1.6: Departure
- Location
- A single human dimension
- Pronouns
- She/Her
You lever yourself out of bed and cross over to the vase holding your water elementals. Not only are they larger than you last checked—they're now slightly larger than your hands spread flat—but their bodies seem significantly more detailed than they used to be. At least, reliably detailed. For instance, they always had fingers, but seemed to have trouble keeping them separate from one another. No more.
Confirmation arrives when you remove the cloth covering their vase. All three elementals look up, produce happy-sounding squeals, and surge toward you. You jerk your head back just in time to avoid a face full of excited elementals.
...Since when can they deliberately make noise?
[X] Automatically included: Pick up the supplies Morgan has gathered so far and ask him if he's figured out anything else.
[x] Ask Morgan if you can take a training orb with you.
[x] Gather your supplies, say goodbye to Morgan, and break the anchor early.
-[x] Explain the reasoning - you have a feeling that there's something Going On, and unless he can gather some significant extra supplies in the next 24 hours you're better off following your apparent new instincts.
You find Morgan in his office, as usual. You spot a tan backpack sitting in one corner of the room, halfway open with a cloth bundle sticking out of it. You deliberately turn away before you can lose your train of thought on speculation and curiosity.
The magician looks up and flashes a smile as you step through the doorway.
"Yes? What do you need?"
You take a deep breath and begin going down your list of mental objectives.
"Hi, so I know I said we'd have a little less than a week, but I think my anchor is going to break in a day or so and my new instincts or the voice in my head or whatever claims I might be better off breaking it early. So! Will you be able to gather significantly more supplies in the next 24 hours or is my early departure perfectly OK? I hope it's okay, I guess this is a much shorter time than I said it'd probably break but I didn't really count on the downsides of mana expenditure n stuff. You can watch if you want and could you also maybe tell me anything you've figured out since the last time we talked about it?"
You finish exhaling, sharply inhale, and continue.
"Also also I'm breaking it early since it seems like it'd somehow give me better choices or more choices or whatever, and since one-plus-one is better than one, that'd still be an improvement. I don't remember picking last time but I guess that might be because it was the first time using my Talent and I was on my homeworld and I didn't have an anchor yet or something? Which reminds me, do you have any advice for dealing with strange or dangerous environments? I get the feeling my Talent won't drop me anywhere instantly fatal, but I don't think a warzone would count and that'd still be really, really unpleasant and—I've lost my train of thought. What were we talking about a minute ago?"
You look down and mutter under your breath, trying to remember what you have said and what you were supposed to say.
"Portal, rift, supplies, question Morgan, something else important, other things...?"
Morgan speaks up while you're still retracing your mental steps.
"Are you sure that emotion-dampening effect was for your own benefit?"
You try to focus on maintaining your original train of thought and fail utterly. At least it only takes you two seconds to realize what he actually meant.
"Hey! I—"
"—Resemble that remark, I know," Morgan interrupts dryly. "I swear, if I had half your energy..."
"Mine," you mock-growl. Judging by the rolled eyes, you're not sure he realizes you were kidding.
"Joking again. Anyway, I missed about half of that. From what I remember? Yes, I've gathered everything I can on short notice. I could rearrange what we're giving you, certainly, but it would likely involve spending money to do so."
Morgan looks like he intends to continue, but you finally remembered what you were forgetting.
"Orbs! Can I take one? They're frustrating, but helpful. Also, could you give me whatever I'd use to help me with chanting, drawing, or any other spellcasting essentials you can get away with guiding me on? Oh, and you said you don't mind me going full happy. It's not like I'd act like this if you were going to blast me."
Morgan blinks, stops, and pulls a small leatherbound book out from underneath the pile of papers. You skip forward and look over his neck, reading the addition he's scribbling down in the corner of one page.
You jerk back just before his rising skull impacts your own chin.
"Why? Thinking about my mood can't do good things for it, can it? That just seems like a waste of parchment."
Morgan tilts his head to one side and frowns. Eventually, he shrugs and draws a line through the middle of the instructions.
"I was merely curious as to if your summoned elementals affect your personality. You summoned an additional two water elementals, did you not? And then spent days letting them get stronger?"
You barely even need to consider the thought before you reject it out of hand. You had even more water and air elementals back with you on the Scout's ship. You're just happy.
"This is normal. My water elementals can now make noise to express their mood. Why wouldn't I be happy?"
You can feel three lukewarm bodies glance out from around your neck as the phrase 'water elemental' is uttered. One of them releases what might be a smug chirp.
Morgan stares at your neck for an unusually long time. Eventually, he shrugs.
"Fair enough."
