[X] - Operation: Look out (Budget 12) -[X] Need a general -[X]Train up a small army(Costs 3 budget) --[X]Rifle weaponry(Costs 10 additional budget, mass production bonus applied.) --[X]Machine gun weaponry(Costs 3 additional budget) --[X]Basic uniform(Costs 10 additional budget, mass production bonus applied)
-[X]Surrounding area -[X]Expand industry(Costs 6 budget)
[X] Build Plan: Preparation -[X] Need a general: Someone to lead our armed forces is needed. It's a simple as that, it's needed for anything military related. Roll 3d100 for the generals quality. -[X]Train up a small army(Costs 3 budget): We need to start somewhere, might as well start off small and efficient. This will be about 500 people and will serve as a defense force until we can better equip it. As a bonus this will not piss off the people too much as it's a small number. Choose as many below as you want. --[X]Rifle weaponry(Costs 10 additional budget, mass production bonus applied.): It's both cheap and a good weapon. It lacks firepower needed for combat against mecha and attacking any fortifications, but it will do the job just fine against other infantry units. --[X]Machine gun weaponry(Costs 3 additional budget): It's more expensive and honestly not that reliable, but just having a single infantryman in every squad with this weapon will greatly increase firepower. --[X]Basic uniform(Costs 10 additional budget, mass production bonus applied): This is similar to our security forces uniform, except it's designed to take more of a hit in combat. It won't stand up to too much fire, however it can save a life from stray bullets or shrapnel. -[X]Create a military factory(5 budget, takes two turns): A factory dedicated to making weapons, armor, and possibly the occasional mecha. Having an entire factory dedicated to this will massively increase production capabilities on the war front. Gain a factory capable of producing weapons, armor, and mecha. Produces weapons, armor, and some mecha every turn. -[X]Surrounding area: There should be various factions and possibly corporations around the general area. There should be no corporation with more than two cities, but it wouldn't hurt to check. Gain info on other corporations or cities nearby.
[X]CEO Build: The Economist
-[X] Short Sighted. While it may induce gains in raw production while further minimizing costs in the short term. Long term it's infeasible in terms of quality control, worker retention, and Worker Morale. This style of work is only truly feasible if one has a monopoly with no competition able to break into a market, and any competition, either economic or political would quickly cause the people pursuing this rather brutal style of forced work week to lose lots of money either via lesser quality or worker issues. As such it simply doesn't work unless hegemony is secured tightly.
-[X]Malachai Taurus
--[X]Male
--[X] Appearance: https://th.bing.com/th/id/OIP.RSENS2N5f63kDL53tPFJmQDYEg?pid=ImgDet&rs=1
[X] - Operation: Minotaur (Budget 17) -[X] Need a general: Someone to lead our armed forces is needed. It's a simple as that, it's needed for anything military related. Roll 3d100 for the generals quality. -[X]Train up a small army(Costs 3 budget): We need to start somewhere, might as well start off small and efficient. This will be about 500 people and will serve as a defense force until we can better equip it. As a bonus this will not piss off the people too much as it's a small number. Choose as many below as you want. --[X]Rifle weaponry(Costs 10 additional budget, mass production bonus applied.): It's both cheap and a good weapon. It lacks firepower needed for combat against mecha and attacking any fortifications, but it will do the job just fine against other infantry units. --[X]Machine gun weaponry(Costs 3 additional budget): It's more expensive and honestly not that reliable, but just having a single infantryman in every squad with this weapon will greatly increase firepower. --[X]Basic uniform(Costs 10 additional budget, mass production bonus applied): This is similar to our security forces uniform, except it's designed to take more of a hit in combat. It won't stand up to too much fire, however it can save a life from stray bullets or shrapnel. -[X]Create a military factory(5 budget, takes two turns): A factory dedicated to making weapons, armor, and possibly the occasional mecha. Having an entire factory dedicated to this will massively increase production capabilities on the war front. Gain a factory capable of producing weapons, armor, and mecha. Produces weapons, armor, and some mecha every turn. -[X]Expand industry(Costs 6 budget): Expanding our industry will allow more profit to occur as well as production capabilities. Gain more budget per turn.
[X] CEO Build: Elagance
-[X] Stupid, Humans lose productivity and suffer more injuries after 40 hours of physical labor per week. Both skilled and unskilled Workers are functionally capital assets not expenses and should be treated care.