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Vote tally - Cult Creator - The Pilgrims Journey
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HeroCooky
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Cult Creator - The Pilgrims Journey
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Post #8223
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Post #8261
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Yes
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[X] Plan: Doing the Heavy Lifting
-[X] [Black Box] Swap to Gutted Core
-[X] [Drake] Turn Over to Forge-Clan Vanar-Feer
-[X] [Faith] This Is Not Eternal, Even Stone Will Change
--[X] (Rare Odds and Ends +2d10, +6FF) = +6 (8-26?)
-[X] [Faith] Build An Orphanage - (Big) - (Tessen) - (5/7 Successes)
--[X] (Seek Mutated Help [0.2 Goodwill]) = +200
-[X] [Diplomacy] From the Brink [1.5 Goodwill]
--[X] (Ashleaf Tea +15, Common People +15) = +30
-[X] [Diplomacy] We Are One People! - (Locals) - (3/6 Successes)
--[X] (Ashleaf Tea +15, Common People +15, Action Bonus +15, +6FF) = +51
-[X] [Subversion] Isolate Your Cells [3.32 Goodwill]
-[X] [Subversion] Infiltrate Part 1 - (Bureau for Imperial Civilian Logistics, The Dirty Daggers, The Family)
--[X] (Adjudicator +15) = +15
-[X] [Martial] Scout Out - (EO-01) - (Rust Scouts)
--[X] (+6FF) = +6
-[X] [Martial] Scout Out - (TP-01) - (Daughter of Dawn)
-[X] [Martial] Upgrade The CRPS To CREPS - (3/9 Turns Complete)
-[X] [Learning] Pressurized Suspendium Part 2 - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory) - (3/6 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, +6FF) = +21
-[X] [Learning] Boiling Liquids Last Longer - (Biology/Chemicals) - (0/8 Successes)
--[X] (Scientific Theory +15, Mutated: Allied +20, 3[SC] +36, 1[TSC] +18, 3[DOC] +18, 1[SUR] +12, +5FF) = +124
--[X] (Chocolate Recipe +5 to Common Chemicals, Food Preservatives +5 to Common Chemicals, Beer Recipe +5 to Common Chemicals, Recipe Fragments +5 to Chemicals, 2x Neuroscopic Chemical Fragments +5 to Chemicals, 2x Larva Vivisection Reports +20 to Advanced Biology) = +70
-[X] [Learning] Assemble The Theorists! - (Common Machinery)
--[X] (Scientific Theory +15, Black Box +5, +5FF) = +25
--[X] (Destroyed Sentinel Remains +20 to Machinery/Armor/Programming/Electronics, 2x Machinery Books +5 to Machinery, 1x Destroyed Eversun Scrap-Knights +5 to Hydraulics/Armor/Machinery) = +35
-[X] [Archeology] Crystal-Garden Expedition
--[X] Send It To The Flying Islands
--[X] (Flying Islands +25, We Can Do It! +20, Trauma: Common People Purge Survivor -5, 1[ENG] +14, +5FF) = +59
-[X] [Archeology] Loot The First Bunker Floor (South)
--[X] (3[ENG] +42, +6FF) = +48
-[X] [Archeology] Permanent Scavenging Base - (Floating Monastery) - (1/2 Turns Complete)
-[X] [Tree of Knowledge] Berth - Small - (3/4 Turns Complete)
-[X] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (4/6 Turns Complete)
-[X] [Holdings] Industrial Subsidies
--[X] Hire Contractors x2
-[X] [Holdings] Miniscule Scientific Complex - (12/17 Turns Complete) - [Sandcrete]
--[X] Hire Contractors x3
-[X] [Holdings] Mercenary Quarters
-[X] [Martyris] Too Much To Do (Industrial Subsidies)
-[X] [Martyris] Too Much To Do (Infiltrate Part 1)
-[X] [Aria] Too Much To Do (Crystal-Garden Expedition)
-[X] [Merchants] Procure (Translate "A Book")
-[X] [Herbalists] Anatomical Lectures (2/5 Turns Complete)
-[X] [4S] Suffer Their Arrogance (2/4 Turns Complete)
-[X] [Vanar-Feer] Engineers Galore (2/6 Turns Complete)
-[X] [Followers of Light] We Work As One! (Build an Orphanage)
-[X] [Conclave] Eternal Arts (31/84 Turns Complete)
-[X] [Nine Tribes] Rare Odds and Ends (This Is Not Eternal, Even Stone Will Change) [4.25 Goodwill]
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[X] Plan Robot Army and Eldritch Questions
-[X] [Black Box] Swap to Sensory Reconstructors(Pioneer Machine/Medicine/Biology/Chemicals)
-[X] [Drake] Turn Over to Forge-Clan Vanar-Feer
-[X][Faith] Build An Orphanage - (Big) - (Tessen) - (5/7 Turns Complete)
--[X][Faith] Seek Mutated Help - (...0.2 Goodwill=+200) - (+1 to roll = 0.001 Goodwill)
-[X][Faith] This Is Not Eternal, Even Stone Will Change - (0/2 Turns Complete)
--[X][Faith] (6FF, Rare Odds And Ends +2d10)=+6?
-[X] [Diplomacy] We Are One People! - (Locals) - (3/6 Successes)
--[X][Diplomacy] (Ashleaf Tea - +15 to Diplomacy, Next Attempt - +15, Diplomat-Corp: Common People +15, 6FF)=+51
-[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (Forge-Clan Vanar-Feer) - (0/2 Turns Complete)
--[X][Diplomacy] (Ashleaf Tea - +15 to Diplomacy, 6FF)=+21
-[X][Subversion] Home of Dusk - (0/5 Turns Complete) - (-5.75 Goodwill)
-[X] [Martial] Upgrade The CRPS To CREPS - (3/9 Turns Complete)
-[X][Martial] Scout Out. - (TOP-01) - (Rust Scouts) - (0/1 Turns Complete)
--[X] (+6FF) = +6
-[X][Martial] Guards! Guards! - (0/1 Turns Complete)
--[X][Martial] (Mirn: Inn - (Eye of the Beholder), Out Territory: Aluminum Mine, 3X Out Territory: Expanded Hospices)
-[X] [Learning] Pressurized Suspendium Part 2 - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory) - (3/6 Successes)
--[X][DoD], [PD], (Scientific Theory +15, 1[TSC] +18, 6FF)=+39
--[X]-
-[X][Learning] A Friend In Code - (All Machinery/Mechanics/Metallurgy/Programming/Electronics/Hydraulics) - (0/7 Successes)
--[X](Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, 3[ENG] +42, [Black Box] +5, 6FF)=+148
--[X](2x Bunker Artifact - +5 to Electronics)=+10
-[X][Learning] Fertile Fields - (Biology?/Chemicals?) - (0/20 Successes)
--[X] (Scientific Theory +15, 3[SC] +36, 3[DOC] +18, 1[SURG] +12, [Black Box] +5, [Library] +5, 6FF)=+97
-[X][Archeology] Permanent Scavenging Base - (Floating Monastery) - (1/2 Turns completed)
-[X][Archeology] Prepare an Expedition - (TB-03) - (House Mirn support: N) - (3 Turns preparation = 6 Turns expedition) - (0/3 Turns completed)
-[X] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (4/6 Turns Complete)
-[X] [Tree of Knowledge] Berth - Small - (3/4 Turns Complete)
-[X][Holdings] Mercenary Quarters - (0/9 Turns Complete)
--[X] 3 X Hire Contractors - (3 Turn of Progress)
-[X] [Holdings] Miniscule Scientific Complex - (12/17 Turns Complete) - [Sandcrete]
-[X][Aria action] Too Much To Do - (Crystal-Garden Expedition) - (0/1 Turns Complete)
--[X] (Mutated +5 to Diplomacy, We Can Do It! +20, Trauma: Common People Purge Survivor -5, Object of Veneration +5 to Diplomacy/Norqod)= +15
--[X] (Aria +15, Send It To The Flying Islands +25, 1[ENG] +14, 6FF)= +60
-[X][Martyris action] Communion of Unsight - (Martyris) - (Write-In 2 Questions)
--[X][Martyris action] What is the purpose of the bell with the cybernetic monks sitting around it on the Flying Islands?
--[X][Martyris action] Can random wildlife develop psychic powers or curses(Alpha Blood-Deer for example)?
-[X][Martyris action] Too Much To Do - ((Isolate Your Cells) - (0/1 Turns Complete) - (-3.32 Goodwill))
--[X] (Adjudicator +15)=+0
-[X] Merchants - (All Are Free Actions)
--[X] Procure (Research "A Book")
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Dirty Daggers) - (-2 Goodwill)
-[X] The Union Of Herbalists - (1 Action)
--[X] Anatomical Lectures - (2/5 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete)
-[X] The Military - (1 Action)
--[X] War Lessons - (The Unbroken) - (-0.25 Goodwill)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Commission A Survey - (-10 Goodwill)
-[X] 3-Point University - (1 Action)
--[X] Research Subsidies - (Look At The Daughters Suspendium Systems) - (-20 Goodwill)
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Engineers Galore - (2/6 Turns Complete)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Build An Orphanage - (Big) - (Tessen))
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Action) - (31/84)
-[X] Nine Tribes Council - (1 Action)
--[X] Rare Odds And Ends - (This Is Not Eternal, Even Stone Will Change) - (-4.25 Goodwill)