[X] Enetious
"Well, what are your orders, master?"
Thus far, Archer has done a fair enough job representing his abilities to you accurately, and you had taken to assuming that his Traced weapons were of some special, higher magical quality. So to see his magic-cancelling spear bitten straight through by - at least you assume it to be - a familiar, is disconcerting, to say the least. And, it wasn't as though the thing had had any difficulty in biting through the spear, either; it's jaws sunk in, and that was that. If it, itself a being of magic, can bite through a magic-cancelling weapon, what else can it bite through?
You already know what it can do to flesh, if Archer's description of the victim's bite marks was anywhere in the realm of accurate. You, and anyone else you ask to help reinforce Archer, will have to proceed with caution. One among your team is already down two limbs, and your team as a whole is woefully short on ways to regenerate from grievous wounds. The one time having Sayaka on your team would be useful, too. You'll have to put pressure on one of your allies to pick up studying Uruz, if you yourself don't at some point.
"Engage the familiars in combat, but keep yourself at a safe distance from them. I'll try to get reinforcements if you think you need them."
"What about the squishies that are still in the middle of all this?"
"If you can extract them now, do so. If not, we'll have to think of another way to get them out later that won't piss off... Whatever those things are."
"Reinforcements would be nice, then. I can keep these things at bay well enough, but I don't know if I'll be able to extract them as long as I'm tied down fighting these things."
Given enough mana and time, Archer should be able to heal whatever injuries those things deal to him; but that's time you may not have, and mana that you will need for yourself if you want to reinforce your servant in a timely manner. This is going to be difficult; you've never before had to stagger your thoughts to account for time-delay; but you don't have a choice- You'll have to talk as you go if you want to reinforce Archer as soon as possible, and you're pretty sure that cell service doesn't carry over inside the frozen time. You'll have to figure it out as you go. And Kure Kirika will just have to suck it up and deal with it.
"McRemitz-san." You take off running. "Don't panic. Act naturally." Time stops. Time resumes. "This is something all the mages" - the word, her word, for your kind sounds strange on your tongue - " of this city are able to do." Time stops. Time resumes.
"Akemi?" Time stops. Time resumes. "What are you doing in-" Time stops. Time resumes. "Never mind. What do you need now? I-" Time stops. Time resumes. "Haven't found anything in the five minutes-" Time stops. Time resumes. "Since we last spoke."Did you hear from your landlord?"
"Not yet." Time stops. Time resumes. "Tell me where you are first." Time stops. Time resumes. "I need to know your exact location."
"I'm on the southbound train-" Time stops. Time resumes. "-heading into Downtown. But I-"
"Get off at the next stop."
"What? Why?"
"It's Archer." Time stops. You bound over a gap in-between two tall buildings. Time resumes. "He's found something at the 'Church'." Time stops. Time resumes. "Something bad. He-" Time stops. You make a sharp right-hand turn, and keep going. Time resumes. "found a witch. It's familiars-" Time stops. Time resumes. "-are far stronger than they should be." time stops. Time resumes. "He needs backup."
"And you want me to-" Time stops. You can't see McRemitz-san's train anywhere. You'll have to try the next stop up. Time resumes. "-back him up? If these things are-" Time stops. Time resumes. "-as strong as you say they are, then-" Time stops. Time resumes. "what do expect me to do to them?"
Time stops. Heading northwest along the train tracks, you're sure to run into McRemitz-san's train sooner than later. Time resumes. "Archer is holding them off as best as he can-" Time stops. Time resumes. "-but he's occupied just fending off-" Time stops. Time resumes. "-familiars.He needs extra hands to help extract-" Time stops. Time resumes. "Sister Hope and her father."
"And you want me to-"
"I can support you." Time stops. There's the next station. Time resumes. "We just need someone to help with their extraction."
"And you can't do-" Time stops. You can see McRemitz-san, waiting at the train station, having just gotten off the train, just as you requested.
Time resumes. "Just take my hand," you say, tightly grabbing McRemitz-san by the hand as you appear out of time-stop. And then time stops. The world turns to grey, and you take off running in the direction of the warehouse park. McRemitz-san can only stare at you, stone-faced, as she keeps pace beside you. "No matter what happens, don't let go."
"I swear... Of all the incorrigible magicians out there, Akemi, you somehow manage to put yourself in my top ten without even trying."
