Crystalwatcher's Magical Girl Quest!

Figured as much(this whole scenario was pretty much BOUND to result in that reveal as the Cores and Drives are together).

Just a teensy bit hard to have write in battle plans that hinge on activating unknown effects.

Gonna put this in the field right this second.

If you bring out the Progenitor Frame, this battle is over. Absolutely no known figures except maybe Gaia could take it on even with only a two Frame/two Core activation. (And I'm not sure if she could win against a complete activation)

The question is whether you're willing to gamble on the UD pulling some bullshit out of their ass to counter it in time for Hope or not. Or whether or not you're willing to figure out counters for their inevitable headhunting efforts.
 
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Which means Supremacy Zone should be active.

Since Supremacy Zone is based around being in the air, it would make sense if it did diddly against the magical girl whose power is being the only one in the sky.

Even if it doesn't explicitly say it cancels it out.

On the other hand, lolnoping a super ability seems a bit cheap.
 
She's a bit out of it because someone just used her face to dig a thirty meter trench.

right, and why would that stun her? It was less than a third of her health. Sure a normal human would find that disorienting, but a normal human would be a meat smear if that hit them. I don't think we've seen hits for 30% of a targets hp stun it before.

I mean if there is some rule she's using could we know what it is? a long stun like that is almost better than killing the target since it puts it out of the fight for the likely duration of the battle and gets around any "I don't die" and "I do fun things when I die" abilities.

Even if it doesn't explicitly say it cancels it out.

On the other hand, lolnoping a super ability seems a bit cheap.

man, everything and its mother ignores supremacy zones defensive ability. its an offensive boost that has fringe benefits of making you immune to some attacks, mostly ones that wouldn't be able to hit you while you're in the air anyways.
 
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[X] Plan Upgrade 2.0
-[X] Purcgase Lesser Gods (550)
-[X] Purchase Segarite Core (2000)
-[X] Upgrade Celestial Severance to level 10 (170)
-[X] Upgrade INDESTRUCTIBLE CORE to level 20 (1450)

Total XP Cost: 4170

Upgrade 2.0 massively increases our survivability, upgrades Celestial Severance' Base Damage to 25,600, and upgrades our teammates.

[X] Plan Kill the Skeleton Bitch
-[X] The soldiers, including Team GEAR and M.E.C.A. Force, will all rain synchronized fire upon Sixth Heaven and her Demon King.
--[X] Gabriel will switch to her Soul-Severer and join in the firing.
-[X] Lucky will activate her Avatar of Arcana ability, then begin spamming Dragon's Breath all she can.
-[X] Judgement Drive will activate ???? near Judgement Core.
-[X] Judgement Core will wait for an opening, then cast The End. If she has Core Purge, or some variation, then she will instead activate it near Judgement Drive.
-[X] Solid Drive will activate ???? near Solid Core.
-[X] Solid Core will continue fighting to consciousness.
-[X] If Sixth Heaven dies, everyone is to focus on finding and killing any UD members.

We're using the Progenitor Frame in this plan. I want this bitch dead, and the UD can't act on the Progenitor Frame reveal if their informants are dead, now can they?
 
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right, and why would that stun her? It was less than a third of her health. Sure a normal human would find that disorienting, but a normal human would be a meat smear if that hit them. I don't think we've seen hits for 30% of a targets hp stun it before.

I mean if there is some rule she's using could we know what it is? a long stun like that is almost better than killing the target since it puts it out of the fight for the likely duration of the battle and gets around any "I don't die" and "I do fun things when I die" abilities.

It was over half I thought. Ana's base heath is 3,000, right? She lost almost half of that in one hit.
 
We're using the Progenitor Frame in this plan. I want this bitch dead, and the UD can't act on the Progenitor Frame reveal if their informants are dead, now can they?

They've proven to be basically omniscient and can slip infiltrators and informants even into high security zones. I'm pretty sure any living being learning about it will leak to them within a few days at best.
 
Since Supremacy Zone is based around being in the air, it would make sense if it did diddly against the magical girl whose power is being the only one in the sky.

Even if it doesn't explicitly say it cancels it out.

On the other hand, lolnoping a super ability seems a bit cheap.
Sixth's ability didn't take Nepgear out of the sky, it was the bitchslap that did it. She was still floating more than a dozen feet off the ground, which is all Supremacy Zone needs to activate.

Ahe would still be invincible from damage from grounded targets, which the Demon King is, going by the description.
 
It was over half I thought. Ana's base heath is 3,000, right? She lost almost half of that in one hit.
It was 719 damage which is under a third of Nepgear's health.

