Vote tally - Cult Creator - The Pilgrims Journey

Adhoc vote count started by HeroCooky on Nov 29, 2023 at 11:04 AM, finished with 21 posts and 6 votes.

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HeroCooky
Cult Creator - The Pilgrims Journey
Post #8957
Post #8977

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Yes
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Enabled
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6
21

  • [X] Give Her The Artifact
    [X] Memetic Strife
    [X] Plan: A War of the Mind (With Cube)
    -[X] [Faith] Build An Orphanage - (Big) - (Mirn) - (0/10 Turns Complete) [-3.8 Goodwill]
    --[X] (Seek Mutated Help +380) = +380
    -[X] [Faith] Build A Humane Rudimentary Asylum - (Ularn) - (0/2 Turns Complete) - [Sandcrete] [-6.9 Goodwill]
    -[X] [Faith] Healing For All!
    --[X] (Adjudicator +50) = +50
    -[X] [Diplomacy] The Bazaar Calls [-26 Goodwill]
    -[X] [Diplomacy] The Old Quest
    -[X] [Subversion] Cover Of Eyes - (1/3 Turns Complete)
    -[X] [Martial] Menagerie - (Basic) - (1/5 Turns Complete)
    -[X] [Martial] Guards! Guards! (Administration Center, Bulk Goods Warehouse Hub, Expanded Hospice Networks: Ularn/Zulmni, Storerooms)
    -[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (0/19 Successes)
    --[X] [DoD], [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 5[ENG] +70) = +170
    --[X] (10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +200
    -[X] [Learning] Illness Of The Mind - (Advanced Psychology) - (0/7 Successes)
    --[X] (Cost: 1x "Discipline And Kids")
    --[X] [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 6FF) = +26
    --[X] (1x "Discipline And Kids" +5 to Psychology, 7x Eversun Psychology Works +20 to Advanced Psychology, 2x "Autism Isn't Real, Here's Why!" +20 to Advanced Psychology) = +185
    -[X] [Learning] Assemble The Theorists! - (Advanced Biology) - (0/5 Successes)
    --[X] (Scientific Theory +15, Mutated: Allied +20, 2[SC] +24, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24, 6FF) = +125
    --[X] (7x Bunker Artifacts +5 to Biology/Medicine/Machinery) = +35
    -[X] [Learning] Detective Courses For Beginners - (Swords of Dusk/Dawn/Eternity/Finality)
    -[X] [Archeology] Prepare an Expedition - (ETG-04) - (2 Turns Prep = 3 Turns Exp.) - (House Mirn support: N) - (1/2 Turns Complete)
    -[X] [Archeology] Loot The First Bunker Floor (North)
    -[X] [Archeology] Loot The First Bunker Floor (North-North-North)
    -[X] [Tree of Knowledge] Berth - Medium - (3/7 Turns Complete)
    -[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (4/7 Turns Complete)
    -[X] [Free/Holdings] The Matter of the Emitter - (Map of Norquod)
    -[X] [Holdings] Expanded Clinics - (0/7 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Holdings] Medium Sturdy Clothing Manufactury - (0/5 Turns Complete)
    --[X] Hire Contractors x3
    --[X] Elite Contractors
    -[X] [Holdings] Academy of the Fundamentals - (3/7 Turns Complete)
    -[X] [Martyris] Too Much To Do (Healing For All)
    -[X] [Martyris] Too Much To Do (Detective Courses For Beginners)
    --[X] Martyris equips the NOVA MACHINA.
    -[X] [Aria] Relax
    -[X] [Merchants] Procure ('Elite Contractors' - Progress to Medium Sturdy Clothing Manufactury)
    -[X] [Adventurers] Guardians For Hire (Orphanage: Zulmni)
    -[X] [Herbalists] Study Sessions - (4/7 Turns Complete)
    -[X] [4S] In The Name Of Education - (Illness Of The Mind) [-3.5 Goodwill]
    -[X] [Military] N/A
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (8x Engineers) - (4/6 Turns Complete)
