[X] Plan: Fast And Stable Income
-[X] Fail Better -[X] Establish A Small Hospice - Locked
--[X] 1FF
-[X] Low-End Introduction - (Merchant Guild) -[X] Camouflage? - Locked
-[X] Prepare an Expedition (WO-01)(3 turns)(House Mirn: Yes) -[X] Expand The Desalination Basins
-[X] Too Much To Do - (Archeology)
--[X] Prepare an Expedition (WO-05)(1 turn)(House Mirn: No)
--[X] Send Out The Scavengers (WO-05)
[X] Plan: Adaptive Expansion -[X] Fail Faster, Better and Forward -[X] Establish A Small Hospice - Locked -[X] School The Diplomat-Corp - (Expanded) -[X] Camouflage? - Locked -[X] Scout The Southern Outskirts -[X] Expand The Desalination Basins -[X] Living Quarters - Basic --[X] Too Much To Do - (Base) -[X] Storerooms - Basic
[X] Plan: We need more Materials
-[X] Fail Better -[X] Establish A Small Hospice - Locked
--[X] 1FF -[X] School The Diplomat-Corp - (Expanded) -[X] Camouflage? - Locked
-[X] Prepare an Expedition (WO-05)(3 Turns)
--[X] House Mirn support: Yes -[X] Expand The Desalination Basins
-[X] Too Much To Do - (Diplomacy)
--[X] Low-End Introduction - (Adventurer Guild)
--[X] Low-End Introduction - (Merchant Guild)
[X] LF Mats -[X] Fail Forward -[X] Wanna Join my Club?
--[X] 1FF -[X] Low-End Introduction - The Merchant Guild -[X] Camouflage? - Locked
--[X] House Mirn support: N
--[X]WO-01: Est. artifact-grade: General Mundane+, Dice:2d2+1 per turn, Max. Yield: 6 Turns. No danger.
--[X] 1 Turn Prep -[X] Expand The Desalination Basins -[X] Lead By Example-Camouflage -[X] Lead By Example-Low-End Introduction