[X] Plan: Expansion Phase Beta
-[X] [Faith] Begin Preparations For New Region Conversion - (1/2 Turns Complete)
-[X] [Faith] Build An Orphanage - (Big) - (Jokvi) - (5/10 Turns Complete)
--[X] (Seek Mutated Help +505 [-5.05 Goodwill]) = +505
-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (Forge-Clans) - (1/2 Turns Complete)
--[X] (Ashleaf Tea +15, 6FF) = +21
-[X] [Diplomacy] We Are One People! - (Locals) - (5/6 Successes)
--[X] (Ashleaf Tea +15, Common People +15, Action Bonus +15, 6FF) = +51
-[X] [Subversion] Home of Dusk - (1/5 Turns Complete)
-[X] [Martial] Guards! Guards! - (Airship Component Factory, Aluminum Mine, Minuscule Scientific Complex, Scutter Makers, Tiny Drone-Manufacture)
-[X] [Martial] Pump Those Legs! - (Sunken Guard - Retraining) [-0.5 Goodwill]
--[X] Upgrades: Armor Weight Specialization
--[X] Equipment: Add Gas-Mask "Mk.13a - Nephilim", Rough Rider Scutter x2
-[X] [Martial] Upgrade The CRPS To CREPS - (6/9 Turns Complete)
-[X] [Learning] Coilgun Mystery - (Advanced Electronics/Weaponry) - (12/29 Successes)
--[X] [DoD], [PD], [MSC], [VF], [In the Name of Education], (Scientific Theory +15, Black Box +5, Electronics Workshop +30, 1[SC] +12, 4[ENG] +56, 6FF) = +124
--[X] (Rusted Baton +5 to Weapons, Discarded Atlatl +5 to Weapons, 3x Bunker Artifacts +5 to Electronics) = +25
-[X] [Learning] Aerodynamics 101 - (All Physics) - (0/3 Successes)
--[X] (Scientific Theory +15, Black Box +5) = +20
--[X] (Uninspired School Science Project +5 to Physics, Flight Paths +20 to Advanced Weapons/Physics, 1x Data On Physical Phenomena +20 to Advanced Physics, 1x "The Death Of A Moon" +50 to Pioneer Physics) = +95
-[X] [Learning] Assemble The Theorists! - (Common Mechanics) - (0/2 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50) = +70
-[X] [Learning] Assemble The Theorists! - (Common Programming) - (0/2 Successes)
--[X] (Scientific Theory +15, Black Box +5, 1[SC] +12, 1[TSC] +18, Adjudicator +10) = +60
-[X] [Archeology] Prepare an Expedition - (SST-01) - (2 Turns Prep = 4 Turns Exp.) - (House Mirn support: N) - (1/2 Turns Complete)
-[X] [Archeology] Loot The First Bunker Floor (Center)
-[X] [Tree of Knowledge] Electronics Manufacture - (4/6 Turns Complete) - [Sandcrete]
-[X] [Tree of Knowledge] Assemble A Logic Bank - (Holdings) - (2/3 Turns Complete) - (WARNING! Last One!)
-[X] [Holdings] Small Sturdy Clothing Manufactury
--[X] Hire Contractors x2
-[X] [Holdings] Organized Airship Manufactory
--[X] Swap the Lines (First Son to Caravaner)
-[X] [Martyris] Shift Your Bureaucracy From (Martial) To (Archeology) [-0.01 Goodwill]
-[X] [Martyris] Too Much To Do (Assemble The Theorists - Common Programming)
-[X] [Aria] Cool Tempers [-30 Goodwill]
--[X] (We Can Do It! +20, Object of Veneration +5, Trauma: Common Person Purge Survivor -5) = +20
-[X] [Merchants] Procure ('Training Consultants' - Progress to Upgrade The CRPS To CREPS)
-[X] [Adventurers] Guardians For Hire - (Orphanage - Tessen)
-[X] [Herbalists] Study Sessions - (0/7 Turns Complete) [-1 Faithful]
-[X] [4S] In The Name Of Education - (Coilgun Mystery) [-3.50 Goodwill]
-[X] [BICL] Donate [1 Medium, 6 Small, and 21 Tiny Shards] of Suspendium
-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (1x Engineer) - (5/6 Turns Complete)
--[X] (8x Engineers) - (0/6 Turns Complete) [-8 Faithful]
--[X] (6x Scientists) - (0/6 Turns Complete) [-6 Faithful]
--[X] (2x Forge-Coders) - (0/15 Turns Complete) [-2 Faithful]
-[X] [FoL] We Work As One! (Build An Orphanage)
-[X] [Conclave] Eternal Arts (34/96 Turns Complete)