Vote tally - Cult Creator - The Pilgrims Journey

Adhoc vote count started by HeroCooky on Jul 14, 2021 at 11:00 AM, finished with 16 posts and 8 votes.

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HeroCooky
Cult Creator - The Pilgrims Journey
Post #4801
Post #4816

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  • [X] Plan Labs
    -[X][Lost] Donate 10 mats a turn for a year to the Lost and keep watch over them. Disavow them if they commit violent acts.
    -[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
    -[X][Faith] Ready Immediate Aid For The Missing Miners
    -[X][Faith] Establish A Small Hospice - (Strul)
    -[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
    -[X][Martial] Build An Armory - (Grand)
    -[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
    --[X] PD, DoD, 6 FF
    -[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
    -[X][Learning] A Shielded Approach - Reinforced Shield, Rusted "RIOT" Shield
    -[X][Archeology] Prepare an Expedition - (GY-03) - (2 Turns)
    -[X][Tree] Berth - Tiny - (2/3 Turns Complete)
    -[X][Tree] Laboratories - Grand (sandcrete)
    -[X][Holding] Expand The Living Spaces
    --[X] Hire Contractors - x2
    -[X][Martyris] Too Much To Do - (Assemble The Theorists! - (Common Metallurgy)
    --[X] 4 FF
    -[X][Martyris] Too Much To Do - Recover Personal Cutters - Intact - (The Unbroken, The Wall)
    --[X] Establish A Trade Route From The Tree to Strul - (7d18)
    -[X][Aria] To Convince A Core - (Aria)
    -[X] Merchants - (All Are Free Actions)
    --[X] Backroom Deals - (Central Region Security)
    -[X] The Adventurer Guild - (1 Action)
    --[X] Investigate - (-3 Materials)
    ---[X] The criminals that are sniffing around the Consensuals.
    -[X] Stupendously Scholastic Scholars of Science - (1 Action Locked)
    --[X] Suffer Their Arrogance - (3/4 Turns Complete)
    -[X] Forge Clan Vanar-Feer - (1 Action Locked)
    --[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)
    -[X] The Bureau For Imperial Civilian Logistics - (1 Action)
    --[X] Grease The Wheels - (Learning To Take Census Pt.1)
    [X][The Lost] (It's clear we do not yet have the knowledge needed to help the Lost. For now, discreetly provide them with material aid (10 Materials per Turn for a year) and continue to monitor them to make sure they don't start a war or similar. In the meantime, have Nexa head up an intense research effort into Illnesses of the Mind.)
    [X] Plan The Human Mind is a Mess
    -[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
    -[X][Faith] Establish A Small Hospice - (Tessen) - (0/1 Turns Complete) - (3 Materials)
    -[X][Faith - One Turn] Ready Immediate Aid For The Missing Miners - (0/1 Turns Complete) - (-1.40 Materials)
    -[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
    -[X][Martial] Build An Armory - (Grand) - (0/4 Turns Complete) - (-24 Materials)
    -[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
    --[X] Scientific Theory +15, +6 FF,
    --[X] -
    -[X][Learning] Illness Of The Mind - (Psychology)- (2/15 Successes)- (Uses: Somnia In Sempiternum +20 to Advanced Psychology)
    --[X] [PD], [DoD], [Grease The Wheels], Scientific Theory +15, +4 FF,
    -[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
    --[X] 2 [DO] +24, Scientific Theory +15,
    -[X][Archeology] Send Out The Scavengers (SO-01)) - (0/1 Turns Complete)
    -[X][Tree] Berth - Tiny - (2/3 Turns Complete)
    --[X] Grease The Wheels - (Illness Of The Mind) - (-15 Materials) - (-15 Goodwill)
    [X][The Mother] Offer the services of the Daughter of Dawn to the Military if it looks like they're going to hunt that Behemoth.
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