The magician gestures toward the disorganized mess of papers on the surface of his desk. If they just put aside their differences and worked together, you're certain they would be a frustratingly formidable force of anarchy.
You dimly imagine a horde of sword-wielding papers fleeing from a single squeaking fire elemental. Your own tilts itself to one side when you look at it speculatively.
Morgan soon draws you away from your thoughts of scorched stationary.
"I'll need half an hour or so to jot down my notes and lesson plans for you. Maybe a few extra minutes to retrieve a test rat. After that, yes, you'll be free to go." He nods toward your backpack. "Would you be so kind as to grab that for me?"
Fetch quest or not, you're happy to comply. It's honestly lighter than you'd expected, but you have yet to decide if that's a good or a bad thing. At least it won't be too difficult to carry.
Morgan accepts the backpack and settles it on his lap. After a moment of thought, the magician carefully unwraps the cloth mystery bundle, revealing a spike made out of shimmering white crystal. He glances up and makes sure you're watching before speaking again.
"This is a portable sanctuary. If you plant it in the ground and feed it a little bit of your mana, it'll set up a spherical shield tuned to send out blatantly artificial pulses to the surrounding area. Any halfway-competent magician within a few kilometers should be able to feel them and find you. Yes, the shield is supposed to look like part of it is moving. Be warned that you can only use it once; the shield won't go down until the crystal is too flawed or weak to safely maintain the spell. Should last you a handful of hours before that happens. Before you ask, yes, you can safely break it early if help arrives. Just don't do it with your own bare flesh. Crystal cuts hurt like fury."
You peer down at the spike, gently steering your fire elemental to one side when he blocks your view.
"How strong is it?"
Morgan tilts one hand from side to side. "'Strong' might be a bit misleading. It's solid. Anything weaker than a falling tree won't do anything to it. You get something worse than that, it'll start to crack and ultimately break within a minute."
"How big of a tree are we talking about? I've seen falling trees shatter rocks unlucky enough to be in their way. Big rocks."
Morgan blinks, sighs, and begins rewrapping the crystal.
"I don't know. I'm not a woodsman. Look, I've seen one of those survive an avalanche. You'll be fine."
As soon as he finishes, he stuffs it back in your backpack and drags out a plain bronze bracer. His next words almost seem desperate.
"Circular engravings on here will shift every few seconds to show you where nearby creatures happen to be in relation to yourself. Since they need to be moving under their own power for the sensor to 'see' them, most plants don't qualify. It can't find people unless they've been standing in its area for multiple minutes, so, ah, don't count on it for that. Or insects, they're too small. Best we could do."
You take the bracer and slip it on. It's about as heavy as two of your stone elementals; nothing too bad. After approximately five seconds, a swarm of small black circles fills up the right edge of the bracer with six others scattered across it. A single X marks the exact center of the bracer and (presumably) your own location.
You cross over to the nearest window and peer out of it. The bracer's reading doesn't update to match your new alignment until you're about halfway there. Regardless, the swarm of smaller circles seems to represent a flock of birds sitting atop the building across the street.
After careful inspection, you mentally add 'elementals' to the list of things your newtoy equipment is incapable of detecting. At a guess, the range seems to be somewhere around twenty meters? Definitely smaller than you'd prefer.
"Do I have to take it off to deactivate it?"
Morgan shrugs.
"Wearing something between your skin and it works too."
You remove the bracer regardless and pass it back to Morgan. He silently shakes his head and pushes it back inside your backpack.
"I've got nothing else interesting," he admits. "A few changes of commoner's and servant's clothes—not gonna lie, what you have on is nicer—about a week's worth of food, jug for five days of water, few other empty metal jars, what I'm told are basic cooking tools, a raincloak, uh..." Morgan peers back into the backpack. "...And the money my friends and I scraped together, I guess. Pick one of the orbs to keep; I'll get a wrapper for you to keep it in. You should know how to recharge it by the time it actually comes to that. Like I said, I'll need time to get you my notes, and..." Morgan frowns. "...That's about it, really. Seemed like more when I was packing."
An uncertain silence falls. You clasp both hands in front of you and try to break its back.
"Do you want to come with me? Some of my elementals did the first time around."
Morgan winces and quickly inhales through his teeth. You doubt he thought about it for more than a second before he shakes his head.
"I'm happily married. If we had a week or two, I could find some headstrong newcomer to go with you. As it is?" Morgan sighs. "I'm afraid we all have our own lives to attend to. Not to mention I'll still need to use a rat to make sure it can't close on living things. I expect that would be distressingly fatal."
Your mood darkens slightly. You hadn't really been expecting anyone to come with you, but 'hoping' is something completely different. You doubt all of Morgan's colleagues have the excuse of family; you're more important than laziness or research, aren't you?
"...Oh. Thanks anyway."
This time, the uncertain silence decides to invite its cousin, Awkward. You reject it by silently turning around and walking toward the dining hall and breakfast. You might as well get something to eat while you wait.
-[x] Let him watch.
When you return, Morgan is holding a rather long pole with an occupied rat cage hanging from the end. You're also pretty sure there are a half-dozen more glowing orbs scattered around the room than there were a few dozen minutes ago.
You pack your own belongings before swinging the entire bag onto your back. Your estimate of 'lighter than you'd expected' goes out the window when you imagine hours of walking with it. Or it might be due to whatever supplies Morgan packed at the last minute, you suppose. Still, it was just some papers and a notebook, wasn't it? So it couldn't have made that big of a difference.
...Still heavier than I like. Note to self: strengthen stone elementals ASAP so they can help me carry all my stuff.
"Ready?" Morgan asks.
You glance over and frown at him.
"I'm breaking the anchor. Shouldn't that be my line?"
Morgan raises one eyebrow and produces an exaggerated bow. You ignore him and repeat the line he had no right to.
"Ready?"
The magician snorts and straightens back up. "Well, that's certainly a difficult question, isn't it? I'm leaning toward 'yes,' but really, there are so many different reasons to answer 'no,' aren't there?"
"I'll just take that as a yes," you mutter.
You direct your attention inward and stare at the center of your anchor. Now that it's actually time to follow through, you feel a little bit silly; your past attempts to interact with your anchor's threads just led to your mana sliding right past. A few halfhearted attempts to push even more mana at it have the exact same result.
I want to leave now.
Nothing happens. You frown and force yourself to care more about the outcome. This stupid, annoying, mysterious thing is taunting you with promises of an early break and benefits, then not actually giving you any real hints as to how you're supposed to break it in the first place. Who even does that?
Break already, you stupid anchor!
The effects are immediate and vindictively satisfying. The weaker threads outright dissolve, leaving the few remaining threads in charge of a disproportionately large load. You don't expect they'll last more than a few minutes.
This time, you can see a whirlpool abruptly form inside your mana reservoir, sucking in a distressingly large amount of mana and taking it who-knows-where. To your vague surprise, it seems happy to stop and vanish after only taking about a quarter, leaving faint chest pains in its wake. You're pretty sure that's much less than it did the first time around.
Morgan jerks backward as a horrific screeching heralds the appearance of a crack in reality. It rapidly expands until it's about two meters tall, displaying an empty black void instead of the alternate world or worlds you'd been expecting. Fortunately, it doesn't seem to be done; jagged white cracks start to form perpendicular to one another. By the time they finish, the portal has been split into four relatively even sections.
A second or two later, you see the void inside each section crack and rip apart, revealing something significantly closer to what you'd been expecting: four different images filling up their respective corners of the greater rift. Each image seems to depict a wildly-different different location, one of which could easily have come from your nightmares.
You fight down your urge to dissolve into hysterical giggling. This time, you could hear reality scream as it was torn apart. Or... no, it was closer to whistling, wasn't it? Yes. Definitely whistling, not screaming. Innocent, ordinary, high-pitched whistling. That's your story and you're sticking to it.
You force yourself to look back at Morgan. The magician is staring, wide-eyed, at the rift. You can't figure out which part of it elicited that particular reaction, but you're guessing it's the blood-pool.
"Which place do you think would be best?" you ask.
Morgan doesn't look away from the rift, still wide-eyed. "I doubt I see what you see. For me? It just looks like a window into the darkest abyss imaginable. You'll need to describe what you see if you want any help."
You glance back at the divided rift and discard that particular proposal. You have a strong feeling that doing so would take far, far too long.
You've barely even begun to inspect the different windows before another thought tries to knock you over.
"Can you smell anything? Feel anything? Sense any magic? Hear anything?"
Morgan glances to you. "No. Should I?"
Since you can actually see the environmental mana from each window interacting with your own network, you're fairly certain the answer should be 'yes.'
Your air elementals don't seem to share Morgan's lack of knowledge and quickly dart toward the closest section of the rift. You immediately step forward and wave them away from it.
"No," you order firmly. "Not until I pick one. Stay with me, got it?"
The air elementals hang their heads and float back to their preferred hiding place: your hair. You offer your index fingers as a peace offering while you continue to inspect the various windows. The two elementals soon stop sulking and hug the offered digits.
Minor crisis averted, you turn your attention back to the rift and try to decide on a single destination.
Use preference voting: 1, 2, 3, and 4 instead of X, where lower numbers mean you prefer that option over higher alternatives. 1 is your first choice, 2 is second, etc.
[] A pool of blood.
...Admittedly, "pool" might be a bit of an understatement. You don't think it's even possible to gather all the blood you can see without the assistance of magic. It'd dry up long before this, wouldn't it?
The pool itself seems to be in a darkened stone cavern. The roof is shaped like an upside-down bowl while the ground seems to slope upward the further away you go from the blood pool.
Upon further inspection, the red glow illuminating the room is coming from the blood itself. You think you can be forgiven for not noticing it the first time around. The beach of smaller rocks along the outside should be close enough to your window for you to land on it instead of inside the pool itself - at least, if your portal doesn't decide to propel you through it. You'll need to be careful.
Sniffing the air in front of the window is more than enough for you to estimate the cavern's ambient mana level: huge. Only, the mana you just breathed seems pretty weird? It actually takes you a few seconds to even find the new beads, and even once you do, you're not quite sure what to make of them. They're much, much closer to 'normal' than they should be. In fact, you're pretty sure they'll just be added to your current mana supply after only a few minutes. Normal environmental mana is completely used up by the walls of your network instead of replacing your current reserves.
There's only one thing keeping you from completely disregarding the window's contents as something out of a nightmare. Well, exempting your curiosity. Anyway, you can hear soft, sad singing from somewhere outside of your window's range of view. Maybe from the unseen center of the pool? Either way, you can't identify the singer's gender.
"Do you know a fairy tale I've yet to hear?
"Together, we can forget about the fear.
"...No? You can't remember?
"Then maybe we could—no, that doesn't rhyme and it's too long. Something with 'bringer?' 'Singer?' 'Chamber' might work..."
Stranger still, the place seems to smell like you instead of an enclosed space filled with blood. Considering that you don't even know what you smell like, you're fairly certain your interpretation has been hijacked. You're also not sure how you can understand the speaker when you didn't feel any of the dizziness associated with a new language.
You vaguely wonder if this sort of thing is what people were thinking of when they claimed 'curiosity kills.' It's a room full of blood. Shouldn't you be running away (screaming is optional) instead of seriously considering it?
[] A stone road.
"Boring" may be an appropriate descriptor for this window. The grey stone looks unusually well-maintained with a small herd of deer munching on the nearby plants. Apart from that, you can't really see anything interesting. It looks to be around midday and the road is shaded by a number of trees on either side. The ambient mana levels are minimal.
On the bright side, "boring" also means "safe(ish)." You think you can live with that.
[] A bustling marketplace.
Numerous temporary stalls line the sides of the market, most of them selling some food or another. While it's still pretty loud, you don't think it's as smelly as the town you're currently in, Strausile. The clothing of the people you can see is much, much more colorful than the drab attire worn by people here. You can't see anyone with a skin color far different from your own, a clear contrast to the unnatural colors—you still think purple skin is weird—of those in Strausile. On the other hand, too much similarity is itself strange; you don't see anyone with the normal shades of brown.
Given as your landing site would plant you in an empty space right next to a large water fountain, you're pretty sure you'll attract quite a bit of attention during your entry.
The ambient mana level seems surprisingly high for an occupied area, yet the only magical things you can see are a few water elementals playing in the fountain. You don't think that's unusual; magic is expensive.
It looks like it's about noon in the market. You can't yet understand what anyone in the market is saying, although you do feel slightly dizzy when you actually think about it. You think that's a good sign.
[] A magical demonstration...?
...Or a massive assault on something in the starless skies above. Either/or. Streamers of multicolored light spread out from central detonations, which are themselves accompanied by a horrifically loud whistling noise. Upon review, the whistling should be accompanying each projectile as it travels into the skies above, with a BOOM accompanying each explosion. You suppose they're similar to lightning strikes, then? Those are the only phenomena you can think of which are something similarly out of sync.
The grass field in front of your entry point is unnaturally blackened and dry. You think you might even be able to see a few orange embers lingering among a pile of similarly-charred deadwood and a few scattered examples of the same.
While your view is mostly blocked by the nearby trees, you think you can see a few artificial structures closer to where the explosions are. One of them even looks like it could have nine floors, which you're guessing would be the local mage's guild or some equivalent. You'd been under the impression it was flat-out impossible to build that high, but maybe magic can take care of that particular problem?
[] A pool of blood.
[] A stone road.
[] A bustling marketplace.
[] A magical demonstration...?
Confirmation arrives when you remove the cloth covering their vase. All three elementals look up, produce happy-sounding squeals, and surge toward you. You jerk your head back just in time to avoid a face full of excited elementals.
...Since when can they deliberately make noise?
(3 Water Elementals Empowered: [Class 0 -> Class 1])
[X] Automatically included: Pick up the supplies Morgan has gathered so far and ask him if he's figured out anything else.
[x] Ask Morgan if you can take a training orb with you.
[x] Gather your supplies, say goodbye to Morgan, and break the anchor early.
-[x] Explain the reasoning - you have a feeling that there's something Going On, and unless he can gather some significant extra supplies in the next 24 hours you're better off following your apparent new instincts.
You find Morgan in his office, as usual. You spot a tan backpack sitting in one corner of the room, halfway open with a cloth bundle sticking out of it. You deliberately turn away before you can lose your train of thought on speculation and curiosity.
The magician looks up and flashes a smile as you step through the doorway.
"Yes? What do you need?"
You take a deep breath and begin going down your list of mental objectives.
"Hi, so I know I said we'd have a little less than a week, but I think my anchor is going to break in a day or so and my new instincts or the voice in my head or whatever claims I might be better off breaking it early. So! Will you be able to gather significantly more supplies in the next 24 hours or is my early departure perfectly OK? I hope it's okay, I guess this is a much shorter time than I said it'd probably break but I didn't really count on the downsides of mana expenditure n stuff. You can watch if you want and could you also maybe tell me anything you've figured out since the last time we talked about it?"
You finish exhaling, sharply inhale, and continue.
"Also also I'm breaking it early since it seems like it'd somehow give me better choices or more choices or whatever, and since one-plus-one is better than one, that'd still be an improvement. I don't remember picking last time but I guess that might be because it was the first time using my Talent and I was on my homeworld and I didn't have an anchor yet or something? Which reminds me, do you have any advice for dealing with strange or dangerous environments? I get the feeling my Talent won't drop me anywhere instantly fatal, but I don't think a warzone would count and that'd still be really, really unpleasant and—I've lost my train of thought. What were we talking about a minute ago?"
You look down and mutter under your breath, trying to remember what you have said and what you were supposed to say.
"Portal, rift, supplies, question Morgan, something else important, other things...?"
Morgan speaks up while you're still retracing your mental steps.
"Are you sure that emotion-dampening effect was for your own benefit?"
You try to focus on maintaining your original train of thought and fail utterly. At least it only takes you two seconds to realize what he actually meant.
"Hey! I—"
"—Resemble that remark, I know," Morgan interrupts dryly. "I swear, if I had half your energy..."
"Mine," you mock-growl. Judging by the rolled eyes, you're not sure he realizes you were kidding.
"Joking again. Anyway, I missed about half of that. From what I remember? Yes, I've gathered everything I can on short notice. I could rearrange what we're giving you, certainly, but it would likely involve spending money to do so."
Morgan looks like he intends to continue, but you finally remembered what you were forgetting.
"Orbs! Can I take one? They're frustrating, but helpful. Also, could you give me whatever I'd use to help me with chanting, drawing, or any other spellcasting essentials you can get away with guiding me on? Oh, and you said you don't mind me going full happy. It's not like I'd act like this if you were going to blast me."
Morgan blinks, stops, and pulls a small leatherbound book out from underneath the pile of papers. You skip forward and look over his neck, reading the addition he's scribbling down in the corner of one page.
At the end of each day, note down how you felt along with how many elementals you had summoned and the types of elementals you had summoned. Approximate power of each group as well.
You jerk back just before his rising skull impacts your own chin.
"Why? Thinking about my mood can't do good things for it, can it? That just seems like a waste of parchment."
Morgan tilts his head to one side and frowns. Eventually, he shrugs and draws a line through the middle of the instructions.
"I was merely curious as to if your summoned elementals affect your personality. You summoned an additional two water elementals, did you not? And then spent days letting them get stronger?"
You barely even need to consider the thought before you reject it out of hand. You had even more water and air elementals back with you on the Scout's ship. You're just happy.
"This is normal. My water elementals can now make noise to express their mood. Why wouldn't I be happy?"
You can feel three lukewarm bodies glance out from around your neck as the phrase 'water elemental' is uttered. One of them releases what might be a smug chirp.
Morgan stares at your neck for an unusually long time. Eventually, he shrugs.
"Fair enough."
The magician gestures toward the disorganized mess of papers on the surface of his desk. If they just put aside their differences and worked together, you're certain they would be a frustratingly formidable force of anarchy.
You dimly imagine a horde of sword-wielding papers fleeing from a single squeaking fire elemental. Your own tilts itself to one side when you look at it speculatively.
Morgan soon draws you away from your thoughts of scorched stationary.
"I'll need half an hour or so to jot down my notes and lesson plans for you. Maybe a few extra minutes to retrieve a test rat. After that, yes, you'll be free to go." He nods toward your backpack. "Would you be so kind as to grab that for me?"
Fetch quest or not, you're happy to comply. It's honestly lighter than you'd expected, but you have yet to decide if that's a good or a bad thing. At least it won't be too difficult to carry.
Morgan accepts the backpack and settles it on his lap. After a moment of thought, the magician carefully unwraps the cloth mystery bundle, revealing a spike made out of shimmering white crystal. He glances up and makes sure you're watching before speaking again.
"This is a portable sanctuary. If you plant it in the ground and feed it a little bit of your mana, it'll set up a spherical shield tuned to send out blatantly artificial pulses to the surrounding area. Any halfway-competent magician within a few kilometers should be able to feel them and find you. Yes, the shield is supposed to look like part of it is moving. Be warned that you can only use it once; the shield won't go down until the crystal is too flawed or weak to safely maintain the spell. Should last you a handful of hours before that happens. Before you ask, yes, you can safely break it early if help arrives. Just don't do it with your own bare flesh. Crystal cuts hurt like fury."
You peer down at the spike, gently steering your fire elemental to one side when he blocks your view.
"How strong is it?"
Morgan tilts one hand from side to side. "'Strong' might be a bit misleading. It's solid. Anything weaker than a falling tree won't do anything to it. You get something worse than that, it'll start to crack and ultimately break within a minute."
"How big of a tree are we talking about? I've seen falling trees shatter rocks unlucky enough to be in their way. Big rocks."
Morgan blinks, sighs, and begins rewrapping the crystal.
"I don't know. I'm not a woodsman. Look, I've seen one of those survive an avalanche. You'll be fine."
As soon as he finishes, he stuffs it back in your backpack and drags out a plain bronze bracer. His next words almost seem desperate.
"Circular engravings on here will shift every few seconds to show you where nearby creatures happen to be in relation to yourself. Since they need to be moving under their own power for the sensor to 'see' them, most plants don't qualify. It can't find people unless they've been standing in its area for multiple minutes, so, ah, don't count on it for that. Or insects, they're too small. Best we could do."
You take the bracer and slip it on. It's about as heavy as two of your stone elementals; nothing too bad. After approximately five seconds, a swarm of small black circles fills up the right edge of the bracer with six others scattered across it. A single X marks the exact center of the bracer and (presumably) your own location.
You cross over to the nearest window and peer out of it. The bracer's reading doesn't update to match your new alignment until you're about halfway there. Regardless, the swarm of smaller circles seems to represent a flock of birds sitting atop the building across the street.
After careful inspection, you mentally add 'elementals' to the list of things your new
"Do I have to take it off to deactivate it?"
Morgan shrugs.
"Wearing something between your skin and it works too."
You remove the bracer regardless and pass it back to Morgan. He silently shakes his head and pushes it back inside your backpack.
"I've got nothing else interesting," he admits. "A few changes of commoner's and servant's clothes—not gonna lie, what you have on is nicer—about a week's worth of food, jug for five days of water, few other empty metal jars, what I'm told are basic cooking tools, a raincloak, uh..." Morgan peers back into the backpack. "...And the money my friends and I scraped together, I guess. Pick one of the orbs to keep; I'll get a wrapper for you to keep it in. You should know how to recharge it by the time it actually comes to that. Like I said, I'll need time to get you my notes, and..." Morgan frowns. "...That's about it, really. Seemed like more when I was packing."
An uncertain silence falls. You clasp both hands in front of you and try to break its back.
"Do you want to come with me? Some of my elementals did the first time around."
Morgan winces and quickly inhales through his teeth. You doubt he thought about it for more than a second before he shakes his head.
"I'm happily married. If we had a week or two, I could find some headstrong newcomer to go with you. As it is?" Morgan sighs. "I'm afraid we all have our own lives to attend to. Not to mention I'll still need to use a rat to make sure it can't close on living things. I expect that would be distressingly fatal."
Your mood darkens slightly. You hadn't really been expecting anyone to come with you, but 'hoping' is something completely different. You doubt all of Morgan's colleagues have the excuse of family; you're more important than laziness or research, aren't you?
"...Oh. Thanks anyway."
This time, the uncertain silence decides to invite its cousin, Awkward. You reject it by silently turning around and walking toward the dining hall and breakfast. You might as well get something to eat while you wait.
-[x] Let him watch.
When you return, Morgan is holding a rather long pole with an occupied rat cage hanging from the end. You're also pretty sure there are a half-dozen more glowing orbs scattered around the room than there were a few dozen minutes ago.
You pack your own belongings before swinging the entire bag onto your back. Your estimate of 'lighter than you'd expected' goes out the window when you imagine hours of walking with it. Or it might be due to whatever supplies Morgan packed at the last minute, you suppose. Still, it was just some papers and a notebook, wasn't it? So it couldn't have made that big of a difference.
...Still heavier than I like. Note to self: strengthen stone elementals ASAP so they can help me carry all my stuff.
"Ready?" Morgan asks.
You glance over and frown at him.
"I'm breaking the anchor. Shouldn't that be my line?"
Morgan raises one eyebrow and produces an exaggerated bow. You ignore him and repeat the line he had no right to.
"Ready?"
The magician snorts and straightens back up. "Well, that's certainly a difficult question, isn't it? I'm leaning toward 'yes,' but really, there are so many different reasons to answer 'no,' aren't there?"
"I'll just take that as a yes," you mutter.
You direct your attention inward and stare at the center of your anchor. Now that it's actually time to follow through, you feel a little bit silly; your past attempts to interact with your anchor's threads just led to your mana sliding right past. A few halfhearted attempts to push even more mana at it have the exact same result.
I want to leave now.
Nothing happens. You frown and force yourself to care more about the outcome. This stupid, annoying, mysterious thing is taunting you with promises of an early break and benefits, then not actually giving you any real hints as to how you're supposed to break it in the first place. Who even does that?
Break already, you stupid anchor!
The effects are immediate and vindictively satisfying. The weaker threads outright dissolve, leaving the few remaining threads in charge of a disproportionately large load. You don't expect they'll last more than a few minutes.
This time, you can see a whirlpool abruptly form inside your mana reservoir, sucking in a distressingly large amount of mana and taking it who-knows-where. To your vague surprise, it seems happy to stop and vanish after only taking about a quarter, leaving faint chest pains in its wake. You're pretty sure that's much less than it did the first time around.
Morgan jerks backward as a horrific screeching heralds the appearance of a crack in reality. It rapidly expands until it's about two meters tall, displaying an empty black void instead of the alternate world or worlds you'd been expecting. Fortunately, it doesn't seem to be done; jagged white cracks start to form perpendicular to one another. By the time they finish, the portal has been split into four relatively even sections.
A second or two later, you see the void inside each section crack and rip apart, revealing something significantly closer to what you'd been expecting: four different images filling up their respective corners of the greater rift. Each image seems to depict a wildly-different different location, one of which could easily have come from your nightmares.
You fight down your urge to dissolve into hysterical giggling. This time, you could hear reality scream as it was torn apart. Or... no, it was closer to whistling, wasn't it? Yes. Definitely whistling, not screaming. Innocent, ordinary, high-pitched whistling. That's your story and you're sticking to it.
You force yourself to look back at Morgan. The magician is staring, wide-eyed, at the rift. You can't figure out which part of it elicited that particular reaction, but you're guessing it's the blood-pool.
"Which place do you think would be best?" you ask.
Morgan doesn't look away from the rift, still wide-eyed. "I doubt I see what you see. For me? It just looks like a window into the darkest abyss imaginable. You'll need to describe what you see if you want any help."
You glance back at the divided rift and discard that particular proposal. You have a strong feeling that doing so would take far, far too long.
You've barely even begun to inspect the different windows before another thought tries to knock you over.
"Can you smell anything? Feel anything? Sense any magic? Hear anything?"
Morgan glances to you. "No. Should I?"
Since you can actually see the environmental mana from each window interacting with your own network, you're fairly certain the answer should be 'yes.'
Your air elementals don't seem to share Morgan's lack of knowledge and quickly dart toward the closest section of the rift. You immediately step forward and wave them away from it.
"No," you order firmly. "Not until I pick one. Stay with me, got it?"
The air elementals hang their heads and float back to their preferred hiding place: your hair. You offer your index fingers as a peace offering while you continue to inspect the various windows. The two elementals soon stop sulking and hug the offered digits.
Minor crisis averted, you turn your attention back to the rift and try to decide on a single destination.
Use preference voting: 1, 2, 3, and 4 instead of X, where lower numbers mean you prefer that option over higher alternatives. 1 is your first choice, 2 is second, etc.
[] A pool of blood.
...Admittedly, "pool" might be a bit of an understatement. You don't think it's even possible to gather all the blood you can see without the assistance of magic. It'd dry up long before this, wouldn't it?
The pool itself seems to be in a darkened stone cavern. The roof is shaped like an upside-down bowl while the ground seems to slope upward the further away you go from the blood pool.
Upon further inspection, the red glow illuminating the room is coming from the blood itself. You think you can be forgiven for not noticing it the first time around. The beach of smaller rocks along the outside should be close enough to your window for you to land on it instead of inside the pool itself - at least, if your portal doesn't decide to propel you through it. You'll need to be careful.
Sniffing the air in front of the window is more than enough for you to estimate the cavern's ambient mana level: huge. Only, the mana you just breathed seems pretty weird? It actually takes you a few seconds to even find the new beads, and even once you do, you're not quite sure what to make of them. They're much, much closer to 'normal' than they should be. In fact, you're pretty sure they'll just be added to your current mana supply after only a few minutes. Normal environmental mana is completely used up by the walls of your network instead of replacing your current reserves.
There's only one thing keeping you from completely disregarding the window's contents as something out of a nightmare. Well, exempting your curiosity. Anyway, you can hear soft, sad singing from somewhere outside of your window's range of view. Maybe from the unseen center of the pool? Either way, you can't identify the singer's gender.
"Do you know a fairy tale I've yet to hear?
"Together, we can forget about the fear.
"...No? You can't remember?
"Then maybe we could—no, that doesn't rhyme and it's too long. Something with 'bringer?' 'Singer?' 'Chamber' might work..."
Stranger still, the place seems to smell like you instead of an enclosed space filled with blood. Considering that you don't even know what you smell like, you're fairly certain your interpretation has been hijacked. You're also not sure how you can understand the speaker when you didn't feel any of the dizziness associated with a new language.
You vaguely wonder if this sort of thing is what people were thinking of when they claimed 'curiosity kills.' It's a room full of blood. Shouldn't you be running away (screaming is optional) instead of seriously considering it?
[] A stone road.
"Boring" may be an appropriate descriptor for this window. The grey stone looks unusually well-maintained with a small herd of deer munching on the nearby plants. Apart from that, you can't really see anything interesting. It looks to be around midday and the road is shaded by a number of trees on either side. The ambient mana levels are minimal.
On the bright side, "boring" also means "safe(ish)." You think you can live with that.
[] A bustling marketplace.
Numerous temporary stalls line the sides of the market, most of them selling some food or another. While it's still pretty loud, you don't think it's as smelly as the town you're currently in, Strausile. The clothing of the people you can see is much, much more colorful than the drab attire worn by people here. You can't see anyone with a skin color far different from your own, a clear contrast to the unnatural colors—you still think purple skin is weird—of those in Strausile. On the other hand, too much similarity is itself strange; you don't see anyone with the normal shades of brown.
Given as your landing site would plant you in an empty space right next to a large water fountain, you're pretty sure you'll attract quite a bit of attention during your entry.
The ambient mana level seems surprisingly high for an occupied area, yet the only magical things you can see are a few water elementals playing in the fountain. You don't think that's unusual; magic is expensive.
It looks like it's about noon in the market. You can't yet understand what anyone in the market is saying, although you do feel slightly dizzy when you actually think about it. You think that's a good sign.
[] A magical demonstration...?
...Or a massive assault on something in the starless skies above. Either/or. Streamers of multicolored light spread out from central detonations, which are themselves accompanied by a horrifically loud whistling noise. Upon review, the whistling should be accompanying each projectile as it travels into the skies above, with a BOOM accompanying each explosion. You suppose they're similar to lightning strikes, then? Those are the only phenomena you can think of which are something similarly out of sync.
The grass field in front of your entry point is unnaturally blackened and dry. You think you might even be able to see a few orange embers lingering among a pile of similarly-charred deadwood and a few scattered examples of the same.
While your view is mostly blocked by the nearby trees, you think you can see a few artificial structures closer to where the explosions are. One of them even looks like it could have nine floors, which you're guessing would be the local mage's guild or some equivalent. You'd been under the impression it was flat-out impossible to build that high, but maybe magic can take care of that particular problem?
[] A pool of blood.
[] A stone road.
[] A bustling marketplace.
[] A magical demonstration...?
Unlike the original world selection, options are not automatically equal and it is possible for you to end up someplace particularly unpleasant, the potential to be unpleasant if you do something foolish, etc. The same holds true in the future unless other factors negate it. You are (IC), however, fairly certain that your rifts wouldn't send you anywhere instantly fatal; even if you end up somewhere dangerous, you're fairly certain you should be able to get out of it alive. 'Unharmed' might be a different story. You may not be able to fall into a pit of lava, but as indicated by Melia in this very post, a warzone is still possible.
Oh, and I will be including ability ranks in future posts, as requested. I'll also update your character sheet the next time you get significantly better at using an ability and/or get a new one.
Oh, and I will be including ability ranks in future posts, as requested. I'll also update your character sheet the next time you get significantly better at using an ability and/or get a new one.
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