!
Before we finish, you probably have some questions, right?
  • When? When we told you we would only release the game when it's ready, we meant it. We're definitely much, much closer to a release date than we were back then :), but it's still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us - it's the beauty of being an independent studio and your own publisher.
  • How big? Seriously big, but..., to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we'll do this before we start talking about any pre-orders or ask anything of you.
  • Free DLC/Expansions/DRM? Expect nothing less than you got with The Witcher 3. As for DRM, CP2077 will be 100% DRM-free on PC.
  • Microtransactions? In a single player role-playing game? Are you nuts?
Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you post and we treat it very seriously.
Yours, CD PROJEKT RED Team

All in all I can not wait for this game. It's been quiet for a while and they have come out swinging.
 
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You better be able to whistle and summon that car from the trailer from the closest bush/noodle stand/dumpster.
 
I'm impressed by how ... 1980s cyberpunk this is. Like it just breathes that rain and neon style in a way that is extremely convincing, particularly given it's not raining. The choice to set their first trailer in so long in the daytime is also pretty clever considering how archetypal its style is.
 
I'm impressed by how ... 1980s cyberpunk this is. Like it just breathes that rain and neon style in a way that is extremely convincing, particularly given it's not raining. The choice to set their first trailer in so long in the daytime is also pretty clever considering how archetypal its style is.

The only thing thats missing is a skull gun of various sorts on the protagonist.

Unless its revealed later his sister was the real MC the entire time.
 
Yesssssssssss.

Never played the Witcher games (though the first one is sitting in my Steam backlog) but I have heard good things about them.

And this kind of cyberpunk is my jam. Stuff like the woman who's cybered herself up to look pretty makes me think this will touch on everything Human Revolution/Mankind Divided tried to do, but without the silly Augs-as-oppressed-underclass stuff.
 
Never played the Witcher games (though the first one is sitting in my Steam backlog) but I have heard good things about them.
I highly recommend them, especially 2 and 3 :)

1 was CD Projekt's very first game I think, and while it was good, the sequels are significantly better since they improve as a developer a lot with each game.
 
I'm happy to learn we can create our own characters in Cyberpunk 2077

Time for Jane Hackerman to shine
 
This look really good. I was already on board based on the strength of the Witcher III, but with EA's and Bioware's presentation of Anthem and Bethesda's presentation of Fallout 76, outside of JRPG and CRPG in the style of Pillars of Eternity, this looks like my last hope for any kind of narratively strong single player experience when RPG are concerned.

Perhaps I'll be surprised : before Witcher III, I thought Red Dead Redemption was a fluke and no open world could overcome the incompatibility between the breadth of experiences and freedom they offered and the depth a focus on a narrower set of plot-lines woven into a particular narrative could offer.

Perhaps Bethesda or Bioware will proves to me that online and multiplayer games can be strong narratively. I'm not really optimistic about it tough. The best I've seen in this area is the Secret World and I still think that, instead of a okay MMORPG, it could have been an amazing single player game.
 
I'm liking this mostly as a counterpoint to the latest Deus Ex flavour of Cyberpunk. HR and MD are just way to damn straight laced and dour for my taste, too normal. When I walk through a city in a cyberpunk game I want there to be just as many freaks on the street as there are pigeons.

No dwarves and wizards though, I guess I'm kind of hung up on Shadowrun but it's like eating jam without the peanut butter for me.
 
I'm not sure how I feel about all the daylight. I don't hate it, but I always thought of cyberpunk as a nighttime thing. It's got a more illicit feel to it and it helps the neon pop.
 
I'm not sure how I feel about all the daylight. I don't hate it, but I always thought of cyberpunk as a nighttime thing. It's got a more illicit feel to it and it helps the neon pop.

....

Why?
I mean seriously. WHY?

Do you really think that Blade Runner was the only thing that Cyberpunk was? Cyberpunk 2020 was out before Blade Runner was released. :D

Robocop was in daylight, it's cyberpunk. Several of the Judge Dread movies as well. Total Recall counts....


Hell, the reason they did it in daylight was to prove a point - that it could be cyberpunk in ANY lighting or weather. (Dynamic weather system planned apparently - the town's in mid-Cali)

My favourite thing about this game is the war between the sun cultists and the night time rain cultists.

It's really weird to see... And I got sucked into this without realizing it, didn't I?
 
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The common sense reason behind that quirk of the genre is that the scumbags and shady customers that the genre tends to focus on only come out and play at night.

Which is stupid if you think about it, criminal gangs in real life operate whenever the fuck they want as long as they can get away with it. And having action in the daytime will help this setting feel more natural and less stock in it's genre.
 
The common sense reason behind that quirk of the genre is that the scumbags and shady customers that the genre tends to focus on only come out and play at night.

Which is stupid if you think about it, criminal gangs in real life operate whenever the fuck they want as long as they can get away with it. And having action in the daytime will help this setting feel more natural and less stock in it's genre.
"Criminals only appear at night. That's just the thing they do..."
"I think you're thinking vampires"
"... It's because the sunlight hurts them!"
"Definitely vampires"
 
....

Why?
I mean seriously. WHY?

Do you really think that Blade Runner was the only thing that Cyberpunk was? Cyberpunk 2020 was out before Blade Runner was released. :D

Robocop was in daylight, it's cyberpunk. Several of the Judge Dread movies as well. Total Recall counts....


Hell, the reason they did it in daylight was to prove a point - that it could be cyberpunk in ANY lighting or weather. (Dynamic weather system planned apparently - the town's in mid-Cali)



It's really weird to see... And I got sucked into this without realizing it, didn't I?
Blade Runner was 1982, before Cyberpunk got its moniker.

The common sense reason behind that quirk of the genre is that the scumbags and shady customers that the genre tends to focus on only come out and play at night.

Which is stupid if you think about it, criminal gangs in real life operate whenever the fuck they want as long as they can get away with it. And having action in the daytime will help this setting feel more natural and less stock in it's genre.
The big worry I've heard about this is that by setting it in the day, the trailer ends up looking really Grand Theft Autoy
 
I'm happy to learn we can create our own characters in Cyberpunk 2077

Time for Jane Hackerman to shine

As long as I can make my incredibly gay hacker girl I am going to pay lots of money for this game.

I'm actually wondering how CD Projekt is going to make hacking like, actually interesting and balanced rather than either ridiculously overpowered (and basically forcing you to go and ignore most of the gameplay for a hacking minigame) or ridiculously worthless.

Because in the tabletop game, hacking was a huge, huge investment. You needed to have very high mental stats (which means you tanked your physicals), you needed expensive hardware (which means you had shit guns and armor) and you couldn't take Combat Sense because you weren't a Solo (which means that anyone with Combat Sense could shoot you first, and because you didn't have a ton of SP/BTM you tended to die from things like AP submachine gun rounds while a tanked-up cybersoldier would ignore that shit).

I mean, the game is probably not going to run on the pure tabletop system, but it'll be interesting seeing how they solve the decker problem.
 
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