Magic users in fiction tend to use a lot of flashy stuff like fireball or force fields. I'm trying to brainstorm spells that would be more useful outside of combat instead of in combat. These should generally be low-powered spells or otherwise entire settings can be broken. Here is what I have conceived so far:
- The user magically draws a circle. That circle generates light and sound for 60 seconds. After that minute is up, everything up to 3 meters above the circle is annihilated. Effectively a great waste removal spell that can't be used combatively.
- Dimensional storage, or effectively having a hyperspace arsenal that you can put things into and pull things out of.
- A spell that allows you to track anything you've touched just by thinking about it. This includes people and animals. Makes finding stuff much easier.
- The ability to freeze objects (but not people) in time. Essentially what Clockblocker does in Worm. It means you can hold many objects in place without touching them.
- Some type of micro-telekinesis or metal manipulation to make home improvement much easier.
- A pocket universe that a person can enter. Within the pocket universe, a person is 100% safe and they can teleport back to the real world (same location). One minute within the pocket universe equals 1 second in real life. The pocket universe is primarily for sleeping and meditating.
- A way for a person to briefly travel to one of their fantasy worlds and fully examine it.
- Some type of HUD effect that allows a person to see the physics effects on objects and shows the trajectory of an object you're about to shoot or launch.
- The ability to send your consciousness up to 10 seconds backwards in time. This prevents oopsies.