Just this part of the trip alone has caused a considerable amount of Grief to build up inside your Soul Gem. You cleanse it, making sure to hold on to the Seed for later; you'll no doubt need it again once you've reached your destination. "I'm flattered that you think that about me, McRemitz-san, but unfortunately my heart belongs to another."
You immediately allow time to resume as McRemitz-san kicks in the door to the 'Church' warehouse, and are greeted to a field of broken blade-tips littering the floor of the 'Church'. Black, white, crimson, and silver; curved, straight-headed spearheads, and thin needles; practically the only place where the floor isn't covered in a mass of blades is the small circle around Sister Hope and her father, who stand there with blank, expressionless faces as though absolutely nothing is wrong.
"You sure took your sweet time, master," Archer thinks to you, as he Traces a pair of curved blades in his hand, sacrificing them to the bite of the shadow familiars as several needle-thin blades streak above their heads towards the walls of the mural where several others like them are already embedded. A copy of the crimson spear attempts to join them, but is snatched out of the air in the jaws of a familiar, falling to the ground in two pieces.
McRemitz-san barrels ahead into the fray, her gloves shining lime-green as she reinforces them with her runes. "It took me a few minutes to get here," you respond, calling up your own bow as you take aim with an Isa-enhanced arrow. "Hopefully the three of us will be enough."
"And if we're not?"
You fire as one of the familiars launches its attack on the charging McRemitz-san, and the freezing arrow lands a direct hit. A layer of ice forms around the familiar's neck, trapping it in place. "Then we'll cross that bridge when we get to it."
It takes you a moment to realize that what you saw happen was not what actually occurred in reality. A layer of ice did form around the shape of the familiar's neck, but the familiar appears to be completely unaffected. Stranger still, is the sheet of ice that is now floating in mid-air where you thought you had succeeded in freezing the familiar. Unimpeded by your attack, it clamps down on McRemitz-san's arm. Immediately, she spins around, launching her fist through the familiar's body, shattering it.
Except no, that isn't what happens either. What actually happens is that her fist passes through the familiar, warping the blackness around it as it reappears only slightly off-course from where it had been before her strike. It lunges for the fist that had struck it, but McRemitz-san brings around the arm already bitten onto by one familiar, intercepting the second familiar's attack. But somehow, despite having two familiars clamped down on her arm, she presses forward.
There are only four familiars, and at the moment their attentions are divided evenly among Archer and McRemitz-san. You fire three more Isa-enhanced arrows in McRemitz-san's direction, to try and take some of the pressure off of her as her advance is slowed by the snapping jaws of the enemy. Already, they've taken several large chunks out of her arm - fortunately just her prosthetic arm, you're relieved to see - and show no sign of slowing down, just as she does. Your arrows find their mark, two colliding with one familiar, and the third with the other, but you get the same result. For a moment, their bodies appear trapped by the ice, only for the ice to prove unable to impede them as they leave a frozen shell behind in mid-air.
This time, your attacks are successful in drawing their attentions away from McRemitz-san, and she takes the opportunity to dart forward as the two familiars snake towards you. Using time-stop, you avoid their attack, taking position on the other side of the 'Church' and firing again. Both familiars lunge, but one of them stops as you ready another set of arrows. It breaks off the attack and returns its focus to McRemitz-san, who from the corner of your eye you can see is carrying an unresponsive Father Despair. The familiar lunges at her with an open mouth, but she carefully turns, allowing her already-damaged prosthetic arm to shoulder the brunt of the attack.
With open mouth, the familiar passes clean through her prosthetic arm and it, along with the sleeve of her jacket and a splatter of artificial? blood, hits the ground. You stop time, reposition yourself, and resume time as you open fire. Archer too directs all of his attentions towards providing McRemitz-san with covering fire as she pushes forward, familiars nipping at her heels every step of the way.
McRemitz-san succeeds in extracting Father Despair, but as she does, eight more familiars spring from the walls as the four engaged in battle pull away to join their brethren, and together the company of twelve form a defensive coil around the body of Sister Hope. Somehow, you don't think that you'll be successful in extracting her.
Do you
[ ] Retreat; you've done everything you can given the circumstances
[ ] Fall back; regroup with __ and try again later tonight
-[ ] Tomoe-san
-[ ] Kyouko
-[ ] Mikuni Oriko
-[ ] Kure Kirika
--[ ] Servant(s) included
---[ ] Everybody
[ ] Push forward; damn the consequences and try to extract Sister Hope
[ ] Other (write-in)