Since Supremacy Zone is based around being in the air, it would make sense if it did diddly against the magical girl whose power is being the only one in the sky.

Even if it doesn't explicitly say it cancels it out.

On the other hand, lolnoping a super ability seems a bit cheap.

Ah but Sixth Heaven only counters flight. Supremacy Zone only cares if we are in the air:
To begin with, the clause 'in the air' is a lot more finicky than it would first appear. For Nepgear to be considered 'in the air' she would need to be more than six feet off the ground. Though, it doesn't actually have to be under her own power, so getting blown to hell and tossed would count.
So jumping would work so long as Nepgear could jump high enough. Or Rocket Jumping for that matter.
 
right, and why would that stun her? It was less than a third of her health. Sure a normal human would find that disorienting, but a normal human would be a meat smear if that hit them. I don't think we've seen hits for 30% of a targets hp stun it before.

I mean if there is some rule she's using could we know what it is? a long stun like that is almost better than killing the target since it puts it out of the fight for the likely duration of the battle and gets around any "I don't die" and "I do fun things when I die" abilities.
She lost consciousness. Comes with the territory, a blow like that would kill/permanently incapacitate something without No More Human, as their brain and spine are damaged.
 
It was over half I thought. Ana's base heath is 3,000, right
Yeah, her health is currently 3,000.

They've proven to be basically omniscient and can slip infiltrators and informants even into high security zones. I'm pretty sure any living being learning about it will leak to them within a few days at best.
Then let's take a risk of them pulling out something that shuts it down. Even if they do, so what? Once we find and re-acquire Juggernaut Drive for the Light, we'll have 5 experienced Divinity-tier MGs. I can think of a lot more situations where they would be more useful than a superweapon, TBH.
 
She lost consciousness. Comes with the territory, a blow like that would kill/permanently incapacitate something without No More Human, as their brain and spine are damaged.
To follow up on this, remember this?
(Celestial Severance: 200 Base Damage, +55 Dice, +50 Point Blank, +9,999 Neck Blow = 10,304 Total Damage
Hell Beast: Resilience Negated, +10 Distracted = 10 Extra Damage

10,314 Total Damage

Hell Beast Health: 6,264 - 10,314 = -4,050 Remaining)
Yeah, head/neck damage is really bad shit. Instead of, you know, dying or rendered comatose for a few days, she'll be up and about in a bit over a minute.
 
She lost consciousness. Comes with the territory, a blow like that would kill/permanently incapacitate something without No More Human, as their brain and spine are damaged.

you are not really answering the question. We took about 23% of our health in blunt trauma. If that's enough to take us out of the fight why do we even have HP? I mean by that logic a club user could kill red rose easy, hit her once and then gank her when she's stunned from the trauma. or is the cut of point exactly 20%?

Yeah, head/neck damage is really bad shit. Instead of, you know, dying or rendered comatose for a few days, she'll be up and about in a bit over a minute.

your cited example was us doing something dangerous to line up a perfect shot, we just took a normal hit. I mean yes our neck would take damage when we carved that ditch, but so would the rest of us. If any non trivial full body hit stuns us for like 2 to 3 fights worth of turns then literally what is the point of having hp?
 
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[X] Plan Upgrade 2.0
-[X] Purcgase Lesser Gods (550)
-[X] Purchase Segarite Core (2000)
-[X] Upgrade Celestial Severance to level 10 (170)
-[X] Upgrade INDESTRUCTIBLE CORE to level 20 (1450)

[x] Plan Kill the Skeleton Bitch
-[X] The soldiers, including Team GEAR and M.E.C.A. Force, will all rain synchronized fire upon Sixth Heaven and her Demon King.
--[X] Gabriel will switch to her Soul-Severer and join in the firing.
-[X] Lucky will activate her Avatar of Arcana ability, then begin spamming Dragon's Breath all she can.
-[X] Judgement Drive will activate ???? near Judgement Core.
-[X] Judgement Core will wait for an opening, then cast The End. If she has Core Purge, or some variation, then she will instead activate it near Judgement Drive.
-[X] Solid Drive will activate ???? near Solid Core.
-[X] Solid Core will continue fighting to consciousness.
-[X] If Sixth Heaven dies, everyone is to focus on finding and killing any UD members.
 
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right, and why would that stun her? It was less than a third of her health. Sure a normal human would find that disorienting, but a normal human would be a meat smear if that hit them. I don't think we've seen hits for 30% of a targets hp stun it before.

I mean if there is some rule she's using could we know what it is? a long stun like that is almost better than killing the target since it puts it out of the fight for the likely duration of the battle and gets around any "I don't die" and "I do fun things when I die" abilities.
This came up when Lost asked me about Body Modifiers actually.

