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Vote tally - Cult Creator - The Pilgrims Journey
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HeroCooky
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Cult Creator - The Pilgrims Journey
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Post #6968
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Post #6976
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[X] Plan Hunting Watchers and Changing Black Holes
-[X][Faith] These Rules Are Written In Blood - (0/1 Turns Complete) - (-378 Materials)
-[X][Faith] Rudimentary Territorial Hospices - (Ularn - House Ularn Demand) - (0/3 Turns Complete) - (-82 Materials, -10FF) - [Sandcrete -12.5 Materials]
-[X][Diplomacy] Designing Black Holes - (Agriculture, Water, Civilian Inf., Guard Presence) - (0/1 Turns Complete) - (-40 Materials, -10 Goodwill)
--[X] Hire Civil Planners And Architects
-[X][Diplomacy] Influencing Black Holes - (Water) - (0/1 Turns Complete) - (-5 Materials)
-[X][Diplomacy] From The Brink - (0/1 Turns Complete) - (-10 Materials, -2 Goodwill)
--[X] (Ashleaf Tea +15, +1FF)=+16
-[X][Martial] Scout Out. - (Assistance in locating Neighborhood Watchers Outposts) - (Tech-Scouts, The Unbroken, DOD) - (1/3 Turns Complete)
-[X][Learning] Pesticides Re-Discovered - (Biology/Advanced Chemicals) - (7/10 Successes) - (-12 Materials)
--[X] (Scientific Theory +15, Library +5, 2 [DOC] +12, 1[SUR] +12, The Mutated: Allied +20,+6FF)=+70
--[X] -
-[X][Learning] Rugged Radios - (Electronics/Advanced Electronics) - (0/7 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42,+6FF)=+93
--[X] 1x Rusted Swarm Seeker Warheads +20 to Advanced Weapons/Hydraulics/Electronics=+20
-[X][Learning] Electric Guardians - (Advanced Weapons/Programming/Machinery/Electronics) - (Anti-Thief Watch Systems) - (0/2 Successes)
--[X](Scientific Theory +15, Electronics Workshop +30, 3 [SC] +36)=+81
--[X] Destroyed Autonomous Turret - +20 to Advanced Weapons/Machinery=+20
-[X][Archeology] Scout The Graveyard Of Spears - (0/1 Turns Complete)
--[X]+6FF
-[X][Tree of Knowledge] Artisanal Quarters - Grand - (2/3 Turns Complete)
-[X][Holdings] Schooling Incentives - (0/9 Turns Complete) - (-49 Materials)
--[X] (Hire Contractors: 3*7 Materials= (-21 Materials)
-[X][Holdings] House Dall Palace Expansion - (3/5 Turns Complete)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
-[X][Aria action] Relax - (Spending time with her mom and/or wife) - (0/1 Turns Complete)
--[X] (Mutated +5, We Can Do It! +/-0, Trauma: Common People Purge Survivor -5)=+0
-[X][Martyris action] Lead By Example (Scout Out. - (Who Fucked With You)) - (0/1 Turns Complete)
-[X][Martyris action] Too Much To Do - (Scout Out. - (Who Fucked With You) - (The Wall, Incubi, Adventurer)) - (0/1 Turns Complete)
--[X](Adjudicator +10, Lead By Example +30, +6FF)=+46
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Unit Upkeep)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Assist with Scout Out. - (Who Fucked With You)) - (-3 Materials)
-[X] The Union Of Herbalists - (1 Action)
--[X] Study Sessions - (2/8 Turns Complete) - (-2.50 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Materials)
-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (4/6 Turns Complete) - (-15 Materials)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Rudimentary Territorial Hospices)
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (14/48 Turns Complete) - (-5 Materials)
-[X] Meira's Hidden - (1 Action)
--[X] Commission An Artifice - (EMP/Retroactive Item: No Up-Front Charge, 5 Material per used Grenade as decided by either the Thread pre-battle or the QM in-battle.)