[X] Plan Labs
-[X][Lost] Donate 10 mats a turn for a year to the Lost and keep watch over them. Disavow them if they commit violent acts.
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
-[X][Faith] Ready Immediate Aid For The Missing Miners
-[X][Faith] Establish A Small Hospice - (Strul)
-[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
-[X][Martial] Build An Armory - (Grand)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
--[X] PD, DoD, 6 FF
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
-[X][Learning] A Shielded Approach - Reinforced Shield, Rusted "RIOT" Shield
-[X][Archeology] Prepare an Expedition - (GY-03) - (2 Turns)
-[X][Tree] Berth - Tiny - (2/3 Turns Complete)
-[X][Tree] Laboratories - Grand (sandcrete)
-[X][Holding] Expand The Living Spaces
--[X] Hire Contractors - x2
-[X][Martyris] Too Much To Do - (Assemble The Theorists! - (Common Metallurgy)
--[X] 4 FF
-[X][Martyris] Too Much To Do - Recover Personal Cutters - Intact - (The Unbroken, The Wall)
--[X] Establish A Trade Route From The Tree to Strul - (7d18)
-[X][Aria] To Convince A Core - (Aria)
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Central Region Security)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] The criminals that are sniffing around the Consensuals.
-[X] Stupendously Scholastic Scholars of Science - (1 Action Locked)
--[X] Suffer Their Arrogance - (3/4 Turns Complete)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Learning To Take Census Pt.1)
[X][The Lost] (It's clear we do not yet have the knowledge needed to help the Lost. For now, discreetly provide them with material aid (10 Materials per Turn for a year) and continue to monitor them to make sure they don't start a war or similar. In the meantime, have Nexa head up an intense research effort into Illnesses of the Mind.)
[X] Plan The Human Mind is a Mess
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
-[X][Faith] Establish A Small Hospice - (Tessen) - (0/1 Turns Complete) - (3 Materials)
-[X][Faith - One Turn] Ready Immediate Aid For The Missing Miners - (0/1 Turns Complete) - (-1.40 Materials)
-[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
-[X][Martial] Build An Armory - (Grand) - (0/4 Turns Complete) - (-24 Materials)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
--[X] Scientific Theory +15, +6 FF,
--[X] -
-[X][Learning] Illness Of The Mind - (Psychology)- (2/15 Successes)- (Uses: Somnia In Sempiternum +20 to Advanced Psychology)
--[X] [PD], [DoD], [Grease The Wheels], Scientific Theory +15, +4 FF,
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
--[X] 2 [DO] +24, Scientific Theory +15,
-[X][Archeology] Send Out The Scavengers (SO-01)) - (0/1 Turns Complete)
-[X][Tree] Berth - Tiny - (2/3 Turns Complete)
--[X] Grease The Wheels - (Illness Of The Mind) - (-15 Materials) - (-15 Goodwill)