[X] Plan Money Making Research -[X] N
-[X][Faith] The Pilgrims Need You!
-[X][Faith] Build Another 'Consensual' - (Jovki)
-[X][Diplomacy] We Are One People! - (Elite)
--[X] 6 FF
-[X][Martial] Re-Train The Wall 4 mats
-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Ship Type: Personal Cutters) - (Intact) - (The Unbroken, Tech Scouts) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics)
--[X] Forge-Clan Gamble: +2 Successes per Turn in exchange for locking in an Action/s to retrieve 1d3-1 Hull/s.
--[X] Take It Apart: (Personal Cutters, Damaged): Increase Success Chance by 55%, 5%-Chance to be attacked by unknown forces, 2d8 Airship Artifacts.
--[X] SC, PD, DoD
-[X][Learning] Coke - (Common Chemicals)
-[X][Archeology] Prepare an Expedition (TOP-03)(1 turn)
-[X][Tree] Electronics Workshop - (2/7 Turns Complete) [Sandcrete]
-[X][Tree] Living Quarters - Continous Expansion
-[X][Holding] Build Service-Buildings
-[X][Aria] Thoroughly Search The Daugther For The Lost Core
-[X][Martyris] Guiding Hand
-[X][Martyris] Too Much To Do - Detective Courses For Beginners - (1 (one) Unknown Artifact)
-[X] Merchants - (All Are Free Actions)
-[X] Take Out A Loan (100 mats)
-[X] The Union Of Herbalists - (1 Action Locked)
--[X] Study Sessions - (4/8 Turns Complete)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete)