Crystalwatcher's Magical Girl Quest!

Ah, right.
Speaking of, could we not ask Rei about what her sisters can do like we did with Red Rose and the Old Guard?
It's important to remember that Hope was something like four years ago. Now while Epics certainly don't grow anywhere near as fast as Divines and the Goddesses are so high up there that there is little push for growth that is still a lot of time for things to change. Gaining new abilities, leveling up old ones, covering up flaws.

In fact judging by the timeline:
~2006:
The Goddess Four become magical girls, making a promise over their mother's grave
Goddess Red drunkenly traumatizes the Unified Darkness
Survivors' PTSD is triggered by underwear or cephalopods
??????:
Fall of Hope: humanity teaches UD the meaning of pyrrhic victory
the Goddess Four splinter, after Ichi's death and Nii's swandive off the deep end
??????:
Reluxus: Gabriel's Last Stand
April-September 2007:
The Three Drives become magical girls
December 31st, 2007:
The Three Drives get their asses kicked by Goddess Grey and fall off the radar
??????:
The Battle of Las Vegas
2009-2010:
The Unified Darkness starts planting Nightmare nests on Earth
2011:
Judgement Core becomes a magical girl

~2 weeks after:
Start of Quest
The Goddesses were only together for a single year before Hope. So in fact Grey and Red have spent around four times as long working with the United Darkness as they did working alongside White and Gold.
 
While It'd be similar to Grand Dispel, it'd also be a completely different beast entirely. Affinity Kill is a good description of what it does, but even it can't completely knock a MG out of their transformed state.
I'd think it would be different between the different MG types. The second type might behave similarly to human shapeshifters.

There's a reason the Unified Darkness hit the Drives with Ichi only a month after they started.
I'm waiting for what I said to sink in.
*shrug*. What practical implications does that have, really? "Don't let the UD know when you're going to be away from Goddess Gold's supervision"? Oh no, we have to practice basic opsec as per standard military procedure, whatever shall we do?

Also, the surviving Drives have come out of retirement—and have made a semi-public spectacle of that fact—so even if the UD didn't know about Nepgear they'd be going for a second try on Sega and Rev.

If they think it important enough, they can probably drop Ichi or another kill-team on us as soon as they know where we are. There's not much we can do about that, other than not letting them know where we are and keeping escape routes open, which we should be doing anyway.

After this mission, you'll start running the risk of running into the resurrected Juggernaut Drive.

Jus think you all deserve to know that. Likely without any kind of real back up.
That was during the previous mission.
Yeah; Juggernaut Drive is scary. For instance:
Scary as it may be to other people, unless she has a Damage Reduction-reducing Ability a la Solar Radiance or a massive boost to End Damage, The Unstoppable Spear is not a threat to Nepgear. This is:
Base Damage of 707,534 plus Judgement, Juggernaut and Apocalypse.
Juggernaut got her reputation due to dishing out damage on such an immense scale, combined with a large number of attacks per turn, a situational bonus to damage and a spell that insta-kills most enemies. She doesn't need conceptual bullshit when she can hit you so hard, anything short of Red Rose, San or Nepgear dies instantly, and even those tend to do so in a turn or two.
She's the fastest of them without Drive Synchronization, 2nd fastest with it in play.

She's the Glass Cannon/Fragile Speedster build, and has only one spell.
The first bit means Flight Level 30+.
Health: 750
Base Damage: [Spoilers!]
Base Resilience: 165
Magic Modifier: 750
Affinity: Purity | Faith | Divinity

A relief, though, that the Unified Dark can't send their reincarnated Juggernaut Drive to 'rescue' her sister, like what Sega tried with us.
Sega wasn't sent to "rescue" us; she went of her own accord, without permission. Alex is no more human than Sega is, and may well have her own bizarre mindset that leads her to come after us even with the Seal. You said you haven't read the thread, so look at this post (among others) for how the Control Seals work.

Speaking of, could we not ask Rei about what her sisters can do like we did with Red Rose and the Old Guard?
Maybe.
Well, there's nothing stopping us from asking. Answers are a different story.
It increases the size and complexity of the possible blueprints that can be made with the spell.

For example, a tank would take something like level 25 to pull off.
What kind of trade-off is there between size and complexity? The particular case I'm thinking about is minimal complexity, just creating tons of solid rock in no particular shape.


A few more questions:
1. Any news on the multiplier stacking or Weapon Ability multiplier issues?
2. Does Smite work on the bonus from Auto Max Charge? And why is it a Super Ability, it doesn't really seem strong enough?
3. You've said this:
Oblivion Awaits can cause destruction on continental scale. As in, it can turn North America into a flatland.
but how does Oblivion Awaits interact with solid obstacles? I'm asking because the curvature of the Earth means that, in aiming for the other side of the continent, she'd need to aim down. As in, it would go more than a hundred miles into the mantle. Which, if it just annihilates everything in its way, ends (I think) with the oceans boiling and the planet uninhabitable.
 
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A few more questions:
1. Any news on the multiplier stacking or Weapon Ability multiplier issues?
2. Does Smite work on the bonus from Auto Max Charge? And why is it a Super Ability, it doesn't really seem strong enough?
3. You've said this: but how does Oblivion Awaits interact with solid obstacles? I'm asking because the curvature of the Earth means that, in aiming for the other side of the continent, she'd need to aim down. As in, it would go more than a hundred miles into the mantle. Which, if it just annihilates everything in its way, ends (I think) with the oceans boiling and the planet uninhabitable.
  1. I've tried answering them as best I could.
  2. No, it doesn't. Auto Max Charge is a super ability in the way it works on all MM rolls, regardless of what the modifier roll's effects are. Should it be anything from multiplying the damage, to diving it. Then it stacks on a regular modifier roll into the mix. This means base-modifier roll effecting abilities get a boost, basic rolls get a boost, so on. To the point some characters can outright double their damage without needing to do anything extra for it.
  3. Which is why she doesn't aim downwards. Rei can, and knows she can, crack planets if she really wanted to. I was being completely literal in her ability to reduce North America into a flatland. As in: a completely flat plane. Cue apocalypse. Oblivion Awaits is exactly what it says on the tin.
 
Okay, scenario; Rei is guarding a dimensional gate by herself that leads straight to Earth. Before her lies the Entire UD, about 100km away and approaching. The dimension is otherwise barren and worthless, excepting another get that leads to hell. How long could Rei hold the gate and how many casualties would she inflict on the UD?
 
Okay, scenario; Rei is guarding a dimensional gate by herself that leads straight to Earth. Before her lies the Entire UD, about 100km away and approaching. The dimension is otherwise barren and worthless, excepting another get that leads to hell. How long could Rei hold the gate and how many casualties would she inflict on the UD?
Are the UD forces bloodlusted? If not Rei could probably glare and tell them to turn around.

Otherwise I'd expect too many things hitting at once for Goddess Gold to stop them. A similar scenario didn't end well for her sister..
 
Otherwise I'd expect too many things hitting at once for Goddess Gold to stop them. A similar scenario didn't end well for her sister..
That's why i said for how long, i know she could not hold the gate forever and win. There is also the case in this scenario there is nothing of value she can hit as collateral.

... except Red and Grey, now that i think about it. That would complicate things... okay, exclude Red and Grey.
 
Okay, scenario; Rei is guarding a dimensional gate by herself that leads straight to Earth. Before her lies the Entire UD, about 100km away and approaching. The dimension is otherwise barren and worthless, excepting another get that leads to hell. How long could Rei hold the gate and how many casualties would she inflict on the UD?

If the dimension is barren and useless this ends in a mutual kill. She'd open up with full power oblivion awaits and just destroys the planet.

actually, how does stuff like world breaking interact with non-standard dimensions? Like if Grey Champion boosted goddess white and she used Death of the Will on hell what would happen?
 
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eyyyyy
(Unified Light) Magical Girl Cultivator

Zi Long
Stats

Health: 2000
Base Damage: 1000
Base Resilience: 500
Magic Modifier: 600

Affinity: Physique | Skill | Myth
Weapon



Fists and Kicks
Level 8
Attacks Per Turn: 4
Affinity: Skill
Ability: Critical Strike | Double Hit
Spells

One Inch Strike
Level 10
Base Damage: 2000
Magic Modifier: 500
Affinity: Skill
Ability: Unstoppable | Slaughter

Abilities

Inhuman Skill
-Spend two Actions to nullify an opponent's action.

High Speed Combat (LVL 2)
-Cultivator can track and react to objects moving up to 180mph.

Clarity of Mind:
-Cultivator can spend time to meditate to temporarily boost her stat or gain EXP.

Threefold Stances of Infinite Harmonies
- Once per turn, Magical Girl Cultivator may enter a Stance, or, if a Stance is currently active, change that Stance. An active Stance conveys an unremovable buff to Cultivator as long as it is maintained.

Graceful Waterfall Stance
-While this stance is active, Cultivator may not attack of her own initiative. However, any attacks aimed at Cultivator will be negated and countered as a free action, up to (Weapon Level) times.

Scything Hurricane Stance
-When this stance is active, every time an attack connects successfully while another target is in range, gain a free attack against that second target.

Indomitable Mountain Stance
-While this stance is active, Cultivator's Attacks Per Turn is halved, but End Damage taken is reduced by 50%, and End Damage dealt is increased by 50%.
 
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Okay, scenario; Rei is guarding a dimensional gate by herself that leads straight to Earth. Before her lies the Entire UD, about 100km away and approaching. The dimension is otherwise barren and worthless, excepting another get that leads to hell. How long could Rei hold the gate and how many casualties would she inflict on the UD?
About 4 days, then her transformation runs out, and she dies.
 
1. I've tried answering them as best I could.
2. No, it doesn't. Auto Max Charge is a super ability in the way it works on all MM rolls, regardless of what the modifier roll's effects are. Should it be anything from multiplying the damage, to dividing it. Then it stacks on a regular modifier roll into the mix. This means base-modifier roll effecting abilities get a boost, basic rolls get a boost, so on. To the point some characters can outright double their damage without needing to do anything extra for it.
3. Which is why she doesn't aim downwards. Rei can, and knows she can, crack planets if she really wanted to. I was being completely literal in her ability to reduce North America into a flatland. As in: a completely flat plane. Cue apocalypse. Oblivion Awaits is exactly what it says on the tin.
1. (a) That one was really more for Lost. Probably should have specified. (b) IIRC, you've said exactly one sentence about the Weapon Ability multiplier thing, and the only thing you've said recently on multiplier stacking is that fractional multipliers would work the same as integral ones. But that doesn't matter too much, because (c) I really only want a well-specified system—it doesn't matter if it's bizarre, it just needs to be well-defined and consistently applied. I pointed out that the multiplier stacking was bizarre because that's often indicative of error; if it's intentionally bizarre, just say so so I don't have to worry about you changing your mind when it becomes obvious (the best example I can come up with right now is Sixth Heaven hitting a Story girl, with some ally's Ability giving her an x2. The damage (using Demon King to avoid die rolls) would then, using the rules in LDj's post, be
Demon King: 2500 Base Damage, No Dice, +300 Legendary Existence, x1 Existence Bonus, x2 Double or Nothing = 8400 Total Damage
because the x1 and x2 combine to give an x3). (d) I guess Lost has answered this over in Parallel anyway.

2. The first bit… OK, I can kind of see that. The last part… that's kinda my point. There are lots of Abilities which can double damage, or which do so situationally but those situations cover nearly any time it would really matter. It's not an impressive feat.

3. Cool. So, now that we know it annihilates matter that gets in its way, I expect gale winds and an enormous thunderclap every time she uses it as air rushes in to replace what was destroyed (oh, yeah, that's a part of the apocalypse scenario which I didn't mention: the atmosphere—as in nearly all of it(maybe not)—would rush into the huge hole in the Earth, causing ridiculous (supersonic, I believe) winds everywhere and depriving everything of air. I also didn't mention how that flat plane would rapidly start rising as the magma flowed into the depression while also reacting to the sudden lack of pressure.) Must be nice when they need to get mountains out of the way (and have nothing valuable in the vicinity, given what sudden hypercane-force winds would do to any surface structure—including Rei herself).

It's just… there are such massive differences in scale between "can kill planetary-level Divine Beings"/"can wipe out an intelligent species", "can sterilize a life-bearing planet", and "can get rid of a significant fraction of a planet's mass". And also there was this about Goddess Red:
[Goddess Red] was considered the Apocalypse Incarnate and the only 'mortal' force in the universe capable of personally de-populating an entire dimension.
which would tend to make me think that maybe it would "just" scour the surface of the planet instead of, you know, kill all mammals in under a day with one shot (along with most landbound macroscopic life, and much of the rest shortly afterward). (Not that Ni can actually depopulate more than one planet, unless she can summon something with serious spaceflight capabilities plus life support. But some dimensions are just that.)

(Congrats on the newly-capitalized username, by the way.)

Okay, scenario; Rei is guarding a dimensional gate by herself that leads straight to Earth. Before her lies the Entire UD, about 100km away and approaching. The dimension is otherwise barren and worthless, excepting another get that leads to hell. How long could Rei hold the gate and how many casualties would she inflict on the UD?
Depends on the dimension, really. If it's a planet with an Earthlike geological structure? She fires Oblivion Awaits once, at full power, angled about 15˚ downward. 99.99999% of the UD dies instantly, and the survivors—including Rei herself—are hit by 1000mph winds driving them into the oncoming volcanic eruption supervolcanic eruption super-duper-hypervolcanic eruption ocean of magma. This kills most of the rest. Rei, if she was prepared for this and so avoided death, hops through the gate and then destroys it to avoid being buried in lava, possibly blasting a few more times to kill some of the few remaining enemies.

Alternatively, she can start by angling it 1–2˚ downward (and dealing with the wind somehow), to move that pesky horizon a bit further away—it's normally about 5km off, and to see something 100km away it would need to be 800m above the ground. Then she keeps going until either her transformation runs out, she needs to sleep, or a sufficiently powerful group gets to her (or the Dark Lord does). If she's forced to detransform, it may or may not kill her—she can easily clear herself some space beforehand, so it would come down to environmental effects and continuous effects with sufficient range (e.g. Overwhelming Presence).
 
Hey, remember those questions I was asking about Hope, if MGs could look inhuman, and those hypothetical spells and abilities on Discord? Time to find out why I was asking those questions!

(???) Magical Girl Devil Gunslinger

Patricia Freeman

Stats

Health: 2,500
Base Damage: 1,750
Base Resilience: 375
Magic Modifier: 1,750

Affinity: Damnation | Law | Legend
Weapon


Infernal Pistols
Level 10
Attacks Per Turn: 4
Affinities: Damnation
Ability: Double-Tap | Armor Pierce | Critical Strike
Spells

You Can't Run From The Law
Level 5
Base Damage: 500
Magic Modifier: 250
Affinity: Law
Ability: Unerring | Lame

Farewell
Level 5
Base Damage: 750
Magic Modifier: 250
Affinity: Law
Ability: Execute | Juggernaut
Abilities

Sin Made Manifest
Level 5
-Controls Health and Resilience. Attacks and Spells with the Unholy, Damnation, or Sin Affinity have their End Damage reduced by 75%.

Shut Up and Die (Active)
Level 5
-Pay 5% of your max health at the beginning of each turn. Your Base Damage is multiplied by 5 as long as this Ability is active.

The Executioner
-Whenever you kill an enemy, you gain 50% of their Maximum Health. You may go higher than your own Maximum Health, and when combat is over, you vent any excess Health.