Body Modifiers reside in the softer mechanics of the quest.

Depending on how a certain blow lands, and how much damage it does, direct effects can be applied to the opponent.

Using a Hell Beast as an example:

Lets say you shoot a motherfucker in the face with your Purifier Beam.

(Purifier Beam: 5,725 Base Damage, +364 Dice, +2,862 Supremacy, +500 Hostile Divinity Effect = 9,451 Total Damage
Hell Beast: 200 Base Resilience, -19 Dice, -150 Juggernaut = 31 Damage Reduction

9,420 Total End Damage

Hell Beast Health: 20,000 - 9,420 = 10,580 Remaining)

You take damn near half it's health in a casual backhand. Now, at this point the Purifier Beam is firing off blasts that can accidentally a skyscraper (and more) if Nepgear isn't holding back. So this Hell Beast just got hit by a beam that could probably envelope it whole when taking this damage. And considering it's a purification effect, it probably burns like a mother fucker.

Now, at this point I'd take into account that Hell Beasts are roughly the size of a large troop transport like the Skybound, and what their weakest limbs are that are most likely to break when hit by something like that.

This specific Beast, I would say had one of it's wings blown clean off, and is heavily dazed from both A) taking a Purifier Beam to the face and B) falling out of the sky rather suddenly.

The missing Wing meands it can no longer fly, and the Daze means he's stunned and is suffering a -20% power malus. And if I'm feeling really vindictive I can also say the poor fucker landed in front of one of the Messengers.

"Roadkill" is a very vexing state of existence for such a large being.
The fact she's out like a light isn't connected to the health she lost. It's connected to the trench thing.

HP isn't the only thing that can cause problems in the quest.

Sixth's ability didn't take Nepgear out of the sky, it was the bitchslap that did it. She was still floating more than a dozen feet off the ground, which is all Supremacy Zone needs to activate.

Ahe would still be invincible from damage from grounded targets, which the Demon King is, going by the description.

It was 719 damage which is under a third of Nepgear's health.



Ah but Sixth Heaven only counters flight. Supremacy Zone only cares if we are in the air:

So jumping would work so long as Nepgear could jump high enough. Or Rocket Jumping for that matter.
I've admitted I totally fucked up with the Demon King's damaging of Nepgear.

If you guys want, I can remove it, since she's still be K.O.ed anyway.
 
Special Ability, BEING THE TANK.
Get knocked out again.

Nepgear has spent a surprisingly large amount of the quest K.O'ed or inactive, lol.

Hey maybe we should have someone grab Nepgear again and use her as a shield. Maybe getting hit a few more times will wake her up faster?


Edit: I mean Nepgear doesn't really need to be awake to be used as the 'durable shield' she is when K.O'ed.
 
You know, it could be that Nepgear's 7 turn stun is partially due to needing to dig herself out of a crater while her ability to fly is sealed.
Lets see if I got everything.
You forgot my question of whether or not Overwhelming Presence's attacks/turn reduction makes it impossible for the Drives to use Master Skill.

Also, is Judgement Drive capable of performing a ramming attack by using her Mass Translocation spell to teleport above the Demon King and then fall with style?
 
Yeah, her health is currently 3,000.


Then let's take a risk of them pulling out something that shuts it down. Even if they do, so what? Once we find and re-acquire Juggernaut Drive for the Light, we'll have 5 experienced Divinity-tier MGs. I can think of a lot more situations where they would be more useful than a superweapon, TBH.

I can already think of something.

Kill and raise Juggernaut Drive. Give her programming not to hint that this happened, and to conceal the Seal.

Then [REDACTED] happens, and they win. Of course, this requires you to actually know how the Progenitor Frame operates in game mechanics, but it's absolutely something they'd probably consider trying (And likely succeed at doing because UD OP plz nerf).

The alternative is [REDACTED] showing up, but I think that was hinted as being "Secret Boss that is More Powerful than the Final Boss" territory in the sandbox before I removed myself from it.
 
You forgot my question of whether or not Overwhelming Presence's attacks/turn reduction makes it impossible for the Drives to use Master Skill.
No, it doesn't keep them from using it. But they'd need to be careful because a bad block / negation can render them unable to act for a couple turns.

Also, is Judgement Drive capable of performing a ramming attack by using her Mass Translocation spell to teleport above the Demon King and then fall with style?
Yes, but she'd need to cast it twice.

The spell drags her from one Dimension to the next, then the second cast drags her back.

She finds it very useful when she needs to run to the bathroom, and she's stuck in traffic.
 
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