    --[X] (6x Scientists) - (4/6 Turns Complete)
    --[X] (2x Forge-Coders) - (4/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build An Orphanage)
    -[X] [Conclave] Eternal Arts - (38/126 Turns Complete)
    [X] Plan: A War of the Mind
    -[X] [Faith] Build An Orphanage - (Big) - (Mirn) - (0/10 Turns Complete) [-3.8 Goodwill]
    --[X] (Seek Mutated Help +380) = +380
    -[X] [Faith] Build A Humane Rudimentary Asylum - (Ularn) - (0/2 Turns Complete) - [Sandcrete] [-6.9 Goodwill]
    -[X] [Faith] Healing For All!
    --[X] (Adjudicator +50) = +50
    -[X] [Diplomacy] The Bazaar Calls [-26 Goodwill]
    -[X] [Diplomacy] The Old Quest
    -[X] [Subversion] Cover Of Eyes - (1/3 Turns Complete)
    -[X] [Martial] Menagerie - (Basic) - (1/5 Turns Complete)
    -[X] [Martial] Guards! Guards! (Administration Center, Bulk Goods Warehouse Hub, Expanded Hospice Networks: Ularn/Zulmni, Storerooms)
    -[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (0/19 Successes)
    --[X] [DoD], [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 5[ENG] +70) = +170
    --[X] (10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +200
    -[X] [Learning] Illness Of The Mind - (Advanced Psychology) - (0/7 Successes)
    --[X] (Cost: 1x "Discipline And Kids")
    --[X] [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 6FF) = +26
    --[X] (1x "Discipline And Kids" +5 to Psychology, 7x Eversun Psychology Works +20 to Advanced Psychology, 2x "Autism Isn't Real, Here's Why!" +20 to Advanced Psychology) = +185
    -[X] [Learning] Assemble The Theorists! - (Advanced Biology) - (0/5 Successes)
    --[X] (Scientific Theory +15, Mutated: Allied +20, 2[SC] +24, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24, 6FF) = +125
    --[X] (7x Bunker Artifacts +5 to Biology/Medicine/Machinery) = +35
    -[X] [Learning] Detective Courses For Beginners - (Swords of Dusk/Dawn/Eternity/Finality)
    -[X] [Archeology] Prepare an Expedition - (ETG-04) - (2 Turns Prep = 3 Turns Exp.) - (House Mirn support: N) - (1/2 Turns Complete)
    -[X] [Archeology] Loot The First Bunker Floor (North)
    -[X] [Archeology] Loot The First Bunker Floor (North-North-North)
    -[X] [Tree of Knowledge] Berth - Medium - (3/7 Turns Complete)
    -[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (4/7 Turns Complete)
    -[X] [Free/Holdings] The Matter of the Emitter - (Map of Norquod)
    -[X] [Holdings] Expanded Clinics - (0/7 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Holdings] Medium Sturdy Clothing Manufactury - (0/5 Turns Complete)
    --[X] Hire Contractors x3
    --[X] Elite Contractors
    -[X] [Holdings] Academy of the Fundamentals - (3/7 Turns Complete)
    -[X] [Martyris] Too Much To Do (Healing For All)
    -[X] [Martyris] Too Much To Do (Detective Courses For Beginners)
    -[X] [Aria] Relax
    -[X] [Merchants] Procure ('Elite Contractors' - Progress to Medium Sturdy Clothing Manufactury)
    -[X] [Adventurers] Guardians For Hire (Orphanage: Zulmni)
    -[X] [Herbalists] Study Sessions - (4/7 Turns Complete)
    -[X] [4S] In The Name Of Education - (Illness Of The Mind) [-3.5 Goodwill]
    -[X] [Military] N/A
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (8x Engineers) - (4/6 Turns Complete)
    --[X] (6x Scientists) - (4/6 Turns Complete)
    --[X] (2x Forge-Coders) - (4/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build An Orphanage)
    -[X] [Conclave] Eternal Arts - (38/126 Turns Complete)
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