(???) Magical Girl Devil Bloodletter

Stacy Freeman

Stats

Health: 2750
Base Damage: 500
Base Resilience: 875
Magic Modifier: 500

Affinity: Unholy | Law | Legend
Weapon


Blood Drinker & Soul Reaver
Level 5
Attacks Per Turn: 4
Affinities: Unholy | Law
Ability: Ghost Touch | Vampire | Armor Pierce
Spells

Suffer and Perish
Level 5
Base Damage: 500
Magic Modifier: N/A
Affinity: Unholy | Legend
Ability: Hit By Level | Murder

I Want To Hear You Scream
Level 5
Base Damage: 750
Magic Modifier: 750
Affinity: Unholy
Ability: Boost-Self | Bleed

Abilities

Sin Made Manifest
Level 5
-Controls Health and Resilience. Attacks and Spells with the Unholy, Damnation, or Sin Affinity have their End Damage reduced by 75%.

The Game is Always Rigged
Level 10
-When you or an ally make a Magic Modifier roll, re-roll it until it is over 10% of its maximum. When an enemy makes a MM roll, they must re-roll it until it is lower than 90% its maximum.

Intercept
-If an incoming attack is caught, intercept the attack with one of your own. If your damage is higher, negate the attack, and deal the difference in unblockable damage. If your damage is exceeded, reduce incoming damage by yours before calculation.

 
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What would happen to a Planetary level entity that was killed? Would everything turn to ash or could something emerge from the world that gave it form?
 
So, I came up with another Magical Girl.
Here:
(Counter Force) Magical Girl Gipsy Danger

Jenna Becket

Stats

Health: 2000
Base Damage: 600
Base Resilience: 800
Magic Modifier: 100

Affinity: Fire | Metal | Myth
Weapon

Fists
Level 7
Attacks Per Turn: 4
Affinities: Metal
Ability: Batter | Double Hit

I-19 Plasmacaster
Level 6
Attacks Per Turn: 3
Affinities: Fire
Ability: Melt | Laser
Spells

Reactor Purge
Level 3
Base Damage: 2400
Magic Modifier: 600
Affinities: Fire
Ability: Melt | Channel | Finite Shot (3)

Abilities

Giant Robot
-Gipsy Danger counts as a large combatant, even though her size is within normal standards for humans. She takes 50% less damage from "smaller" enemies. Her attacks ignore size-based defenses, and deal +25% damage to "smaller" enemies.

Analog Control
-Gipsy Danger cannot be stunned or knocked out. If she would be, halve her Attacks Per Turn. Her movement is unaffected.

Airdrop
-Gipsy Danger takes no damage from hitting the ground (or equivalent surface) after falling.

Solid Iron Armor (Level 8)
-Increases Resilience. Gispy Danger begins combat with 8 stacks of Ablative Armor, which each provide an additional 50 Resilience. A stack is removed at the end of the turn if Gipsy Danger has taken any damage.


I'm surprised no one else came up with this idea before I did.
Finite Shot is based off One-Shot, and it means that the user can only use it n times per battle. (in this case, three.)
 
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So, mechanics question for @Crystalwatcher: is there any reason why Danmaku/Full Auto/other multi-hit abilities give [+x% y times] instead of [+(x * y)% once]? Is there any actual mechanical difference between the two?
 
So, mechanics question for @Crystalwatcher: is there any reason why Danmaku/Full Auto/other multi-hit abilities give [+x% y times] instead of [+(x * y)% once]? Is there any actual mechanical difference between the two?
Here's some examples where it makes a difference.
Snipe Shot
-Allows Full Auto to sacrifice 3 hits to cancel an enemy action.
The Maw of Destruction
-If Full Auto triggers, stack all subsequent Full Auto bonuses to all following attacks for the duration of the battle.

Burst Stream of Obliteration
-If The End is used after five triggers of Full Auto, double all Full Auto bonuses and triple Total Damage output for the spell. Reset The Maw of Destruction.

Highway to Hell
-If an attack is negated after the second trigger of Full Auto, cancel the negation and double the Total End Damage of the attack.
 
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